20 lines
307 B
GLSL
20 lines
307 B
GLSL
#version 330
|
|
|
|
varying mat4 mvp;
|
|
|
|
in vec4 v;
|
|
in mat3 am3;
|
|
in mat4 arraym[3];
|
|
|
|
out float f;
|
|
out vec4 glPos;
|
|
//out mat4 mout[2];
|
|
|
|
void main()
|
|
{
|
|
//needs complex output blocks to work: gl_Position = mvp * v;
|
|
glPos = mvp * v;
|
|
f = am3[2][1] + arraym[1][2][3];
|
|
//mout[1] = arraym[2];
|
|
}
|