14 lines
330 B
GLSL
14 lines
330 B
GLSL
#define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
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#define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
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#define test_texture2 test_texture
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DEFINE_TEXTURE(test_texture)
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float4 main(float4 input : TEXCOORD0) : SV_TARGET
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{
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float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
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return tex;
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}
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