bgfx/3rdparty/glslang/Test/hlsl.hull.3.tesc
Branimir Karadžić 9fed9e41be Updated glslang.
2017-06-30 19:37:56 -07:00

40 lines
647 B
GLSL

// ***
// invocation ID coming from synthesized variable
// ***
struct VS_OUT
{
float3 cpoint : CPOINT;
};
struct HS_CONSTANT_OUT
{
float edges[2] : SV_TessFactor;
};
struct HS_OUT
{
float3 cpoint : CPOINT;
};
[domain("tri")]
[partitioning("integer")]
[outputtopology("point")]
[outputcontrolpoints(4)]
[patchconstantfunc("PCF")]
HS_OUT main(InputPatch<VS_OUT, 4> ip)
{
HS_OUT output;
output.cpoint = ip[0].cpoint;
return output;
}
HS_CONSTANT_OUT PCF(uint pid : SV_PrimitiveId, float4 pos : SV_Position)
{
HS_CONSTANT_OUT output;
output.edges[0] = 2.0f;
output.edges[1] = 8.0f;
return output;
}