24 lines
534 B
GLSL
24 lines
534 B
GLSL
struct VS_OUTPUT {
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float4 Position : SV_Position;
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float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip)
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float4 clip1 : SV_ClipDistance1; // ...
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};
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VS_OUTPUT main()
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{
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VS_OUTPUT Output;
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Output.Position = 0;
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Output.clip0.x = 0;
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Output.clip0.y = 1;
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Output.clip0.z = 2;
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// Position 3 is skipped
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Output.clip1.x = 4;
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Output.clip1.y = 5;
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Output.clip1.z = 6;
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Output.clip1.w = 7;
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return Output;
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}
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