bgfx/scripts/bgfx.lua

159 lines
3.5 KiB
Lua

--
-- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
function bgfxProject(_name, _kind, _defines)
project ("bgfx" .. _name)
uuid (os.uuid("bgfx" .. _name))
kind (_kind)
if _kind == "SharedLib" then
defines {
"BGFX_SHARED_LIB_BUILD=1",
}
configuration { "vs20* or mingw*" }
links {
"gdi32",
"psapi",
}
configuration { "mingw*" }
linkoptions {
"-shared",
}
configuration { "linux-*" }
buildoptions {
"-fPIC",
}
configuration {}
end
includedirs {
path.join(BGFX_DIR, "3rdparty"),
path.join(BGFX_DIR, "3rdparty/dxsdk/include"),
path.join(BGFX_DIR, "../bx/include"),
}
defines {
_defines,
}
if _OPTIONS["with-glfw"] then
defines {
"BGFX_CONFIG_MULTITHREADED=0",
}
end
if _OPTIONS["with-ovr"] then
defines {
"BGFX_CONFIG_USE_OVR=1",
}
includedirs {
"$(OVR_DIR)/LibOVR/Include",
}
end
configuration { "Debug" }
defines {
"BGFX_CONFIG_DEBUG=1",
}
configuration { "android*" }
links {
"EGL",
"GLESv2",
}
configuration { "winphone8* or winstore8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
configuration { "osx" }
links {
"Cocoa.framework",
}
configuration { "not nacl" }
includedirs {
--nacl has GLES2 headers modified...
path.join(BGFX_DIR, "3rdparty/khronos"),
}
configuration {}
includedirs {
path.join(BGFX_DIR, "include"),
}
files {
path.join(BGFX_DIR, "include/**.h"),
path.join(BGFX_DIR, "src/**.cpp"),
path.join(BGFX_DIR, "src/**.h"),
}
removefiles {
path.join(BGFX_DIR, "src/**.bin.h"),
}
if _OPTIONS["with-amalgamated"] then
excludes {
path.join(BGFX_DIR, "src/bgfx.cpp"),
path.join(BGFX_DIR, "src/glcontext_egl.cpp"),
path.join(BGFX_DIR, "src/glcontext_glx.cpp"),
path.join(BGFX_DIR, "src/glcontext_ppapi.cpp"),
path.join(BGFX_DIR, "src/glcontext_wgl.cpp"),
path.join(BGFX_DIR, "src/image.cpp"),
path.join(BGFX_DIR, "src/ovr.cpp"),
path.join(BGFX_DIR, "src/renderdoc.cpp"),
path.join(BGFX_DIR, "src/renderer_d3d9.cpp"),
path.join(BGFX_DIR, "src/renderer_d3d11.cpp"),
path.join(BGFX_DIR, "src/renderer_d3d12.cpp"),
path.join(BGFX_DIR, "src/renderer_null.cpp"),
path.join(BGFX_DIR, "src/renderer_gl.cpp"),
path.join(BGFX_DIR, "src/renderer_vk.cpp"),
path.join(BGFX_DIR, "src/shader_dx9bc.cpp"),
path.join(BGFX_DIR, "src/shader_dxbc.cpp"),
path.join(BGFX_DIR, "src/shader_spirv.cpp"),
path.join(BGFX_DIR, "src/vertexdecl.cpp"),
}
configuration { "xcode4 or osx or ios*" }
files {
path.join(BGFX_DIR, "src/amalgamated.mm"),
}
excludes {
path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
path.join(BGFX_DIR, "src/renderer_mtl.mm"),
path.join(BGFX_DIR, "src/amalgamated.cpp"),
}
configuration {}
else
configuration { "xcode4 or osx or ios*" }
files {
path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
path.join(BGFX_DIR, "src/renderer_mtl.mm"),
}
configuration {}
excludes {
path.join(BGFX_DIR, "src/amalgamated.**"),
}
end
configuration {}
copyLib()
end