bgfx/examples/30-picking/vs_picking_shaded.sc
Бранимир Караџић 82f56b5987 Happy New Year!
2020-01-14 21:37:06 -08:00

26 lines
573 B
Python

$input a_position, a_normal
$output v_pos, v_view, v_normal, v_color0
/*
* Copyright 2011-2020 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
uniform vec4 u_tint;
void main()
{
vec3 pos = a_position;
vec3 normal = a_normal.xyz*2.0 - 1.0;
gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
v_pos = gl_Position.xyz;
v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
v_color0 = u_tint*vec4(0.8, 0.8, 0.8, 1.0);
}