19 lines
416 B
Scala
19 lines
416 B
Scala
$input v_texcoord0
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/*
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* Copyright 2011-2020 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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SAMPLER2D(s_albedo, 0);
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SAMPLER2D(s_light, 1);
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void main()
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{
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vec4 albedo = toLinear(texture2D(s_albedo, v_texcoord0) );
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vec4 light = toLinear(texture2D(s_light, v_texcoord0) );
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gl_FragColor = toGamma(albedo*light);
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}
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