bgfx/examples/runtime
pezcode ba467be036
Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
..
font Add SDF font outlines, drop shadows, and image glyphs (#2325) 2020-12-13 17:02:36 -08:00
images Enabling WinRT / Windows Store apps for bgfx. 2015-05-24 13:16:18 -04:00
meshes index buffer generation using final vertex data (#1816) 2019-07-13 09:07:33 -07:00
shaders Add support for indirect draw with indirect count (#2925) 2022-09-17 18:16:19 -07:00
temp
text
textures Adds example 49-hextile (#2922) 2022-09-15 19:03:07 -07:00
.gitignore Added ability to specify api thread wait timeout. Fixed HLSL compiler. 2016-10-13 15:01:27 -07:00
gamecontrollerdb.txt fix sdl entry + gamecontrollerdb.txt (#1048) 2017-02-17 09:37:04 -08:00
ios-info.plist OSX: Added default info.plist. 2015-08-17 17:15:05 -07:00
osx-info.plist OSX: Added default info.plist. 2015-08-17 17:15:05 -07:00
tvos-info.plist Added tvOS support. 2015-10-12 13:32:39 -07:00