bgfx/examples/23-vectordisplay/vectordisplay.cpp
2015-09-25 20:54:40 -07:00

1691 lines
70 KiB
C++

/*
* Copyright 2014 Kai Jourdan. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*
* Based on code from Brian Luczkiewicz
* https://github.com/blucz/Vector
*
* Uses the SIMPLEX-Font which is a variant of the Hershey font (public domain)
* http://paulbourke.net/dataformats/hershey/
*/
#include <float.h> // FLT_EPSILON
#include <alloca.h> // alloca
#include <bx/fpumath.h>
#include "vectordisplay.h"
#include "bgfx_utils.h"
//Config stuff
const int MAX_NUMBER_VERTICES = 20000;
const int MAX_DECAY_STEPS = 60;
const int DEFAULT_DECAY_STEPS = 5;
const float DEFAULT_DECAY_VALUE = 0.8f;
const float DEFAULT_INITIAL_DECAY = 0.04f;
const float DEFAULT_DRAW_OFFSET_X = 0.0f;
const float DEFAULT_DRAW_OFFSET_Y = 0.0f;
const float DEFAULT_DRAW_SCALE = 1.0f;
const float DEFAULT_BRIGHTNESS = 1.0f;
//internal config
const int TEXTURE_SIZE = 64;
const int HALF_TEXTURE_SIZE = TEXTURE_SIZE / 2;
struct PosColorUvVertex
{
float m_x;
float m_y;
float m_z;
float m_u;
float m_v;
uint32_t m_abgr;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosColorUvVertex::ms_decl;
inline float normalizef(float _a)
{
return bx::fwrap(_a, 2.0f * bx::pi);
}
VectorDisplay::VectorDisplay(bool _originBottomLeft, float _texelHalf)
: m_originBottomLeft(_originBottomLeft)
, m_texelHalf(_texelHalf)
{
}
void VectorDisplay::setup(uint16_t _width, uint16_t _height, int _view)
{
PosColorUvVertex::init();
m_decayValue = DEFAULT_DECAY_VALUE;
setDrawColor(1.0f, 1.0f, 1.0f, 1.0f);
m_screenWidth = _width;
m_screenHeight = _height;
m_glowWidth = m_screenWidth / 3;
m_glowHeight = m_screenHeight / 3;
m_initialDecay = DEFAULT_INITIAL_DECAY;
m_drawOffsetX = DEFAULT_DRAW_OFFSET_X;
m_drawOffsetY = DEFAULT_DRAW_OFFSET_Y;
m_drawScale = DEFAULT_DRAW_SCALE;
m_brightness = DEFAULT_BRIGHTNESS;
m_currentDrawStep = 0;
setDefaultThickness();
setDecaySteps(DEFAULT_DECAY_STEPS);
m_view = _view;
m_drawToScreenShader = loadProgram("vs_vectordisplay_fb", "fs_vectordisplay_fb");
m_blurShader = loadProgram("vs_vectordisplay_fb", "fs_vectordisplay_blur");
m_blitShader = loadProgram("vs_vectordisplay_fb", "fs_vectordisplay_blit");
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
genLinetex();
bgfx::setViewClear(_view, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x000000ff, 1.0f, 0);
setupResDependent();
}
void VectorDisplay::resize(uint16_t _width, uint16_t _height)
{
teardownResDependent();
m_screenWidth = _width;
m_screenHeight = _height;
m_glowWidth = _width / 3;
m_glowHeight = _height / 3;
setupResDependent();
}
void VectorDisplay::teardown()
{
for (size_t i = 0; i < m_vertexBuffers.size(); ++i)
{
bgfx::destroyDynamicVertexBuffer(m_vertexBuffers[i]);
}
teardownResDependent();
bgfx::destroyProgram(m_drawToScreenShader);
bgfx::destroyProgram(m_blurShader);
bgfx::destroyProgram(m_blitShader);
bgfx::destroyUniform(u_params);
bgfx::destroyUniform(s_texColor);
bgfx::destroyTexture(m_lineTexId);
}
void VectorDisplay::beginFrame()
{
m_points.clear();
}
void VectorDisplay::endFrame()
{
float proj[16];
bx::mtxOrtho(proj, 0.0f, (float)m_screenWidth, (float)m_screenHeight, 0.0f, 0.0f, 1000.0f);
bgfx::setViewRect(m_view, 0, 0, m_screenWidth, m_screenHeight);
bgfx::setViewFrameBuffer(m_view, m_sceneFrameBuffer); //render all geometry to this framebuffer
bgfx::setViewTransform(m_view, NULL, proj);
// advance step
m_currentDrawStep = (m_currentDrawStep + 1) % m_numberDecaySteps;
BX_CHECK(m_points.size() < MAX_NUMBER_VERTICES, "");
bgfx::updateDynamicVertexBuffer(m_vertexBuffers[m_currentDrawStep]
, 0
, bgfx::copy(m_points.data(), (uint32_t)m_points.size() * sizeof(point_t) )
);
m_vertexBuffersSize[m_currentDrawStep] = (uint32_t)m_points.size();
for (int loopvar = 0; loopvar < m_numberDecaySteps; loopvar++)
{
int stepi = m_numberDecaySteps - loopvar - 1;
int i = (m_currentDrawStep + m_numberDecaySteps - stepi) % m_numberDecaySteps;
if (m_vertexBuffersSize[i] != 0) //only draw if something is in the buffer
{
float alpha;
if (stepi == 0)
{
alpha = 1.0f;
}
else if (stepi == 1)
{
alpha = m_initialDecay;
}
else
{
alpha = powf(m_decayValue, stepi - 1.0f) * m_initialDecay;
}
float params[4] = { 0.0f, 0.0f, 0.0f, alpha };
bgfx::setUniform(u_params, &params);
bgfx::setTexture(0, s_texColor, m_lineTexId);
bgfx::setVertexBuffer(m_vertexBuffers[i], m_vertexBuffersSize[i]); // explicitly feed vertex number!
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_DST_ALPHA)
| BGFX_STATE_BLEND_EQUATION_SEPARATE(BGFX_STATE_BLEND_EQUATION_ADD, BGFX_STATE_BLEND_EQUATION_MAX)
);
bgfx::setViewName(m_view, "RenderVectorDisplay");
bgfx::submit(m_view, m_drawToScreenShader);
}
}
int viewCounter = m_view + 1;
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
float glow_iter_mult = 1.05f + ( (m_brightness - 1.0f) / 5.0f);
float glow_fin_mult = 1.25f + ( (m_brightness - 1.0f) / 2.0f);
float params[4] = { 0.0f, 0.0f, glow_iter_mult, 1.0f };
if (m_brightness > 0)
{
bgfx::setTexture(0, s_texColor, m_sceneFrameBuffer);
int npasses = (int)(m_brightness * 4);
for (int pass = 0; pass < npasses; pass++)
{
// render the glow1 texture to the glow0 buffer with horizontal blur
bgfx::setViewFrameBuffer(viewCounter, m_glow0FrameBuffer); //first glow pass
bgfx::setViewRect(viewCounter, 0, 0, m_glowWidth, m_glowHeight);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
);
params[0] = 1.0f / m_glowWidth;
params[1] = 0.0f;
bgfx::setUniform(u_params, &params);
bgfx::setViewTransform(viewCounter, NULL, proj);
screenSpaceQuad(m_glowWidth, m_glowHeight);
bgfx::setViewName(viewCounter, "BlendPassA");
bgfx::submit(viewCounter, m_blurShader);
viewCounter++;
bgfx::setViewFrameBuffer(viewCounter, m_glow1FrameBuffer); //second glow pass
bgfx::setViewRect(viewCounter, 0, 0, m_glowWidth, m_glowHeight);
bgfx::setTexture(0, s_texColor, m_glow0FrameBuffer);
bgfx::setViewTransform(viewCounter, NULL, proj);
screenSpaceQuad(m_glowWidth, m_glowHeight);
params[0] = 0.0f;
params[1] = 1.0f / m_glowHeight;
params[2] = glow_iter_mult;
params[3] = 1.0f;
bgfx::setUniform(u_params, params);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
);
bgfx::setViewName(viewCounter, "BlendPassB");
bgfx::submit(viewCounter, m_blurShader);
viewCounter++;
//set for next iteration
bgfx::setTexture(0, s_texColor, m_glow1FrameBuffer);
}
}
bgfx::discard();
//now do last pass, combination of blur and normal buffer to screen
bgfx::setViewTransform(viewCounter, NULL, proj);
bgfx::setViewRect(viewCounter, 0, 0, m_screenWidth, m_screenHeight);
bgfx::setTexture(0, s_texColor, m_sceneFrameBuffer);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
);
params[2] = 1.0f;
params[3] = 1.0f;
bgfx::setUniform(u_params, params);
bgfx::setViewName(viewCounter, "BlendVectorToDisplay");
screenSpaceQuad(m_screenWidth, m_screenHeight);
bgfx::submit(viewCounter, m_blitShader);
viewCounter++;
if (m_brightness > 0)
{
// blend in the glow
bgfx::setViewTransform(viewCounter, NULL, proj);
bgfx::setViewRect(viewCounter, 0, 0, m_screenWidth, m_screenHeight);
bgfx::setTexture(0, s_texColor, m_glow1FrameBuffer);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
);
params[2] = glow_fin_mult;
bgfx::setUniform(u_params, params);
bgfx::setViewName(viewCounter, "BlendBlurToDisplay");
screenSpaceQuad(m_screenWidth, m_screenHeight);
bgfx::submit(viewCounter, m_blitShader);
viewCounter++;
}
}
void VectorDisplay::beginDraw(float _x, float _y)
{
BX_CHECK(0 == m_pendingPoints.size(), "Begin draw on already filled buffer!");
pending_point_t point;
point.x = _x * m_drawScale + m_drawOffsetX;
point.y = _y * m_drawScale + m_drawOffsetY;
m_pendingPoints.push_back(point);
}
void VectorDisplay::drawTo(float _x, float _y)
{
pending_point_t point;
point.x = _x * m_drawScale + m_drawOffsetX;
point.y = _y * m_drawScale + m_drawOffsetY;
m_pendingPoints.push_back(point);
}
void VectorDisplay::endDraw()
{
if (m_pendingPoints.size() < 2)
{
m_pendingPoints.clear();
return;
}
// from the list of points, build a list of lines
uint32_t nlines = (uint32_t)m_pendingPoints.size() - 1;
line_t* lines = (line_t*)alloca(nlines * sizeof(line_t) );
float t = effectiveThickness();
int first_last_same = bx::fabsolute(m_pendingPoints[0].x - m_pendingPoints[m_pendingPoints.size() - 1].x) < 0.1
&& bx::fabsolute(m_pendingPoints[0].y - m_pendingPoints[m_pendingPoints.size() - 1].y) < 0.1;
// compute basics
for (size_t i = 1; i < m_pendingPoints.size(); i++)
{
line_t* line = &lines[i - 1];
line->is_first = i == 1;
line->is_last = i == nlines;
// precomputed info for current line
line->x0 = m_pendingPoints[i - 1].x;
line->y0 = m_pendingPoints[i - 1].y;
line->x1 = m_pendingPoints[i].x;
line->y1 = m_pendingPoints[i].y;
line->a = atan2f(line->y1 - line->y0, line->x1 - line->x0); // angle from positive x axis, increasing ccw, [-pi, pi]
line->sin_a = sinf(line->a);
line->cos_a = cosf(line->a);
line->len = sqrtf( (line->x1 - line->x0) * (line->x1 - line->x0) + (line->y1 - line->y0) * (line->y1 - line->y0) );
// figure out what connections we have
line->has_prev = (!line->is_first
|| (line->is_first
&& first_last_same) );
line->has_next = (!line->is_last
|| (line->is_last
&& first_last_same) );
// initialize thicknesses/shortens to default values
line->tl0 = line->tl1 = line->tr0 = line->tr1 = t;
line->s0 = line->s1 = 0.0;
}
// compute adjustments for connected line segments
for (size_t i = 0; i < nlines; i++)
{
line_t* line = &lines[i], * pline = &lines[(nlines + i - 1) % nlines];
if (line->has_prev)
{
float pa2a = normalizef(pline->a - line->a);
float a2pa = normalizef(line->a - pline->a);
float maxshorten = bx::fmin(line->len, pline->len) / 2.0f;
if (bx::fmin(a2pa, pa2a) <= (bx::pi / 2.0f + FLT_EPSILON) )
{
if (a2pa < pa2a)
{
float shorten = t * sinf(a2pa / 2) / cosf(a2pa / 2);
float a = (bx::pi - a2pa) / 2.0f;
if (shorten > maxshorten)
{
line->s0 = pline->s1 = maxshorten;
line->tr0 = pline->tr1 = maxshorten * sinf(a) / cosf(a);
}
else
{
line->s0 = pline->s1 = shorten;
}
//vector_display_debugf("ad = %f, shorten by %f (len=%f), rthickness %f (from %f)", a, line->s0, line->len, line->tr0, t);
}
else
{
float shorten = t * sinf(pa2a / 2.0f) / cosf(pa2a / 2.0f);
float a = (bx::pi - pa2a) / 2.0f;
if (shorten > maxshorten)
{
line->s0 = pline->s1 = maxshorten;
line->tl0 = pline->tl1 = maxshorten * sinf(a) / cosf(a);
}
else
{
line->s0 = pline->s1 = shorten;
}
//vector_display_debugf("ad = %f, shorten by %f (len=%f), rthickness by %f (from %f)", a, line->s0, line->len, line->tl0, t);
}
}
else
{
line->has_prev = 0;
}
}
if (!line->has_prev)
{
pline->has_next = 0;
}
}
// compute line geometry
for (size_t i = 0; i < nlines; i++)
{
line_t* line = &lines[i];
// shorten lines if needed
line->x0 = line->x0 + line->s0 * line->cos_a;
line->y0 = line->y0 + line->s0 * line->sin_a;
line->x1 = line->x1 - line->s1 * line->cos_a;
line->y1 = line->y1 - line->s1 * line->sin_a;
// compute initial values for left,right,leftcenter,rightcenter points
line->xl0 = line->x0 + line->tl0 * line->sin_a;
line->yl0 = line->y0 - line->tl0 * line->cos_a;
line->xr0 = line->x0 - line->tr0 * line->sin_a;
line->yr0 = line->y0 + line->tr0 * line->cos_a;
line->xl1 = line->x1 + line->tl1 * line->sin_a;
line->yl1 = line->y1 - line->tl1 * line->cos_a;
line->xr1 = line->x1 - line->tr1 * line->sin_a;
line->yr1 = line->y1 + line->tr1 * line->cos_a;
// compute tips
line->xlt0 = line->xl0 - t * line->cos_a;
line->ylt0 = line->yl0 - t * line->sin_a;
line->xrt0 = line->xr0 - t * line->cos_a;
line->yrt0 = line->yr0 - t * line->sin_a;
line->xlt1 = line->xl1 + t * line->cos_a;
line->ylt1 = line->yl1 + t * line->sin_a;
line->xrt1 = line->xr1 + t * line->cos_a;
line->yrt1 = line->yr1 + t * line->sin_a;
}
// draw the lines
drawLines(lines, nlines);
m_pendingPoints.clear();
}
void VectorDisplay::drawLine(float _x0, float _y0, float _x1, float _y1)
{
beginDraw(_x0, _y0);
drawTo(_x1, _y1);
endDraw();
}
void VectorDisplay::drawBox(float _x, float _y, float _w, float _h)
{
beginDraw(_x, _y);
drawTo(_x + _w, _y);
drawTo(_x + _w, _y + _h);
drawTo(_x, _y + _h);
drawTo(_x, _y);
endDraw();
}
void VectorDisplay::drawCircle(float _x, float _y, float _radius, float _steps)
{
float edgeangle = 0.0f;
float angadjust = 0.0f;
float step = bx::pi * 2.0f / _steps;
beginDraw(_x + _radius * sinf(edgeangle + angadjust),
_y - _radius * cosf(edgeangle + angadjust) );
for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001; edgeangle += step)
{
drawTo(_x + _radius * sinf(edgeangle + step - angadjust),
_y - _radius * cosf(edgeangle + step - angadjust) );
}
endDraw();
}
void VectorDisplay::drawWheel(float _angle, float _x, float _y, float _radius)
{
float spokeradius = _radius - 2.0f;
// draw spokes
drawLine(_x + spokeradius * sinf(_angle),
_y - spokeradius * cosf(_angle),
_x - spokeradius * sinf(_angle),
_y + spokeradius * cosf(_angle) );
drawLine(_x + spokeradius * sinf(_angle + bx::pi / 4.0f),
_y - spokeradius * cosf(_angle + bx::pi / 4.0f),
_x - spokeradius * sinf(_angle + bx::pi / 4.0f),
_y + spokeradius * cosf(_angle + bx::pi / 4.0f) );
drawLine(_x + spokeradius * sinf(_angle + bx::pi / 2.0f),
_y - spokeradius * cosf(_angle + bx::pi / 2.0f),
_x - spokeradius * sinf(_angle + bx::pi / 2.0f),
_y + spokeradius * cosf(_angle + bx::pi / 2.0f) );
drawLine(_x + spokeradius * sinf(_angle + 3.0f * bx::pi / 4.0f),
_y - spokeradius * cosf(_angle + 3.0f * bx::pi / 4.0f),
_x - spokeradius * sinf(_angle + 3.0f * bx::pi / 4.0f),
_y + spokeradius * cosf(_angle + 3.0f * bx::pi / 4.0f) );
float edgeangle = 0.0f;
float angadjust = 0.0f;
beginDraw(_x + _radius * sinf(_angle + edgeangle + angadjust),
_y - _radius * cosf(_angle + edgeangle + angadjust) );
for (edgeangle = 0; edgeangle < 2.0f * bx::pi - 0.001f; edgeangle += bx::pi / 4.0f)
{
drawTo(_x + _radius * sinf(_angle + edgeangle + bx::pi / 4.0f - angadjust),
_y - _radius * cosf(_angle + edgeangle + bx::pi / 4.0f - angadjust) );
}
endDraw();
}
float VectorDisplay::effectiveThickness()
{
if (m_customThicknessEnabled)
{
return m_thickness * m_drawScale / 2.0f;
}
else
{
// this makes thickness=16 at 2048x1536
float v = (0.01f * (m_screenWidth + m_screenHeight) / 2.0f) * m_drawScale / 2.0f;
return bx::fmax(v, 6.0f);
}
}
void VectorDisplay::setTransform(float _offsetX, float _offsetY, float _scale)
{
m_drawOffsetX = _offsetX;
m_drawOffsetY = _offsetY;
m_drawScale = _scale;
}
bool VectorDisplay::setInitialDecay(float _initialDecay)
{
if (_initialDecay < 0.0f
|| _initialDecay >= 1.0f)
{
return false;
}
m_initialDecay = _initialDecay;
return true;
}
bool VectorDisplay::setThickness(float _thickness)
{
if (_thickness <= 0)
{
return false;
}
m_customThicknessEnabled = true;
m_thickness = _thickness;
return true;
}
void VectorDisplay::setDefaultThickness()
{
m_customThicknessEnabled = false;
}
void VectorDisplay::setDrawColor(float _r, float _g, float _b, float _a)
{
m_drawColorR = (uint8_t)(_r * 255);
m_drawColorG = (uint8_t)(_g * 255);
m_drawColorB = (uint8_t)(_b * 255);
m_drawColorA = (uint8_t)(_a * 255);
}
void VectorDisplay::appendTexpoint(float _x, float _y, float _u, float _v)
{
point_t point;
point.x = _x;
point.y = _y;
point.z = 0.0;
point.color = (m_drawColorA << 24) | (m_drawColorB << 16) | (m_drawColorG << 8) | m_drawColorR;
point.u = _u / TEXTURE_SIZE;
point.v = 1.0f - _v / TEXTURE_SIZE;
m_points.push_back(point);
}
void VectorDisplay::drawFan(float _cx, float _cy, float _pa, float _a, float _t, float _s, float _e)
{
float* angles;
int nsteps;
float pa2a = normalizef(_a - _pa);
float a2pa = normalizef(_pa - _a);
int i;
if (a2pa < pa2a)
{
_t = -_t;
nsteps = (int)bx::fmax(1, bx::fround(a2pa / (bx::pi / 8.0f) ) );
angles = (float*)alloca(sizeof(float) * (nsteps + 1) );
for (i = 0; i <= nsteps; i++)
{
angles[i] = _a + i * a2pa / nsteps;
}
}
else
{
nsteps = (int)bx::fmax(1, bx::fround(pa2a / (bx::pi / 8.0f) ) );
angles = (float*)alloca(sizeof(float) * (nsteps + 1) );
for (i = 0; i <= nsteps; i++)
{
angles[i] = _pa + i * pa2a / nsteps;
}
}
for (i = 1; i <= nsteps; i++)
{
appendTexpoint(_cx + _t * sinf(angles[i - 1]), _cy - _t * cosf(angles[i - 1]), _e, (float)HALF_TEXTURE_SIZE);
appendTexpoint(_cx, _cy, _s, (float)HALF_TEXTURE_SIZE);
appendTexpoint(_cx + _t * sinf(angles[i]), _cy - _t * cosf(angles[i]), _e, (float)HALF_TEXTURE_SIZE);
}
}
void VectorDisplay::drawLines(line_t* _lines, int _numberLines)
{
int i;
float t = effectiveThickness();
for (i = 0; i < _numberLines; i++)
{
line_t* line = &_lines[i], * pline = &_lines[(_numberLines + i - 1) % _numberLines];
if (line->has_prev) // draw fan for connection to previous
{
float pa2a = normalizef(pline->a - line->a);
float a2pa = normalizef(line->a - pline->a);
if (a2pa < pa2a) // inside of fan on right
{
drawFan(line->xr0, line->yr0, pline->a, line->a, line->tl0 + line->tr0, (float)HALF_TEXTURE_SIZE + (line->tr0 / t * (float)HALF_TEXTURE_SIZE), 0);
}
else // inside of fan on left
{
drawFan(line->xl0, line->yl0, pline->a, line->a, line->tl0 + line->tr0, (float)HALF_TEXTURE_SIZE - (line->tl0 / t * (float)HALF_TEXTURE_SIZE), (float)TEXTURE_SIZE);
}
}
float tl0 = (float)HALF_TEXTURE_SIZE - (line->tl0 / t) * (float)HALF_TEXTURE_SIZE;
float tl1 = (float)HALF_TEXTURE_SIZE - (line->tl1 / t) * (float)HALF_TEXTURE_SIZE;
float tr0 = (float)HALF_TEXTURE_SIZE + (line->tr0 / t) * (float)HALF_TEXTURE_SIZE;
float tr1 = (float)HALF_TEXTURE_SIZE + (line->tr1 / t) * (float)HALF_TEXTURE_SIZE;
appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xr1, line->yr1, tr1, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xl1, line->yl1, tl1, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xl0, line->yl0, tl0, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xl1, line->yl1, tl1, (float)HALF_TEXTURE_SIZE);
if (!line->has_prev) // draw startcap
{
appendTexpoint(line->xl0, line->yl0, tl0, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xlt0, line->ylt0, tl0, 0.0f);
appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xr0, line->yr0, tr0, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xlt0, line->ylt0, tl0, 0.0f);
appendTexpoint(line->xrt0, line->yrt0, tr0, 0.0f);
}
if (!line->has_next) // draw endcap
{
appendTexpoint(line->xlt1, line->ylt1, tl1, 0.0f);
appendTexpoint(line->xl1, line->yl1, tl1, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xr1, line->yr1, tr1, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xlt1, line->ylt1, tl1, 0.0f);
appendTexpoint(line->xr1, line->yr1, tr1, (float)HALF_TEXTURE_SIZE);
appendTexpoint(line->xrt1, line->yrt1, tr1, 0.0f);
}
}
}
bool VectorDisplay::setDecaySteps(int _steps)
{
if (_steps < 0
|| _steps > MAX_DECAY_STEPS)
{
return false;
}
m_numberDecaySteps = _steps;
if (m_vertexBuffers.size() != 0)
{
for (size_t i = 0; i < m_vertexBuffers.size(); ++i)
{
bgfx::destroyDynamicVertexBuffer(m_vertexBuffers[i]);
}
m_vertexBuffers.clear();
m_vertexBuffersSize.clear();
}
for (int i = 0; i < m_numberDecaySteps; ++i)
{
m_vertexBuffers.push_back(bgfx::createDynamicVertexBuffer(MAX_NUMBER_VERTICES, PosColorUvVertex::ms_decl) );
m_vertexBuffersSize.push_back(0);
}
return true;
}
bool VectorDisplay::setDecay(float _decay)
{
if (_decay < 0.0f
|| _decay >= 1.0f)
{
return false;
}
m_decayValue = _decay;
return true;
}
void VectorDisplay::setBrightness(float _brightness)
{
m_brightness = _brightness;
}
void VectorDisplay::getSize(float* _outWidth, float* _outHeight)
{
*_outWidth = m_screenWidth;
*_outHeight = m_screenHeight;
}
void VectorDisplay::screenSpaceQuad(float _textureWidth, float _textureHeight, float _width, float _height)
{
if (bgfx::checkAvailTransientVertexBuffer(3, PosColorUvVertex::ms_decl) )
{
bgfx::TransientVertexBuffer vb;
bgfx::allocTransientVertexBuffer(&vb, 3, PosColorUvVertex::ms_decl);
PosColorUvVertex* vertex = (PosColorUvVertex*)vb.data;
const float zz = 0.0f;
const float minx = -_width;
const float maxx = _width;
const float miny = 0.0f;
const float maxy = _height * 2.0f;
const float texelHalfW = m_texelHalf / _textureWidth;
const float texelHalfH = m_texelHalf / _textureHeight;
const float minu = -1.0f + texelHalfW;
const float maxu = 1.0f + texelHalfW;
float minv = texelHalfH;
float maxv = 2.0f + texelHalfH;
if (m_originBottomLeft)
{
float temp = minv;
minv = maxv;
maxv = temp;
minv -= 1.0f;
maxv -= 1.0f;
}
vertex[0].m_x = minx;
vertex[0].m_y = miny;
vertex[0].m_z = zz;
vertex[0].m_abgr = 0xffffffff;
vertex[0].m_u = minu;
vertex[0].m_v = minv;
vertex[1].m_x = maxx;
vertex[1].m_y = miny;
vertex[1].m_z = zz;
vertex[1].m_abgr = 0xffffffff;
vertex[1].m_u = maxu;
vertex[1].m_v = minv;
vertex[2].m_x = maxx;
vertex[2].m_y = maxy;
vertex[2].m_z = zz;
vertex[2].m_abgr = 0xffffffff;
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
bgfx::setVertexBuffer(&vb);
}
}
void VectorDisplay::setupResDependent()
{
const uint32_t samplerFlags = 0
| BGFX_TEXTURE_RT
| BGFX_TEXTURE_MIN_POINT
| BGFX_TEXTURE_MAG_POINT
| BGFX_TEXTURE_MIP_POINT
| BGFX_TEXTURE_U_CLAMP
| BGFX_TEXTURE_V_CLAMP
;
m_sceneFrameBuffer = bgfx::createFrameBuffer(m_screenWidth, m_screenHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
m_glowWidth = m_screenWidth / 3;
m_glowHeight = m_screenHeight / 3;
m_glow0FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
m_glow1FrameBuffer = bgfx::createFrameBuffer(m_glowWidth, m_glowHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
}
void VectorDisplay::teardownResDependent()
{
bgfx::destroyFrameBuffer(m_sceneFrameBuffer);
bgfx::destroyFrameBuffer(m_glow0FrameBuffer);
bgfx::destroyFrameBuffer(m_glow1FrameBuffer);
}
void VectorDisplay::genLinetex() // generate the texture
{
const bgfx::Memory* mem = bgfx::alloc(TEXTURE_SIZE * TEXTURE_SIZE * 4);
unsigned char* texbuf = (unsigned char*)mem->data;
memset(texbuf, 0xff, mem->size);
int x, y;
for (x = 0; x < TEXTURE_SIZE; x++)
{
for (y = 0; y < TEXTURE_SIZE; y++)
{
float distance = bx::fmin(1.0f
, bx::fsqrt( (float)( (x - HALF_TEXTURE_SIZE) * (x - HALF_TEXTURE_SIZE) + (y - HALF_TEXTURE_SIZE) * (y - HALF_TEXTURE_SIZE) ) ) / (float)HALF_TEXTURE_SIZE
);
float line = powf(16.0f, -2.0f * distance);
float glow = powf( 2.0f, -4.0f * distance) / 10.0f;
glow = 0;
float val = bx::fsaturate(line + glow);
texbuf[(x + y * TEXTURE_SIZE) * 4 + 0] = 0xff;
texbuf[(x + y * TEXTURE_SIZE) * 4 + 1] = 0xff;
texbuf[(x + y * TEXTURE_SIZE) * 4 + 2] = 0xff;
texbuf[(x + y * TEXTURE_SIZE) * 4 + 3] = (unsigned char)(val * 0xff);
}
}
const uint32_t flags = 0
| BGFX_TEXTURE_U_CLAMP
| BGFX_TEXTURE_V_CLAMP
| BGFX_TEXTURE_MIN_POINT
| BGFX_TEXTURE_MAG_POINT
;
m_lineTexId = bgfx::createTexture2D(TEXTURE_SIZE, TEXTURE_SIZE, 1, bgfx::TextureFormat::BGRA8, flags, mem);
}
static const int8_t simplex[95][112] =
{
{
0, 16, /* Ascii 32 */
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 10, /* Ascii 33 */
5, 21, 5, 7, -1, -1, 5, 2, 4, 1, 5, 0, 6, 1, 5, 2, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 16, /* Ascii 34 */
4, 21, 4, 14, -1, -1, 12, 21, 12, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 21, /* Ascii 35 */
11, 25, 4, -7, -1, -1, 17, 25, 10, -7, -1, -1, 4, 12, 18, 12, -1, -1, 3, 6, 17, 6, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
26, 20, /* Ascii 36 */
8, 25, 8, -4, -1, -1, 12, 25, 12, -4, -1, -1, 17, 18, 15, 20, 12, 21, 8, 21, 5, 20, 3,
18, 3, 16, 4, 14, 5, 13, 7, 12, 13, 10, 15, 9, 16, 8, 17, 6, 17, 3, 15, 1, 12, 0,
8, 0, 5, 1, 3, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
31, 24, /* Ascii 37 */
21, 21, 3, 0, -1, -1, 8, 21, 10, 19, 10, 17, 9, 15, 7, 14, 5, 14, 3, 16, 3, 18, 4,
20, 6, 21, 8, 21, 10, 20, 13, 19, 16, 19, 19, 20, 21, 21, -1, -1, 17, 7, 15, 6, 14, 4,
14, 2, 16, 0, 18, 0, 20, 1, 21, 3, 21, 5, 19, 7, 17, 7, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
34, 26, /* Ascii 38 */
23, 12, 23, 13, 22, 14, 21, 14, 20, 13, 19, 11, 17, 6, 15, 3, 13, 1, 11, 0, 7, 0, 5,
1, 4, 2, 3, 4, 3, 6, 4, 8, 5, 9, 12, 13, 13, 14, 14, 16, 14, 18, 13, 20, 11, 21,
9, 20, 8, 18, 8, 16, 9, 13, 11, 10, 16, 3, 18, 1, 20, 0, 22, 0, 23, 1, 23, 2, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
7, 10, /* Ascii 39 */
5, 19, 4, 20, 5, 21, 6, 20, 6, 18, 5, 16, 4, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 14, /* Ascii 40 */
11, 25, 9, 23, 7, 20, 5, 16, 4, 11, 4, 7, 5, 2, 7, -2, 9, -5, 11, -7, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 14, /* Ascii 41 */
3, 25, 5, 23, 7, 20, 9, 16, 10, 11, 10, 7, 9, 2, 7, -2, 5, -5, 3, -7, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 16, /* Ascii 42 */
8, 21, 8, 9, -1, -1, 3, 18, 13, 12, -1, -1, 13, 18, 3, 12, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 26, /* Ascii 43 */
13, 18, 13, 0, -1, -1, 4, 9, 22, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 10, /* Ascii 44 */
6, 1, 5, 0, 4, 1, 5, 2, 6, 1, 6, -1, 5, -3, 4, -4, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
2, 26, /* Ascii 45 */
4, 9, 22, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 10, /* Ascii 46 */
5, 2, 4, 1, 5, 0, 6, 1, 5, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
2, 22, /* Ascii 47 */
20, 25, 2, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 20, /* Ascii 48 */
9, 21, 6, 20, 4, 17, 3, 12, 3, 9, 4, 4, 6, 1, 9, 0, 11, 0, 14, 1, 16, 4, 17,
9, 17, 12, 16, 17, 14, 20, 11, 21, 9, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
4, 20, /* Ascii 49 */
6, 17, 8, 18, 11, 21, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
14, 20, /* Ascii 50 */
4, 16, 4, 17, 5, 19, 6, 20, 8, 21, 12, 21, 14, 20, 15, 19, 16, 17, 16, 15, 15, 13, 13,
10, 3, 0, 17, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
15, 20, /* Ascii 51 */
5, 21, 16, 21, 10, 13, 13, 13, 15, 12, 16, 11, 17, 8, 17, 6, 16, 3, 14, 1, 11, 0, 8,
0, 5, 1, 4, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
6, 20, /* Ascii 52 */
13, 21, 3, 7, 18, 7, -1, -1, 13, 21, 13, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 20, /* Ascii 53 */
15, 21, 5, 21, 4, 12, 5, 13, 8, 14, 11, 14, 14, 13, 16, 11, 17, 8, 17, 6, 16, 3, 14,
1, 11, 0, 8, 0, 5, 1, 4, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
23, 20, /* Ascii 54 */
16, 18, 15, 20, 12, 21, 10, 21, 7, 20, 5, 17, 4, 12, 4, 7, 5, 3, 7, 1, 10, 0, 11,
0, 14, 1, 16, 3, 17, 6, 17, 7, 16, 10, 14, 12, 11, 13, 10, 13, 7, 12, 5, 10, 4, 7,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 20, /* Ascii 55 */
17, 21, 7, 0, -1, -1, 3, 21, 17, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
29, 20, /* Ascii 56 */
8, 21, 5, 20, 4, 18, 4, 16, 5, 14, 7, 13, 11, 12, 14, 11, 16, 9, 17, 7, 17, 4, 16,
2, 15, 1, 12, 0, 8, 0, 5, 1, 4, 2, 3, 4, 3, 7, 4, 9, 6, 11, 9, 12, 13, 13,
15, 14, 16, 16, 16, 18, 15, 20, 12, 21, 8, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
23, 20, /* Ascii 57 */
16, 14, 15, 11, 13, 9, 10, 8, 9, 8, 6, 9, 4, 11, 3, 14, 3, 15, 4, 18, 6, 20, 9,
21, 10, 21, 13, 20, 15, 18, 16, 14, 16, 9, 15, 4, 13, 1, 10, 0, 8, 0, 5, 1, 4, 3,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 10, /* Ascii 58 */
5, 14, 4, 13, 5, 12, 6, 13, 5, 14, -1, -1, 5, 2, 4, 1, 5, 0, 6, 1, 5, 2, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
14, 10, /* Ascii 59 */
5, 14, 4, 13, 5, 12, 6, 13, 5, 14, -1, -1, 6, 1, 5, 0, 4, 1, 5, 2, 6, 1, 6,
-1, 5, -3, 4, -4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
3, 24, /* Ascii 60 */
20, 18, 4, 9, 20, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 26, /* Ascii 61 */
4, 12, 22, 12, -1, -1, 4, 6, 22, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
3, 24, /* Ascii 62 */
4, 18, 20, 9, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
20, 18, /* Ascii 63 */
3, 16, 3, 17, 4, 19, 5, 20, 7, 21, 11, 21, 13, 20, 14, 19, 15, 17, 15, 15, 14, 13, 13,
12, 9, 10, 9, 7, -1, -1, 9, 2, 8, 1, 9, 0, 10, 1, 9, 2, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
55, 27, /* Ascii 64 */
18, 13, 17, 15, 15, 16, 12, 16, 10, 15, 9, 14, 8, 11, 8, 8, 9, 6, 11, 5, 14, 5, 16,
6, 17, 8, -1, -1, 12, 16, 10, 14, 9, 11, 9, 8, 10, 6, 11, 5, -1, -1, 18, 16, 17, 8,
17, 6, 19, 5, 21, 5, 23, 7, 24, 10, 24, 12, 23, 15, 22, 17, 20, 19, 18, 20, 15, 21, 12,
21, 9, 20, 7, 19, 5, 17, 4, 15, 3, 12, 3, 9, 4, 6, 5, 4, 7, 2, 9, 1, 12, 0,
15, 0, 18, 1, 20, 2, 21, 3, -1, -1, 19, 16, 18, 8, 18, 6, 19, 5
},
{
8, 18, /* Ascii 65 */
9, 21, 1, 0, -1, -1, 9, 21, 17, 0, -1, -1, 4, 7, 14, 7, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
23, 21, /* Ascii 66 */
4, 21, 4, 0, -1, -1, 4, 21, 13, 21, 16, 20, 17, 19, 18, 17, 18, 15, 17, 13, 16, 12, 13,
11, -1, -1, 4, 11, 13, 11, 16, 10, 17, 9, 18, 7, 18, 4, 17, 2, 16, 1, 13, 0, 4, 0,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
18, 21, /* Ascii 67 */
18, 16, 17, 18, 15, 20, 13, 21, 9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5,
3, 7, 1, 9, 0, 13, 0, 15, 1, 17, 3, 18, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
15, 21, /* Ascii 68 */
4, 21, 4, 0, -1, -1, 4, 21, 11, 21, 14, 20, 16, 18, 17, 16, 18, 13, 18, 8, 17, 5, 16,
3, 14, 1, 11, 0, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 19, /* Ascii 69 */
4, 21, 4, 0, -1, -1, 4, 21, 17, 21, -1, -1, 4, 11, 12, 11, -1, -1, 4, 0, 17, 0, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 18, /* Ascii 70 */
4, 21, 4, 0, -1, -1, 4, 21, 17, 21, -1, -1, 4, 11, 12, 11, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
22, 21, /* Ascii 71 */
18, 16, 17, 18, 15, 20, 13, 21, 9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5,
3, 7, 1, 9, 0, 13, 0, 15, 1, 17, 3, 18, 5, 18, 8, -1, -1, 13, 8, 18, 8, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 22, /* Ascii 72 */
4, 21, 4, 0, -1, -1, 18, 21, 18, 0, -1, -1, 4, 11, 18, 11, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
2, 8, /* Ascii 73 */
4, 21, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 16, /* Ascii 74 */
12, 21, 12, 5, 11, 2, 10, 1, 8, 0, 6, 0, 4, 1, 3, 2, 2, 5, 2, 7, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 21, /* Ascii 75 */
4, 21, 4, 0, -1, -1, 18, 21, 4, 7, -1, -1, 9, 12, 18, 0, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 17, /* Ascii 76 */
4, 21, 4, 0, -1, -1, 4, 0, 16, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 24, /* Ascii 77 */
4, 21, 4, 0, -1, -1, 4, 21, 12, 0, -1, -1, 20, 21, 12, 0, -1, -1, 20, 21, 20, 0, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 22, /* Ascii 78 */
4, 21, 4, 0, -1, -1, 4, 21, 18, 0, -1, -1, 18, 21, 18, 0, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
21, 22, /* Ascii 79 */
9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5, 3, 7, 1, 9, 0, 13, 0, 15,
1, 17, 3, 18, 5, 19, 8, 19, 13, 18, 16, 17, 18, 15, 20, 13, 21, 9, 21, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
13, 21, /* Ascii 80 */
4, 21, 4, 0, -1, -1, 4, 21, 13, 21, 16, 20, 17, 19, 18, 17, 18, 14, 17, 12, 16, 11, 13,
10, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
24, 22, /* Ascii 81 */
9, 21, 7, 20, 5, 18, 4, 16, 3, 13, 3, 8, 4, 5, 5, 3, 7, 1, 9, 0, 13, 0, 15,
1, 17, 3, 18, 5, 19, 8, 19, 13, 18, 16, 17, 18, 15, 20, 13, 21, 9, 21, -1, -1, 12, 4,
18, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
16, 21, /* Ascii 82 */
4, 21, 4, 0, -1, -1, 4, 21, 13, 21, 16, 20, 17, 19, 18, 17, 18, 15, 17, 13, 16, 12, 13,
11, 4, 11, -1, -1, 11, 11, 18, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
20, 20, /* Ascii 83 */
17, 18, 15, 20, 12, 21, 8, 21, 5, 20, 3, 18, 3, 16, 4, 14, 5, 13, 7, 12, 13, 10, 15,
9, 16, 8, 17, 6, 17, 3, 15, 1, 12, 0, 8, 0, 5, 1, 3, 3, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 16, /* Ascii 84 */
8, 21, 8, 0, -1, -1, 1, 21, 15, 21, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 22, /* Ascii 85 */
4, 21, 4, 6, 5, 3, 7, 1, 10, 0, 12, 0, 15, 1, 17, 3, 18, 6, 18, 21, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 18, /* Ascii 86 */
1, 21, 9, 0, -1, -1, 17, 21, 9, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 24, /* Ascii 87 */
2, 21, 7, 0, -1, -1, 12, 21, 7, 0, -1, -1, 12, 21, 17, 0, -1, -1, 22, 21, 17, 0, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 20, /* Ascii 88 */
3, 21, 17, 0, -1, -1, 17, 21, 3, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
6, 18, /* Ascii 89 */
1, 21, 9, 11, 9, 0, -1, -1, 17, 21, 9, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 20, /* Ascii 90 */
17, 21, 3, 0, -1, -1, 3, 21, 17, 21, -1, -1, 3, 0, 17, 0, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 14, /* Ascii 91 */
4, 25, 4, -7, -1, -1, 5, 25, 5, -7, -1, -1, 4, 25, 11, 25, -1, -1, 4, -7, 11, -7, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
2, 14, /* Ascii 92 */
0, 21, 14, -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 14, /* Ascii 93 */
9, 25, 9, -7, -1, -1, 10, 25, 10, -7, -1, -1, 3, 25, 10, 25, -1, -1, 3, -7, 10, -7, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 16, /* Ascii 94 */
6, 15, 8, 18, 10, 15, -1, -1, 3, 12, 8, 17, 13, 12, -1, -1, 8, 17, 8, 0, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
2, 16, /* Ascii 95 */
0, -2, 16, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
7, 10, /* Ascii 96 */
6, 21, 5, 20, 4, 18, 4, 16, 5, 15, 6, 16, 5, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 19, /* Ascii 97 */
15, 14, 15, 0, -1, -1, 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4,
3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 19, /* Ascii 98 */
4, 21, 4, 0, -1, -1, 4, 11, 6, 13, 8, 14, 11, 14, 13, 13, 15, 11, 16, 8, 16, 6, 15,
3, 13, 1, 11, 0, 8, 0, 6, 1, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
14, 18, /* Ascii 99 */
15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11,
0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 19, /* Ascii 100 */
15, 21, 15, 0, -1, -1, 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4,
3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 18, /* Ascii 101 */
3, 8, 15, 8, 15, 10, 14, 12, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4,
3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 12, /* Ascii 102 */
10, 21, 8, 21, 6, 20, 5, 17, 5, 0, -1, -1, 2, 14, 9, 14, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
22, 19, /* Ascii 103 */
15, 14, 15, -2, 14, -5, 13, -6, 11, -7, 8, -7, 6, -6, -1, -1, 15, 11, 13, 13, 11, 14, 8,
14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 19, /* Ascii 104 */
4, 21, 4, 0, -1, -1, 4, 10, 7, 13, 9, 14, 12, 14, 14, 13, 15, 10, 15, 0, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 8, /* Ascii 105 */
3, 21, 4, 20, 5, 21, 4, 22, 3, 21, -1, -1, 4, 14, 4, 0, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 10, /* Ascii 106 */
5, 21, 6, 20, 7, 21, 6, 22, 5, 21, -1, -1, 6, 14, 6, -3, 5, -6, 3, -7, 1, -7, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 17, /* Ascii 107 */
4, 21, 4, 0, -1, -1, 14, 14, 4, 4, -1, -1, 8, 8, 15, 0, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
2, 8, /* Ascii 108 */
4, 21, 4, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
18, 30, /* Ascii 109 */
4, 14, 4, 0, -1, -1, 4, 10, 7, 13, 9, 14, 12, 14, 14, 13, 15, 10, 15, 0, -1, -1, 15,
10, 18, 13, 20, 14, 23, 14, 25, 13, 26, 10, 26, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 19, /* Ascii 110 */
4, 14, 4, 0, -1, -1, 4, 10, 7, 13, 9, 14, 12, 14, 14, 13, 15, 10, 15, 0, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 19, /* Ascii 111 */
8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4, 3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, 16,
6, 16, 8, 15, 11, 13, 13, 11, 14, 8, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 19, /* Ascii 112 */
4, 14, 4, -7, -1, -1, 4, 11, 6, 13, 8, 14, 11, 14, 13, 13, 15, 11, 16, 8, 16, 6, 15,
3, 13, 1, 11, 0, 8, 0, 6, 1, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 19, /* Ascii 113 */
15, 14, 15, -7, -1, -1, 15, 11, 13, 13, 11, 14, 8, 14, 6, 13, 4, 11, 3, 8, 3, 6, 4,
3, 6, 1, 8, 0, 11, 0, 13, 1, 15, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 13, /* Ascii 114 */
4, 14, 4, 0, -1, -1, 4, 8, 5, 11, 7, 13, 9, 14, 12, 14, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
17, 17, /* Ascii 115 */
14, 11, 13, 13, 10, 14, 7, 14, 4, 13, 3, 11, 4, 9, 6, 8, 11, 7, 13, 6, 14, 4, 14,
3, 13, 1, 10, 0, 7, 0, 4, 1, 3, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 12, /* Ascii 116 */
5, 21, 5, 4, 6, 1, 8, 0, 10, 0, -1, -1, 2, 14, 9, 14, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
10, 19, /* Ascii 117 */
4, 14, 4, 4, 5, 1, 7, 0, 10, 0, 12, 1, 15, 4, -1, -1, 15, 14, 15, 0, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 16, /* Ascii 118 */
2, 14, 8, 0, -1, -1, 14, 14, 8, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
11, 22, /* Ascii 119 */
3, 14, 7, 0, -1, -1, 11, 14, 7, 0, -1, -1, 11, 14, 15, 0, -1, -1, 19, 14, 15, 0, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
5, 17, /* Ascii 120 */
3, 14, 14, 0, -1, -1, 14, 14, 3, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
9, 16, /* Ascii 121 */
2, 14, 8, 0, -1, -1, 14, 14, 8, 0, 6, -4, 4, -6, 2, -7, 1, -7, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
8, 17, /* Ascii 122 */
14, 14, 3, 0, -1, -1, 3, 14, 14, 14, -1, -1, 3, 0, 14, 0, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
39, 14, /* Ascii 123 */
9, 25, 7, 24, 6, 23, 5, 21, 5, 19, 6, 17, 7, 16, 8, 14, 8, 12, 6, 10, -1, -1, 7,
24, 6, 22, 6, 20, 7, 18, 8, 17, 9, 15, 9, 13, 8, 11, 4, 9, 8, 7, 9, 5, 9, 3,
8, 1, 7, 0, 6, -2, 6, -4, 7, -6, -1, -1, 6, 8, 8, 6, 8, 4, 7, 2, 6, 1, 5,
-1, 5, -3, 6, -5, 7, -6, 9, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
2, 8, /* Ascii 124 */
4, 25, 4, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
39, 14, /* Ascii 125 */
5, 25, 7, 24, 8, 23, 9, 21, 9, 19, 8, 17, 7, 16, 6, 14, 6, 12, 8, 10, -1, -1, 7,
24, 8, 22, 8, 20, 7, 18, 6, 17, 5, 15, 5, 13, 6, 11, 10, 9, 6, 7, 5, 5, 5, 3,
6, 1, 7, 0, 8, -2, 8, -4, 7, -6, -1, -1, 8, 8, 6, 6, 6, 4, 7, 2, 8, 1, 9,
-1, 9, -3, 8, -5, 7, -6, 5, -7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
{
23, 24, /* Ascii 126 */
3, 6, 3, 8, 4, 11, 6, 12, 8, 12, 10, 11, 14, 8, 16, 7, 18, 7, 20, 8, 21, 10, -1,
-1, 3, 8, 4, 10, 6, 11, 8, 11, 10, 10, 14, 7, 16, 6, 18, 6, 20, 7, 21, 10, 21, 12,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}
};
void VectorDisplay::drawSimplexFont(float _x, float _y, float _scale, const char* _string)
{
for (;;)
{
char c = *_string++;
if (!c)
{
break;
}
if (c < 32
|| c > 126)
{
continue;
}
const int8_t* chr = simplex[c - 32];
int nvertices = chr[0];
int spacing = chr[1];
bool isDrawing = false;
int i;
for (i = 0; i < nvertices; i++)
{
int vx = chr[2 + i * 2];
int vy = chr[2 + i * 2 + 1];
if (vx == -1
&& vy == -1)
{
if (isDrawing)
{
endDraw();
isDrawing = false;
}
}
else if (!isDrawing)
{
beginDraw(_x + vx * _scale, _y - vy * _scale);
isDrawing = true;
}
else
{
drawTo(_x + vx * _scale, _y - vy * _scale);
}
}
_x += spacing * _scale;
if (isDrawing)
{
endDraw();
}
}
}