14 lines
320 B
Plaintext
14 lines
320 B
Plaintext
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
gl_FragData[0] = ((gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy)) * gl_Color.w);
|
|
}
|
|
|
|
|
|
// stats: 2 alu 1 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_Color (high float) 4x1 [-1] loc 1
|
|
// #1: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|