24 lines
514 B
Plaintext
24 lines
514 B
Plaintext
struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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uniform sampler2D _FlareTexture;
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vec4 xlat_main( in vec4 color, in vec2 texcoord );
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vec4 xlat_main( in vec4 color, in vec2 texcoord ) {
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return (texture2D( _FlareTexture, texcoord) * color);
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}
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void main() {
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vec4 xl_retval;
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xl_retval = xlat_main( vec4(gl_Color), vec2(gl_TexCoord[0]));
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gl_FragData[0] = vec4( xl_retval);
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}
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