11 lines
239 B
Plaintext
11 lines
239 B
Plaintext
vec4 xlat_main( in float face );
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vec4 xlat_main( in float face ) {
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return vec4( face);
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}
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varying float xlv_VFACE;
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void main() {
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vec4 xl_retval;
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xl_retval = xlat_main( float(xlv_VFACE));
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gl_FragData[0] = vec4( xl_retval);
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}
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