19 lines
372 B
Plaintext
19 lines
372 B
Plaintext
#version 300 es
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precision mediump float;
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uniform lowp samplerCubeShadow shadowmap;
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in mediump vec4 uv;
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out mediump vec4 _fragColor;
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void main ()
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{
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lowp vec4 tmpvar_1;
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tmpvar_1 = vec4(texture (shadowmap, uv));
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_fragColor = tmpvar_1;
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}
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// stats: 0 alu 1 tex 0 flow
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// inputs: 1
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// #0: uv (medium float) 4x1 [-1]
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// textures: 1
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// #0: shadowmap (low cube) 0x0 [-1]
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