14 lines
208 B
Plaintext
14 lines
208 B
Plaintext
#version 300 es
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precision mediump float;
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uniform samplerCubeShadow shadowmap;
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in mediump vec4 uv;
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out mediump vec4 _fragColor;
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void main()
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{
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float s = texture (shadowmap, uv);
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_fragColor = vec4(s);
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}
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