28 lines
659 B
Plaintext
28 lines
659 B
Plaintext
#extension GL_EXT_shader_texture_lod : enable
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lowp vec4 impl_low_texture2DLodEXT(lowp sampler2D sampler, highp vec2 coord, mediump float lod)
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{
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#if defined(GL_EXT_shader_texture_lod)
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return texture2DLodEXT(sampler, coord, lod);
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#else
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return texture2D(sampler, coord, lod);
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#endif
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}
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uniform sampler2D tex;
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varying highp vec4 xlv_TEXCOORD0;
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void main ()
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{
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mediump vec4 tmpvar_1;
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lowp vec4 tmpvar_2;
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tmpvar_2 = impl_low_texture2DLodEXT (tex, xlv_TEXCOORD0.xy, 0.0);
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tmpvar_1 = tmpvar_2;
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gl_FragData[0] = tmpvar_1;
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}
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// stats: 0 alu 1 tex 0 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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// textures: 1
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// #0: tex (low 2d) 0x0 [-1]
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