18 lines
809 B
Plaintext
18 lines
809 B
Plaintext
mediump vec4 xlat_main( in highp vec4 uv );
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mediump vec4 xlat_main( in highp vec4 uv ) {
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mediump vec4 c;
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c = vec4( 0.000000);
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c += ( (uv.x > 0.500000) ) ? ( 0.900000 ) : ( 0.100000 );
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c += ( (uv.x > 0.500000) ) ? ( vec4( 0.900000, 0.900000, 0.900000, 0.900000) ) : ( vec4( 0.100000, 0.100000, 0.100000, 0.100000) );
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c.xyz += ( (uv.x > 0.500000) ) ? ( vec3( 0.900000, 0.900000, 0.900000) ) : ( vec3( 0.100000, 0.100000, 0.100000) );
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c.xy += ( (uv.x > 0.500000) ) ? ( vec2( 0.900000, 0.900000) ) : ( vec2( 0.100000, 0.100000) );
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c.x += ( bool( fract( uv.x ) ) ) ? ( 0.900000 ) : ( 0.100000 );
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return c;
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}
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varying highp vec4 xlv_TEXCOORD0;
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void main() {
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mediump vec4 xl_retval;
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xl_retval = xlat_main( vec4(xlv_TEXCOORD0));
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gl_FragData[0] = vec4( xl_retval);
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}
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