16 lines
266 B
Plaintext
16 lines
266 B
Plaintext
#version 300 es
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out lowp vec4 _fragData;
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in lowp vec3 normal;
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in lowp vec3 halfDir;
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uniform mediump float specPower;
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void main()
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{
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lowp float nh = dot (normal, halfDir);
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mediump float spec = pow (nh, specPower);
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lowp vec4 c;
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c = vec4(spec);
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_fragData = c;
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}
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