10 lines
203 B
Plaintext
10 lines
203 B
Plaintext
void main ()
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{
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gl_FragColor = vec4((((gl_FragCoord.x * 2.0) + gl_FragCoord.x) + (gl_FragCoord.x * 4.0)));
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}
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// stats: 4 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_FragCoord (high float) 4x1 [-1] loc 0
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