bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-deadcode-out.txt
2014-10-11 12:32:43 -07:00

10 lines
203 B
Plaintext

void main ()
{
gl_FragColor = vec4((((gl_FragCoord.x * 2.0) + gl_FragCoord.x) + (gl_FragCoord.x * 4.0)));
}
// stats: 4 alu 0 tex 0 flow
// inputs: 1
// #0: gl_FragCoord (high float) 4x1 [-1] loc 0