30 lines
503 B
Plaintext
30 lines
503 B
Plaintext
uniform float mode;
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void main ()
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{
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vec4 c_1;
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c_1 = gl_FragCoord;
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float c_2;
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c_2 = gl_FragCoord.x;
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float tmpvar_3;
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if ((mode == 2.0)) {
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tmpvar_3 = c_2;
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} else {
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if ((mode == 3.0)) {
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discard;
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};
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if ((mode == 10.0)) {
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c_2 = 0.1;
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};
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tmpvar_3 = c_2;
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};
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c_1.x = tmpvar_3;
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gl_FragColor = c_1;
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}
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// stats: 4 alu 1 tex 3 flow
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// inputs: 1
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// #0: gl_FragCoord (high float) 4x1 [-1] loc 0
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// uniforms: 1 (total size: 0)
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// #0: mode (high float) 1x1 [-1]
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