bgfx/3rdparty/glsl-optimizer/tests/fragment/basic-out.txt
2014-10-11 12:32:43 -07:00

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void main ()
{
gl_FragData[0] = vec4(1.0, 1e+07, 1e-06, 1.5);
gl_FragData[1] = vec4((1.0/0.0), (-1.0/0.0), (0.0/0.0), (0.0/0.0));
}
// stats: 2 alu 0 tex 0 flow