9 lines
167 B
Plaintext
9 lines
167 B
Plaintext
void main ()
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{
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gl_FragData[0] = vec4(1.0, 1e+07, 1e-06, 1.5);
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gl_FragData[1] = vec4((1.0/0.0), (-1.0/0.0), (0.0/0.0), (0.0/0.0));
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}
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// stats: 2 alu 0 tex 0 flow
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