bgfx/examples
elvencache 7f758a06a7
Improve Bokeh example (#2377)
* display bokeh sample pattern, add bokeh shape, improve look

draw sample pattern to texture and display in ui to see number of samples and their arrangment

add bokeh shape controls

remove adhoc 'sqrt' pattern since display makes existing pattern easier to understand and it looks nicer.

switch to floating point color texture and leave lighting results in linear space until after dof is performed. provides better results and bright spots can make more noticeable bokeh shapes.

change default values to use take more samples at reduced resolution so initial experience when loading the sample is better looking image

* update screenshot, minor change to ui

fix height of ui element so scrollbar not required by default layout
update screenshot

* fix typo in texturev

atleast, i'm pretty sure that's a typo don't see a reason to set width twice
2021-02-04 20:28:54 -08:00
..
00-helloworld Happy New Year! 2021-01-14 15:53:49 -08:00
01-cubes Happy New Year! 2021-01-14 15:53:49 -08:00
02-metaballs Happy New Year! 2021-01-14 15:53:49 -08:00
03-raymarch Happy New Year! 2021-01-14 15:53:49 -08:00
04-mesh Happy New Year! 2021-01-14 15:53:49 -08:00
05-instancing Happy New Year! 2021-01-14 15:53:49 -08:00
06-bump Happy New Year! 2021-01-14 15:53:49 -08:00
07-callback Happy New Year! 2021-01-14 15:53:49 -08:00
08-update Happy New Year! 2021-01-14 15:53:49 -08:00
09-hdr Happy New Year! 2021-01-14 15:53:49 -08:00
10-font Replace freetype with stb_truetype in font examples (#2139) 2020-05-10 17:44:14 -07:00
11-fontsdf Add SDF font outlines, drop shadows, and image glyphs (#2325) 2020-12-13 17:02:36 -08:00
12-lod Happy New Year! 2021-01-14 15:53:49 -08:00
13-stencil Happy New Year! 2021-01-14 15:53:49 -08:00
14-shadowvolumes Happy New Year! 2021-01-14 15:53:49 -08:00
15-shadowmaps-simple Happy New Year! 2021-01-14 15:53:49 -08:00
16-shadowmaps Happy New Year! 2021-01-14 15:53:49 -08:00
17-drawstress Happy New Year! 2021-01-14 15:53:49 -08:00
18-ibl Happy New Year! 2021-01-14 15:53:49 -08:00
19-oit Happy New Year! 2021-01-14 15:53:49 -08:00
20-nanovg Happy New Year! 2021-01-14 15:53:49 -08:00
21-deferred Happy New Year! 2021-01-14 15:53:49 -08:00
22-windows Happy New Year! 2021-01-14 15:53:49 -08:00
23-vectordisplay Happy New Year! 2021-01-14 15:53:49 -08:00
24-nbody Happy New Year! 2021-01-14 15:53:49 -08:00
25-c99 Fixing build. 2019-02-26 23:24:48 -08:00
26-occlusion Happy New Year! 2021-01-14 15:53:49 -08:00
27-terrain Happy New Year! 2021-01-14 15:53:49 -08:00
28-wireframe Happy New Year! 2021-01-14 15:53:49 -08:00
29-debugdraw Happy New Year! 2021-01-14 15:53:49 -08:00
30-picking Happy New Year! 2021-01-14 15:53:49 -08:00
31-rsm Happy New Year! 2021-01-14 15:53:49 -08:00
32-particles Happy New Year! 2021-01-14 15:53:49 -08:00
33-pom Happy New Year! 2021-01-14 15:53:49 -08:00
34-mvs Happy New Year! 2021-01-14 15:53:49 -08:00
35-dynamic Happy New Year! 2021-01-14 15:53:49 -08:00
36-sky Happy New Year! 2021-01-14 15:53:49 -08:00
37-gpudrivenrendering Happy New Year! 2021-01-14 15:53:49 -08:00
38-bloom Happy New Year! 2021-01-14 15:53:49 -08:00
39-assao Happy New Year! 2021-01-14 15:53:49 -08:00
40-svt Happy New Year! 2021-01-14 15:53:49 -08:00
41-tess Happy New Year! 2021-01-14 15:53:49 -08:00
42-bunnylod Happy New Year! 2021-01-14 15:53:49 -08:00
43-denoise bokeh depth of field (#2372) 2021-01-31 09:59:55 -08:00
44-sss 44-sss: Added screenshot. 2021-01-10 17:53:41 -08:00
45-bokeh Improve Bokeh example (#2377) 2021-02-04 20:28:54 -08:00
assets Fixed cubemap test texture. 2020-12-17 19:47:44 -08:00
common Update entry_android.cpp (#2375) 2021-02-01 09:08:19 -08:00
runtime 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
makefile Happy New Year! 2021-01-14 15:53:49 -08:00