bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-RenderFX_Skybox_Cubed-out.txt
2014-10-11 12:32:43 -07:00

17 lines
417 B
Plaintext

void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 tmpvar_1;
tmpvar_1.w = 0.0;
tmpvar_1.xyz = gl_MultiTexCoord0.xyz;
gl_TexCoord[0] = tmpvar_1;
}
// stats: 2 alu 0 tex 0 flow
// inputs: 2
// #0: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
// #1: gl_Vertex (high float) 4x1 [-1] loc 0
// uniforms: 1 (total size: 0)
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]