18 lines
424 B
Plaintext
18 lines
424 B
Plaintext
void main ()
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{
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vec4 tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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tmpvar_2.xy = ((tmpvar_1.xy + tmpvar_1.w) * 0.5);
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tmpvar_2.zw = tmpvar_1.zw;
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gl_Position = tmpvar_1;
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gl_TexCoord[0] = tmpvar_2;
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}
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// stats: 3 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 1 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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