15 lines
290 B
Plaintext
15 lines
290 B
Plaintext
varying vec4 texcoord;
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void main ()
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{
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gl_Position.zw = (gl_Vertex.xy * 2.0);
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gl_Position.xy = gl_Vertex.xy;
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texcoord.x = gl_Vertex.z;
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texcoord.yz = gl_Vertex.zw;
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texcoord.w = gl_Vertex.x;
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}
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// stats: 1 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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