10 lines
190 B
Plaintext
10 lines
190 B
Plaintext
varying vec4 texcoord;
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void main()
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{
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gl_Position.zw = gl_Vertex.xy*2.0;
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gl_Position.xy = gl_Vertex.xy;
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texcoord.x = gl_Vertex.z;
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texcoord.yz = gl_Vertex.zw;
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texcoord.w = gl_Vertex.x;
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}
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