11 lines
196 B
Plaintext
11 lines
196 B
Plaintext
uniform mat4 mvp;
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uniform mat4 unusedMatrix;
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uniform float unusedFloat;
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attribute vec4 myColor;
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attribute vec3 myUnused;
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void main() {
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gl_Position = mvp * gl_Vertex;
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gl_FrontColor = myColor;
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}
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