22 lines
394 B
Plaintext
22 lines
394 B
Plaintext
#version 140
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uniform vec2 p;
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in vec4 position;
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in vec4 icol;
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out vec4 col;
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void main ()
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{
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col = icol;
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vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.xy = p;
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gl_Position = (tmpvar_1 + position);
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}
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// stats: 2 alu 0 tex 0 flow
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// inputs: 2
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// #0: position (high float) 4x1 [-1]
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// #1: icol (high float) 4x1 [-1]
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// uniforms: 1 (total size: 0)
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// #0: p (high float) 2x1 [-1]
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