bgfx/3rdparty/glsl-optimizer/tests/vertex/bug-struct-uniform-out.txt
2014-10-11 12:32:43 -07:00

20 lines
405 B
Plaintext

struct shadow_map_t {
mat4 transform;
};
uniform shadow_map_t ShadowMaps[1];
attribute vec3 _in_position;
void main ()
{
vec4 tmpvar_1;
tmpvar_1.w = 1.0;
tmpvar_1.xyz = _in_position;
gl_Position = (ShadowMaps[0].transform * tmpvar_1);
}
// stats: 2 alu 0 tex 0 flow
// inputs: 1
// #0: _in_position (high float) 3x1 [-1]
// uniforms: 1 (total size: 0)
// #0: ShadowMaps (high other) 0x0 [1]