20 lines
405 B
Plaintext
20 lines
405 B
Plaintext
struct shadow_map_t {
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mat4 transform;
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};
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uniform shadow_map_t ShadowMaps[1];
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attribute vec3 _in_position;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.w = 1.0;
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tmpvar_1.xyz = _in_position;
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gl_Position = (ShadowMaps[0].transform * tmpvar_1);
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}
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// stats: 2 alu 0 tex 0 flow
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// inputs: 1
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// #0: _in_position (high float) 3x1 [-1]
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// uniforms: 1 (total size: 0)
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// #0: ShadowMaps (high other) 0x0 [1]
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