152 lines
16 KiB
C
152 lines
16 KiB
C
static const uint8_t fs_metaballs_glsl[398] =
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{
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0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x7f, 0x01, 0x00, 0x00, 0x76, 0x61, // FSH..,.?......va
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0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4
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0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // v_color0;.varyi
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0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, // ng highp vec3 v_
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0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, // normal;.void mai
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0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, // n ().{. highp f
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0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, // loat tmpvar_1;.
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0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x64, 0x6f, 0x74, 0x20, // tmpvar_1 = dot
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0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, 0x7a, 0x65, 0x28, 0x76, 0x5f, 0x6e, 0x6f, 0x72, // (normalize(v_nor
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0x6d, 0x61, 0x6c, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, // mal), vec3(0.0,
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0x30, 0x2e, 0x30, 0x2c, 0x20, 0x2d, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6d, // 0.0, -1.0));. m
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0x65, 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, // ediump vec4 tmpv
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0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // ar_2;. tmpvar_2
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0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // .w = 1.0;. tmpv
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0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x70, 0x6f, 0x77, 0x20, 0x28, // ar_2.xyz = pow (
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0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x70, 0x6f, 0x77, 0x20, 0x28, 0x76, 0x5f, 0x63, 0x6f, // ((. pow (v_co
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0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x28, 0x32, // lor0.xyz, vec3(2
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0x2e, 0x32, 0x2c, 0x20, 0x32, 0x2e, 0x32, 0x2c, 0x20, 0x32, 0x2e, 0x32, 0x29, 0x29, 0x0a, 0x20, // .2, 2.2, 2.2)).
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0x20, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x20, 0x2b, 0x20, // * tmpvar_1) +
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0x70, 0x6f, 0x77, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2c, 0x20, 0x33, // pow (tmpvar_1, 3
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0x30, 0x2e, 0x30, 0x29, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, 0x28, 0x30, 0x2e, 0x34, 0x35, // 0.0)), vec3(0.45
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0x34, 0x35, 0x34, 0x35, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, // 45454, 0.4545454
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0x2c, 0x20, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, 0x29, 0x29, 0x3b, 0x0a, 0x20, // , 0.4545454));.
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0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, // gl_FragColor =
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0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tmpvar_2;.}...
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};
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static const uint8_t fs_metaballs_dx9[433] =
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{
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0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0xa4, 0x01, 0x00, 0x03, 0xff, 0xff, // FSH..,.?........
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0xfe, 0xff, 0x17, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // ....CTAB....#...
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0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, // ................
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0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....ps_3_0.Micro
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0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh
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0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10
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0x2e, 0x30, 0x2e, 0x31, 0x30, 0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, // .0.10011.16384..
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0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0xf0, 0x41, 0xcd, 0xcc, 0x0c, 0x40, // Q..........A...@
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0x2f, 0xba, 0xe8, 0x3e, 0x00, 0x00, 0x80, 0x3f, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, // /..>...?........
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0x00, 0x00, 0x07, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x01, 0x00, 0x07, 0x90, // ................
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0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x01, 0x00, 0xe4, 0x90, // ................
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0x07, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03, // ................
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0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xaa, 0x90, 0x20, 0x00, 0x00, 0x03, // ............ ...
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0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0xa0, 0x0f, 0x00, 0x00, 0x02, // ................
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0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x90, 0x0f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x02, 0x80, // ................
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0x00, 0x00, 0x55, 0x90, 0x0f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x04, 0x80, 0x00, 0x00, 0xaa, 0x90, // ..U.............
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0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0e, 0x80, 0x02, 0x00, 0x90, 0x80, 0x00, 0x00, 0x55, 0xa0, // ..............U.
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0x0e, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x80, 0x0e, 0x00, 0x00, 0x02, // ..........U.....
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0x02, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x0e, 0x00, 0x00, 0x02, 0x02, 0x00, 0x04, 0x80, // ................
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0x00, 0x00, 0xff, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80, // ................
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0x00, 0x00, 0x00, 0x81, 0x01, 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0x02, 0x01, 0x00, 0x01, 0x80, // ................
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0x00, 0x00, 0x00, 0x80, 0x0f, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x80, // ..............U.
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0x0f, 0x00, 0x00, 0x02, 0x01, 0x00, 0x04, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x05, 0x00, 0x00, 0x03, // ................
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0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xa0, 0x0e, 0x00, 0x00, 0x02, // ................
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0x00, 0x08, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x08, 0x02, 0x80, // ................
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0x00, 0x00, 0x55, 0x80, 0x0e, 0x00, 0x00, 0x02, 0x00, 0x08, 0x04, 0x80, 0x00, 0x00, 0xaa, 0x80, // ..U.............
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0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x00, 0x00, 0xff, 0xa0, 0xff, 0xff, 0x00, 0x00, // ................
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0x00, // .
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};
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static const uint8_t fs_metaballs_dx11[660] =
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{
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0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0x84, 0x02, 0x44, 0x58, 0x42, 0x43, // FSH..,.?....DXBC
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0x71, 0x00, 0x85, 0x0b, 0x80, 0xfd, 0x1e, 0xdf, 0x09, 0x21, 0xdf, 0xe6, 0x3a, 0xef, 0x53, 0xf8, // q........!..:.S.
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0x01, 0x00, 0x00, 0x00, 0x84, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, // ............,...
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0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, // ........ISGNl...
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0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........P.......
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0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................
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0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ................
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0x01, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........b.......
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0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................
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0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO
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0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, // R.TEXCOORD..OSGN
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0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ,........... ...
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
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0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, // ....SV_TARGET...
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0x53, 0x48, 0x44, 0x52, 0xa8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x6a, 0x00, 0x00, 0x00, // SHDR....@...j...
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0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, // b...r.......b...
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0x72, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // r.......e.... ..
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0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x05, // ....h......./...
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0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // r.......F.......
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0x38, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // 8...r.......F...
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0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0xcd, 0xcc, 0x0c, 0x40, 0xcd, 0xcc, 0x0c, 0x40, // .....@.....@...@
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0xcd, 0xcc, 0x0c, 0x40, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, // ...@........r...
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0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, // ....F...........
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0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ........F.......
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0x46, 0x12, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x05, 0x82, 0x00, 0x10, 0x00, // F.......D.......
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0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, // ....:.......8...
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0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........:.......
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0x2a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x06, 0x12, 0x00, 0x10, 0x00, // *......./.......
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0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....:...A.......
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0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, // 8...............
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0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x41, 0x19, 0x00, 0x00, 0x05, // .....@.....A....
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0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................
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0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, // 2...r.......F...
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0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........A.......
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0x06, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, // ......../...r...
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0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, // ....F.......8...
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0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // r.......F.......
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0x02, 0x40, 0x00, 0x00, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, 0xe8, 0x3e, 0x2f, 0xba, 0xe8, 0x3e, // .@../..>/..>/..>
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0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........r ......
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0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, // F.......6.... ..
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0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, // .....@.....?>...
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0x00, 0x00, 0x00, 0x00, // ....
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};
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static const uint8_t fs_metaballs_mtl[704] =
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{
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0x46, 0x53, 0x48, 0x04, 0x03, 0x2c, 0xf5, 0x3f, 0x00, 0x00, 0xb1, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH..,.?......us
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0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
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0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
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0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
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0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . float4 v_colo
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0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x6e, // r0;. float3 v_n
|
|
0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // ormal;.};.struct
|
|
0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu
|
|
0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // tput {. float4
|
|
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, // gl_FragColor;.};
|
|
0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .struct xlatMtlS
|
|
0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x7d, // haderUniform {.}
|
|
0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // ;.fragment xlatM
|
|
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, // tlShaderOutput x
|
|
0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, // latMtlMain (xlat
|
|
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, // MtlShaderInput _
|
|
0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, // mtl_i [[stage_in
|
|
0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // ]], constant xla
|
|
0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor
|
|
0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, // m& _mtl_u [[buff
|
|
0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, // er(0)]]).{. xla
|
|
0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput
|
|
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // _mtl_o;. float
|
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_1;. tmp
|
|
0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x6e, 0x6f, 0x72, // var_1 = dot (nor
|
|
0x6d, 0x61, 0x6c, 0x69, 0x7a, 0x65, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, // malize(_mtl_i.v_
|
|
0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x29, 0x2c, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x28, // normal), float3(
|
|
0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x2d, 0x31, 0x2e, 0x30, 0x29, 0x29, // 0.0, 0.0, -1.0))
|
|
0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. float4 tmpva
|
|
0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, // r_2;. tmpvar_2.
|
|
0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // w = 1.0;. tmpva
|
|
0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x70, 0x6f, 0x77, 0x20, 0x28, 0x28, // r_2.xyz = pow ((
|
|
0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x70, 0x6f, 0x77, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // (. pow (_mtl_
|
|
0x69, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, // i.v_color0.xyz,
|
|
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x28, 0x32, 0x2e, 0x32, 0x2c, 0x20, 0x32, 0x2e, 0x32, 0x2c, // float3(2.2, 2.2,
|
|
0x20, 0x32, 0x2e, 0x32, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // 2.2)). * tmpv
|
|
0x61, 0x72, 0x5f, 0x31, 0x29, 0x20, 0x2b, 0x20, 0x70, 0x6f, 0x77, 0x20, 0x28, 0x74, 0x6d, 0x70, // ar_1) + pow (tmp
|
|
0x76, 0x61, 0x72, 0x5f, 0x31, 0x2c, 0x20, 0x33, 0x30, 0x2e, 0x30, 0x29, 0x29, 0x2c, 0x20, 0x66, // var_1, 30.0)), f
|
|
0x6c, 0x6f, 0x61, 0x74, 0x33, 0x28, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, 0x2c, // loat3(0.4545454,
|
|
0x20, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x34, 0x35, // 0.4545454, 0.45
|
|
0x34, 0x35, 0x34, 0x35, 0x34, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // 45454));. _mtl_
|
|
0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, // o.gl_FragColor =
|
|
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, // tmpvar_2;. ret
|
|
0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // urn _mtl_o;.}...
|
|
};
|