bgfx/examples/runtime/shaders
pezcode ba467be036
Add support for indirect draw with indirect count (#2925)
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)

* Update bindings

* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT

* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available

* 48-drawindirect: Update shaders
2022-09-17 18:16:19 -07:00
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dx9 Updated shaders. 2021-05-18 20:36:03 -07:00
dx11 Add support for indirect draw with indirect count (#2925) 2022-09-17 18:16:19 -07:00
essl Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924) 2022-09-16 13:48:19 -07:00
glsl Add support for indirect draw with indirect count (#2925) 2022-09-17 18:16:19 -07:00
metal Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924) 2022-09-16 13:48:19 -07:00
pssl Fixed build. 2016-10-13 19:17:41 -07:00
spirv Add support for indirect draw with indirect count (#2925) 2022-09-17 18:16:19 -07:00