3496 lines
98 KiB
C++
3496 lines
98 KiB
C++
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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# include "renderer_d3d9.h"
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namespace bgfx { namespace d3d9
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{
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static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
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struct PrimInfo
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{
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D3DPRIMITIVETYPE m_type;
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uint32_t m_min;
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uint32_t m_div;
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uint32_t m_sub;
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};
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static const PrimInfo s_primInfo[] =
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{
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{ D3DPT_TRIANGLELIST, 3, 3, 0 },
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{ D3DPT_TRIANGLESTRIP, 3, 1, 2 },
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{ D3DPT_LINELIST, 2, 2, 0 },
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{ D3DPT_LINESTRIP, 2, 1, 1 },
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{ D3DPT_POINTLIST, 1, 1, 0 },
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{ D3DPRIMITIVETYPE(0), 0, 0, 0 },
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};
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static const char* s_primName[] =
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{
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"TriList",
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"TriStrip",
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"Line",
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"LineStrip",
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"Point",
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
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static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
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{
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D3DMULTISAMPLE_NONE,
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D3DMULTISAMPLE_2_SAMPLES,
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D3DMULTISAMPLE_4_SAMPLES,
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D3DMULTISAMPLE_8_SAMPLES,
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D3DMULTISAMPLE_16_SAMPLES,
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};
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static Msaa s_msaa[] =
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{
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{ D3DMULTISAMPLE_NONE, 0 },
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{ D3DMULTISAMPLE_2_SAMPLES, 0 },
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{ D3DMULTISAMPLE_4_SAMPLES, 0 },
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{ D3DMULTISAMPLE_8_SAMPLES, 0 },
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{ D3DMULTISAMPLE_16_SAMPLES, 0 },
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};
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struct Blend
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{
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D3DBLEND m_src;
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D3DBLEND m_dst;
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bool m_factor;
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};
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static const Blend s_blendFactor[] =
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{
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{ (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
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{ D3DBLEND_ZERO, D3DBLEND_ZERO, false }, // ZERO
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{ D3DBLEND_ONE, D3DBLEND_ONE, false }, // ONE
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{ D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false }, // SRC_COLOR
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{ D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false }, // INV_SRC_COLOR
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{ D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false }, // SRC_ALPHA
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{ D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false }, // INV_SRC_ALPHA
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{ D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false }, // DST_ALPHA
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{ D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false }, // INV_DST_ALPHA
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{ D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false }, // DST_COLOR
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{ D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false }, // INV_DST_COLOR
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{ D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false }, // SRC_ALPHA_SAT
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{ D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true }, // FACTOR
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{ D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true }, // INV_FACTOR
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};
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static const D3DBLENDOP s_blendEquation[] =
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{
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D3DBLENDOP_ADD,
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D3DBLENDOP_SUBTRACT,
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D3DBLENDOP_REVSUBTRACT,
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D3DBLENDOP_MIN,
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D3DBLENDOP_MAX,
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};
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static const D3DCMPFUNC s_cmpFunc[] =
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{
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(D3DCMPFUNC)0, // ignored
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D3DCMP_LESS,
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D3DCMP_LESSEQUAL,
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D3DCMP_EQUAL,
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D3DCMP_GREATEREQUAL,
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D3DCMP_GREATER,
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D3DCMP_NOTEQUAL,
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D3DCMP_NEVER,
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D3DCMP_ALWAYS,
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};
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static const D3DSTENCILOP s_stencilOp[] =
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{
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D3DSTENCILOP_ZERO,
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D3DSTENCILOP_KEEP,
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D3DSTENCILOP_REPLACE,
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D3DSTENCILOP_INCR,
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D3DSTENCILOP_INCRSAT,
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D3DSTENCILOP_DECR,
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D3DSTENCILOP_DECRSAT,
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D3DSTENCILOP_INVERT,
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};
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static const D3DRENDERSTATETYPE s_stencilFuncRs[] =
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{
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D3DRS_STENCILFUNC,
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D3DRS_CCW_STENCILFUNC,
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};
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static const D3DRENDERSTATETYPE s_stencilFailRs[] =
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{
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D3DRS_STENCILFAIL,
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D3DRS_CCW_STENCILFAIL,
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};
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static const D3DRENDERSTATETYPE s_stencilZFailRs[] =
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{
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D3DRS_STENCILZFAIL,
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D3DRS_CCW_STENCILZFAIL,
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};
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static const D3DRENDERSTATETYPE s_stencilZPassRs[] =
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{
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D3DRS_STENCILPASS,
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D3DRS_CCW_STENCILPASS,
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};
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static const D3DCULL s_cullMode[] =
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{
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D3DCULL_NONE,
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D3DCULL_CW,
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D3DCULL_CCW,
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};
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static const D3DFORMAT s_checkColorFormats[] =
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{
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D3DFMT_UNKNOWN,
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D3DFMT_A8R8G8B8, D3DFMT_UNKNOWN,
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D3DFMT_R32F, D3DFMT_R16F, D3DFMT_G16R16, D3DFMT_A8R8G8B8, D3DFMT_UNKNOWN,
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D3DFMT_UNKNOWN, // terminator
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};
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static D3DFORMAT s_colorFormat[] =
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{
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D3DFMT_UNKNOWN, // ignored
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D3DFMT_A8R8G8B8,
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D3DFMT_A2B10G10R10,
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D3DFMT_A16B16G16R16,
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D3DFMT_A16B16G16R16F,
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D3DFMT_R16F,
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D3DFMT_R32F,
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};
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static const D3DTEXTUREADDRESS s_textureAddress[] =
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{
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D3DTADDRESS_WRAP,
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D3DTADDRESS_MIRROR,
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D3DTADDRESS_CLAMP,
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};
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static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
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{
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D3DTEXF_LINEAR,
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D3DTEXF_POINT,
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D3DTEXF_ANISOTROPIC,
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};
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struct TextureFormatInfo
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{
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D3DFORMAT m_fmt;
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};
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static TextureFormatInfo s_textureFormat[] =
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{
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{ D3DFMT_DXT1 }, // BC1
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{ D3DFMT_DXT3 }, // BC2
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{ D3DFMT_DXT5 }, // BC3
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{ D3DFMT_UNKNOWN }, // BC4
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{ D3DFMT_UNKNOWN }, // BC5
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{ D3DFMT_UNKNOWN }, // BC6H
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{ D3DFMT_UNKNOWN }, // BC7
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{ D3DFMT_UNKNOWN }, // ETC1
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{ D3DFMT_UNKNOWN }, // ETC2
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{ D3DFMT_UNKNOWN }, // ETC2A
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{ D3DFMT_UNKNOWN }, // ETC2A1
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{ D3DFMT_UNKNOWN }, // PTC12
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{ D3DFMT_UNKNOWN }, // PTC14
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{ D3DFMT_UNKNOWN }, // PTC12A
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{ D3DFMT_UNKNOWN }, // PTC14A
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{ D3DFMT_UNKNOWN }, // PTC22
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{ D3DFMT_UNKNOWN }, // PTC24
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{ D3DFMT_UNKNOWN }, // Unknown
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{ D3DFMT_A1 }, // R1
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{ D3DFMT_L8 }, // R8
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{ D3DFMT_G16R16 }, // R16
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{ D3DFMT_R16F }, // R16F
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{ D3DFMT_UNKNOWN }, // R32
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{ D3DFMT_R32F }, // R32F
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{ D3DFMT_A8L8 }, // RG8
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{ D3DFMT_G16R16 }, // RG16
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{ D3DFMT_G16R16F }, // RG16F
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{ D3DFMT_UNKNOWN }, // RG32
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{ D3DFMT_G32R32F }, // RG32F
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{ D3DFMT_A8R8G8B8 }, // BGRA8
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{ D3DFMT_A8R8G8B8 }, // RGBA8
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{ D3DFMT_A16B16G16R16 }, // RGBA16
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{ D3DFMT_A16B16G16R16F }, // RGBA16F
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{ D3DFMT_UNKNOWN }, // RGBA32
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{ D3DFMT_A32B32G32R32F }, // RGBA32F
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{ D3DFMT_R5G6B5 }, // R5G6B5
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{ D3DFMT_A4R4G4B4 }, // RGBA4
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{ D3DFMT_A1R5G5B5 }, // RGB5A1
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{ D3DFMT_A2B10G10R10 }, // RGB10A2
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{ D3DFMT_UNKNOWN }, // R11G11B10F
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{ D3DFMT_UNKNOWN }, // UnknownDepth
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{ D3DFMT_D16 }, // D16
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{ D3DFMT_D24X8 }, // D24
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{ D3DFMT_D24S8 }, // D24S8
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{ D3DFMT_D32 }, // D32
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{ D3DFMT_DF16 }, // D16F
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{ D3DFMT_DF24 }, // D24F
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{ D3DFMT_D32F_LOCKABLE }, // D32F
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{ D3DFMT_S8_LOCKABLE }, // D0S8
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};
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BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
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static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
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{
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{ D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
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{ D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
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{ D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
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{ D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
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{ D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
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{ D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
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{ D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
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{ D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
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{ D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
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};
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
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static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
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typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
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static Direct3DCreate9ExFn Direct3DCreate9Ex;
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
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static Direct3DCreate9Fn Direct3DCreate9;
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static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
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static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
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static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
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struct RendererContextD3D9 : public RendererContextI
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{
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RendererContextD3D9()
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: m_d3d9(NULL)
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, m_device(NULL)
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, m_captureTexture(NULL)
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, m_captureSurface(NULL)
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, m_captureResolve(NULL)
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, m_flags(BGFX_RESET_NONE)
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, m_maxAnisotropy(1)
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, m_initialized(false)
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, m_amd(false)
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, m_nvidia(false)
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, m_instancing(false)
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, m_rtMsaa(false)
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{
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}
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~RendererContextD3D9()
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{
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}
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void init()
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{
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m_fbh.idx = invalidHandle;
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memset(m_uniforms, 0, sizeof(m_uniforms) );
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memset(&m_resolution, 0, sizeof(m_resolution) );
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D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
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// http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
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memset(&m_params, 0, sizeof(m_params) );
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m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
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m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
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m_params.BackBufferFormat = adapterFormat;
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m_params.BackBufferCount = 1;
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m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
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m_params.MultiSampleQuality = 0;
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m_params.EnableAutoDepthStencil = TRUE;
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m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
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m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
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#if BX_PLATFORM_WINDOWS
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m_params.FullScreen_RefreshRateInHz = 0;
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m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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m_params.hDeviceWindow = NULL;
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m_params.Windowed = true;
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RECT rect;
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GetWindowRect(g_bgfxHwnd, &rect);
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m_params.BackBufferWidth = rect.right-rect.left;
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m_params.BackBufferHeight = rect.bottom-rect.top;
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m_d3d9dll = bx::dlopen("d3d9.dll");
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BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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{
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D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
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D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
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D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
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BX_CHECK(NULL != D3DPERF_SetMarker
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&& NULL != D3DPERF_BeginEvent
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&& NULL != D3DPERF_EndEvent
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, "Failed to initialize PIX events."
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);
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}
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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m_d3d9ex = NULL;
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Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
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if (NULL != Direct3DCreate9Ex)
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{
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Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
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DX_CHECK(m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9) );
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m_pool = D3DPOOL_DEFAULT;
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}
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else
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
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{
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Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
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BGFX_FATAL(NULL != Direct3DCreate9, Fatal::UnableToInitialize, "Function Direct3DCreate9 not found.");
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m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
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m_pool = D3DPOOL_MANAGED;
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}
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BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D.");
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m_adapter = D3DADAPTER_DEFAULT;
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m_deviceType = D3DDEVTYPE_HAL;
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uint8_t numGPUs = bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() );
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for (uint32_t ii = 0; ii < numGPUs; ++ii)
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{
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D3DADAPTER_IDENTIFIER9 desc;
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HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
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if (SUCCEEDED(hr) )
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{
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BX_TRACE("Adapter #%d", ii);
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BX_TRACE("\tDriver: %s", desc.Driver);
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BX_TRACE("\tDescription: %s", desc.Description);
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BX_TRACE("\tDeviceName: %s", desc.DeviceName);
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BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
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, desc.VendorId
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, desc.DeviceId
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, desc.SubSysId
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, desc.Revision
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);
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g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
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g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
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if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
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&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
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&& ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
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{
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m_adapter = ii;
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}
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#if BGFX_CONFIG_DEBUG_PERFHUD
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if (0 != strstr(desc.Description, "PerfHUD") )
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{
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m_adapter = ii;
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m_deviceType = D3DDEVTYPE_REF;
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}
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#endif // BGFX_CONFIG_DEBUG_PERFHUD
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}
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}
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DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
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m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
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m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
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g_caps.vendorId = (uint16_t)m_identifier.VendorId;
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g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
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uint32_t behaviorFlags[] =
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{
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | D3DCREATE_PUREDEVICE,
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D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
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};
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for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
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{
|
|
#if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
|
|
, m_deviceType
|
|
, g_bgfxHwnd
|
|
, behaviorFlags[ii]
|
|
, &m_params
|
|
, NULL
|
|
, &m_device
|
|
) );
|
|
#else
|
|
DX_CHECK(m_d3d9->CreateDevice(m_adapter
|
|
, m_deviceType
|
|
, g_bgfxHwnd
|
|
, behaviorFlags[ii]
|
|
, &m_params
|
|
, &m_device
|
|
) );
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
}
|
|
|
|
BGFX_FATAL(m_device, Fatal::UnableToInitialize, "Unable to create Direct3D9 device.");
|
|
|
|
m_numWindows = 1;
|
|
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
if (NULL != m_d3d9ex)
|
|
{
|
|
DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
|
|
DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
|
|
|
|
// For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
|
|
BGFX_FATAL( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_SQUAREONLY");
|
|
BGFX_FATAL( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_MIPMAP");
|
|
BGFX_FATAL( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_ALPHA");
|
|
BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
|
|
, Fatal::MinimumRequiredSpecs
|
|
, "Shader Model Version (vs: %x, ps: %x)."
|
|
, m_caps.VertexShaderVersion
|
|
, m_caps.PixelShaderVersion
|
|
);
|
|
BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
|
|
BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
|
|
BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
|
|
BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
|
|
BX_TRACE("Num simultaneous render targets: %d", m_caps.NumSimultaneousRTs);
|
|
|
|
g_caps.supported |= ( 0
|
|
| BGFX_CAPS_TEXTURE_3D
|
|
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
|
|
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
| BGFX_CAPS_FRAGMENT_DEPTH
|
|
| BGFX_CAPS_SWAP_CHAIN
|
|
);
|
|
g_caps.maxTextureSize = bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight);
|
|
|
|
m_caps.NumSimultaneousRTs = bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
|
|
g_caps.maxFBAttachments = (uint8_t)m_caps.NumSimultaneousRTs;
|
|
|
|
m_caps.MaxAnisotropy = bx::uint32_min(m_caps.MaxAnisotropy, 1);
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
|
|
{
|
|
BX_TRACE("Extended formats:");
|
|
for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
|
|
{
|
|
ExtendedFormat& fmt = s_extendedFormats[ii];
|
|
fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
|
|
const char* fourcc = (const char*)&fmt.m_fmt;
|
|
BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
|
|
BX_UNUSED(fourcc);
|
|
}
|
|
|
|
m_instancing = false
|
|
|| s_extendedFormats[ExtendedFormat::Inst].m_supported
|
|
|| (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
|
|
;
|
|
|
|
if (m_amd
|
|
&& s_extendedFormats[ExtendedFormat::Inst].m_supported)
|
|
{ // AMD only
|
|
m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
|
|
}
|
|
|
|
if (s_extendedFormats[ExtendedFormat::Intz].m_supported)
|
|
{
|
|
s_textureFormat[TextureFormat::D24].m_fmt = D3DFMT_INTZ;
|
|
s_textureFormat[TextureFormat::D32].m_fmt = D3DFMT_INTZ;
|
|
}
|
|
|
|
s_textureFormat[TextureFormat::BC4].m_fmt = s_extendedFormats[ExtendedFormat::Ati1].m_supported ? D3DFMT_ATI1 : D3DFMT_UNKNOWN;
|
|
s_textureFormat[TextureFormat::BC5].m_fmt = s_extendedFormats[ExtendedFormat::Ati2].m_supported ? D3DFMT_ATI2 : D3DFMT_UNKNOWN;
|
|
|
|
g_caps.supported |= m_instancing ? BGFX_CAPS_INSTANCING : 0;
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
uint8_t support = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
|
|
, m_deviceType
|
|
, adapterFormat
|
|
, 0
|
|
, D3DRTYPE_TEXTURE
|
|
, s_textureFormat[ii].m_fmt
|
|
) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
|
support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
|
|
, m_deviceType
|
|
, adapterFormat
|
|
, D3DUSAGE_QUERY_VERTEXTEXTURE
|
|
, D3DRTYPE_TEXTURE
|
|
, s_textureFormat[ii].m_fmt
|
|
) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
|
g_caps.formats[ii] = support;
|
|
}
|
|
}
|
|
|
|
uint32_t index = 1;
|
|
for (const D3DFORMAT* fmt = &s_checkColorFormats[index]; *fmt != D3DFMT_UNKNOWN; ++fmt, ++index)
|
|
{
|
|
for (; *fmt != D3DFMT_UNKNOWN; ++fmt)
|
|
{
|
|
if (SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, *fmt) ) )
|
|
{
|
|
s_colorFormat[index] = *fmt;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (; *fmt != D3DFMT_UNKNOWN; ++fmt);
|
|
}
|
|
|
|
m_fmtDepth = D3DFMT_D24S8;
|
|
|
|
#elif BX_PLATFORM_XBOX360
|
|
m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
m_params.DisableAutoBackBuffer = FALSE;
|
|
m_params.DisableAutoFrontBuffer = FALSE;
|
|
m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
|
|
m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
|
|
|
|
m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
|
|
BX_TRACE("Creating D3D9 %p", m_d3d9);
|
|
|
|
XVIDEO_MODE videoMode;
|
|
XGetVideoMode(&videoMode);
|
|
if (!videoMode.fIsWideScreen)
|
|
{
|
|
m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
|
|
}
|
|
|
|
BX_TRACE("Creating device");
|
|
DX_CHECK(m_d3d9->CreateDevice(m_adapter
|
|
, m_deviceType
|
|
, NULL
|
|
, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
|
|
, &m_params
|
|
, &m_device
|
|
) );
|
|
|
|
BX_TRACE("Device %p", m_device);
|
|
|
|
m_fmtDepth = D3DFMT_D24FS8;
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
{
|
|
IDirect3DSwapChain9* swapChain;
|
|
DX_CHECK(m_device->GetSwapChain(0, &swapChain) );
|
|
|
|
// GPA increases swapchain ref count.
|
|
//
|
|
// This causes assert in debug. When debugger is present refcount
|
|
// checks are off.
|
|
setGraphicsDebuggerPresent(1 != getRefCount(swapChain) );
|
|
|
|
DX_RELEASE(swapChain, 0);
|
|
}
|
|
|
|
// Init reserved part of view name.
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
char name[BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1];
|
|
bx::snprintf(name, sizeof(name), "%3d ", ii);
|
|
mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
|
|
}
|
|
|
|
postReset();
|
|
|
|
m_initialized = true;
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
preReset();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
|
{
|
|
m_indexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
|
{
|
|
m_vertexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
|
|
{
|
|
m_shaders[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
{
|
|
m_textures[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexDecls); ++ii)
|
|
{
|
|
m_vertexDecls[ii].destroy();
|
|
}
|
|
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
if (NULL != m_d3d9ex)
|
|
{
|
|
DX_RELEASE(m_deviceEx, 1);
|
|
DX_RELEASE(m_device, 0);
|
|
DX_RELEASE(m_d3d9, 1);
|
|
DX_RELEASE(m_d3d9ex, 0);
|
|
}
|
|
else
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
{
|
|
DX_RELEASE(m_device, 0);
|
|
DX_RELEASE(m_d3d9, 0);
|
|
}
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
bx::dlclose(m_d3d9dll);
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
m_initialized = false;
|
|
}
|
|
|
|
RendererType::Enum getRendererType() const BX_OVERRIDE
|
|
{
|
|
return RendererType::Direct3D9;
|
|
}
|
|
|
|
const char* getRendererName() const BX_OVERRIDE
|
|
{
|
|
return BGFX_RENDERER_DIRECT3D9_NAME;
|
|
}
|
|
|
|
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t /*_flags*/) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
|
|
{
|
|
m_vertexDecls[_handle.idx].create(_decl);
|
|
}
|
|
|
|
void destroyVertexDecl(VertexDeclHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_vertexDecls[_handle.idx].destroy();
|
|
}
|
|
|
|
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_size, NULL);
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE
|
|
{
|
|
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_shaders[_handle.idx].create(_mem);
|
|
}
|
|
|
|
void destroyShader(ShaderHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_shaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
|
|
{
|
|
m_program[_handle.idx].create(m_shaders[_vsh.idx], m_shaders[_fsh.idx]);
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_program[_handle.idx].destroy();
|
|
}
|
|
|
|
void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].create(_mem, _flags, _skip);
|
|
}
|
|
|
|
void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) BX_OVERRIDE
|
|
{
|
|
m_updateTexture = &m_textures[_handle.idx];
|
|
m_updateTexture->updateBegin(_side, _mip);
|
|
}
|
|
|
|
void updateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_updateTexture->update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
|
|
}
|
|
|
|
void updateTextureEnd() BX_OVERRIDE
|
|
{
|
|
m_updateTexture->updateEnd();
|
|
m_updateTexture = NULL;
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].destroy();
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
|
|
{
|
|
m_frameBuffers[_handle.idx].create(_num, _textureHandles);
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
|
|
{
|
|
uint16_t denseIdx = m_numWindows++;
|
|
m_windows[denseIdx] = _handle;
|
|
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
|
|
}
|
|
|
|
void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
|
|
if (UINT16_MAX != denseIdx)
|
|
{
|
|
--m_numWindows;
|
|
if (m_numWindows > 1)
|
|
{
|
|
FrameBufferHandle handle = m_windows[m_numWindows];
|
|
m_windows[denseIdx] = handle;
|
|
m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
|
|
}
|
|
}
|
|
}
|
|
|
|
void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
|
|
{
|
|
if (NULL != m_uniforms[_handle.idx])
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
|
|
void* data = BX_ALLOC(g_allocator, size);
|
|
memset(data, 0, size);
|
|
m_uniforms[_handle.idx] = data;
|
|
m_uniformReg.add(_handle, _name, data);
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle) BX_OVERRIDE
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
m_uniforms[_handle.idx] = NULL;
|
|
}
|
|
|
|
void saveScreenShot(const char* _filePath) BX_OVERRIDE
|
|
{
|
|
#if BX_PLATFORM_WINDOWS
|
|
IDirect3DSurface9* surface;
|
|
D3DDEVICE_CREATION_PARAMETERS dcp;
|
|
DX_CHECK(m_device->GetCreationParameters(&dcp) );
|
|
|
|
D3DDISPLAYMODE dm;
|
|
DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
|
|
|
|
DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
|
|
, dm.Height
|
|
, D3DFMT_A8R8G8B8
|
|
, D3DPOOL_SCRATCH
|
|
, &surface
|
|
, NULL
|
|
) );
|
|
|
|
DX_CHECK(m_device->GetFrontBufferData(0, surface) );
|
|
|
|
D3DLOCKED_RECT rect;
|
|
DX_CHECK(surface->LockRect(&rect
|
|
, NULL
|
|
, D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
|
|
) );
|
|
|
|
RECT rc;
|
|
GetClientRect(g_bgfxHwnd, &rc);
|
|
POINT point;
|
|
point.x = rc.left;
|
|
point.y = rc.top;
|
|
ClientToScreen(g_bgfxHwnd, &point);
|
|
uint8_t* data = (uint8_t*)rect.pBits;
|
|
uint32_t bytesPerPixel = rect.Pitch/dm.Width;
|
|
|
|
g_callback->screenShot(_filePath
|
|
, m_params.BackBufferWidth
|
|
, m_params.BackBufferHeight
|
|
, rect.Pitch
|
|
, &data[point.y*rect.Pitch+point.x*bytesPerPixel]
|
|
, m_params.BackBufferHeight*rect.Pitch
|
|
, false
|
|
);
|
|
|
|
DX_CHECK(surface->UnlockRect() );
|
|
DX_RELEASE(surface, 0);
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
}
|
|
|
|
void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
|
|
{
|
|
mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
|
|
, _name
|
|
, BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
|
|
);
|
|
}
|
|
|
|
void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
memcpy(m_uniforms[_loc], _data, _size);
|
|
}
|
|
|
|
void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
#if BGFX_CONFIG_DEBUG_PIX
|
|
uint32_t size = _size*sizeof(wchar_t);
|
|
wchar_t* name = (wchar_t*)alloca(size);
|
|
mbstowcs(name, _marker, size-2);
|
|
PIX_SETMARKER(D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), name);
|
|
#endif // BGFX_CONFIG_DEBUG_PIX
|
|
BX_UNUSED(_marker, _size);
|
|
}
|
|
|
|
void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
|
|
|
|
void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
|
|
{
|
|
uint32_t width = m_params.BackBufferWidth;
|
|
uint32_t height = m_params.BackBufferHeight;
|
|
|
|
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
setFrameBuffer(fbh, false);
|
|
|
|
D3DVIEWPORT9 vp;
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = width;
|
|
vp.Height = height;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
|
|
IDirect3DDevice9* device = m_device;
|
|
DX_CHECK(device->SetViewport(&vp) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
|
|
|
|
ProgramD3D9& program = m_program[_blitter.m_program.idx];
|
|
DX_CHECK(device->SetVertexShader(program.m_vsh->m_vertexShader) );
|
|
DX_CHECK(device->SetPixelShader(program.m_fsh->m_pixelShader) );
|
|
|
|
VertexBufferD3D9& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
|
|
VertexDeclD3D9& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
|
|
DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
|
DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
|
|
|
|
IndexBufferD3D9& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
|
|
DX_CHECK(device->SetIndices(ib.m_ptr) );
|
|
|
|
float proj[16];
|
|
mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
|
PredefinedUniform& predefined = program.m_predefined[0];
|
|
uint8_t flags = predefined.m_type;
|
|
setShaderUniform(flags, predefined.m_loc, proj, 4);
|
|
|
|
m_textures[_blitter.m_texture.idx].commit(0);
|
|
}
|
|
|
|
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
|
|
{
|
|
const uint32_t numVertices = _numIndices*4/6;
|
|
if (0 < numVertices)
|
|
{
|
|
m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
|
|
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
|
|
|
|
DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
|
|
, 0
|
|
, 0
|
|
, numVertices
|
|
, 0
|
|
, _numIndices / 3
|
|
) );
|
|
}
|
|
}
|
|
|
|
void updateMsaa()
|
|
{
|
|
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
|
|
{
|
|
D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
|
|
DWORD quality;
|
|
|
|
HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
|
|
, m_deviceType
|
|
, m_params.BackBufferFormat
|
|
, m_params.Windowed
|
|
, msaa
|
|
, &quality
|
|
);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
s_msaa[ii].m_type = msaa;
|
|
s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
|
|
last = ii;
|
|
}
|
|
else
|
|
{
|
|
s_msaa[ii] = s_msaa[last];
|
|
}
|
|
}
|
|
}
|
|
|
|
void updateResolution(const Resolution& _resolution)
|
|
{
|
|
m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
|
|
? m_caps.MaxAnisotropy
|
|
: 1
|
|
;
|
|
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
|
|
|
|
if (m_params.BackBufferWidth != _resolution.m_width
|
|
|| m_params.BackBufferHeight != _resolution.m_height
|
|
|| m_flags != flags)
|
|
{
|
|
m_flags = flags;
|
|
|
|
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
|
m_textVideoMem.clear();
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
D3DDEVICE_CREATION_PARAMETERS dcp;
|
|
DX_CHECK(m_device->GetCreationParameters(&dcp) );
|
|
|
|
D3DDISPLAYMODE dm;
|
|
DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
|
|
|
|
m_params.BackBufferFormat = dm.Format;
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
m_params.BackBufferWidth = _resolution.m_width;
|
|
m_params.BackBufferHeight = _resolution.m_height;
|
|
m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
|
|
m_params.PresentationInterval = !!(m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
updateMsaa();
|
|
|
|
Msaa& msaa = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
|
|
m_params.MultiSampleType = msaa.m_type;
|
|
m_params.MultiSampleQuality = msaa.m_quality;
|
|
|
|
m_resolution = _resolution;
|
|
|
|
preReset();
|
|
DX_CHECK(m_device->Reset(&m_params) );
|
|
postReset();
|
|
}
|
|
}
|
|
|
|
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
|
|
{
|
|
if (isValid(m_fbh)
|
|
&& m_fbh.idx != _fbh.idx
|
|
&& m_rtMsaa)
|
|
{
|
|
FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
frameBuffer.resolve();
|
|
}
|
|
|
|
if (!isValid(_fbh) )
|
|
{
|
|
DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
|
|
for (uint32_t ii = 1, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
|
|
}
|
|
DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
|
|
}
|
|
else
|
|
{
|
|
const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
|
|
// If frame buffer has only depth attachment D3DFMT_NULL
|
|
// render target is created.
|
|
uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
|
|
|
|
for (uint32_t ii = 0; ii < fbnum; ++ii)
|
|
{
|
|
DX_CHECK(m_device->SetRenderTarget(ii, frameBuffer.m_color[ii]) );
|
|
}
|
|
|
|
for (uint32_t ii = fbnum, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
|
|
}
|
|
|
|
IDirect3DSurface9* depthStencil = frameBuffer.m_depthStencil;
|
|
DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
|
|
}
|
|
|
|
m_fbh = _fbh;
|
|
m_rtMsaa = _msaa;
|
|
}
|
|
|
|
void setShaderUniform(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
|
{
|
|
if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
|
|
{
|
|
DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
|
|
}
|
|
}
|
|
|
|
void setShaderUniform4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void setShaderUniform4x4f(uint8_t _flags, uint16_t _regIndex, const void* _val, uint16_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
preReset();
|
|
|
|
HRESULT hr;
|
|
|
|
do
|
|
{
|
|
hr = m_device->Reset(&m_params);
|
|
} while (FAILED(hr) );
|
|
|
|
postReset();
|
|
}
|
|
|
|
static bool isLost(HRESULT _hr)
|
|
{
|
|
return D3DERR_DEVICELOST == _hr
|
|
|| D3DERR_DRIVERINTERNALERROR == _hr
|
|
#if !defined(D3D_DISABLE_9EX)
|
|
|| D3DERR_DEVICEHUNG == _hr
|
|
|| D3DERR_DEVICEREMOVED == _hr
|
|
#endif // !defined(D3D_DISABLE_9EX)
|
|
;
|
|
}
|
|
|
|
void flip() BX_OVERRIDE
|
|
{
|
|
if (NULL != m_device)
|
|
{
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
if (NULL != m_deviceEx)
|
|
{
|
|
DX_CHECK(m_deviceEx->WaitForVBlank(0) );
|
|
}
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
|
|
for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
|
|
{
|
|
HRESULT hr;
|
|
if (0 == ii)
|
|
{
|
|
hr = m_swapChain->Present(NULL, NULL, g_bgfxHwnd, NULL, 0);
|
|
}
|
|
else
|
|
{
|
|
hr = m_frameBuffers[m_windows[ii].idx].present();
|
|
}
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
if (isLost(hr) )
|
|
{
|
|
do
|
|
{
|
|
do
|
|
{
|
|
hr = m_device->TestCooperativeLevel();
|
|
}
|
|
while (D3DERR_DEVICENOTRESET != hr);
|
|
|
|
reset();
|
|
hr = m_device->TestCooperativeLevel();
|
|
}
|
|
while (FAILED(hr) );
|
|
|
|
break;
|
|
}
|
|
else if (FAILED(hr) )
|
|
{
|
|
BX_TRACE("Present failed with err 0x%08x.", hr);
|
|
}
|
|
#endif // BX_PLATFORM_
|
|
}
|
|
}
|
|
}
|
|
|
|
void preReset()
|
|
{
|
|
invalidateSamplerState();
|
|
|
|
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
|
|
{
|
|
DX_CHECK(m_device->SetTexture(stage, NULL) );
|
|
}
|
|
|
|
DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
|
|
for (uint32_t ii = 1, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
|
|
}
|
|
DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
|
|
DX_CHECK(m_device->SetVertexShader(NULL) );
|
|
DX_CHECK(m_device->SetPixelShader(NULL) );
|
|
DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
|
|
DX_CHECK(m_device->SetIndices(NULL) );
|
|
|
|
DX_RELEASE(m_backBufferColor, 0);
|
|
DX_RELEASE(m_backBufferDepthStencil, 0);
|
|
DX_RELEASE(m_swapChain, 0);
|
|
|
|
capturePreReset();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
|
{
|
|
m_indexBuffers[ii].preReset();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
|
{
|
|
m_vertexBuffers[ii].preReset();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].preReset();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
{
|
|
m_textures[ii].preReset();
|
|
}
|
|
}
|
|
|
|
void postReset()
|
|
{
|
|
DX_CHECK(m_device->GetSwapChain(0, &m_swapChain) );
|
|
DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
|
|
DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
|
|
|
|
capturePostReset();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
|
{
|
|
m_indexBuffers[ii].postReset();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
|
{
|
|
m_vertexBuffers[ii].postReset();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
{
|
|
m_textures[ii].postReset();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].postReset();
|
|
}
|
|
}
|
|
|
|
void invalidateSamplerState()
|
|
{
|
|
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
|
|
{
|
|
m_samplerFlags[stage][0] = UINT32_MAX;
|
|
m_samplerFlags[stage][1] = UINT32_MAX;
|
|
}
|
|
}
|
|
|
|
void setSamplerState(uint8_t _stage, uint32_t _flags, bool _vertex = false)
|
|
{
|
|
const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK);
|
|
BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
|
|
if (m_samplerFlags[_stage][_vertex] != flags)
|
|
{
|
|
m_samplerFlags[_stage][_vertex] = flags;
|
|
IDirect3DDevice9* device = m_device;
|
|
D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
|
|
D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
|
|
D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
|
|
D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
|
|
|
|
DWORD stage = (_vertex ? D3DVERTEXTEXTURESAMPLER0 : 0) + _stage;
|
|
|
|
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_ADDRESSU, tau) );
|
|
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_ADDRESSV, tav) );
|
|
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_ADDRESSW, taw) );
|
|
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MINFILTER, minFilter) );
|
|
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAGFILTER, magFilter) );
|
|
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MIPFILTER, mipFilter) );
|
|
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy) );
|
|
}
|
|
}
|
|
|
|
void capturePreReset()
|
|
{
|
|
if (NULL != m_captureSurface)
|
|
{
|
|
g_callback->captureEnd();
|
|
}
|
|
DX_RELEASE(m_captureSurface, 1);
|
|
DX_RELEASE(m_captureTexture, 0);
|
|
DX_RELEASE(m_captureResolve, 0);
|
|
}
|
|
|
|
void capturePostReset()
|
|
{
|
|
if (m_flags&BGFX_RESET_CAPTURE)
|
|
{
|
|
uint32_t width = m_params.BackBufferWidth;
|
|
uint32_t height = m_params.BackBufferHeight;
|
|
D3DFORMAT fmt = m_params.BackBufferFormat;
|
|
|
|
DX_CHECK(m_device->CreateTexture(width
|
|
, height
|
|
, 1
|
|
, 0
|
|
, fmt
|
|
, D3DPOOL_SYSTEMMEM
|
|
, &m_captureTexture
|
|
, NULL
|
|
) );
|
|
|
|
DX_CHECK(m_captureTexture->GetSurfaceLevel(0
|
|
, &m_captureSurface
|
|
) );
|
|
|
|
if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
|
|
{
|
|
DX_CHECK(m_device->CreateRenderTarget(width
|
|
, height
|
|
, fmt
|
|
, D3DMULTISAMPLE_NONE
|
|
, 0
|
|
, false
|
|
, &m_captureResolve
|
|
, NULL
|
|
) );
|
|
}
|
|
|
|
g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
|
|
}
|
|
}
|
|
|
|
void capture()
|
|
{
|
|
if (NULL != m_captureSurface)
|
|
{
|
|
IDirect3DSurface9* resolve = m_backBufferColor;
|
|
|
|
if (NULL != m_captureResolve)
|
|
{
|
|
resolve = m_captureResolve;
|
|
DX_CHECK(m_device->StretchRect(m_backBufferColor
|
|
, 0
|
|
, m_captureResolve
|
|
, NULL
|
|
, D3DTEXF_NONE
|
|
) );
|
|
}
|
|
|
|
HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
D3DLOCKED_RECT rect;
|
|
DX_CHECK(m_captureSurface->LockRect(&rect
|
|
, NULL
|
|
, D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
|
|
) );
|
|
|
|
g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
|
|
|
|
DX_CHECK(m_captureSurface->UnlockRect() );
|
|
}
|
|
}
|
|
}
|
|
|
|
void commit(ConstantBuffer& _constantBuffer)
|
|
{
|
|
_constantBuffer.reset();
|
|
|
|
IDirect3DDevice9* device = m_device;
|
|
|
|
for (;;)
|
|
{
|
|
uint32_t opcode = _constantBuffer.read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
const char* data;
|
|
if (copy)
|
|
{
|
|
data = _constantBuffer.read(g_uniformTypeSize[type]*num);
|
|
}
|
|
else
|
|
{
|
|
UniformHandle handle;
|
|
memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
|
|
data = (const char*)m_uniforms[handle.idx];
|
|
}
|
|
|
|
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
|
|
case UniformType::_uniform: \
|
|
{ \
|
|
_type* value = (_type*)data; \
|
|
DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
|
|
} \
|
|
break; \
|
|
\
|
|
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
{ \
|
|
_type* value = (_type*)data; \
|
|
DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
|
|
} \
|
|
break
|
|
|
|
switch ( (int32_t)type)
|
|
{
|
|
case UniformType::Uniform3x3fv:
|
|
{
|
|
float* value = (float*)data;
|
|
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
|
|
{
|
|
Matrix4 mtx;
|
|
mtx.un.val[ 0] = value[0];
|
|
mtx.un.val[ 1] = value[1];
|
|
mtx.un.val[ 2] = value[2];
|
|
mtx.un.val[ 3] = 0.0f;
|
|
mtx.un.val[ 4] = value[3];
|
|
mtx.un.val[ 5] = value[4];
|
|
mtx.un.val[ 6] = value[5];
|
|
mtx.un.val[ 7] = 0.0f;
|
|
mtx.un.val[ 8] = value[6];
|
|
mtx.un.val[ 9] = value[7];
|
|
mtx.un.val[10] = value[8];
|
|
mtx.un.val[11] = 0.0f;
|
|
DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case UniformType::Uniform3x3fv|BGFX_UNIFORM_FRAGMENTBIT:
|
|
{
|
|
float* value = (float*)data;
|
|
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
|
|
{
|
|
Matrix4 mtx;
|
|
mtx.un.val[ 0] = value[0];
|
|
mtx.un.val[ 1] = value[1];
|
|
mtx.un.val[ 2] = value[2];
|
|
mtx.un.val[ 3] = 0.0f;
|
|
mtx.un.val[ 4] = value[3];
|
|
mtx.un.val[ 5] = value[4];
|
|
mtx.un.val[ 6] = value[5];
|
|
mtx.un.val[ 7] = 0.0f;
|
|
mtx.un.val[ 8] = value[6];
|
|
mtx.un.val[ 9] = value[7];
|
|
mtx.un.val[10] = value[8];
|
|
mtx.un.val[11] = 0.0f;
|
|
DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
|
|
}
|
|
}
|
|
break;
|
|
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1i, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1f, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1iv, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform2fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform3fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform4fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, F, float);
|
|
|
|
case UniformType::End:
|
|
break;
|
|
|
|
default:
|
|
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
|
|
break;
|
|
}
|
|
|
|
#undef CASE_IMPLEMENT_UNIFORM
|
|
}
|
|
}
|
|
|
|
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
|
|
{
|
|
IDirect3DDevice9* device = m_device;
|
|
|
|
uint32_t numMrt = 1;
|
|
FrameBufferHandle fbh = m_fbh;
|
|
if (isValid(fbh) )
|
|
{
|
|
const FrameBufferD3D9& fb = m_frameBuffers[fbh.idx];
|
|
numMrt = bx::uint32_max(1, fb.m_num);
|
|
}
|
|
|
|
if (1 == numMrt)
|
|
{
|
|
D3DCOLOR color = 0;
|
|
DWORD flags = 0;
|
|
|
|
if (BGFX_CLEAR_COLOR & _clear.m_flags)
|
|
{
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[0]);
|
|
const float* rgba = _palette[index];
|
|
const float rr = rgba[0];
|
|
const float gg = rgba[1];
|
|
const float bb = rgba[2];
|
|
const float aa = rgba[3];
|
|
color = D3DCOLOR_COLORVALUE(rr, gg, bb, aa);
|
|
}
|
|
else
|
|
{
|
|
color = D3DCOLOR_RGBA(_clear.m_index[0], _clear.m_index[1], _clear.m_index[2], _clear.m_index[3]);
|
|
}
|
|
|
|
flags |= D3DCLEAR_TARGET;
|
|
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
|
|
, D3DCOLORWRITEENABLE_RED
|
|
| D3DCOLORWRITEENABLE_GREEN
|
|
| D3DCOLORWRITEENABLE_BLUE
|
|
| D3DCOLORWRITEENABLE_ALPHA
|
|
) );
|
|
}
|
|
|
|
if (BGFX_CLEAR_DEPTH & _clear.m_flags)
|
|
{
|
|
flags |= D3DCLEAR_ZBUFFER;
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
|
|
}
|
|
|
|
if (BGFX_CLEAR_STENCIL & _clear.m_flags)
|
|
{
|
|
flags |= D3DCLEAR_STENCIL;
|
|
}
|
|
|
|
if (0 != flags)
|
|
{
|
|
RECT rc;
|
|
rc.left = _rect.m_x;
|
|
rc.top = _rect.m_y;
|
|
rc.right = _rect.m_x + _rect.m_width;
|
|
rc.bottom = _rect.m_y + _rect.m_height;
|
|
DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
|
|
DX_CHECK(device->SetScissorRect(&rc) );
|
|
DX_CHECK(device->Clear(0, NULL, flags, color, _clear.m_depth, _clear.m_stencil) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
|
|
|
|
if (BGFX_CLEAR_DEPTH & _clear.m_flags)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
|
|
, D3DCOLORWRITEENABLE_RED
|
|
| D3DCOLORWRITEENABLE_GREEN
|
|
| D3DCOLORWRITEENABLE_BLUE
|
|
| D3DCOLORWRITEENABLE_ALPHA
|
|
) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
|
|
}
|
|
|
|
if (BGFX_CLEAR_STENCIL & _clear.m_flags)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, TRUE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, _clear.m_stencil) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, 0xff) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
|
|
}
|
|
|
|
VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
|
|
VertexDeclD3D9& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
|
|
uint32_t stride = _clearQuad.m_decl.m_stride;
|
|
|
|
{
|
|
struct Vertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
};
|
|
|
|
Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
|
|
BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
|
|
|
|
const float depth = _clear.m_depth;
|
|
|
|
vertex->m_x = -1.0f;
|
|
vertex->m_y = -1.0f;
|
|
vertex->m_z = depth;
|
|
vertex++;
|
|
vertex->m_x = 1.0f;
|
|
vertex->m_y = -1.0f;
|
|
vertex->m_z = depth;
|
|
vertex++;
|
|
vertex->m_x = -1.0f;
|
|
vertex->m_y = 1.0f;
|
|
vertex->m_z = depth;
|
|
vertex++;
|
|
vertex->m_x = 1.0f;
|
|
vertex->m_y = 1.0f;
|
|
vertex->m_z = depth;
|
|
}
|
|
|
|
vb.update(0, 4*stride, _clearQuad.m_vb->data);
|
|
|
|
ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx];
|
|
device->SetVertexShader(program.m_vsh->m_vertexShader);
|
|
device->SetPixelShader(program.m_fsh->m_pixelShader);
|
|
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
|
|
for (uint32_t ii = 0; ii < numMrt; ++ii)
|
|
{
|
|
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[ii]);
|
|
memcpy(mrtClear[ii], _palette[index], 16);
|
|
}
|
|
|
|
DX_CHECK(m_device->SetPixelShaderConstantF(0, mrtClear[0], numMrt) );
|
|
}
|
|
else
|
|
{
|
|
float rgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
|
|
DX_CHECK(m_device->SetPixelShaderConstantF(0, rgba, 1) );
|
|
}
|
|
|
|
DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) );
|
|
DX_CHECK(device->SetStreamSourceFreq(0, 1) );
|
|
DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
|
|
DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
|
|
DX_CHECK(device->SetIndices(NULL) );
|
|
DX_CHECK(device->DrawPrimitive(D3DPT_TRIANGLESTRIP
|
|
, 0
|
|
, 2
|
|
) );
|
|
}
|
|
}
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
D3DCAPS9 m_caps;
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
IDirect3D9Ex* m_d3d9ex;
|
|
IDirect3DDevice9Ex* m_deviceEx;
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
|
|
IDirect3D9* m_d3d9;
|
|
IDirect3DDevice9* m_device;
|
|
D3DPOOL m_pool;
|
|
|
|
IDirect3DSwapChain9* m_swapChain;
|
|
uint16_t m_numWindows;
|
|
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
|
|
IDirect3DSurface9* m_backBufferColor;
|
|
IDirect3DSurface9* m_backBufferDepthStencil;
|
|
|
|
IDirect3DTexture9* m_captureTexture;
|
|
IDirect3DSurface9* m_captureSurface;
|
|
IDirect3DSurface9* m_captureResolve;
|
|
|
|
IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
|
|
|
|
void* m_d3d9dll;
|
|
uint32_t m_adapter;
|
|
D3DDEVTYPE m_deviceType;
|
|
D3DPRESENT_PARAMETERS m_params;
|
|
uint32_t m_flags;
|
|
uint32_t m_maxAnisotropy;
|
|
D3DADAPTER_IDENTIFIER9 m_identifier;
|
|
Resolution m_resolution;
|
|
|
|
bool m_initialized;
|
|
bool m_amd;
|
|
bool m_nvidia;
|
|
bool m_instancing;
|
|
|
|
D3DFORMAT m_fmtDepth;
|
|
|
|
IndexBufferD3D9 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexBufferD3D9 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
ShaderD3D9 m_shaders[BGFX_CONFIG_MAX_SHADERS];
|
|
ProgramD3D9 m_program[BGFX_CONFIG_MAX_PROGRAMS];
|
|
TextureD3D9 m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
VertexDeclD3D9 m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
FrameBufferD3D9 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
UniformRegistry m_uniformReg;
|
|
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
|
|
uint32_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS][1];
|
|
|
|
TextureD3D9* m_updateTexture;
|
|
uint8_t* m_updateTextureBits;
|
|
uint32_t m_updateTexturePitch;
|
|
uint8_t m_updateTextureSide;
|
|
uint8_t m_updateTextureMip;
|
|
|
|
TextVideoMem m_textVideoMem;
|
|
|
|
FrameBufferHandle m_fbh;
|
|
bool m_rtMsaa;
|
|
};
|
|
|
|
static RendererContextD3D9* s_renderD3D9;
|
|
|
|
RendererContextI* rendererCreate()
|
|
{
|
|
s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
|
|
s_renderD3D9->init();
|
|
return s_renderD3D9;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
s_renderD3D9->shutdown();
|
|
BX_DELETE(g_allocator, s_renderD3D9);
|
|
s_renderD3D9 = NULL;
|
|
}
|
|
|
|
void IndexBufferD3D9::create(uint32_t _size, void* _data)
|
|
{
|
|
m_size = _size;
|
|
m_dynamic = NULL == _data;
|
|
|
|
uint32_t usage = D3DUSAGE_WRITEONLY;
|
|
D3DPOOL pool = s_renderD3D9->m_pool;
|
|
|
|
if (m_dynamic)
|
|
{
|
|
usage |= D3DUSAGE_DYNAMIC;
|
|
pool = D3DPOOL_DEFAULT;
|
|
}
|
|
|
|
DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
|
|
, usage
|
|
, D3DFMT_INDEX16
|
|
, pool
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
|
|
if (NULL != _data)
|
|
{
|
|
update(0, _size, _data);
|
|
}
|
|
}
|
|
|
|
void IndexBufferD3D9::preReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
}
|
|
|
|
void IndexBufferD3D9::postReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
|
|
, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
|
|
, D3DFMT_INDEX16
|
|
, D3DPOOL_DEFAULT
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
}
|
|
}
|
|
|
|
void VertexBufferD3D9::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
|
|
{
|
|
m_size = _size;
|
|
m_decl = _declHandle;
|
|
m_dynamic = NULL == _data;
|
|
|
|
uint32_t usage = D3DUSAGE_WRITEONLY;
|
|
D3DPOOL pool = s_renderD3D9->m_pool;
|
|
|
|
if (m_dynamic)
|
|
{
|
|
usage |= D3DUSAGE_DYNAMIC;
|
|
pool = D3DPOOL_DEFAULT;
|
|
}
|
|
|
|
DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
|
|
, usage
|
|
, 0
|
|
, pool
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
|
|
if (NULL != _data)
|
|
{
|
|
update(0, _size, _data);
|
|
}
|
|
}
|
|
|
|
void VertexBufferD3D9::preReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
}
|
|
|
|
void VertexBufferD3D9::postReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
|
|
, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
|
|
, 0
|
|
, D3DPOOL_DEFAULT
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
}
|
|
}
|
|
|
|
static const D3DVERTEXELEMENT9 s_attrib[] =
|
|
{
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0 },
|
|
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
|
|
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
|
|
{ 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
|
|
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
|
|
D3DDECL_END()
|
|
};
|
|
BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib)-1);
|
|
|
|
static const D3DDECLTYPE s_attribType[][4][2] =
|
|
{
|
|
{
|
|
{ D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
|
|
{ D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
|
|
{ D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
|
|
{ D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
|
|
},
|
|
{
|
|
{ D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
|
|
{ D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
|
|
{ D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
|
|
{ D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
|
|
},
|
|
{
|
|
{ D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
|
|
{ D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
|
|
{ D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
|
|
{ D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
|
|
},
|
|
{
|
|
{ D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT1 },
|
|
{ D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT2 },
|
|
{ D3DDECLTYPE_FLOAT3, D3DDECLTYPE_FLOAT3 },
|
|
{ D3DDECLTYPE_FLOAT4, D3DDECLTYPE_FLOAT4 },
|
|
},
|
|
};
|
|
BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
|
|
|
|
static D3DVERTEXELEMENT9* fillVertexDecl(D3DVERTEXELEMENT9* _out, const VertexDecl& _decl)
|
|
{
|
|
D3DVERTEXELEMENT9* elem = _out;
|
|
|
|
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
{
|
|
if (0xff != _decl.m_attributes[attr])
|
|
{
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
bool asInt;
|
|
_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
|
|
|
|
memcpy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
|
|
|
|
elem->Type = s_attribType[type][num-1][normalized];
|
|
elem->Offset = _decl.m_offset[attr];
|
|
++elem;
|
|
}
|
|
}
|
|
|
|
return elem;
|
|
}
|
|
|
|
static IDirect3DVertexDeclaration9* createVertexDeclaration(const VertexDecl& _decl, uint8_t _numInstanceData)
|
|
{
|
|
D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
|
|
D3DVERTEXELEMENT9* elem = fillVertexDecl(vertexElements, _decl);
|
|
|
|
const D3DVERTEXELEMENT9 inst = { 1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
|
|
|
|
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
|
|
{
|
|
memcpy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
|
|
elem->UsageIndex = 8-_numInstanceData+ii;
|
|
elem->Offset = ii*16;
|
|
++elem;
|
|
}
|
|
|
|
memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
|
|
|
|
IDirect3DVertexDeclaration9* ptr;
|
|
DX_CHECK(s_renderD3D9->m_device->CreateVertexDeclaration(vertexElements, &ptr) );
|
|
return ptr;
|
|
}
|
|
|
|
void VertexDeclD3D9::create(const VertexDecl& _decl)
|
|
{
|
|
memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
|
|
dump(m_decl);
|
|
m_ptr = createVertexDeclaration(_decl, 0);
|
|
}
|
|
|
|
void ShaderD3D9::create(const Memory* _mem)
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
switch (magic)
|
|
{
|
|
case BGFX_CHUNK_MAGIC_FSH:
|
|
case BGFX_CHUNK_MAGIC_VSH:
|
|
break;
|
|
|
|
default:
|
|
BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
|
|
break;
|
|
}
|
|
|
|
bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
|
|
|
|
uint32_t iohash;
|
|
bx::read(&reader, iohash);
|
|
|
|
uint16_t count;
|
|
bx::read(&reader, count);
|
|
|
|
m_numPredefined = 0;
|
|
|
|
BX_TRACE("Shader consts %d", count);
|
|
|
|
uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
|
if (0 < count)
|
|
{
|
|
for (uint32_t ii = 0; ii < count; ++ii)
|
|
{
|
|
uint8_t nameSize;
|
|
bx::read(&reader, nameSize);
|
|
|
|
char name[256];
|
|
bx::read(&reader, &name, nameSize);
|
|
name[nameSize] = '\0';
|
|
|
|
uint8_t type;
|
|
bx::read(&reader, type);
|
|
|
|
uint8_t num;
|
|
bx::read(&reader, num);
|
|
|
|
uint16_t regIndex;
|
|
bx::read(&reader, regIndex);
|
|
|
|
uint16_t regCount;
|
|
bx::read(&reader, regCount);
|
|
|
|
const char* kind = "invalid";
|
|
|
|
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
if (PredefinedUniform::Count != predefined)
|
|
{
|
|
kind = "predefined";
|
|
m_predefined[m_numPredefined].m_loc = regIndex;
|
|
m_predefined[m_numPredefined].m_count = regCount;
|
|
m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
|
|
m_numPredefined++;
|
|
}
|
|
else
|
|
{
|
|
const UniformInfo* info = s_renderD3D9->m_uniformReg.find(name);
|
|
BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
|
|
if (NULL != info)
|
|
{
|
|
if (NULL == m_constantBuffer)
|
|
{
|
|
m_constantBuffer = ConstantBuffer::create(1024);
|
|
}
|
|
|
|
kind = "user";
|
|
m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
|
|
}
|
|
}
|
|
|
|
BX_TRACE("\t%s: %s, type %2d, num %2d, r.index %3d, r.count %2d"
|
|
, kind
|
|
, name
|
|
, type
|
|
, num
|
|
, regIndex
|
|
, regCount
|
|
);
|
|
BX_UNUSED(kind);
|
|
}
|
|
|
|
if (NULL != m_constantBuffer)
|
|
{
|
|
m_constantBuffer->finish();
|
|
}
|
|
}
|
|
|
|
uint16_t shaderSize;
|
|
bx::read(&reader, shaderSize);
|
|
|
|
const DWORD* code = (const DWORD*)reader.getDataPtr();
|
|
|
|
if (fragment)
|
|
{
|
|
m_type = 1;
|
|
DX_CHECK(s_renderD3D9->m_device->CreatePixelShader(code, &m_pixelShader) );
|
|
BGFX_FATAL(NULL != m_pixelShader, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
|
|
}
|
|
else
|
|
{
|
|
m_type = 0;
|
|
DX_CHECK(s_renderD3D9->m_device->CreateVertexShader(code, &m_vertexShader) );
|
|
BGFX_FATAL(NULL != m_vertexShader, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
|
|
}
|
|
}
|
|
|
|
void TextureD3D9::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips)
|
|
{
|
|
m_width = (uint16_t)_width;
|
|
m_height = (uint16_t)_height;
|
|
m_numMips = _numMips;
|
|
m_type = Texture2D;
|
|
const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
|
|
|
|
DWORD usage = 0;
|
|
D3DPOOL pool = s_renderD3D9->m_pool;
|
|
|
|
const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
|
|
if (isDepth(fmt) )
|
|
{
|
|
usage = D3DUSAGE_DEPTHSTENCIL;
|
|
pool = D3DPOOL_DEFAULT;
|
|
}
|
|
else if (renderTarget)
|
|
{
|
|
usage = D3DUSAGE_RENDERTARGET;
|
|
pool = D3DPOOL_DEFAULT;
|
|
}
|
|
|
|
if (renderTarget)
|
|
{
|
|
uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
|
|
msaaQuality = bx::uint32_satsub(msaaQuality, 1);
|
|
|
|
bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
|
|
|
|
if (0 != msaaQuality
|
|
|| bufferOnly)
|
|
{
|
|
const Msaa& msaa = s_msaa[msaaQuality];
|
|
|
|
if (isDepth(fmt) )
|
|
{
|
|
DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
|
|
m_width
|
|
, m_height
|
|
, s_textureFormat[m_textureFormat].m_fmt
|
|
, msaa.m_type
|
|
, msaa.m_quality
|
|
, FALSE
|
|
, &m_surface
|
|
, NULL
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(
|
|
m_width
|
|
, m_height
|
|
, s_textureFormat[m_textureFormat].m_fmt
|
|
, msaa.m_type
|
|
, msaa.m_quality
|
|
, FALSE
|
|
, &m_surface
|
|
, NULL
|
|
) );
|
|
}
|
|
|
|
if (bufferOnly)
|
|
{
|
|
// This is render buffer, there is no sampling, no need
|
|
// to create texture.
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
DX_CHECK(s_renderD3D9->m_device->CreateTexture(_width
|
|
, _height
|
|
, _numMips
|
|
, usage
|
|
, s_textureFormat[fmt].m_fmt
|
|
, pool
|
|
, &m_texture2d
|
|
, NULL
|
|
) );
|
|
|
|
BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: %d)."
|
|
, _width
|
|
, _height
|
|
, _numMips
|
|
, getName(fmt)
|
|
);
|
|
}
|
|
|
|
void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips)
|
|
{
|
|
m_type = Texture3D;
|
|
const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
|
|
|
|
DX_CHECK(s_renderD3D9->m_device->CreateVolumeTexture(_width
|
|
, _height
|
|
, _depth
|
|
, _numMips
|
|
, 0
|
|
, s_textureFormat[fmt].m_fmt
|
|
, s_renderD3D9->m_pool
|
|
, &m_texture3d
|
|
, NULL
|
|
) );
|
|
|
|
BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: %s)."
|
|
, _width
|
|
, _height
|
|
, _depth
|
|
, _numMips
|
|
, getName(fmt)
|
|
);
|
|
}
|
|
|
|
void TextureD3D9::createCubeTexture(uint32_t _edge, uint32_t _numMips)
|
|
{
|
|
m_type = TextureCube;
|
|
const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
|
|
|
|
DX_CHECK(s_renderD3D9->m_device->CreateCubeTexture(_edge
|
|
, _numMips
|
|
, 0
|
|
, s_textureFormat[fmt].m_fmt
|
|
, s_renderD3D9->m_pool
|
|
, &m_textureCube
|
|
, NULL
|
|
) );
|
|
|
|
BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
|
|
, _edge
|
|
, _numMips
|
|
, getName(fmt)
|
|
);
|
|
}
|
|
|
|
uint8_t* TextureD3D9::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
|
|
{
|
|
switch (m_type)
|
|
{
|
|
case Texture2D:
|
|
{
|
|
D3DLOCKED_RECT lockedRect;
|
|
|
|
if (NULL != _rect)
|
|
{
|
|
RECT rect;
|
|
rect.left = _rect->m_x;
|
|
rect.top = _rect->m_y;
|
|
rect.right = rect.left + _rect->m_width;
|
|
rect.bottom = rect.top + _rect->m_height;
|
|
DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, &rect, 0) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, NULL, 0) );
|
|
}
|
|
|
|
_pitch = lockedRect.Pitch;
|
|
_slicePitch = 0;
|
|
return (uint8_t*)lockedRect.pBits;
|
|
}
|
|
|
|
case Texture3D:
|
|
{
|
|
D3DLOCKED_BOX box;
|
|
DX_CHECK(m_texture3d->LockBox(_lod, &box, NULL, 0) );
|
|
_pitch = box.RowPitch;
|
|
_slicePitch = box.SlicePitch;
|
|
return (uint8_t*)box.pBits;
|
|
}
|
|
|
|
case TextureCube:
|
|
{
|
|
D3DLOCKED_RECT lockedRect;
|
|
|
|
if (NULL != _rect)
|
|
{
|
|
RECT rect;
|
|
rect.left = _rect->m_x;
|
|
rect.top = _rect->m_y;
|
|
rect.right = rect.left + _rect->m_width;
|
|
rect.bottom = rect.top + _rect->m_height;
|
|
DX_CHECK(m_textureCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(m_textureCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
|
|
}
|
|
|
|
_pitch = lockedRect.Pitch;
|
|
_slicePitch = 0;
|
|
return (uint8_t*)lockedRect.pBits;
|
|
}
|
|
}
|
|
|
|
BX_CHECK(false, "You should not be here.");
|
|
_pitch = 0;
|
|
_slicePitch = 0;
|
|
return NULL;
|
|
}
|
|
|
|
void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
|
|
{
|
|
switch (m_type)
|
|
{
|
|
case Texture2D:
|
|
{
|
|
DX_CHECK(m_texture2d->UnlockRect(_lod) );
|
|
}
|
|
return;
|
|
|
|
case Texture3D:
|
|
{
|
|
DX_CHECK(m_texture3d->UnlockBox(_lod) );
|
|
}
|
|
return;
|
|
|
|
case TextureCube:
|
|
{
|
|
DX_CHECK(m_textureCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
|
|
}
|
|
return;
|
|
}
|
|
|
|
BX_CHECK(false, "You should not be here.");
|
|
}
|
|
|
|
void TextureD3D9::dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth)
|
|
{
|
|
switch (m_type)
|
|
{
|
|
case Texture2D:
|
|
{
|
|
RECT rect;
|
|
rect.left = _rect.m_x;
|
|
rect.top = _rect.m_y;
|
|
rect.right = rect.left + _rect.m_width;
|
|
rect.bottom = rect.top + _rect.m_height;
|
|
DX_CHECK(m_texture2d->AddDirtyRect(&rect) );
|
|
}
|
|
return;
|
|
|
|
case Texture3D:
|
|
{
|
|
D3DBOX box;
|
|
box.Left = _rect.m_x;
|
|
box.Top = _rect.m_y;
|
|
box.Right = box.Left + _rect.m_width;
|
|
box.Bottom = box.Top + _rect.m_height;
|
|
box.Front = _z;
|
|
box.Back = box.Front + _depth;
|
|
DX_CHECK(m_texture3d->AddDirtyBox(&box) );
|
|
}
|
|
return;
|
|
|
|
case TextureCube:
|
|
{
|
|
RECT rect;
|
|
rect.left = _rect.m_x;
|
|
rect.top = _rect.m_y;
|
|
rect.right = rect.left + _rect.m_width;
|
|
rect.bottom = rect.top + _rect.m_height;
|
|
DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
|
|
}
|
|
return;
|
|
}
|
|
|
|
BX_CHECK(false, "You should not be here.");
|
|
}
|
|
|
|
void TextureD3D9::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
|
|
{
|
|
m_flags = _flags;
|
|
|
|
ImageContainer imageContainer;
|
|
|
|
if (imageParse(imageContainer, _mem->data, _mem->size) )
|
|
{
|
|
uint8_t numMips = imageContainer.m_numMips;
|
|
const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
|
|
numMips -= startLod;
|
|
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
|
|
const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
|
|
const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
|
|
|
|
m_requestedFormat = imageContainer.m_format;
|
|
m_textureFormat = imageContainer.m_format;
|
|
|
|
const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
|
|
const bool convert = D3DFMT_UNKNOWN == tfi.m_fmt;
|
|
|
|
uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
if (convert)
|
|
{
|
|
m_textureFormat = (uint8_t)TextureFormat::BGRA8;
|
|
bpp = 32;
|
|
}
|
|
|
|
if (imageContainer.m_cubeMap)
|
|
{
|
|
createCubeTexture(textureWidth, numMips);
|
|
}
|
|
else if (imageContainer.m_depth > 1)
|
|
{
|
|
createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
|
|
}
|
|
else
|
|
{
|
|
createTexture(textureWidth, textureHeight, numMips);
|
|
}
|
|
|
|
BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
|
|
, this - s_renderD3D9->m_textures
|
|
, getName( (TextureFormat::Enum)m_textureFormat)
|
|
, getName( (TextureFormat::Enum)m_requestedFormat)
|
|
, textureWidth
|
|
, textureHeight
|
|
, imageContainer.m_cubeMap ? "x6" : ""
|
|
, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
|
|
);
|
|
|
|
if (0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// For BC4 and B5 in DX9 LockRect returns wrong number of
|
|
// bytes. If actual mip size is used it causes memory corruption.
|
|
// http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
|
|
const bool useMipSize = true
|
|
&& imageContainer.m_format != TextureFormat::BC4
|
|
&& imageContainer.m_format != TextureFormat::BC5
|
|
;
|
|
|
|
for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
{
|
|
uint32_t width = textureWidth;
|
|
uint32_t height = textureHeight;
|
|
uint32_t depth = imageContainer.m_depth;
|
|
uint32_t mipWidth = imageContainer.m_width;
|
|
uint32_t mipHeight = imageContainer.m_height;
|
|
|
|
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
|
|
{
|
|
width = bx::uint32_max(1, width);
|
|
height = bx::uint32_max(1, height);
|
|
depth = bx::uint32_max(1, depth);
|
|
mipWidth = bx::uint32_max(blockInfo.blockWidth, mipWidth);
|
|
mipHeight = bx::uint32_max(blockInfo.blockHeight, mipHeight);
|
|
uint32_t mipSize = width*height*depth*bpp/8;
|
|
|
|
ImageMip mip;
|
|
if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
|
|
{
|
|
uint32_t pitch;
|
|
uint32_t slicePitch;
|
|
uint8_t* bits = lock(side, lod, pitch, slicePitch);
|
|
|
|
if (convert)
|
|
{
|
|
if (width != mipWidth
|
|
|| height != mipHeight)
|
|
{
|
|
uint32_t srcpitch = mipWidth*bpp/8;
|
|
|
|
uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mipHeight);
|
|
imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
|
|
|
|
uint32_t dstpitch = pitch;
|
|
for (uint32_t yy = 0; yy < height; ++yy)
|
|
{
|
|
uint8_t* src = &temp[yy*srcpitch];
|
|
uint8_t* dst = &bits[yy*dstpitch];
|
|
memcpy(dst, src, dstpitch);
|
|
}
|
|
|
|
BX_FREE(g_allocator, temp);
|
|
}
|
|
else
|
|
{
|
|
imageDecodeToBgra8(bits, mip.m_data, mip.m_width, mip.m_height, pitch, mip.m_format);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32_t size = useMipSize ? mip.m_size : mipSize;
|
|
memcpy(bits, mip.m_data, size);
|
|
}
|
|
|
|
unlock(side, lod);
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
mipWidth >>= 1;
|
|
mipHeight >>= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextureD3D9::updateBegin(uint8_t _side, uint8_t _mip)
|
|
{
|
|
uint32_t slicePitch;
|
|
s_renderD3D9->m_updateTextureSide = _side;
|
|
s_renderD3D9->m_updateTextureMip = _mip;
|
|
s_renderD3D9->m_updateTextureBits = lock(_side, _mip, s_renderD3D9->m_updateTexturePitch, slicePitch);
|
|
}
|
|
|
|
void TextureD3D9::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
|
|
{
|
|
const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
const uint32_t rectpitch = _rect.m_width*bpp/8;
|
|
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
|
const uint32_t dstpitch = s_renderD3D9->m_updateTexturePitch;
|
|
uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
|
|
|
|
const bool convert = m_textureFormat != m_requestedFormat;
|
|
|
|
uint8_t* data = _mem->data;
|
|
uint8_t* temp = NULL;
|
|
|
|
if (convert)
|
|
{
|
|
uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
|
|
imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat);
|
|
data = temp;
|
|
}
|
|
|
|
{
|
|
uint8_t* src = data;
|
|
uint8_t* dst = bits;
|
|
for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
|
|
{
|
|
memcpy(dst, src, rectpitch);
|
|
src += srcpitch;
|
|
dst += dstpitch;
|
|
}
|
|
}
|
|
|
|
if (NULL != temp)
|
|
{
|
|
BX_FREE(g_allocator, temp);
|
|
}
|
|
|
|
if (0 == _mip)
|
|
{
|
|
dirty(_side, _rect, _z, _depth);
|
|
}
|
|
}
|
|
|
|
void TextureD3D9::updateEnd()
|
|
{
|
|
unlock(s_renderD3D9->m_updateTextureSide, s_renderD3D9->m_updateTextureMip);
|
|
}
|
|
|
|
void TextureD3D9::commit(uint8_t _stage, uint32_t _flags)
|
|
{
|
|
s_renderD3D9->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags);
|
|
DX_CHECK(s_renderD3D9->m_device->SetTexture(_stage, m_ptr) );
|
|
|
|
// s_renderD3D9->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags, true);
|
|
// DX_CHECK(s_renderD3D9->m_device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) );
|
|
}
|
|
|
|
void TextureD3D9::resolve() const
|
|
{
|
|
if (NULL != m_surface
|
|
&& NULL != m_texture2d)
|
|
{
|
|
IDirect3DSurface9* surface;
|
|
DX_CHECK(m_texture2d->GetSurfaceLevel(0, &surface) );
|
|
DX_CHECK(s_renderD3D9->m_device->StretchRect(m_surface
|
|
, NULL
|
|
, surface
|
|
, NULL
|
|
, D3DTEXF_LINEAR
|
|
) );
|
|
DX_RELEASE(surface, 1);
|
|
}
|
|
}
|
|
|
|
void TextureD3D9::preReset()
|
|
{
|
|
TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
|
|
if (TextureFormat::Unknown != fmt
|
|
&& (isDepth(fmt) || !!(m_flags&BGFX_TEXTURE_RT_MASK) ) )
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
DX_RELEASE(m_surface, 0);
|
|
}
|
|
}
|
|
|
|
void TextureD3D9::postReset()
|
|
{
|
|
TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
|
|
if (TextureFormat::Unknown != fmt
|
|
&& (isDepth(fmt) || !!(m_flags&BGFX_TEXTURE_RT_MASK) ) )
|
|
{
|
|
createTexture(m_width, m_height, m_numMips);
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D9::create(uint8_t _num, const TextureHandle* _handles)
|
|
{
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_color); ++ii)
|
|
{
|
|
m_color[ii] = NULL;
|
|
}
|
|
m_depthStencil = NULL;
|
|
|
|
m_num = 0;
|
|
m_needResolve = false;
|
|
for (uint32_t ii = 0; ii < _num; ++ii)
|
|
{
|
|
TextureHandle handle = _handles[ii];
|
|
if (isValid(handle) )
|
|
{
|
|
const TextureD3D9& texture = s_renderD3D9->m_textures[handle.idx];
|
|
|
|
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
|
{
|
|
m_depthHandle = handle;
|
|
if (NULL != texture.m_surface)
|
|
{
|
|
m_depthStencil = texture.m_surface;
|
|
m_depthStencil->AddRef();
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_depthStencil) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_colorHandle[m_num] = handle;
|
|
if (NULL != texture.m_surface)
|
|
{
|
|
m_color[m_num] = texture.m_surface;
|
|
m_color[m_num]->AddRef();
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_color[m_num]) );
|
|
}
|
|
m_num++;
|
|
}
|
|
|
|
m_needResolve |= (NULL != texture.m_surface) && (NULL != texture.m_texture2d);
|
|
}
|
|
}
|
|
|
|
if (0 == m_num)
|
|
{
|
|
createNullColorRT();
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
|
|
{
|
|
BX_UNUSED(_depthFormat);
|
|
|
|
m_hwnd = (HWND)_nwh;
|
|
|
|
D3DPRESENT_PARAMETERS params;
|
|
memcpy(¶ms, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
|
|
params.BackBufferWidth = bx::uint32_max(_width, 16);
|
|
params.BackBufferHeight = bx::uint32_max(_height, 16);
|
|
|
|
DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(¶ms, &m_swapChain) );
|
|
DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_color[0]) );
|
|
|
|
DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
|
|
params.BackBufferWidth
|
|
, params.BackBufferHeight
|
|
, params.AutoDepthStencilFormat
|
|
, params.MultiSampleType
|
|
, params.MultiSampleQuality
|
|
, FALSE
|
|
, &m_depthStencil
|
|
, NULL
|
|
) );
|
|
|
|
m_colorHandle[0].idx = invalidHandle;
|
|
m_denseIdx = _denseIdx;
|
|
m_num = 1;
|
|
m_needResolve = false;
|
|
}
|
|
|
|
uint16_t FrameBufferD3D9::destroy()
|
|
{
|
|
if (NULL != m_hwnd)
|
|
{
|
|
DX_RELEASE(m_depthStencil, 0);
|
|
DX_RELEASE(m_color[0], 0);
|
|
DX_RELEASE(m_swapChain, 0);
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
m_colorHandle[ii].idx = invalidHandle;
|
|
|
|
IDirect3DSurface9* ptr = m_color[ii];
|
|
if (NULL != ptr)
|
|
{
|
|
ptr->Release();
|
|
m_color[ii] = NULL;
|
|
}
|
|
}
|
|
|
|
if (NULL != m_depthStencil)
|
|
{
|
|
if (0 == m_num)
|
|
{
|
|
IDirect3DSurface9* ptr = m_color[0];
|
|
if (NULL != ptr)
|
|
{
|
|
ptr->Release();
|
|
m_color[0] = NULL;
|
|
}
|
|
}
|
|
|
|
m_depthStencil->Release();
|
|
m_depthStencil = NULL;
|
|
}
|
|
}
|
|
|
|
m_hwnd = NULL;
|
|
m_num = 0;
|
|
m_depthHandle.idx = invalidHandle;
|
|
|
|
uint16_t denseIdx = m_denseIdx;
|
|
m_denseIdx = UINT16_MAX;
|
|
|
|
return denseIdx;
|
|
}
|
|
|
|
HRESULT FrameBufferD3D9::present()
|
|
{
|
|
return m_swapChain->Present(NULL, NULL, m_hwnd, NULL, 0);
|
|
}
|
|
|
|
void FrameBufferD3D9::resolve() const
|
|
{
|
|
if (m_needResolve)
|
|
{
|
|
if (isValid(m_depthHandle) )
|
|
{
|
|
const TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
|
|
texture.resolve();
|
|
}
|
|
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
const TextureD3D9& texture = s_renderD3D9->m_textures[m_colorHandle[ii].idx];
|
|
texture.resolve();
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D9::preReset()
|
|
{
|
|
if (NULL != m_hwnd)
|
|
{
|
|
DX_RELEASE(m_color[0], 0);
|
|
DX_RELEASE(m_swapChain, 0);
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
m_color[ii]->Release();
|
|
m_color[ii] = NULL;
|
|
}
|
|
|
|
if (isValid(m_depthHandle) )
|
|
{
|
|
if (0 == m_num)
|
|
{
|
|
m_color[0]->Release();
|
|
m_color[0] = NULL;
|
|
}
|
|
|
|
m_depthStencil->Release();
|
|
m_depthStencil = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D9::postReset()
|
|
{
|
|
if (NULL != m_hwnd)
|
|
{
|
|
DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(&s_renderD3D9->m_params, &m_swapChain) );
|
|
DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_color[0]) );
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
TextureHandle th = m_colorHandle[ii];
|
|
|
|
if (isValid(th) )
|
|
{
|
|
TextureD3D9& texture = s_renderD3D9->m_textures[th.idx];
|
|
if (NULL != texture.m_surface)
|
|
{
|
|
m_color[ii] = texture.m_surface;
|
|
m_color[ii]->AddRef();
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_color[ii]) );
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isValid(m_depthHandle) )
|
|
{
|
|
TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
|
|
if (NULL != texture.m_surface)
|
|
{
|
|
m_depthStencil = texture.m_surface;
|
|
m_depthStencil->AddRef();
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_depthStencil) );
|
|
}
|
|
|
|
if (0 == m_num)
|
|
{
|
|
createNullColorRT();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D9::createNullColorRT()
|
|
{
|
|
const TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
|
|
DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(texture.m_width
|
|
, texture.m_height
|
|
, D3DFMT_NULL
|
|
, D3DMULTISAMPLE_NONE
|
|
, 0
|
|
, false
|
|
, &m_color[0]
|
|
, NULL
|
|
) );
|
|
}
|
|
|
|
void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
|
|
{
|
|
IDirect3DDevice9* device = m_device;
|
|
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
|
|
|
updateResolution(_render->m_resolution);
|
|
|
|
int64_t elapsed = -bx::getHPCounter();
|
|
int64_t captureElapsed = 0;
|
|
|
|
device->BeginScene();
|
|
|
|
if (0 < _render->m_iboffset)
|
|
{
|
|
TransientIndexBuffer* ib = _render->m_transientIb;
|
|
m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
|
|
}
|
|
|
|
if (0 < _render->m_vboffset)
|
|
{
|
|
TransientVertexBuffer* vb = _render->m_transientVb;
|
|
m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
|
|
}
|
|
|
|
_render->sort();
|
|
|
|
RenderDraw currentState;
|
|
currentState.clear();
|
|
currentState.m_flags = BGFX_STATE_NONE;
|
|
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
|
|
|
ViewState viewState(_render, false);
|
|
|
|
DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
|
|
uint16_t programIdx = invalidHandle;
|
|
SortKey key;
|
|
uint8_t view = 0xff;
|
|
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
uint32_t blendFactor = 0;
|
|
|
|
const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
|
uint8_t primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
PrimInfo prim = s_primInfo[primIndex];
|
|
|
|
bool viewHasScissor = false;
|
|
Rect viewScissorRect;
|
|
viewScissorRect.clear();
|
|
|
|
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumIndices = 0;
|
|
uint32_t statsKeyType[2] = {};
|
|
|
|
invalidateSamplerState();
|
|
|
|
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
|
|
{
|
|
for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
|
|
{
|
|
const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
|
|
statsKeyType[isCompute]++;
|
|
|
|
if (isCompute)
|
|
{
|
|
BX_CHECK(false, "Compute is not supported on DirectX 9.");
|
|
continue;
|
|
}
|
|
|
|
const RenderDraw& draw = _render->m_renderItem[_render->m_sortValues[item] ].draw;
|
|
|
|
const uint64_t newFlags = draw.m_flags;
|
|
uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
|
|
currentState.m_flags = newFlags;
|
|
|
|
const uint64_t newStencil = draw.m_stencil;
|
|
uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
if (key.m_view != view)
|
|
{
|
|
currentState.clear();
|
|
currentState.m_scissor = !draw.m_scissor;
|
|
changedFlags = BGFX_STATE_MASK;
|
|
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
|
currentState.m_flags = newFlags;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
PIX_ENDEVENT();
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
|
|
|
|
view = key.m_view;
|
|
programIdx = invalidHandle;
|
|
|
|
if (_render->m_fb[view].idx != fbh.idx)
|
|
{
|
|
fbh = _render->m_fb[view];
|
|
setFrameBuffer(fbh);
|
|
}
|
|
|
|
viewState.m_rect = _render->m_rect[view];
|
|
const Rect& scissorRect = _render->m_scissor[view];
|
|
viewHasScissor = !scissorRect.isZero();
|
|
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
|
|
|
D3DVIEWPORT9 vp;
|
|
vp.X = viewState.m_rect.m_x;
|
|
vp.Y = viewState.m_rect.m_y;
|
|
vp.Width = viewState.m_rect.m_width;
|
|
vp.Height = viewState.m_rect.m_height;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
DX_CHECK(device->SetViewport(&vp) );
|
|
|
|
Clear& clear = _render->m_clear[view];
|
|
|
|
if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
|
|
{
|
|
clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_clearColor);
|
|
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
|
|
}
|
|
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
|
|
}
|
|
|
|
uint16_t scissor = draw.m_scissor;
|
|
if (currentState.m_scissor != scissor)
|
|
{
|
|
currentState.m_scissor = scissor;
|
|
|
|
if (UINT16_MAX == scissor)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, viewHasScissor) );
|
|
if (viewHasScissor)
|
|
{
|
|
RECT rc;
|
|
rc.left = viewScissorRect.m_x;
|
|
rc.top = viewScissorRect.m_y;
|
|
rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
|
rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
|
|
DX_CHECK(device->SetScissorRect(&rc) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Rect scissorRect;
|
|
scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
|
|
DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
|
|
RECT rc;
|
|
rc.left = scissorRect.m_x;
|
|
rc.top = scissorRect.m_y;
|
|
rc.right = scissorRect.m_x + scissorRect.m_width;
|
|
rc.bottom = scissorRect.m_y + scissorRect.m_height;
|
|
DX_CHECK(device->SetScissorRect(&rc) );
|
|
}
|
|
}
|
|
|
|
if (0 != changedStencil)
|
|
{
|
|
bool enable = 0 != newStencil;
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
|
|
|
|
if (0 != newStencil)
|
|
{
|
|
uint32_t fstencil = unpackStencil(0, newStencil);
|
|
uint32_t bstencil = unpackStencil(1, newStencil);
|
|
uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
|
|
DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, 0 != frontAndBack) );
|
|
|
|
uint32_t fchanged = unpackStencil(0, changedStencil);
|
|
if ( (BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & fchanged)
|
|
{
|
|
uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, ref) );
|
|
|
|
uint32_t rmask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, rmask) );
|
|
}
|
|
|
|
// uint32_t bchanged = unpackStencil(1, changedStencil);
|
|
// if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
|
|
// {
|
|
// uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
// DX_CHECK(device->SetRenderState(D3DRS_STENCILWRITEMASK, wmask) );
|
|
// }
|
|
|
|
for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
|
|
{
|
|
uint32_t stencil = unpackStencil(ii, newStencil);
|
|
uint32_t changed = unpackStencil(ii, changedStencil);
|
|
|
|
if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
|
|
{
|
|
uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
|
|
DX_CHECK(device->SetRenderState(s_stencilFuncRs[ii], s_cmpFunc[func]) );
|
|
}
|
|
|
|
if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
|
|
{
|
|
uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
|
|
DX_CHECK(device->SetRenderState(s_stencilFailRs[ii], s_stencilOp[sfail]) );
|
|
|
|
uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
|
|
DX_CHECK(device->SetRenderState(s_stencilZFailRs[ii], s_stencilOp[zfail]) );
|
|
|
|
uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
|
|
DX_CHECK(device->SetRenderState(s_stencilZPassRs[ii], s_stencilOp[zpass]) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( (0
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
| BGFX_STATE_DEPTH_TEST_MASK
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_BLEND_MASK
|
|
| BGFX_STATE_BLEND_EQUATION_MASK
|
|
| BGFX_STATE_ALPHA_REF_MASK
|
|
| BGFX_STATE_PT_MASK
|
|
| BGFX_STATE_POINT_SIZE_MASK
|
|
| BGFX_STATE_MSAA
|
|
) & changedFlags)
|
|
{
|
|
if (BGFX_STATE_CULL_MASK & changedFlags)
|
|
{
|
|
uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
|
|
DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
|
|
}
|
|
|
|
if (BGFX_STATE_DEPTH_WRITE & changedFlags)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
|
|
}
|
|
|
|
if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
|
|
{
|
|
uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
|
|
|
|
if (0 != func)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, s_cmpFunc[func]) );
|
|
}
|
|
}
|
|
|
|
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
|
{
|
|
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
viewState.m_alphaRef = ref/255.0f;
|
|
}
|
|
|
|
if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_POINTSIZE, castfu( (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ) ) );
|
|
}
|
|
|
|
if (BGFX_STATE_MSAA & changedFlags)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
|
|
}
|
|
|
|
if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
|
{
|
|
uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
|
|
writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
|
|
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
|
|
}
|
|
|
|
if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags
|
|
|| blendFactor != draw.m_rgba)
|
|
{
|
|
bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
|
|
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled) );
|
|
|
|
if (enabled)
|
|
{
|
|
const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
|
|
const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
|
|
|
|
const uint32_t srcRGB = (blend )&0xf;
|
|
const uint32_t dstRGB = (blend>> 4)&0xf;
|
|
const uint32_t srcA = (blend>> 8)&0xf;
|
|
const uint32_t dstA = (blend>>12)&0xf;
|
|
|
|
const uint32_t equRGB = (equation )&0x7;
|
|
const uint32_t equA = (equation>>3)&0x7;
|
|
|
|
DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[srcRGB].m_src) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dstRGB].m_dst) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equRGB]) );
|
|
|
|
const bool separate = srcRGB != srcA || dstRGB != dstA || equRGB != equA;
|
|
|
|
DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, separate) );
|
|
if (separate)
|
|
{
|
|
DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, s_blendFactor[srcA].m_src) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, s_blendFactor[dstA].m_dst) );
|
|
DX_CHECK(device->SetRenderState(D3DRS_BLENDOPALPHA, s_blendEquation[equA]) );
|
|
}
|
|
|
|
if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
|
|
&& blendFactor != draw.m_rgba)
|
|
{
|
|
const uint32_t rgba = draw.m_rgba;
|
|
D3DCOLOR color = D3DCOLOR_RGBA(rgba>>24
|
|
, (rgba>>16)&0xff
|
|
, (rgba>> 8)&0xff
|
|
, (rgba )&0xff
|
|
);
|
|
DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
|
|
}
|
|
}
|
|
|
|
blendFactor = draw.m_rgba;
|
|
}
|
|
|
|
const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
prim = s_primInfo[primIndex];
|
|
}
|
|
|
|
bool programChanged = false;
|
|
bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
|
|
rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
|
|
|
|
if (key.m_program != programIdx)
|
|
{
|
|
programIdx = key.m_program;
|
|
|
|
if (invalidHandle == programIdx)
|
|
{
|
|
device->SetVertexShader(NULL);
|
|
device->SetPixelShader(NULL);
|
|
}
|
|
else
|
|
{
|
|
ProgramD3D9& program = m_program[programIdx];
|
|
device->SetVertexShader(program.m_vsh->m_vertexShader);
|
|
device->SetPixelShader(program.m_fsh->m_pixelShader);
|
|
}
|
|
|
|
programChanged =
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (invalidHandle != programIdx)
|
|
{
|
|
ProgramD3D9& program = m_program[programIdx];
|
|
|
|
if (constantsChanged)
|
|
{
|
|
ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
|
|
ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
|
|
if (NULL != fcb)
|
|
{
|
|
commit(*fcb);
|
|
}
|
|
}
|
|
|
|
viewState.setPredefined<4>(this, view, 0, program, _render, draw);
|
|
}
|
|
|
|
{
|
|
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
|
|
{
|
|
const Binding& sampler = draw.m_bind[stage];
|
|
Binding& current = currentState.m_bind[stage];
|
|
if (current.m_idx != sampler.m_idx
|
|
|| current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
|
|
|| programChanged)
|
|
{
|
|
if (invalidHandle != sampler.m_idx)
|
|
{
|
|
m_textures[sampler.m_idx].commit(stage, sampler.m_un.m_draw.m_flags);
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(device->SetTexture(stage, NULL) );
|
|
}
|
|
}
|
|
|
|
current = sampler;
|
|
}
|
|
}
|
|
|
|
if (programChanged
|
|
|| currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
|
|
|| currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
|
|
|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
|
|
|| currentState.m_instanceDataStride != draw.m_instanceDataStride)
|
|
{
|
|
currentState.m_vertexBuffer = draw.m_vertexBuffer;
|
|
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
|
|
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
|
|
currentState.m_instanceDataStride = draw.m_instanceDataStride;
|
|
|
|
uint16_t handle = draw.m_vertexBuffer.idx;
|
|
if (invalidHandle != handle)
|
|
{
|
|
const VertexBufferD3D9& vb = m_vertexBuffers[handle];
|
|
|
|
uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
|
|
const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
|
|
DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
|
|
|
if (isValid(draw.m_instanceDataBuffer)
|
|
&& m_instancing)
|
|
{
|
|
const VertexBufferD3D9& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
|
|
DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|draw.m_numInstances) );
|
|
DX_CHECK(device->SetStreamSourceFreq(1, UINT(D3DSTREAMSOURCE_INSTANCEDATA|1) ) );
|
|
DX_CHECK(device->SetStreamSource(1, inst.m_ptr, draw.m_instanceDataOffset, draw.m_instanceDataStride) );
|
|
|
|
IDirect3DVertexDeclaration9* ptr = createVertexDeclaration(vertexDecl.m_decl, draw.m_instanceDataStride/16);
|
|
DX_CHECK(device->SetVertexDeclaration(ptr) );
|
|
DX_RELEASE(ptr, 0);
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(device->SetStreamSourceFreq(0, 1) );
|
|
DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
|
|
DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(device->SetStreamSource(0, NULL, 0, 0) );
|
|
DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
|
|
}
|
|
}
|
|
|
|
if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
|
|
{
|
|
currentState.m_indexBuffer = draw.m_indexBuffer;
|
|
|
|
uint16_t handle = draw.m_indexBuffer.idx;
|
|
if (invalidHandle != handle)
|
|
{
|
|
const IndexBufferD3D9& ib = m_indexBuffers[handle];
|
|
DX_CHECK(device->SetIndices(ib.m_ptr) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(device->SetIndices(NULL) );
|
|
}
|
|
}
|
|
|
|
if (isValid(currentState.m_vertexBuffer) )
|
|
{
|
|
uint32_t numVertices = draw.m_numVertices;
|
|
if (UINT32_MAX == numVertices)
|
|
{
|
|
const VertexBufferD3D9& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
|
uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
|
|
const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
|
|
numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
|
|
}
|
|
|
|
uint32_t numIndices = 0;
|
|
uint32_t numPrimsSubmitted = 0;
|
|
uint32_t numInstances = 0;
|
|
uint32_t numPrimsRendered = 0;
|
|
|
|
if (isValid(draw.m_indexBuffer) )
|
|
{
|
|
if (UINT32_MAX == draw.m_numIndices)
|
|
{
|
|
numIndices = m_indexBuffers[draw.m_indexBuffer.idx].m_size/2;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
|
|
, draw.m_startVertex
|
|
, 0
|
|
, numVertices
|
|
, 0
|
|
, numPrimsSubmitted
|
|
) );
|
|
}
|
|
else if (prim.m_min <= draw.m_numIndices)
|
|
{
|
|
numIndices = draw.m_numIndices;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
|
|
, draw.m_startVertex
|
|
, 0
|
|
, numVertices
|
|
, draw.m_startIndex
|
|
, numPrimsSubmitted
|
|
) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
DX_CHECK(device->DrawPrimitive(prim.m_type
|
|
, draw.m_startVertex
|
|
, numPrimsSubmitted
|
|
) );
|
|
}
|
|
|
|
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
|
|
statsNumPrimsRendered[primIndex] += numPrimsRendered;
|
|
statsNumInstances[primIndex] += numInstances;
|
|
statsNumIndices += numIndices;
|
|
}
|
|
}
|
|
|
|
if (0 < _render->m_num)
|
|
{
|
|
captureElapsed = -bx::getHPCounter();
|
|
capture();
|
|
captureElapsed += bx::getHPCounter();
|
|
}
|
|
}
|
|
|
|
PIX_ENDEVENT();
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
elapsed += now;
|
|
|
|
static int64_t last = now;
|
|
int64_t frameTime = now - last;
|
|
last = now;
|
|
|
|
static int64_t min = frameTime;
|
|
static int64_t max = frameTime;
|
|
min = min > frameTime ? frameTime : min;
|
|
max = max < frameTime ? frameTime : max;
|
|
|
|
if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
|
|
|
TextVideoMem& tvm = m_textVideoMem;
|
|
|
|
static int64_t next = now;
|
|
|
|
if (now >= next)
|
|
{
|
|
next = now + bx::getHPFrequency();
|
|
|
|
double freq = double(bx::getHPFrequency() );
|
|
double toMs = 1000.0/freq;
|
|
|
|
tvm.clear();
|
|
uint16_t pos = 0;
|
|
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
|
|
, getRendererName()
|
|
);
|
|
|
|
const D3DADAPTER_IDENTIFIER9& identifier = m_identifier;
|
|
tvm.printf(0, pos++, 0x0f, " Device: %s (%s)", identifier.Description, identifier.Driver);
|
|
|
|
pos = 10;
|
|
tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
|
|
, double(frameTime)*toMs
|
|
, double(min)*toMs
|
|
, double(max)*toMs
|
|
, freq/frameTime
|
|
);
|
|
|
|
const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
|
|
tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
|
|
, !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
|
|
, 0 != msaa ? '\xfe' : ' '
|
|
, 1<<msaa
|
|
, !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
|
|
);
|
|
|
|
double elapsedCpuMs = double(elapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms]"
|
|
, _render->m_num
|
|
, statsKeyType[0]
|
|
, statsKeyType[1]
|
|
, elapsedCpuMs
|
|
);
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
|
|
{
|
|
tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"
|
|
, s_primName[ii]
|
|
, statsNumPrimsRendered[ii]
|
|
, statsNumInstances[ii]
|
|
, statsNumPrimsSubmitted[ii]
|
|
);
|
|
}
|
|
|
|
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
|
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
|
|
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
|
|
|
|
double captureMs = double(captureElapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
|
|
|
|
uint8_t attr[2] = { 0x89, 0x8a };
|
|
uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
|
|
|
|
tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
|
|
tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
|
|
|
|
min = frameTime;
|
|
max = frameTime;
|
|
}
|
|
|
|
blit(this, _textVideoMemBlitter, tvm);
|
|
|
|
PIX_ENDEVENT();
|
|
}
|
|
else if (_render->m_debug & BGFX_DEBUG_TEXT)
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
|
|
|
|
blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
|
|
|
|
PIX_ENDEVENT();
|
|
}
|
|
|
|
device->EndScene();
|
|
}
|
|
} /* namespace d3d9 */ } // namespace bgfx
|
|
|
|
#else
|
|
|
|
namespace bgfx { namespace d3d9
|
|
{
|
|
RendererContextI* rendererCreate()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
}
|
|
} /* namespace d3d9 */ } // namespace bgfx
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9
|