18 lines
486 B
Scala
18 lines
486 B
Scala
$input v_world, v_color0
|
|
|
|
/*
|
|
* Copyright 2011-2020 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#include "../common/common.sh"
|
|
|
|
void main()
|
|
{
|
|
vec3 normal = normalize(cross(dFdx(v_world), dFdy(v_world) ) );
|
|
vec3 lightDir = vec3(0.0, 0.0, 1.0);
|
|
float ndotl = max(dot(normal, lightDir), 0.0);
|
|
float spec = pow(ndotl, 30.0);
|
|
gl_FragColor = pow(pow(v_color0, vec4_splat(2.2) ) * ndotl + spec, vec4_splat(1.0/2.2) );
|
|
}
|