20 lines
428 B
Python
20 lines
428 B
Python
$input v_texcoord0, v_color0
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/*
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* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "common.sh"
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SAMPLERCUBE(s_texColor, 0);
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void main()
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{
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vec4 color = textureCubeLod(s_texColor, v_texcoord0, u_textureLod);
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color.xyz = applyExposure(color.xyz);
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color *= v_color0;
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gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
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}
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