7a5fec1580
* Reworded & reformatted bgfx.rst for better clarity * Reworded for clarity; made option format more consistent * Added one character! * Updated shaderc help Will update docs to 100% match soon * Updated geometryc's help Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2864 lines
72 KiB
C++
2864 lines
72 KiB
C++
/*
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* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "shaderc.h"
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#include <bx/commandline.h>
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#include <bx/filepath.h>
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#define MAX_TAGS 256
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extern "C"
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{
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#include <fpp.h>
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} // extern "C"
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#define BGFX_SHADER_BIN_VERSION 11
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#define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', BGFX_SHADER_BIN_VERSION)
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#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', BGFX_SHADER_BIN_VERSION)
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', BGFX_SHADER_BIN_VERSION)
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#define BGFX_SHADERC_VERSION_MAJOR 1
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#define BGFX_SHADERC_VERSION_MINOR 18
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namespace bgfx
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{
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bool g_verbose = false;
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struct ShadingLang
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{
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enum Enum
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{
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ESSL,
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GLSL,
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HLSL,
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Metal,
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PSSL,
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SpirV,
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Count
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};
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};
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static const char* s_shadingLangName[] =
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{
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"OpenGL ES Shading Language / WebGL (ESSL)",
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"OpenGL Shading Language (GLSL)",
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"High-Level Shading Language (HLSL)",
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"Metal Shading Language (MSL)",
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"PlayStation Shader Language (PSSL)",
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"Standard Portable Intermediate Representation - V (SPIR-V)",
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"Unknown?!"
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_shadingLangName) == ShadingLang::Count+1, "ShadingLang::Enum and s_shadingLangName mismatch");
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const char* getName(ShadingLang::Enum _lang)
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{
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return s_shadingLangName[_lang];
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}
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// c - compute
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// d - domain
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// f - fragment
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// g - geometry
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// h - hull
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// v - vertex
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//
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// OpenGL #version Features Direct3D Features Shader Model
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// 2.1 120 vf 9.0 vf 2.0
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// 3.0 130
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// 3.1 140
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// 3.2 150 vgf
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// 3.3 330 10.0 vgf 4.0
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// 4.0 400 vhdgf
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// 4.1 410
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// 4.2 420 11.0 vhdgf+c 5.0
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// 4.3 430 vhdgf+c
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// 4.4 440
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//
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// SPIR-V profile naming convention:
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// spirv<SPIR-V version>-<Vulkan version>
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//
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// SPIR-V version | Vulkan version | shaderc encoding
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// 1.0 | 1.0 | 1010
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// 1.3 | 1.1 | 1311
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// 1.4 | 1.1 | 1411
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// 1.5 | 1.2 | 1512
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struct Profile
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{
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ShadingLang::Enum lang;
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uint32_t id;
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const char* name;
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};
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static const Profile s_profiles[] =
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{
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{ ShadingLang::ESSL, 100, "100_es" },
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{ ShadingLang::ESSL, 300, "300_es" },
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{ ShadingLang::ESSL, 310, "310_es" },
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{ ShadingLang::ESSL, 320, "320_es" },
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{ ShadingLang::HLSL, 300, "s_3_0" },
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{ ShadingLang::HLSL, 400, "s_4_0" },
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{ ShadingLang::HLSL, 500, "s_5_0" },
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{ ShadingLang::Metal, 1000, "metal" },
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{ ShadingLang::PSSL, 1000, "pssl" },
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{ ShadingLang::SpirV, 1311, "spirv13-11" },
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{ ShadingLang::SpirV, 1411, "spirv14-11" },
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{ ShadingLang::SpirV, 1512, "spirv15-12" },
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{ ShadingLang::SpirV, 1010, "spirv10-10" },
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{ ShadingLang::SpirV, 1010, "spirv" },
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{ ShadingLang::GLSL, 120, "120" },
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{ ShadingLang::GLSL, 130, "130" },
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{ ShadingLang::GLSL, 140, "140" },
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{ ShadingLang::GLSL, 150, "150" },
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{ ShadingLang::GLSL, 330, "330" },
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{ ShadingLang::GLSL, 400, "400" },
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{ ShadingLang::GLSL, 410, "410" },
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{ ShadingLang::GLSL, 420, "420" },
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{ ShadingLang::GLSL, 430, "430" },
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{ ShadingLang::GLSL, 440, "440" },
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};
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static const char* s_ARB_shader_texture_lod[] =
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{
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"texture2DLod",
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"texture2DArrayLod", // BK - interacts with ARB_texture_array.
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"texture2DProjLod",
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"texture2DGrad",
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"texture2DProjGrad",
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"texture3DLod",
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"texture3DProjLod",
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"texture3DGrad",
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"texture3DProjGrad",
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"textureCubeLod",
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"textureCubeGrad",
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"shadow2DLod",
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"shadow2DProjLod",
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NULL
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// "texture1DLod",
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// "texture1DProjLod",
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// "shadow1DLod",
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// "shadow1DProjLod",
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};
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static const char* s_EXT_shader_texture_lod[] =
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{
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"texture2DLod",
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"texture2DProjLod",
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"textureCubeLod",
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"texture2DGrad",
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"texture2DProjGrad",
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"textureCubeGrad",
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NULL
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};
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static const char* s_EXT_shadow_samplers[] =
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{
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"shadow2D",
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"shadow2DProj",
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"sampler2DShadow",
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NULL
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};
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static const char* s_OES_standard_derivatives[] =
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{
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"dFdx",
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"dFdy",
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"fwidth",
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NULL
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};
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static const char* s_OES_texture_3D[] =
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{
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"texture3D",
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"texture3DProj",
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"texture3DLod",
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"texture3DProjLod",
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NULL
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};
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static const char* s_EXT_gpu_shader4[] =
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{
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"gl_VertexID",
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"gl_InstanceID",
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"texture2DLodOffset",
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NULL
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};
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// To be use from vertex program require:
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// https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_viewport_layer_array.txt
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// DX11 11_1 feature level
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static const char* s_ARB_shader_viewport_layer_array[] =
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{
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"gl_ViewportIndex",
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"gl_Layer",
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NULL
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};
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static const char* s_ARB_gpu_shader5[] =
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{
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"bitfieldReverse",
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"floatBitsToInt",
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"floatBitsToUint",
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"intBitsToFloat",
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"uintBitsToFloat",
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NULL
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};
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static const char* s_ARB_shading_language_packing[] =
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{
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"packHalf2x16",
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"unpackHalf2x16",
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NULL
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};
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static const char* s_130[] =
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{
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"uint",
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"uint2",
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"uint3",
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"uint4",
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"isampler2D",
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"usampler2D",
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"isampler3D",
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"usampler3D",
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"isamplerCube",
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"usamplerCube",
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"textureSize",
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NULL
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};
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static const char* s_textureArray[] =
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{
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"sampler2DArray",
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"texture2DArray",
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"texture2DArrayLod",
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"shadow2DArray",
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NULL
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};
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static const char* s_ARB_texture_multisample[] =
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{
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"sampler2DMS",
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"isampler2DMS",
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"usampler2DMS",
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NULL
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};
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static const char* s_texelFetch[] =
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{
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"texelFetch",
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"texelFetchOffset",
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NULL
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};
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static const char* s_bitsToEncoders[] =
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{
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"floatBitsToUint",
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"floatBitsToInt",
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"intBitsToFloat",
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"uintBitsToFloat",
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NULL
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};
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static const char* s_unsignedVecs[] =
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{
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"uvec2",
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"uvec3",
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"uvec4",
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NULL
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};
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const char* s_uniformTypeName[] =
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{
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"int", "int",
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NULL, NULL,
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"vec4", "float4",
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"mat3", "float3x3",
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"mat4", "float4x4",
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_uniformTypeName) == UniformType::Count*2);
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static const char* s_allowedVertexShaderInputs[] =
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{
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"a_position",
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"a_normal",
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"a_tangent",
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"a_bitangent",
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"a_color0",
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"a_color1",
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"a_color2",
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"a_color3",
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"a_indices",
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"a_weight",
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"a_texcoord0",
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"a_texcoord1",
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"a_texcoord2",
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"a_texcoord3",
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"a_texcoord4",
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"a_texcoord5",
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"a_texcoord6",
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"a_texcoord7",
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"i_data0",
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"i_data1",
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"i_data2",
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"i_data3",
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"i_data4",
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NULL
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};
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void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
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{
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BX_UNUSED(_filePath, _line, _code);
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va_list argList;
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va_start(argList, _format);
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bx::vprintf(_format, argList);
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va_end(argList);
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abort();
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}
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void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
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{
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BX_UNUSED(_filePath, _line);
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va_list argList;
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va_start(argList, _format);
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bx::vprintf(_format, argList);
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va_end(argList);
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}
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Options::Options()
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: shaderType(' ')
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, disasm(false)
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, raw(false)
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, preprocessOnly(false)
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, depends(false)
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, debugInformation(false)
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, avoidFlowControl(false)
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, noPreshader(false)
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, partialPrecision(false)
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, preferFlowControl(false)
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, backwardsCompatibility(false)
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, warningsAreErrors(false)
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, keepIntermediate(false)
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, optimize(false)
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, optimizationLevel(3)
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{
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}
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void Options::dump()
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{
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BX_TRACE("Options:\n"
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"\t shaderType: %c\n"
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"\t platform: %s\n"
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"\t profile: %s\n"
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"\t inputFile: %s\n"
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"\t outputFile: %s\n"
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"\t disasm: %s\n"
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"\t raw: %s\n"
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"\t preprocessOnly: %s\n"
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"\t depends: %s\n"
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"\t debugInformation: %s\n"
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"\t avoidFlowControl: %s\n"
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"\t noPreshader: %s\n"
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"\t partialPrecision: %s\n"
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"\t preferFlowControl: %s\n"
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"\t backwardsCompatibility: %s\n"
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"\t warningsAreErrors: %s\n"
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"\t keepIntermediate: %s\n"
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"\t optimize: %s\n"
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"\t optimizationLevel: %d\n"
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, shaderType
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, platform.c_str()
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, profile.c_str()
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, inputFilePath.c_str()
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, outputFilePath.c_str()
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, disasm ? "true" : "false"
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, raw ? "true" : "false"
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, preprocessOnly ? "true" : "false"
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, depends ? "true" : "false"
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, debugInformation ? "true" : "false"
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, avoidFlowControl ? "true" : "false"
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, noPreshader ? "true" : "false"
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, partialPrecision ? "true" : "false"
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, preferFlowControl ? "true" : "false"
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, backwardsCompatibility ? "true" : "false"
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, warningsAreErrors ? "true" : "false"
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, keepIntermediate ? "true" : "false"
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, optimize ? "true" : "false"
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, optimizationLevel
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);
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for (size_t ii = 0; ii < includeDirs.size(); ++ii)
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{
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BX_TRACE("\t include :%s\n", includeDirs[ii].c_str());
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}
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for (size_t ii = 0; ii < defines.size(); ++ii)
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{
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BX_TRACE("\t define :%s\n", defines[ii].c_str());
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}
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for (size_t ii = 0; ii < dependencies.size(); ++ii)
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{
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BX_TRACE("\t dependency :%s\n", dependencies[ii].c_str());
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}
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}
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const char* interpolationDx11(const char* _glsl)
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{
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if (0 == bx::strCmp(_glsl, "smooth") )
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{
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return "linear";
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}
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else if (0 == bx::strCmp(_glsl, "flat") )
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{
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return "nointerpolation";
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}
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return _glsl; // centroid, noperspective
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}
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const char* getUniformTypeName(UniformType::Enum _enum)
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{
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uint32_t idx = _enum & ~(kUniformFragmentBit|kUniformSamplerBit);
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if (idx < UniformType::Count)
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{
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return s_uniformTypeName[idx];
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}
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return "Unknown uniform type?!";
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}
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UniformType::Enum nameToUniformTypeEnum(const char* _name)
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{
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for (uint32_t ii = 0; ii < UniformType::Count*2; ++ii)
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{
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if (NULL != s_uniformTypeName[ii]
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&& 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
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{
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return UniformType::Enum(ii/2);
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}
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}
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return UniformType::Count;
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}
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int32_t writef(bx::WriterI* _writer, const char* _format, ...)
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{
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va_list argList;
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va_start(argList, _format);
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char temp[2048];
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char* out = temp;
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int32_t max = sizeof(temp);
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int32_t len = bx::vsnprintf(out, max, _format, argList);
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if (len > max)
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{
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out = (char*)alloca(len);
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len = bx::vsnprintf(out, len, _format, argList);
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}
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len = bx::write(_writer, out, len, bx::ErrorAssert{});
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va_end(argList);
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return len;
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}
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|
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class Bin2cWriter : public bx::FileWriter
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{
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public:
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Bin2cWriter(const bx::StringView& _name)
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: m_name(_name)
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{
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}
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virtual ~Bin2cWriter()
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{
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}
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virtual void close() override
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{
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generate();
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return bx::FileWriter::close();
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}
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virtual int32_t write(const void* _data, int32_t _size, bx::Error*) override
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{
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const char* data = (const char*)_data;
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m_buffer.insert(m_buffer.end(), data, data+_size);
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return _size;
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}
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private:
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void generate()
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{
|
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#define HEX_DUMP_WIDTH 16
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#define HEX_DUMP_SPACE_WIDTH 96
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#define HEX_DUMP_FORMAT "%-" BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "." BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "s"
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const uint8_t* data = &m_buffer[0];
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uint32_t size = (uint32_t)m_buffer.size();
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outf("static const uint8_t %.*s[%d] =\n{\n", m_name.getLength(), m_name.getPtr(), size);
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if (NULL != data)
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{
|
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char hex[HEX_DUMP_SPACE_WIDTH+1];
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char ascii[HEX_DUMP_WIDTH+1];
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uint32_t hexPos = 0;
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uint32_t asciiPos = 0;
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for (uint32_t ii = 0; ii < size; ++ii)
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{
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bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "0x%02x, ", data[asciiPos]);
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hexPos += 6;
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ascii[asciiPos] = isprint(data[asciiPos]) && data[asciiPos] != '\\' && data[asciiPos] != '\t' ? data[asciiPos] : '.';
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asciiPos++;
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|
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if (HEX_DUMP_WIDTH == asciiPos)
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{
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ascii[asciiPos] = '\0';
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outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
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data += asciiPos;
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hexPos = 0;
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asciiPos = 0;
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}
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}
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|
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if (0 != asciiPos)
|
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{
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ascii[asciiPos] = '\0';
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outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii);
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}
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}
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|
|
outf("};\n");
|
|
#undef HEX_DUMP_WIDTH
|
|
#undef HEX_DUMP_SPACE_WIDTH
|
|
#undef HEX_DUMP_FORMAT
|
|
}
|
|
|
|
int32_t outf(const char* _format, ...)
|
|
{
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
|
|
char temp[2048];
|
|
char* out = temp;
|
|
int32_t max = sizeof(temp);
|
|
int32_t len = bx::vsnprintf(out, max, _format, argList);
|
|
if (len > max)
|
|
{
|
|
out = (char*)alloca(len);
|
|
len = bx::vsnprintf(out, len, _format, argList);
|
|
}
|
|
|
|
int32_t size = bx::FileWriter::write(out, len, bx::ErrorAssert{});
|
|
|
|
va_end(argList);
|
|
|
|
return size;
|
|
}
|
|
|
|
bx::StringView m_name;
|
|
typedef std::vector<uint8_t> Buffer;
|
|
Buffer m_buffer;
|
|
};
|
|
|
|
struct Varying
|
|
{
|
|
std::string m_precision;
|
|
std::string m_interpolation;
|
|
std::string m_name;
|
|
std::string m_type;
|
|
std::string m_init;
|
|
std::string m_semantics;
|
|
};
|
|
|
|
typedef std::unordered_map<std::string, Varying> VaryingMap;
|
|
|
|
class File
|
|
{
|
|
public:
|
|
File()
|
|
: m_data(NULL)
|
|
, m_size(0)
|
|
{
|
|
}
|
|
|
|
~File()
|
|
{
|
|
delete [] m_data;
|
|
}
|
|
|
|
void load(const bx::FilePath& _filePath)
|
|
{
|
|
bx::FileReader reader;
|
|
if (bx::open(&reader, _filePath) )
|
|
{
|
|
m_size = (uint32_t)bx::getSize(&reader);
|
|
m_data = new char[m_size+1];
|
|
m_size = (uint32_t)bx::read(&reader, m_data, m_size, bx::ErrorAssert{});
|
|
bx::close(&reader);
|
|
|
|
if (m_data[0] == '\xef'
|
|
&& m_data[1] == '\xbb'
|
|
&& m_data[2] == '\xbf')
|
|
{
|
|
bx::memMove(m_data, &m_data[3], m_size-3);
|
|
m_size -= 3;
|
|
}
|
|
|
|
m_data[m_size] = '\0';
|
|
}
|
|
}
|
|
|
|
const char* getData() const
|
|
{
|
|
return m_data;
|
|
}
|
|
|
|
uint32_t getSize() const
|
|
{
|
|
return m_size;
|
|
}
|
|
|
|
private:
|
|
char* m_data;
|
|
uint32_t m_size;
|
|
};
|
|
|
|
char* strInsert(char* _str, const char* _insert)
|
|
{
|
|
uint32_t len = bx::strLen(_insert);
|
|
bx::memMove(&_str[len], _str, bx::strLen(_str) );
|
|
bx::memCopy(_str, _insert, len);
|
|
return _str + len;
|
|
}
|
|
|
|
void strReplace(char* _str, const char* _find, const char* _replace)
|
|
{
|
|
const int32_t len = bx::strLen(_find);
|
|
|
|
char* replace = (char*)alloca(len+1);
|
|
bx::strCopy(replace, len+1, _replace);
|
|
for (int32_t ii = bx::strLen(replace); ii < len; ++ii)
|
|
{
|
|
replace[ii] = ' ';
|
|
}
|
|
replace[len] = '\0';
|
|
|
|
BX_ASSERT(len >= bx::strLen(_replace), "");
|
|
for (bx::StringView ptr = bx::strFind(_str, _find)
|
|
; !ptr.isEmpty()
|
|
; ptr = bx::strFind(ptr.getPtr() + len, _find)
|
|
)
|
|
{
|
|
bx::memCopy(const_cast<char*>(ptr.getPtr() ), replace, len);
|
|
}
|
|
}
|
|
|
|
void strNormalizeEol(char* _str)
|
|
{
|
|
strReplace(_str, "\r\n", "\n");
|
|
strReplace(_str, "\r", "\n");
|
|
}
|
|
|
|
void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end, int32_t _column)
|
|
{
|
|
bx::printf("Code:\n---\n");
|
|
|
|
bx::LineReader reader(_code);
|
|
for (int32_t line = 1; !reader.isDone() && line < _end; ++line)
|
|
{
|
|
bx::StringView strLine = reader.next();
|
|
|
|
if (line >= _start)
|
|
{
|
|
if (_line == line)
|
|
{
|
|
bx::printf("\n");
|
|
bx::printf(">>> %3d: %.*s\n", line, strLine.getLength(), strLine.getPtr() );
|
|
if (-1 != _column)
|
|
{
|
|
bx::printf(">>> %3d: %*s\n", _column, _column, "^");
|
|
}
|
|
bx::printf("\n");
|
|
}
|
|
else
|
|
{
|
|
bx::printf(" %3d: %.*s\n", line, strLine.getLength(), strLine.getPtr() );
|
|
}
|
|
}
|
|
}
|
|
|
|
bx::printf("---\n");
|
|
}
|
|
|
|
void writeFile(const char* _filePath, const void* _data, int32_t _size)
|
|
{
|
|
bx::FileWriter out;
|
|
if (bx::open(&out, _filePath) )
|
|
{
|
|
bx::write(&out, _data, _size, bx::ErrorAssert{});
|
|
bx::close(&out);
|
|
}
|
|
}
|
|
|
|
struct Preprocessor
|
|
{
|
|
Preprocessor(const char* _filePath, bool _essl)
|
|
: m_tagptr(m_tags)
|
|
, m_scratchPos(0)
|
|
, m_fgetsPos(0)
|
|
{
|
|
m_tagptr->tag = FPPTAG_USERDATA;
|
|
m_tagptr->data = this;
|
|
m_tagptr++;
|
|
|
|
m_tagptr->tag = FPPTAG_DEPENDS;
|
|
m_tagptr->data = (void*)fppDepends;
|
|
m_tagptr++;
|
|
|
|
m_tagptr->tag = FPPTAG_INPUT;
|
|
m_tagptr->data = (void*)fppInput;
|
|
m_tagptr++;
|
|
|
|
m_tagptr->tag = FPPTAG_OUTPUT;
|
|
m_tagptr->data = (void*)fppOutput;
|
|
m_tagptr++;
|
|
|
|
m_tagptr->tag = FPPTAG_ERROR;
|
|
m_tagptr->data = (void*)fppError;
|
|
m_tagptr++;
|
|
|
|
m_tagptr->tag = FPPTAG_SHOWVERSION;
|
|
m_tagptr->data = (void*)0;
|
|
m_tagptr++;
|
|
|
|
m_tagptr->tag = FPPTAG_LINE;
|
|
m_tagptr->data = (void*)0;
|
|
m_tagptr++;
|
|
|
|
m_tagptr->tag = FPPTAG_INPUT_NAME;
|
|
m_tagptr->data = scratch(_filePath);
|
|
m_tagptr++;
|
|
|
|
if (!_essl)
|
|
{
|
|
m_default = "#define lowp\n#define mediump\n#define highp\n";
|
|
}
|
|
}
|
|
|
|
void setDefine(const char* _define)
|
|
{
|
|
m_tagptr->tag = FPPTAG_DEFINE;
|
|
m_tagptr->data = scratch(_define);
|
|
m_tagptr++;
|
|
}
|
|
|
|
void setDefaultDefine(const char* _name)
|
|
{
|
|
char temp[1024];
|
|
bx::snprintf(temp, BX_COUNTOF(temp)
|
|
, "#ifndef %s\n"
|
|
"# define %s 0\n"
|
|
"#endif // %s\n"
|
|
"\n"
|
|
, _name
|
|
, _name
|
|
, _name
|
|
);
|
|
|
|
m_default += temp;
|
|
}
|
|
|
|
void writef(const char* _format, ...)
|
|
{
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
bx::stringPrintfVargs(m_default, _format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
void addInclude(const char* _includeDir)
|
|
{
|
|
char* start = scratch(_includeDir);
|
|
|
|
for (bx::StringView split = bx::strFind(start, ';')
|
|
; !split.isEmpty()
|
|
; split = bx::strFind(start, ';')
|
|
)
|
|
{
|
|
*const_cast<char*>(split.getPtr() ) = '\0';
|
|
m_tagptr->tag = FPPTAG_INCLUDE_DIR;
|
|
m_tagptr->data = start;
|
|
m_tagptr++;
|
|
start = const_cast<char*>(split.getPtr() ) + 1;
|
|
}
|
|
|
|
m_tagptr->tag = FPPTAG_INCLUDE_DIR;
|
|
m_tagptr->data = start;
|
|
m_tagptr++;
|
|
}
|
|
|
|
void addDependency(const char* _fileName)
|
|
{
|
|
m_depends += " \\\n ";
|
|
m_depends += _fileName;
|
|
}
|
|
|
|
bool run(const char* _input)
|
|
{
|
|
m_fgetsPos = 0;
|
|
|
|
m_preprocessed.clear();
|
|
m_input = m_default;
|
|
m_input += "\n\n";
|
|
|
|
int32_t len = bx::strLen(_input)+1;
|
|
char* temp = new char[len];
|
|
bx::StringView normalized = bx::normalizeEolLf(temp, len, _input);
|
|
std::string str;
|
|
str.assign(normalized.getPtr(), normalized.getTerm() );
|
|
m_input += str;
|
|
delete [] temp;
|
|
|
|
fppTag* tagptr = m_tagptr;
|
|
|
|
tagptr->tag = FPPTAG_END;
|
|
tagptr->data = 0;
|
|
tagptr++;
|
|
|
|
int result = fppPreProcess(m_tags);
|
|
|
|
return 0 == result;
|
|
}
|
|
|
|
char* fgets(char* _buffer, int _size)
|
|
{
|
|
int ii = 0;
|
|
for (char ch = m_input[m_fgetsPos]; m_fgetsPos < m_input.size() && ii < _size-1; ch = m_input[++m_fgetsPos])
|
|
{
|
|
_buffer[ii++] = ch;
|
|
|
|
if (ch == '\n' || ii == _size)
|
|
{
|
|
_buffer[ii] = '\0';
|
|
m_fgetsPos++;
|
|
return _buffer;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void fppDepends(char* _fileName, void* _userData)
|
|
{
|
|
Preprocessor* thisClass = (Preprocessor*)_userData;
|
|
thisClass->addDependency(_fileName);
|
|
}
|
|
|
|
static char* fppInput(char* _buffer, int _size, void* _userData)
|
|
{
|
|
Preprocessor* thisClass = (Preprocessor*)_userData;
|
|
return thisClass->fgets(_buffer, _size);
|
|
}
|
|
|
|
static void fppOutput(int _ch, void* _userData)
|
|
{
|
|
Preprocessor* thisClass = (Preprocessor*)_userData;
|
|
thisClass->m_preprocessed += char(_ch);
|
|
}
|
|
|
|
static void fppError(void* /*_userData*/, char* _format, va_list _vargs)
|
|
{
|
|
bx::vprintf(_format, _vargs);
|
|
}
|
|
|
|
char* scratch(const char* _str)
|
|
{
|
|
char* result = &m_scratch[m_scratchPos];
|
|
bx::strCopy(result, uint32_t(sizeof(m_scratch)-m_scratchPos), _str);
|
|
m_scratchPos += (uint32_t)bx::strLen(_str)+1;
|
|
|
|
return result;
|
|
}
|
|
|
|
fppTag m_tags[MAX_TAGS];
|
|
fppTag* m_tagptr;
|
|
|
|
std::string m_depends;
|
|
std::string m_default;
|
|
std::string m_input;
|
|
std::string m_preprocessed;
|
|
char m_scratch[16<<10];
|
|
uint32_t m_scratchPos;
|
|
uint32_t m_fgetsPos;
|
|
};
|
|
|
|
typedef std::vector<std::string> InOut;
|
|
|
|
uint32_t parseInOut(InOut& _inout, const bx::StringView& _str)
|
|
{
|
|
uint32_t hash = 0;
|
|
bx::StringView str = bx::strLTrimSpace(_str);
|
|
|
|
if (!str.isEmpty() )
|
|
{
|
|
bx::StringView delim;
|
|
do
|
|
{
|
|
delim = bx::strFind(str, ',');
|
|
if (delim.isEmpty() )
|
|
{
|
|
delim = bx::strFind(str, ' ');
|
|
}
|
|
|
|
const bx::StringView token(bx::strRTrim(bx::StringView(str.getPtr(), delim.getPtr() ), " ") );
|
|
|
|
if (!token.isEmpty() )
|
|
{
|
|
_inout.push_back(std::string(token.getPtr(), token.getTerm() ) );
|
|
str = bx::strLTrimSpace(bx::StringView(delim.getPtr() + 1, str.getTerm() ) );
|
|
}
|
|
}
|
|
while (!delim.isEmpty() );
|
|
|
|
std::sort(_inout.begin(), _inout.end() );
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
for (InOut::const_iterator it = _inout.begin(), itEnd = _inout.end(); it != itEnd; ++it)
|
|
{
|
|
murmur.add(it->c_str(), (uint32_t)it->size() );
|
|
}
|
|
hash = murmur.end();
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
void addFragData(Preprocessor& _preprocessor, char* _data, uint32_t _idx, bool _comma)
|
|
{
|
|
char find[32];
|
|
bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx);
|
|
|
|
char replace[32];
|
|
bx::snprintf(replace, sizeof(replace), "bgfx_FragData%d", _idx);
|
|
|
|
strReplace(_data, find, replace);
|
|
|
|
_preprocessor.writef(
|
|
" \\\n\t%sout vec4 bgfx_FragData%d : SV_TARGET%d"
|
|
, _comma ? ", " : " "
|
|
, _idx
|
|
, _idx
|
|
);
|
|
}
|
|
|
|
void voidFragData(char* _data, uint32_t _idx)
|
|
{
|
|
char find[32];
|
|
bx::snprintf(find, sizeof(find), "gl_FragData[%d]", _idx);
|
|
|
|
strReplace(_data, find, "bgfx_VoidFrag");
|
|
}
|
|
|
|
bx::StringView baseName(const bx::StringView& _filePath)
|
|
{
|
|
bx::FilePath fp(_filePath);
|
|
return bx::strFind(_filePath, fp.getBaseName() );
|
|
}
|
|
|
|
void help(const char* _error = NULL)
|
|
{
|
|
if (NULL != _error)
|
|
{
|
|
bx::printf("Error:\n%s\n\n", _error);
|
|
}
|
|
|
|
bx::printf(
|
|
"shaderc, bgfx shader compiler tool, version %d.%d.%d.\n"
|
|
"Copyright 2011-2022 Branimir Karadzic. All rights reserved.\n"
|
|
"License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE\n\n"
|
|
, BGFX_SHADERC_VERSION_MAJOR
|
|
, BGFX_SHADERC_VERSION_MINOR
|
|
, BGFX_API_VERSION
|
|
);
|
|
|
|
bx::printf(
|
|
"Usage: shaderc -f <in> -o <out> --type <v/f/c> --platform <platform>\n"
|
|
|
|
"\n"
|
|
"Options:\n"
|
|
" -h, --help Display this help and exit.\n"
|
|
" -v, --version Output version information and exit.\n"
|
|
" -f <file path> Input's file path.\n"
|
|
" -i <include path> Include path. (for multiple paths use -i multiple times)\n"
|
|
" -o <file path> Output's file path.\n"
|
|
" --stdout Output to console.\n"
|
|
" --bin2c [array name] Generate C header file. If array name is not specified base file name will be used as name.\n"
|
|
" --depends Generate makefile style depends file.\n"
|
|
" --platform <platform> Target platform.\n"
|
|
" android\n"
|
|
" asm.js\n"
|
|
" ios\n"
|
|
" linux\n"
|
|
" orbis\n"
|
|
" osx\n"
|
|
" windows\n"
|
|
" -p, --profile <profile> Shader model. Defaults to GLSL.\n"
|
|
);
|
|
|
|
{
|
|
ShadingLang::Enum lang = ShadingLang::Count;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_profiles); ++ii)
|
|
{
|
|
const Profile& profile = s_profiles[ii];
|
|
if (lang != profile.lang)
|
|
{
|
|
lang = profile.lang;
|
|
bx::printf("\n");
|
|
bx::printf(" %-20s %s\n", profile.name, getName(profile.lang) );
|
|
}
|
|
else
|
|
{
|
|
bx::printf(" %s\n", profile.name);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
bx::printf(
|
|
" --preprocess Only pre-process.\n"
|
|
" --define <defines> Add defines to preprocessor. (Semicolon-separated)\n"
|
|
" --raw Do not process shader. No preprocessor, and no glsl-optimizer. (GLSL only)\n"
|
|
" --type <type> Shader type. Can be 'vertex', 'fragment, or 'compute'.\n"
|
|
" --varyingdef <file path> varying.def.sc's file path.\n"
|
|
" --verbose Be verbose.\n"
|
|
|
|
"\n"
|
|
"(DX9 and DX11 only):\n"
|
|
|
|
"\n"
|
|
" --debug Debug information.\n"
|
|
" --disasm Disassemble compiled shader.\n"
|
|
" -O <level> Set optimization level. Can be 0 to 3.\n"
|
|
" --Werror Treat warnings as errors.\n"
|
|
|
|
"\n"
|
|
"For additional information, see https://github.com/bkaradzic/bgfx\n"
|
|
);
|
|
}
|
|
|
|
bx::StringView nextWord(bx::StringView& _parse)
|
|
{
|
|
bx::StringView word = bx::strWord(bx::strLTrimSpace(_parse) );
|
|
_parse = bx::strLTrimSpace(bx::StringView(word.getTerm(), _parse.getTerm() ) );
|
|
return word;
|
|
}
|
|
|
|
bool compileShader(const char* _varying, const char* _comment, char* _shader, uint32_t _shaderLen, Options& _options, bx::WriterI* _writer)
|
|
{
|
|
uint32_t profile_id = 0;
|
|
|
|
const char* profile_opt = _options.profile.c_str();
|
|
if ('\0' != profile_opt[0])
|
|
{
|
|
const uint32_t count = BX_COUNTOF(s_profiles);
|
|
for (profile_id=0; profile_id<count; profile_id++ )
|
|
{
|
|
if (0 == bx::strCmp(profile_opt, s_profiles[profile_id].name) )
|
|
{
|
|
break;
|
|
}
|
|
else if (s_profiles[profile_id].lang == ShadingLang::HLSL
|
|
&& 0 == bx::strCmp(&profile_opt[1], s_profiles[profile_id].name) )
|
|
{
|
|
// This test is here to allow hlsl profile names e.g:
|
|
// cs_4_0, gs_5_0, etc...
|
|
// There's no check to ensure that the profile name matches the shader type set via the cli.
|
|
// This means that you can pass `hs_5_0` when compiling a fragment shader.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (profile_id == count)
|
|
{
|
|
bx::printf("Unknown profile: %s\n", profile_opt);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const Profile *profile = &s_profiles[profile_id];
|
|
|
|
Preprocessor preprocessor(_options.inputFilePath.c_str(), profile->lang != ShadingLang::ESSL);
|
|
|
|
for (size_t ii = 0; ii < _options.includeDirs.size(); ++ii)
|
|
{
|
|
preprocessor.addInclude(_options.includeDirs[ii].c_str() );
|
|
}
|
|
|
|
for (size_t ii = 0; ii < _options.defines.size(); ++ii)
|
|
{
|
|
preprocessor.setDefine(_options.defines[ii].c_str() );
|
|
}
|
|
|
|
for (size_t ii = 0; ii < _options.dependencies.size(); ++ii)
|
|
{
|
|
preprocessor.addDependency(_options.dependencies[ii].c_str() );
|
|
}
|
|
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID");
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_EMSCRIPTEN");
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_IOS");
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_LINUX");
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_OSX");
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_PS4");
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS");
|
|
preprocessor.setDefaultDefine("BX_PLATFORM_XBOXONE");
|
|
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL");
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL");
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_METAL");
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_PSSL");
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_SPIRV");
|
|
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_COMPUTE");
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT");
|
|
preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX");
|
|
|
|
char glslDefine[128];
|
|
if (profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
bx::snprintf(glslDefine, BX_COUNTOF(glslDefine)
|
|
, "BGFX_SHADER_LANGUAGE_GLSL=%d"
|
|
, profile->id
|
|
);
|
|
}
|
|
|
|
char hlslDefine[128];
|
|
if (profile->lang == ShadingLang::HLSL)
|
|
{
|
|
bx::snprintf(hlslDefine, BX_COUNTOF(hlslDefine)
|
|
, "BGFX_SHADER_LANGUAGE_HLSL=%d"
|
|
, profile->id);
|
|
}
|
|
|
|
const char* platform = _options.platform.c_str();
|
|
|
|
if (0 == bx::strCmpI(platform, "android") )
|
|
{
|
|
preprocessor.setDefine("BX_PLATFORM_ANDROID=1");
|
|
if (profile->lang == ShadingLang::SpirV)
|
|
{
|
|
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_SPIRV=1");
|
|
}
|
|
else
|
|
{
|
|
preprocessor.setDefine(glslDefine);
|
|
}
|
|
}
|
|
else if (0 == bx::strCmpI(platform, "asm.js") )
|
|
{
|
|
preprocessor.setDefine("BX_PLATFORM_EMSCRIPTEN=1");
|
|
preprocessor.setDefine(glslDefine);
|
|
}
|
|
else if (0 == bx::strCmpI(platform, "ios") )
|
|
{
|
|
preprocessor.setDefine("BX_PLATFORM_IOS=1");
|
|
if (profile->lang == ShadingLang::Metal)
|
|
{
|
|
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_METAL=1");
|
|
}
|
|
else
|
|
{
|
|
preprocessor.setDefine(glslDefine);
|
|
}
|
|
}
|
|
else if (0 == bx::strCmpI(platform, "linux") )
|
|
{
|
|
preprocessor.setDefine("BX_PLATFORM_LINUX=1");
|
|
if (profile->lang == ShadingLang::SpirV)
|
|
{
|
|
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_SPIRV=1");
|
|
}
|
|
else
|
|
{
|
|
preprocessor.setDefine(glslDefine);
|
|
}
|
|
}
|
|
else if (0 == bx::strCmpI(platform, "osx") )
|
|
{
|
|
preprocessor.setDefine("BX_PLATFORM_OSX=1");
|
|
if (profile->lang != ShadingLang::Metal)
|
|
{
|
|
preprocessor.setDefine(glslDefine);
|
|
}
|
|
char temp[256];
|
|
bx::snprintf(
|
|
temp
|
|
, sizeof(temp)
|
|
, "BGFX_SHADER_LANGUAGE_METAL=%d"
|
|
, (profile->lang == ShadingLang::Metal) ? profile->id : 0
|
|
);
|
|
preprocessor.setDefine(temp);
|
|
}
|
|
else if (0 == bx::strCmpI(platform, "windows") )
|
|
{
|
|
preprocessor.setDefine("BX_PLATFORM_WINDOWS=1");
|
|
if (profile->lang == ShadingLang::HLSL)
|
|
{
|
|
preprocessor.setDefine(hlslDefine);
|
|
}
|
|
else if (profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
preprocessor.setDefine(glslDefine);
|
|
}
|
|
else if (profile->lang == ShadingLang::SpirV)
|
|
{
|
|
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_SPIRV=1");
|
|
}
|
|
}
|
|
else if (0 == bx::strCmpI(platform, "orbis") )
|
|
{
|
|
preprocessor.setDefine("BX_PLATFORM_PS4=1");
|
|
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_PSSL=1");
|
|
preprocessor.setDefine("lit=lit_reserved");
|
|
}
|
|
else
|
|
{
|
|
if (profile->lang == ShadingLang::HLSL)
|
|
{
|
|
preprocessor.setDefine(hlslDefine);
|
|
}
|
|
else if (profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
preprocessor.setDefine(glslDefine);
|
|
}
|
|
else if (profile->lang == ShadingLang::SpirV)
|
|
{
|
|
preprocessor.setDefine("BGFX_SHADER_LANGUAGE_SPIRV=1");
|
|
}
|
|
}
|
|
|
|
preprocessor.setDefine("M_PI=3.1415926535897932384626433832795");
|
|
|
|
switch (_options.shaderType)
|
|
{
|
|
case 'c':
|
|
preprocessor.setDefine("BGFX_SHADER_TYPE_COMPUTE=1");
|
|
break;
|
|
|
|
case 'f':
|
|
preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1");
|
|
break;
|
|
|
|
case 'v':
|
|
preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1");
|
|
break;
|
|
|
|
default:
|
|
bx::printf("Unknown type: %c?!", _options.shaderType);
|
|
return false;
|
|
}
|
|
|
|
bool compiled = false;
|
|
|
|
VaryingMap varyingMap;
|
|
bx::StringView parse(_varying);
|
|
bx::StringView term(parse);
|
|
|
|
bool usesInterpolationQualifiers = false;
|
|
|
|
while (!parse.isEmpty() )
|
|
{
|
|
parse = bx::strLTrimSpace(parse);
|
|
bx::StringView eol = bx::strFind(parse, ';');
|
|
if (eol.isEmpty() )
|
|
{
|
|
eol = bx::strFindEol(parse);
|
|
}
|
|
|
|
if (!eol.isEmpty() )
|
|
{
|
|
eol.set(eol.getPtr() + 1, parse.getTerm() );
|
|
|
|
bx::StringView precision;
|
|
bx::StringView interpolation;
|
|
bx::StringView typen = nextWord(parse);
|
|
|
|
if (0 == bx::strCmp(typen, "lowp", 4)
|
|
|| 0 == bx::strCmp(typen, "mediump", 7)
|
|
|| 0 == bx::strCmp(typen, "highp", 5) )
|
|
{
|
|
precision = typen;
|
|
typen = nextWord(parse);
|
|
}
|
|
|
|
if (0 == bx::strCmp(typen, "flat", 4)
|
|
|| 0 == bx::strCmp(typen, "smooth", 6)
|
|
|| 0 == bx::strCmp(typen, "noperspective", 13)
|
|
|| 0 == bx::strCmp(typen, "centroid", 8) )
|
|
{
|
|
if ('f' == _options.shaderType
|
|
|| profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
interpolation = typen;
|
|
usesInterpolationQualifiers = true;
|
|
}
|
|
|
|
typen = nextWord(parse);
|
|
}
|
|
|
|
bx::StringView name = nextWord(parse);
|
|
bx::StringView column = bx::strSubstr(parse, 0, 1);
|
|
bx::StringView semantics;
|
|
if (0 == bx::strCmp(column, ":", 1) )
|
|
{
|
|
parse = bx::strLTrimSpace(bx::StringView(parse.getPtr() + 1, parse.getTerm() ) );
|
|
semantics = nextWord(parse);
|
|
}
|
|
|
|
bx::StringView assign = bx::strSubstr(parse, 0, 1);
|
|
bx::StringView init;
|
|
if (0 == bx::strCmp(assign, "=", 1))
|
|
{
|
|
parse = bx::strLTrimSpace(bx::StringView(parse.getPtr() + 1, parse.getTerm() ) );
|
|
init.set(parse.getPtr(), eol.getPtr() );
|
|
}
|
|
|
|
if (!typen.isEmpty()
|
|
&& !name.isEmpty()
|
|
&& !semantics.isEmpty() )
|
|
{
|
|
Varying var;
|
|
if (!precision.isEmpty() )
|
|
{
|
|
var.m_precision.assign(precision.getPtr(), precision.getTerm() );
|
|
}
|
|
|
|
if (!interpolation.isEmpty() )
|
|
{
|
|
var.m_interpolation.assign(interpolation.getPtr(), interpolation.getTerm() );
|
|
}
|
|
|
|
var.m_type.assign(typen.getPtr(), typen.getTerm() );
|
|
var.m_name.assign(name.getPtr(), name.getTerm() );
|
|
var.m_semantics.assign(semantics.getPtr(), semantics.getTerm() );
|
|
|
|
if (profile->lang == ShadingLang::HLSL
|
|
&& profile->id < 400
|
|
&& var.m_semantics == "BITANGENT")
|
|
{
|
|
var.m_semantics = "BINORMAL";
|
|
}
|
|
|
|
if (!init.isEmpty() )
|
|
{
|
|
var.m_init.assign(init.getPtr(), init.getTerm() );
|
|
}
|
|
|
|
varyingMap.insert(std::make_pair(var.m_name, var) );
|
|
}
|
|
|
|
parse = bx::strLTrimSpace(bx::strFindNl(bx::StringView(eol.getPtr(), term.getTerm() ) ) );
|
|
}
|
|
}
|
|
|
|
bool raw = _options.raw;
|
|
|
|
InOut shaderInputs;
|
|
InOut shaderOutputs;
|
|
uint32_t inputHash = 0;
|
|
uint32_t outputHash = 0;
|
|
bx::ErrorAssert err;
|
|
|
|
char* data;
|
|
char* input;
|
|
{
|
|
data = _shader;
|
|
uint32_t size = _shaderLen;
|
|
|
|
const size_t padding = 16384;
|
|
|
|
if (!raw)
|
|
{
|
|
// To avoid commented code being recognized as used feature,
|
|
// first preprocess pass is used to strip all comments before
|
|
// substituting code.
|
|
bool ok = preprocessor.run(data);
|
|
delete [] data;
|
|
|
|
if (!ok)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
size = (uint32_t)preprocessor.m_preprocessed.size();
|
|
data = new char[size+padding+1];
|
|
bx::memCopy(data, preprocessor.m_preprocessed.c_str(), size);
|
|
bx::memSet(&data[size], 0, padding+1);
|
|
}
|
|
|
|
strNormalizeEol(data);
|
|
|
|
input = const_cast<char*>(bx::strLTrimSpace(data).getPtr() );
|
|
while (input[0] == '$')
|
|
{
|
|
bx::StringView str = bx::strLTrimSpace(input+1);
|
|
bx::StringView eol = bx::strFindEol(str);
|
|
bx::StringView nl = bx::strFindNl(eol);
|
|
input = const_cast<char*>(nl.getPtr() );
|
|
|
|
if (0 == bx::strCmp(str, "input", 5) )
|
|
{
|
|
str = bx::StringView(str.getPtr() + 5, str.getTerm() );
|
|
bx::StringView comment = bx::strFind(str, "//");
|
|
eol = !comment.isEmpty() && comment.getPtr() < eol.getPtr() ? comment.getPtr() : eol;
|
|
inputHash = parseInOut(shaderInputs, bx::StringView(str.getPtr(), eol.getPtr() ) );
|
|
}
|
|
else if (0 == bx::strCmp(str, "output", 6) )
|
|
{
|
|
str = bx::StringView(str.getPtr() + 6, str.getTerm() );
|
|
bx::StringView comment = bx::strFind(str, "//");
|
|
eol = !comment.isEmpty() && comment.getPtr() < eol.getPtr() ? comment.getPtr() : eol;
|
|
outputHash = parseInOut(shaderOutputs, bx::StringView(str.getPtr(), eol.getPtr() ) );
|
|
}
|
|
else if (0 == bx::strCmp(str, "raw", 3) )
|
|
{
|
|
raw = true;
|
|
str = bx::StringView(str.getPtr() + 3, str.getTerm() );
|
|
}
|
|
|
|
input = const_cast<char*>(bx::strLTrimSpace(input).getPtr() );
|
|
}
|
|
}
|
|
|
|
bool invalidShaderAttribute = false;
|
|
if ('v' == _options.shaderType)
|
|
{
|
|
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
|
|
{
|
|
if (bx::findIdentifierMatch(it->c_str(), s_allowedVertexShaderInputs).isEmpty() )
|
|
{
|
|
invalidShaderAttribute = true;
|
|
bx::printf(
|
|
"Invalid vertex shader input attribute '%s'.\n"
|
|
"\n"
|
|
"Valid input attributes:\n"
|
|
" a_position, a_normal, a_tangent, a_bitangent, a_color0, a_color1, a_color2, a_color3, a_indices, a_weight,\n"
|
|
" a_texcoord0, a_texcoord1, a_texcoord2, a_texcoord3, a_texcoord4, a_texcoord5, a_texcoord6, a_texcoord7,\n"
|
|
" i_data0, i_data1, i_data2, i_data3, i_data4.\n"
|
|
"\n"
|
|
, it->c_str() );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (invalidShaderAttribute)
|
|
{
|
|
}
|
|
else if (raw)
|
|
{
|
|
if ('f' == _options.shaderType)
|
|
{
|
|
bx::write(_writer, BGFX_CHUNK_MAGIC_FSH, &err);
|
|
}
|
|
else if ('v' == _options.shaderType)
|
|
{
|
|
bx::write(_writer, BGFX_CHUNK_MAGIC_VSH, &err);
|
|
}
|
|
else
|
|
{
|
|
bx::write(_writer, BGFX_CHUNK_MAGIC_CSH, &err);
|
|
}
|
|
|
|
bx::write(_writer, inputHash, &err);
|
|
bx::write(_writer, outputHash, &err);
|
|
}
|
|
|
|
if (raw)
|
|
{
|
|
if (profile->lang == ShadingLang::GLSL)
|
|
{
|
|
bx::write(_writer, uint16_t(0), &err);
|
|
|
|
uint32_t shaderSize = (uint32_t)bx::strLen(input);
|
|
bx::write(_writer, shaderSize, &err);
|
|
bx::write(_writer, input, shaderSize, &err);
|
|
bx::write(_writer, uint8_t(0), &err);
|
|
|
|
compiled = true;
|
|
}
|
|
else if (profile->lang == ShadingLang::Metal)
|
|
{
|
|
compiled = compileMetalShader(_options, BX_MAKEFOURCC('M', 'T', 'L', 0), input, _writer);
|
|
}
|
|
else if (profile->lang == ShadingLang::SpirV)
|
|
{
|
|
compiled = compileSPIRVShader(_options, profile->id, input, _writer);
|
|
}
|
|
else if (profile->lang == ShadingLang::PSSL)
|
|
{
|
|
compiled = compilePSSLShader(_options, 0, input, _writer);
|
|
}
|
|
else
|
|
{
|
|
compiled = compileHLSLShader(_options, profile->id, input, _writer);
|
|
}
|
|
}
|
|
else if ('c' == _options.shaderType) // Compute
|
|
{
|
|
bx::StringView entry = bx::strFind(input, "void main()");
|
|
if (entry.isEmpty() )
|
|
{
|
|
bx::printf("Shader entry point 'void main()' is not found.\n");
|
|
}
|
|
else
|
|
{
|
|
if (profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (profile->lang != ShadingLang::PSSL)
|
|
{
|
|
preprocessor.writef(getPsslPreamble() );
|
|
}
|
|
|
|
preprocessor.writef(
|
|
"#define lowp\n"
|
|
"#define mediump\n"
|
|
"#define highp\n"
|
|
"#define ivec2 int2\n"
|
|
"#define ivec3 int3\n"
|
|
"#define ivec4 int4\n"
|
|
"#define uvec2 uint2\n"
|
|
"#define uvec3 uint3\n"
|
|
"#define uvec4 uint4\n"
|
|
"#define vec2 float2\n"
|
|
"#define vec3 float3\n"
|
|
"#define vec4 float4\n"
|
|
"#define mat2 float2x2\n"
|
|
"#define mat3 float3x3\n"
|
|
"#define mat4 float4x4\n"
|
|
);
|
|
|
|
*const_cast<char*>(entry.getPtr() + 4) = '_';
|
|
|
|
preprocessor.writef("#define void_main()");
|
|
preprocessor.writef(" \\\n\tvoid main(");
|
|
|
|
uint32_t arg = 0;
|
|
|
|
const bool hasLocalInvocationID = !bx::strFind(input, "gl_LocalInvocationID").isEmpty();
|
|
const bool hasLocalInvocationIndex = !bx::strFind(input, "gl_LocalInvocationIndex").isEmpty();
|
|
const bool hasGlobalInvocationID = !bx::strFind(input, "gl_GlobalInvocationID").isEmpty();
|
|
const bool hasWorkGroupID = !bx::strFind(input, "gl_WorkGroupID").isEmpty();
|
|
|
|
if (hasLocalInvocationID)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%sint3 gl_LocalInvocationID : SV_GroupThreadID"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
|
|
if (hasLocalInvocationIndex)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%sint gl_LocalInvocationIndex : SV_GroupIndex"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
|
|
if (hasGlobalInvocationID)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%sint3 gl_GlobalInvocationID : SV_DispatchThreadID"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
|
|
if (hasWorkGroupID)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%sint3 gl_WorkGroupID : SV_GroupID"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
|
|
preprocessor.writef(
|
|
" \\\n\t)\n"
|
|
);
|
|
}
|
|
|
|
if (preprocessor.run(input) )
|
|
{
|
|
if (_options.preprocessOnly)
|
|
{
|
|
bx::write(
|
|
_writer
|
|
, preprocessor.m_preprocessed.c_str()
|
|
, (int32_t)preprocessor.m_preprocessed.size()
|
|
, &err
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
{
|
|
std::string code;
|
|
|
|
bx::write(_writer, BGFX_CHUNK_MAGIC_CSH, &err);
|
|
bx::write(_writer, uint32_t(0), &err);
|
|
bx::write(_writer, outputHash, &err);
|
|
|
|
if (profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
if (profile->lang == ShadingLang::ESSL)
|
|
{
|
|
bx::stringPrintf(code, "#version 310 es\n");
|
|
}
|
|
else
|
|
{
|
|
bx::stringPrintf(
|
|
code
|
|
, "#version %d\n"
|
|
, (profile->lang != ShadingLang::GLSL) ? 430 : profile->id
|
|
);
|
|
}
|
|
|
|
code += preprocessor.m_preprocessed;
|
|
|
|
bx::write(_writer, uint16_t(0), &err);
|
|
|
|
uint32_t shaderSize = (uint32_t)code.size();
|
|
bx::write(_writer, shaderSize, &err);
|
|
bx::write(_writer, code.c_str(), shaderSize, &err);
|
|
bx::write(_writer, uint8_t(0), &err);
|
|
|
|
compiled = true;
|
|
}
|
|
else
|
|
{
|
|
code += _comment;
|
|
code += preprocessor.m_preprocessed;
|
|
|
|
if (profile->lang == ShadingLang::Metal)
|
|
{
|
|
compiled = compileMetalShader(_options, BX_MAKEFOURCC('M', 'T', 'L', 0), code, _writer);
|
|
}
|
|
else if (profile->lang == ShadingLang::SpirV)
|
|
{
|
|
compiled = compileSPIRVShader(_options, profile->id, code, _writer);
|
|
}
|
|
else if (profile->lang == ShadingLang::PSSL)
|
|
{
|
|
compiled = compilePSSLShader(_options, 0, code, _writer);
|
|
}
|
|
else
|
|
{
|
|
compiled = compileHLSLShader(_options, profile->id, code, _writer);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (compiled)
|
|
{
|
|
if (_options.depends)
|
|
{
|
|
std::string ofp = _options.outputFilePath;
|
|
ofp += ".d";
|
|
bx::FileWriter writer;
|
|
if (bx::open(&writer, ofp.c_str() ) )
|
|
{
|
|
writef(&writer, "%s : %s\n", _options.outputFilePath.c_str(), preprocessor.m_depends.c_str() );
|
|
bx::close(&writer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else // Vertex/Fragment
|
|
{
|
|
bx::StringView shader(input);
|
|
bx::StringView entry = bx::strFind(shader, "void main()");
|
|
if (entry.isEmpty() )
|
|
{
|
|
bx::printf("Shader entry point 'void main()' is not found.\n");
|
|
}
|
|
else
|
|
{
|
|
if (profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
if (profile->lang != ShadingLang::ESSL)
|
|
{
|
|
// bgfx shadow2D/Proj behave like EXT_shadow_samplers
|
|
// not as GLSL language 1.2 specs shadow2D/Proj.
|
|
preprocessor.writef(
|
|
"#define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord).x\n"
|
|
"#define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord).x\n"
|
|
);
|
|
}
|
|
|
|
// gl_FragColor and gl_FragData are deprecated for essl > 300
|
|
if (profile->lang == ShadingLang::ESSL
|
|
&& profile->id >= 300)
|
|
{
|
|
const bool hasFragColor = !bx::strFind(input, "gl_FragColor").isEmpty();
|
|
bool hasFragData[8] = {};
|
|
uint32_t numFragData = 0;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii)
|
|
{
|
|
char temp[32];
|
|
bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
|
|
hasFragData[ii] = !bx::strFind(input, temp).isEmpty();
|
|
numFragData += hasFragData[ii];
|
|
}
|
|
if (hasFragColor)
|
|
{
|
|
preprocessor.writef("#define gl_FragColor bgfx_FragColor\n");
|
|
preprocessor.writef("out mediump vec4 bgfx_FragColor;\n");
|
|
}
|
|
else if (numFragData)
|
|
{
|
|
preprocessor.writef("#define gl_FragData bgfx_FragData\n");
|
|
preprocessor.writef("out mediump vec4 bgfx_FragData[gl_MaxDrawBuffers];\n");
|
|
}
|
|
}
|
|
|
|
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
|
|
{
|
|
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
|
|
if (varyingIt != varyingMap.end() )
|
|
{
|
|
const Varying& var = varyingIt->second;
|
|
const char* name = var.m_name.c_str();
|
|
|
|
if (0 == bx::strCmp(name, "a_", 2)
|
|
|| 0 == bx::strCmp(name, "i_", 2) )
|
|
{
|
|
preprocessor.writef(
|
|
"attribute %s %s %s %s;\n"
|
|
, var.m_precision.c_str()
|
|
, var.m_interpolation.c_str()
|
|
, var.m_type.c_str()
|
|
, name
|
|
);
|
|
}
|
|
else
|
|
{
|
|
preprocessor.writef(
|
|
"%s varying %s %s %s;\n"
|
|
, var.m_interpolation.c_str()
|
|
, var.m_precision.c_str()
|
|
, var.m_type.c_str()
|
|
, name
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
|
|
{
|
|
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
|
|
if (varyingIt != varyingMap.end() )
|
|
{
|
|
const Varying& var = varyingIt->second;
|
|
preprocessor.writef("%s varying %s %s;\n"
|
|
, var.m_interpolation.c_str()
|
|
, var.m_type.c_str()
|
|
, var.m_name.c_str()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (profile->lang == ShadingLang::PSSL)
|
|
{
|
|
preprocessor.writef(getPsslPreamble() );
|
|
}
|
|
|
|
preprocessor.writef(
|
|
"#define lowp\n"
|
|
"#define mediump\n"
|
|
"#define highp\n"
|
|
"#define ivec2 int2\n"
|
|
"#define ivec3 int3\n"
|
|
"#define ivec4 int4\n"
|
|
"#define uvec2 uint2\n"
|
|
"#define uvec3 uint3\n"
|
|
"#define uvec4 uint4\n"
|
|
"#define vec2 float2\n"
|
|
"#define vec3 float3\n"
|
|
"#define vec4 float4\n"
|
|
"#define mat2 float2x2\n"
|
|
"#define mat3 float3x3\n"
|
|
"#define mat4 float4x4\n"
|
|
);
|
|
|
|
if (profile->lang == ShadingLang::HLSL
|
|
&& profile->id < 400)
|
|
{
|
|
preprocessor.writef(
|
|
"#define centroid\n"
|
|
"#define flat\n"
|
|
"#define noperspective\n"
|
|
"#define smooth\n"
|
|
);
|
|
}
|
|
|
|
*const_cast<char*>(entry.getPtr() + 4) = '_';
|
|
|
|
if ('f' == _options.shaderType)
|
|
{
|
|
bx::StringView insert = bx::strFind(bx::StringView(entry.getPtr(), shader.getTerm() ), "{");
|
|
if (!insert.isEmpty() )
|
|
{
|
|
insert = strInsert(const_cast<char*>(insert.getPtr()+1), "\nvec4 bgfx_VoidFrag = vec4_splat(0.0);\n");
|
|
}
|
|
|
|
const bool hasFragColor = !bx::strFind(input, "gl_FragColor").isEmpty();
|
|
const bool hasFragCoord = !bx::strFind(input, "gl_FragCoord").isEmpty() || profile->id >= 400;
|
|
const bool hasFragDepth = !bx::strFind(input, "gl_FragDepth").isEmpty();
|
|
const bool hasFrontFacing = !bx::strFind(input, "gl_FrontFacing").isEmpty();
|
|
const bool hasPrimitiveId = !bx::strFind(input, "gl_PrimitiveID").isEmpty();
|
|
|
|
bool hasFragData[8] = {};
|
|
uint32_t numFragData = 0;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii)
|
|
{
|
|
char temp[32];
|
|
bx::snprintf(temp, BX_COUNTOF(temp), "gl_FragData[%d]", ii);
|
|
hasFragData[ii] = !bx::strFind(input, temp).isEmpty();
|
|
numFragData += hasFragData[ii];
|
|
}
|
|
|
|
if (0 == numFragData)
|
|
{
|
|
// GL errors when both gl_FragColor and gl_FragData is used.
|
|
// This will trigger the same error with HLSL compiler too.
|
|
preprocessor.writef("#define gl_FragColor bgfx_FragData0\n");
|
|
|
|
// If it has gl_FragData or gl_FragColor, color target at
|
|
// index 0 exists, otherwise shader is not modifying color
|
|
// targets.
|
|
hasFragData[0] |= hasFragColor || profile->id < 400;
|
|
|
|
if (!insert.isEmpty()
|
|
&& profile->id < 400
|
|
&& !hasFragColor)
|
|
{
|
|
insert = strInsert(const_cast<char*>(insert.getPtr()+1), "\ngl_FragColor = bgfx_VoidFrag;\n");
|
|
}
|
|
}
|
|
|
|
preprocessor.writef("#define void_main()");
|
|
preprocessor.writef(" \\\n\tvoid main(");
|
|
|
|
uint32_t arg = 0;
|
|
|
|
if (hasFragCoord)
|
|
{
|
|
preprocessor.writef(" \\\n\tvec4 gl_FragCoord : SV_POSITION");
|
|
++arg;
|
|
}
|
|
|
|
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
|
|
{
|
|
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
|
|
if (varyingIt != varyingMap.end() )
|
|
{
|
|
const Varying& var = varyingIt->second;
|
|
preprocessor.writef(" \\\n\t%s%s %s %s : %s"
|
|
, arg++ > 0 ? ", " : " "
|
|
, interpolationDx11(var.m_interpolation.c_str() )
|
|
, var.m_type.c_str()
|
|
, var.m_name.c_str()
|
|
, var.m_semantics.c_str()
|
|
);
|
|
}
|
|
}
|
|
|
|
const uint32_t maxRT = profile->id >= 400 ? BX_COUNTOF(hasFragData) : 4;
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(hasFragData); ++ii)
|
|
{
|
|
if (ii < maxRT)
|
|
{
|
|
if (hasFragData[ii])
|
|
{
|
|
addFragData(preprocessor, input, ii, arg++ > 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
voidFragData(input, ii);
|
|
}
|
|
}
|
|
|
|
if (hasFragDepth)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%sout float gl_FragDepth : SV_DEPTH"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
|
|
if (hasFrontFacing)
|
|
{
|
|
if (profile->id < 400)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%sfloat __vface : VFACE"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
else
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%sbool gl_FrontFacing : SV_IsFrontFace"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
}
|
|
|
|
if (hasPrimitiveId)
|
|
{
|
|
if (profile->id >= 400)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%suint gl_PrimitiveID : SV_PrimitiveID"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bx::printf("gl_PrimitiveID builtin is not supported by D3D9 HLSL.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
preprocessor.writef(
|
|
" \\\n\t)\n"
|
|
);
|
|
|
|
if (hasFrontFacing)
|
|
{
|
|
if (profile->id < 400)
|
|
{
|
|
preprocessor.writef(
|
|
"#define gl_FrontFacing (__vface >= 0.0)\n"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else if ('v' == _options.shaderType)
|
|
{
|
|
const bool hasVertexId = !bx::strFind(input, "gl_VertexID").isEmpty();
|
|
const bool hasInstanceId = !bx::strFind(input, "gl_InstanceID").isEmpty();
|
|
const bool hasViewportId = !bx::strFind(input, "gl_ViewportIndex").isEmpty();
|
|
const bool hasLayerId = !bx::strFind(input, "gl_Layer").isEmpty();
|
|
|
|
bx::StringView brace = bx::strFind(bx::StringView(entry.getPtr(), shader.getTerm() ), "{");
|
|
if (!brace.isEmpty() )
|
|
{
|
|
bx::StringView block = bx::strFindBlock(bx::StringView(brace.getPtr(), shader.getTerm() ), '{', '}');
|
|
if (!block.isEmpty() )
|
|
{
|
|
strInsert(const_cast<char*>(block.getTerm()-1), "__RETURN__;\n");
|
|
}
|
|
}
|
|
|
|
preprocessor.writef(
|
|
"struct Output\n"
|
|
"{\n"
|
|
"\tvec4 gl_Position : SV_POSITION;\n"
|
|
"#define gl_Position _varying_.gl_Position\n"
|
|
);
|
|
|
|
for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
|
|
{
|
|
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
|
|
if (varyingIt != varyingMap.end() )
|
|
{
|
|
const Varying& var = varyingIt->second;
|
|
preprocessor.writef(
|
|
"\t%s %s %s : %s;\n"
|
|
, interpolationDx11(var.m_interpolation.c_str() )
|
|
, var.m_type.c_str()
|
|
, var.m_name.c_str()
|
|
, var.m_semantics.c_str()
|
|
);
|
|
preprocessor.writef(
|
|
"#define %s _varying_.%s\n"
|
|
, var.m_name.c_str()
|
|
, var.m_name.c_str()
|
|
);
|
|
}
|
|
}
|
|
|
|
if (hasViewportId)
|
|
{
|
|
if (profile->id >= 400)
|
|
{
|
|
preprocessor.writef(
|
|
"\tuint gl_ViewportIndex : SV_ViewportArrayIndex;\n"
|
|
"#define gl_ViewportIndex _varying_.gl_ViewportIndex\n"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bx::printf("gl_ViewportIndex builtin is not supported by D3D9 HLSL.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (hasLayerId)
|
|
{
|
|
if (profile->id >= 400)
|
|
{
|
|
preprocessor.writef(
|
|
"\tuint gl_Layer : SV_RenderTargetArrayIndex;\n"
|
|
"#define gl_Layer _varying_.gl_Layer\n"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bx::printf("gl_Layer builtin is not supported by D3D9 HLSL.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
preprocessor.writef(
|
|
"};\n"
|
|
);
|
|
|
|
preprocessor.writef("#define void_main() \\\n");
|
|
preprocessor.writef("Output main(");
|
|
uint32_t arg = 0;
|
|
for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it)
|
|
{
|
|
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
|
|
if (varyingIt != varyingMap.end() )
|
|
{
|
|
const Varying& var = varyingIt->second;
|
|
preprocessor.writef(
|
|
" \\\n\t%s%s %s : %s"
|
|
, arg++ > 0 ? ", " : ""
|
|
, var.m_type.c_str()
|
|
, var.m_name.c_str()
|
|
, var.m_semantics.c_str()
|
|
);
|
|
}
|
|
}
|
|
|
|
if (hasVertexId)
|
|
{
|
|
if (profile->id >= 400)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%suint gl_VertexID : SV_VertexID"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bx::printf("gl_VertexID builtin is not supported by D3D9 HLSL.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (hasInstanceId)
|
|
{
|
|
if (profile->id >= 400)
|
|
{
|
|
preprocessor.writef(
|
|
" \\\n\t%suint gl_InstanceID : SV_InstanceID"
|
|
, arg++ > 0 ? ", " : " "
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bx::printf("gl_InstanceID builtin is not supported by D3D9 HLSL.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
preprocessor.writef(
|
|
") \\\n"
|
|
"{ \\\n"
|
|
"\tOutput _varying_;"
|
|
);
|
|
|
|
for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it)
|
|
{
|
|
VaryingMap::const_iterator varyingIt = varyingMap.find(*it);
|
|
if (varyingIt != varyingMap.end() )
|
|
{
|
|
const Varying& var = varyingIt->second;
|
|
preprocessor.writef(" \\\n\t%s", var.m_name.c_str() );
|
|
if (!var.m_init.empty() )
|
|
{
|
|
preprocessor.writef(" = %s", var.m_init.c_str() );
|
|
}
|
|
preprocessor.writef(";");
|
|
}
|
|
}
|
|
|
|
preprocessor.writef(
|
|
"\n#define __RETURN__ \\\n"
|
|
"\t} \\\n"
|
|
);
|
|
|
|
preprocessor.writef(
|
|
"\treturn _varying_"
|
|
);
|
|
}
|
|
}
|
|
|
|
if (preprocessor.run(input) )
|
|
{
|
|
if (_options.preprocessOnly)
|
|
{
|
|
bx::write(
|
|
_writer
|
|
, preprocessor.m_preprocessed.c_str()
|
|
, (int32_t)preprocessor.m_preprocessed.size()
|
|
, &err
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
{
|
|
std::string code;
|
|
|
|
if ('f' == _options.shaderType)
|
|
{
|
|
bx::write(_writer, BGFX_CHUNK_MAGIC_FSH, &err);
|
|
bx::write(_writer, inputHash, &err);
|
|
bx::write(_writer, uint32_t(0), &err);
|
|
}
|
|
else if ('v' == _options.shaderType)
|
|
{
|
|
bx::write(_writer, BGFX_CHUNK_MAGIC_VSH, &err);
|
|
bx::write(_writer, uint32_t(0), &err);
|
|
bx::write(_writer, outputHash, &err);
|
|
}
|
|
else
|
|
{
|
|
bx::write(_writer, BGFX_CHUNK_MAGIC_CSH, &err);
|
|
bx::write(_writer, uint32_t(0), &err);
|
|
bx::write(_writer, outputHash, &err);
|
|
}
|
|
|
|
if (profile->lang == ShadingLang::GLSL
|
|
|| profile->lang == ShadingLang::ESSL)
|
|
{
|
|
const bx::StringView preprocessedInput(preprocessor.m_preprocessed.c_str() );
|
|
uint32_t glsl_profile = profile->id;
|
|
|
|
const bool usesBitsToEncoders = true
|
|
&& _options.shaderType == 'f'
|
|
&& !bx::findIdentifierMatch(preprocessedInput, s_bitsToEncoders).isEmpty()
|
|
;
|
|
|
|
if (!bx::strFind(preprocessedInput, "layout(std430").isEmpty()
|
|
|| !bx::strFind(preprocessedInput, "image2D").isEmpty()
|
|
|| usesBitsToEncoders)
|
|
{
|
|
if (profile->lang == ShadingLang::GLSL
|
|
&& glsl_profile < 430)
|
|
{
|
|
glsl_profile = 430;
|
|
}
|
|
else if (glsl_profile < 310)
|
|
{
|
|
glsl_profile = 310;
|
|
}
|
|
}
|
|
|
|
if (glsl_profile < 400)
|
|
{
|
|
const bool usesTextureLod = false
|
|
|| !bx::findIdentifierMatch(input, s_ARB_shader_texture_lod).isEmpty()
|
|
|| !bx::findIdentifierMatch(input, s_EXT_shader_texture_lod).isEmpty()
|
|
;
|
|
|
|
const bool usesGpuShader5 = true
|
|
&& _options.shaderType != 'f'
|
|
&& !bx::findIdentifierMatch(input, s_ARB_gpu_shader5).isEmpty()
|
|
;
|
|
|
|
const bool usesInstanceID = !bx::findIdentifierMatch(input, "gl_InstanceID").isEmpty();
|
|
const bool usesGpuShader4 = !bx::findIdentifierMatch(input, s_EXT_gpu_shader4).isEmpty();
|
|
const bool usesTexelFetch = !bx::findIdentifierMatch(input, s_texelFetch).isEmpty();
|
|
const bool usesTextureMS = !bx::findIdentifierMatch(input, s_ARB_texture_multisample).isEmpty();
|
|
const bool usesTextureArray = !bx::findIdentifierMatch(input, s_textureArray).isEmpty();
|
|
const bool usesPacking = !bx::findIdentifierMatch(input, s_ARB_shading_language_packing).isEmpty();
|
|
const bool usesViewportLayerArray = !bx::findIdentifierMatch(input, s_ARB_shader_viewport_layer_array).isEmpty();
|
|
const bool usesUnsignedVecs = !bx::findIdentifierMatch(preprocessedInput, s_unsignedVecs).isEmpty();
|
|
|
|
if (profile->lang != ShadingLang::ESSL)
|
|
{
|
|
const bool need130 = (120 == glsl_profile && (false
|
|
|| !bx::findIdentifierMatch(input, s_130).isEmpty()
|
|
|| usesInterpolationQualifiers
|
|
|| usesTexelFetch
|
|
|| usesUnsignedVecs
|
|
) );
|
|
|
|
bx::stringPrintf(code, "#version %d\n", need130 ? 130 : glsl_profile);
|
|
glsl_profile = 130;
|
|
|
|
if (need130)
|
|
{
|
|
bx::stringPrintf(code, "#define varying %s\n"
|
|
, 'f' == _options.shaderType ? "in" : "out"
|
|
);
|
|
}
|
|
|
|
if (usesInstanceID)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_draw_instanced : enable\n"
|
|
);
|
|
}
|
|
|
|
if (usesViewportLayerArray)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_shader_viewport_layer_array : enable\n"
|
|
);
|
|
}
|
|
|
|
if (usesGpuShader4)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_EXT_gpu_shader4 : enable\n"
|
|
);
|
|
}
|
|
|
|
if (usesGpuShader5)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_gpu_shader5 : enable\n"
|
|
);
|
|
}
|
|
|
|
if (usesPacking)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_shading_language_packing : enable\n"
|
|
);
|
|
}
|
|
|
|
bool ARB_shader_texture_lod = false;
|
|
bool EXT_shader_texture_lod = false;
|
|
|
|
if (usesTextureLod)
|
|
{
|
|
if ('f' == _options.shaderType)
|
|
{
|
|
ARB_shader_texture_lod = true;
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_shader_texture_lod : enable\n"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
EXT_shader_texture_lod = true;
|
|
bx::stringPrintf(code
|
|
, "#extension GL_EXT_shader_texture_lod : enable\n"
|
|
);
|
|
}
|
|
}
|
|
|
|
if (usesTextureMS)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_texture_multisample : enable\n"
|
|
);
|
|
}
|
|
|
|
if (usesTextureArray)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_EXT_texture_array : enable\n"
|
|
);
|
|
}
|
|
|
|
if (130 > glsl_profile)
|
|
{
|
|
bx::stringPrintf(code,
|
|
"#define ivec2 vec2\n"
|
|
"#define ivec3 vec3\n"
|
|
"#define ivec4 vec4\n"
|
|
);
|
|
}
|
|
|
|
if (ARB_shader_texture_lod)
|
|
{
|
|
bx::stringPrintf(code,
|
|
"#define texture2DProjLod texture2DProjLodARB\n"
|
|
"#define texture2DGrad texture2DGradARB\n"
|
|
"#define texture2DProjGrad texture2DProjGradARB\n"
|
|
"#define textureCubeGrad textureCubeGradARB\n"
|
|
);
|
|
}
|
|
else if (EXT_shader_texture_lod)
|
|
{
|
|
bx::stringPrintf(code,
|
|
"#define texture2DProjLod texture2DProjLodEXT\n"
|
|
"#define texture2DGrad texture2DGradEXT\n"
|
|
"#define texture2DProjGrad texture2DProjGradEXT\n"
|
|
"#define textureCubeGrad textureCubeGradEXT\n"
|
|
);
|
|
}
|
|
|
|
if (need130 || (glsl_profile >= 130))
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#define bgfxShadow2D(_sampler, _coord) vec4_splat(texture(_sampler, _coord))\n"
|
|
"#define bgfxShadow2DProj(_sampler, _coord) vec4_splat(textureProj(_sampler, _coord))\n"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#define bgfxShadow2D shadow2D\n"
|
|
"#define bgfxShadow2DProj shader2DProj\n"
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((glsl_profile < 300) && usesUnsignedVecs)
|
|
{
|
|
glsl_profile = 300;
|
|
}
|
|
|
|
if (glsl_profile > 100)
|
|
{
|
|
bx::stringPrintf(code, "#version %d es\n", glsl_profile);
|
|
bx::stringPrintf(code, "#define attribute in\n");
|
|
bx::stringPrintf(code, "#define varying %s\n"
|
|
, 'f' == _options.shaderType ? "in" : "out"
|
|
);
|
|
bx::stringPrintf(code, "precision highp float;\n");
|
|
bx::stringPrintf(code, "precision highp int;\n");
|
|
}
|
|
|
|
if (glsl_profile >= 300)
|
|
{
|
|
bx::stringPrintf(code, "precision highp sampler2DArray;\n");
|
|
}
|
|
|
|
// Pretend that all extensions are available.
|
|
// This will be stripped later.
|
|
if (usesTextureLod)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_EXT_shader_texture_lod : enable\n"
|
|
"#define texture2DLod texture2DLodEXT\n"
|
|
"#define texture2DGrad texture2DGradEXT\n"
|
|
"#define texture2DProjLod texture2DProjLodEXT\n"
|
|
"#define texture2DProjGrad texture2DProjGradEXT\n"
|
|
"#define textureCubeLod textureCubeLodEXT\n"
|
|
"#define textureCubeGrad textureCubeGradEXT\n"
|
|
);
|
|
}
|
|
|
|
if (!bx::findIdentifierMatch(input, s_OES_standard_derivatives).isEmpty() )
|
|
{
|
|
bx::stringPrintf(code, "#extension GL_OES_standard_derivatives : enable\n");
|
|
}
|
|
|
|
if (!bx::findIdentifierMatch(input, s_OES_texture_3D).isEmpty() )
|
|
{
|
|
bx::stringPrintf(code, "#extension GL_OES_texture_3D : enable\n");
|
|
}
|
|
|
|
if ((glsl_profile < 300) && (!bx::findIdentifierMatch(input, s_EXT_shadow_samplers).isEmpty()))
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_EXT_shadow_samplers : enable\n"
|
|
"#define shadow2D shadow2DEXT\n"
|
|
"#define shadow2DProj shadow2DProjEXT\n"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#define shadow2D(_sampler, _coord) texture(_sampler, _coord)\n"
|
|
"#define shadow2DProj(_sampler, _coord) textureProj(_sampler, _coord)\n"
|
|
);
|
|
}
|
|
|
|
if (usesGpuShader5)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_gpu_shader5 : enable\n"
|
|
);
|
|
}
|
|
|
|
if (usesPacking)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_ARB_shading_language_packing : enable\n"
|
|
);
|
|
}
|
|
|
|
if ((glsl_profile < 300) && (!bx::findIdentifierMatch(input, "gl_FragDepth").isEmpty() ))
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_EXT_frag_depth : enable\n"
|
|
"#define gl_FragDepth gl_FragDepthEXT\n"
|
|
);
|
|
}
|
|
|
|
if (usesTextureArray)
|
|
{
|
|
bx::stringPrintf(code
|
|
, "#extension GL_EXT_texture_array : enable\n"
|
|
);
|
|
}
|
|
|
|
if (glsl_profile == 100)
|
|
{
|
|
code +=
|
|
"mat2 transpose(mat2 _mtx)\n"
|
|
"{\n"
|
|
" vec2 v0 = _mtx[0];\n"
|
|
" vec2 v1 = _mtx[1];\n"
|
|
"\n"
|
|
" return mat2(\n"
|
|
" vec2(v0.x, v1.x)\n"
|
|
" , vec2(v0.y, v1.y)\n"
|
|
" );\n"
|
|
"}\n"
|
|
"\n"
|
|
"mat3 transpose(mat3 _mtx)\n"
|
|
"{\n"
|
|
" vec3 v0 = _mtx[0];\n"
|
|
" vec3 v1 = _mtx[1];\n"
|
|
" vec3 v2 = _mtx[2];\n"
|
|
"\n"
|
|
" return mat3(\n"
|
|
" vec3(v0.x, v1.x, v2.x)\n"
|
|
" , vec3(v0.y, v1.y, v2.y)\n"
|
|
" , vec3(v0.z, v1.z, v2.z)\n"
|
|
" );\n"
|
|
"}\n"
|
|
"\n"
|
|
"mat4 transpose(mat4 _mtx)\n"
|
|
"{\n"
|
|
" vec4 v0 = _mtx[0];\n"
|
|
" vec4 v1 = _mtx[1];\n"
|
|
" vec4 v2 = _mtx[2];\n"
|
|
" vec4 v3 = _mtx[3];\n"
|
|
"\n"
|
|
" return mat4(\n"
|
|
" vec4(v0.x, v1.x, v2.x, v3.x)\n"
|
|
" , vec4(v0.y, v1.y, v2.y, v3.y)\n"
|
|
" , vec4(v0.z, v1.z, v2.z, v3.z)\n"
|
|
" , vec4(v0.w, v1.w, v2.w, v3.w)\n"
|
|
" );\n"
|
|
"}\n"
|
|
;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bx::stringPrintf(code, "#version %d\n", glsl_profile);
|
|
|
|
if (120 < glsl_profile)
|
|
{
|
|
if (!bx::findIdentifierMatch(input, "gl_FragColor").isEmpty() )
|
|
{
|
|
bx::stringPrintf(code
|
|
, "out vec4 bgfx_FragColor;\n"
|
|
"#define gl_FragColor bgfx_FragColor\n"
|
|
);
|
|
}
|
|
}
|
|
|
|
bx::stringPrintf(code
|
|
, "#define texture2D texture\n"
|
|
"#define texture2DLod textureLod\n"
|
|
"#define texture2DGrad textureGrad\n"
|
|
"#define texture2DProjLod textureProjLod\n"
|
|
"#define texture2DProjGrad textureProjGrad\n"
|
|
"#define textureCubeLod textureLod\n"
|
|
"#define textureCubeGrad textureGrad\n"
|
|
"#define texture3D texture\n"
|
|
"#define texture2DLodOffset textureLodOffset\n"
|
|
);
|
|
|
|
bx::stringPrintf(code, "#define attribute in\n");
|
|
bx::stringPrintf(code, "#define varying %s\n"
|
|
, 'f' == _options.shaderType ? "in" : "out"
|
|
);
|
|
|
|
bx::stringPrintf(code
|
|
, "#define bgfxShadow2D(_sampler, _coord) vec4_splat(texture(_sampler, _coord))\n"
|
|
"#define bgfxShadow2DProj(_sampler, _coord) vec4_splat(textureProj(_sampler, _coord))\n"
|
|
);
|
|
}
|
|
|
|
if ( (profile->lang == ShadingLang::GLSL && glsl_profile > 400)
|
|
|| (profile->lang == ShadingLang::ESSL && glsl_profile > 300) )
|
|
{
|
|
code += preprocessor.m_preprocessed;
|
|
|
|
bx::write(_writer, uint16_t(0), &err);
|
|
|
|
uint32_t shaderSize = (uint32_t)code.size();
|
|
bx::write(_writer, shaderSize, &err);
|
|
bx::write(_writer, code.c_str(), shaderSize, &err);
|
|
bx::write(_writer, uint8_t(0), &err);
|
|
|
|
compiled = true;
|
|
}
|
|
else
|
|
{
|
|
code += _comment;
|
|
code += preprocessor.m_preprocessed;
|
|
|
|
if (profile->lang == ShadingLang::ESSL)
|
|
{
|
|
glsl_profile |= 0x80000000;
|
|
}
|
|
|
|
compiled = compileGLSLShader(_options, glsl_profile, code, _writer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
code += _comment;
|
|
code += preprocessor.m_preprocessed;
|
|
|
|
if (profile->lang == ShadingLang::Metal)
|
|
{
|
|
compiled = compileMetalShader(_options, BX_MAKEFOURCC('M', 'T', 'L', 0), code, _writer);
|
|
}
|
|
else if (profile->lang == ShadingLang::SpirV)
|
|
{
|
|
compiled = compileSPIRVShader(_options, profile->id, code, _writer);
|
|
}
|
|
else if (profile->lang == ShadingLang::PSSL)
|
|
{
|
|
compiled = compilePSSLShader(_options, 0, code, _writer);
|
|
}
|
|
else
|
|
{
|
|
compiled = compileHLSLShader(_options, profile->id, code, _writer);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (compiled)
|
|
{
|
|
if (_options.depends)
|
|
{
|
|
std::string ofp = _options.outputFilePath + ".d";
|
|
bx::FileWriter writer;
|
|
if (bx::open(&writer, ofp.c_str() ) )
|
|
{
|
|
writef(&writer, "%s : %s\n", _options.outputFilePath.c_str(), preprocessor.m_depends.c_str() );
|
|
bx::close(&writer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
delete [] data;
|
|
|
|
return compiled;
|
|
}
|
|
|
|
int compileShader(int _argc, const char* _argv[])
|
|
{
|
|
bx::CommandLine cmdLine(_argc, _argv);
|
|
|
|
if (cmdLine.hasArg('v', "version") )
|
|
{
|
|
bx::printf(
|
|
"shaderc, bgfx shader compiler tool, version %d.%d.%d.\n"
|
|
, BGFX_SHADERC_VERSION_MAJOR
|
|
, BGFX_SHADERC_VERSION_MINOR
|
|
, BGFX_API_VERSION
|
|
);
|
|
return bx::kExitSuccess;
|
|
}
|
|
|
|
if (cmdLine.hasArg('h', "help") )
|
|
{
|
|
help();
|
|
return bx::kExitFailure;
|
|
}
|
|
|
|
g_verbose = cmdLine.hasArg("verbose");
|
|
|
|
const char* filePath = cmdLine.findOption('f');
|
|
if (NULL == filePath)
|
|
{
|
|
help("Shader file name must be specified.");
|
|
return bx::kExitFailure;
|
|
}
|
|
|
|
bool consoleOut = cmdLine.hasArg("stdout");
|
|
const char* outFilePath = cmdLine.findOption('o');
|
|
if (NULL == outFilePath && !consoleOut)
|
|
{
|
|
help("Output file name must be specified or use \"--stdout\" to output to stdout.");
|
|
return bx::kExitFailure;
|
|
}
|
|
|
|
const char* type = cmdLine.findOption('\0', "type");
|
|
if (NULL == type)
|
|
{
|
|
help("Must specify shader type.");
|
|
return bx::kExitFailure;
|
|
}
|
|
|
|
Options options;
|
|
options.inputFilePath = filePath;
|
|
options.outputFilePath = consoleOut ? "" : outFilePath;
|
|
options.shaderType = bx::toLower(type[0]);
|
|
|
|
options.disasm = cmdLine.hasArg('\0', "disasm");
|
|
|
|
const char* platform = cmdLine.findOption('\0', "platform");
|
|
if (NULL == platform)
|
|
{
|
|
platform = "";
|
|
}
|
|
|
|
options.platform = platform;
|
|
|
|
options.raw = cmdLine.hasArg('\0', "raw");
|
|
|
|
const char* profile = cmdLine.findOption('p', "profile");
|
|
|
|
if ( NULL != profile)
|
|
{
|
|
options.profile = profile;
|
|
}
|
|
|
|
{
|
|
options.debugInformation = cmdLine.hasArg('\0', "debug");
|
|
options.avoidFlowControl = cmdLine.hasArg('\0', "avoid-flow-control");
|
|
options.noPreshader = cmdLine.hasArg('\0', "no-preshader");
|
|
options.partialPrecision = cmdLine.hasArg('\0', "partial-precision");
|
|
options.preferFlowControl = cmdLine.hasArg('\0', "prefer-flow-control");
|
|
options.backwardsCompatibility = cmdLine.hasArg('\0', "backwards-compatibility");
|
|
options.warningsAreErrors = cmdLine.hasArg('\0', "Werror");
|
|
options.keepIntermediate = cmdLine.hasArg('\0', "keep-intermediate");
|
|
|
|
uint32_t optimization = 3;
|
|
if (cmdLine.hasArg(optimization, 'O') )
|
|
{
|
|
options.optimize = true;
|
|
options.optimizationLevel = optimization;
|
|
}
|
|
}
|
|
|
|
bx::StringView bin2c;
|
|
if (cmdLine.hasArg("bin2c") )
|
|
{
|
|
const char* bin2cArg = cmdLine.findOption("bin2c");
|
|
if (NULL != bin2cArg)
|
|
{
|
|
bin2c.set(bin2cArg);
|
|
}
|
|
else
|
|
{
|
|
bin2c = baseName(outFilePath);
|
|
if (!bin2c.isEmpty() )
|
|
{
|
|
char* temp = (char*)alloca(bin2c.getLength()+1);
|
|
for (uint32_t ii = 0, num = bin2c.getLength(); ii < num; ++ii)
|
|
{
|
|
char ch = bin2c.getPtr()[ii];
|
|
if (bx::isAlphaNum(ch) )
|
|
{
|
|
temp[ii] = ch;
|
|
}
|
|
else
|
|
{
|
|
temp[ii] = '_';
|
|
}
|
|
}
|
|
|
|
temp[bin2c.getLength()] = '\0';
|
|
|
|
bin2c = temp;
|
|
}
|
|
}
|
|
}
|
|
|
|
options.depends = cmdLine.hasArg("depends");
|
|
options.preprocessOnly = cmdLine.hasArg("preprocess");
|
|
const char* includeDir = cmdLine.findOption('i');
|
|
|
|
BX_TRACE("depends: %d", options.depends);
|
|
BX_TRACE("preprocessOnly: %d", options.preprocessOnly);
|
|
BX_TRACE("includeDir: %s", includeDir);
|
|
|
|
for (int ii = 1; NULL != includeDir; ++ii)
|
|
{
|
|
options.includeDirs.push_back(includeDir);
|
|
includeDir = cmdLine.findOption(ii, 'i');
|
|
}
|
|
|
|
std::string dir;
|
|
{
|
|
bx::FilePath fp(filePath);
|
|
bx::StringView path(fp.getPath() );
|
|
|
|
dir.assign(path.getPtr(), path.getTerm() );
|
|
options.includeDirs.push_back(dir);
|
|
}
|
|
|
|
const char* defines = cmdLine.findOption("define");
|
|
while (NULL != defines
|
|
&& '\0' != *defines)
|
|
{
|
|
defines = bx::strLTrimSpace(defines).getPtr();
|
|
bx::StringView eol = bx::strFind(defines, ';');
|
|
std::string define(defines, eol.getPtr() );
|
|
options.defines.push_back(define.c_str() );
|
|
defines = ';' == *eol.getPtr() ? eol.getPtr()+1 : eol.getPtr();
|
|
}
|
|
|
|
std::string commandLineComment = "// shaderc command line:\n//";
|
|
for (int32_t ii = 0, num = cmdLine.getNum(); ii < num; ++ii)
|
|
{
|
|
commandLineComment += " ";
|
|
commandLineComment += cmdLine.get(ii);
|
|
}
|
|
commandLineComment += "\n\n";
|
|
|
|
bool compiled = false;
|
|
|
|
bx::FileReader reader;
|
|
if (!bx::open(&reader, filePath) )
|
|
{
|
|
bx::printf("Unable to open file '%s'.\n", filePath);
|
|
}
|
|
else
|
|
{
|
|
const char* varying = NULL;
|
|
File attribdef;
|
|
|
|
if ('c' != options.shaderType)
|
|
{
|
|
std::string defaultVarying = dir + "varying.def.sc";
|
|
const char* varyingdef = cmdLine.findOption("varyingdef", defaultVarying.c_str() );
|
|
attribdef.load(varyingdef);
|
|
varying = attribdef.getData();
|
|
if (NULL != varying
|
|
&& *varying != '\0')
|
|
{
|
|
options.dependencies.push_back(varyingdef);
|
|
}
|
|
else
|
|
{
|
|
bx::printf("ERROR: Failed to parse varying def file: \"%s\" No input/output semantics will be generated in the code!\n", varyingdef);
|
|
}
|
|
}
|
|
|
|
const size_t padding = 16384;
|
|
uint32_t size = (uint32_t)bx::getSize(&reader);
|
|
char* data = new char[size+padding+1];
|
|
size = (uint32_t)bx::read(&reader, data, size, bx::ErrorAssert{});
|
|
|
|
if (data[0] == '\xef'
|
|
&& data[1] == '\xbb'
|
|
&& data[2] == '\xbf')
|
|
{
|
|
bx::memMove(data, &data[3], size-3);
|
|
size -= 3;
|
|
}
|
|
|
|
// Compiler generates "error X3000: syntax error: unexpected end of file"
|
|
// if input doesn't have empty line at EOF.
|
|
data[size] = '\n';
|
|
bx::memSet(&data[size+1], 0, padding);
|
|
bx::close(&reader);
|
|
|
|
bx::FileWriter* writer = NULL;
|
|
|
|
if (!consoleOut)
|
|
{
|
|
if (!bin2c.isEmpty())
|
|
{
|
|
writer = new Bin2cWriter(bin2c);
|
|
}
|
|
else
|
|
{
|
|
writer = new bx::FileWriter;
|
|
}
|
|
|
|
if (!bx::open(writer, outFilePath))
|
|
{
|
|
bx::printf("Unable to open output file '%s'.\n", outFilePath);
|
|
return bx::kExitFailure;
|
|
}
|
|
}
|
|
|
|
compiled = compileShader(varying, commandLineComment.c_str(), data, size, options, consoleOut ? bx::getStdOut() : writer);
|
|
|
|
if (!consoleOut)
|
|
{
|
|
bx::close(writer);
|
|
delete writer;
|
|
}
|
|
}
|
|
|
|
if (compiled)
|
|
{
|
|
return bx::kExitSuccess;
|
|
}
|
|
|
|
bx::remove(outFilePath);
|
|
|
|
bx::printf("Failed to build shader.\n");
|
|
return bx::kExitFailure;
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
int main(int _argc, const char* _argv[])
|
|
{
|
|
return bgfx::compileShader(_argc, _argv);
|
|
}
|