bgfx/examples/45-bokeh/parameters.sh

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/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef PARAMETERS_SH
#define PARAMETERS_SH
// struct PassUniforms
uniform vec4 u_params[13];
#define u_depthUnpackConsts (u_params[0].xy)
#define u_frameIdx (u_params[0].z)
#define u_lobeRotation (u_params[0].w)
#define u_ndcToViewMul (u_params[1].xy)
#define u_ndcToViewAdd (u_params[1].zw)
#define u_blurSteps (u_params[2].x)
#define u_lobeCount (u_params[2].y)
#define u_lobeRadiusMin (u_params[2].z)
#define u_lobeRadiusDelta2x (u_params[2].w)
#define u_samplePattern (u_params[2].y)
#define u_maxBlurSize (u_params[3].x)
#define u_focusPoint (u_params[3].y)
#define u_focusScale (u_params[3].z)
#define u_radiusScale (u_params[3].w)
#endif // PARAMETERS_SH