bgfx/examples/44-sss/parameters.sh

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/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#ifndef PARAMETERS_SH
#define PARAMETERS_SH
uniform vec4 u_params[12];
#define u_frameIdx (u_params[0].x)
#define u_shadowRadius (u_params[0].y)
#define u_shadowSteps (u_params[0].z)
#define u_useNoiseOffset (u_params[0].w)
#define u_depthUnpackConsts (u_params[1].xy)
#define u_contactShadowsMode (u_params[1].z)
#define u_useScreenSpaceRadius (u_params[1].w)
#define u_ndcToViewMul (u_params[2].xy)
#define u_ndcToViewAdd (u_params[2].zw)
#define u_lightPosition (u_params[3].xyz)
#define u_displayShadows (u_params[3].w)
#define u_worldToView0 (u_params[4])
#define u_worldToView1 (u_params[5])
#define u_worldToView2 (u_params[6])
#define u_worldToView3 (u_params[7])
#define u_viewToProj0 (u_params[8])
#define u_viewToProj1 (u_params[9])
#define u_viewToProj2 (u_params[10])
#define u_viewToProj3 (u_params[11])
#endif // PARAMETERS_SH