36 lines
797 B
Plaintext
36 lines
797 B
Plaintext
uniform highp float uni1;
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uniform mediump vec4 uni4;
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uniform sampler2D tex1;
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highp float mut_uni1;
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mediump vec4 mut_uni4;
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varying highp vec4 var_uv;
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void main ()
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{
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mut_uni4.zw = uni4.zw;
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lowp vec4 c_1;
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c_1.yzw = vec3(0.0, 0.0, 0.0);
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c_1.x = uni4.x;
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highp vec3 tmpvar_2;
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highp vec2 uv_3;
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uv_3 = var_uv.xy;
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mut_uni4.xy = uv_3;
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lowp vec3 tmpvar_4;
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tmpvar_4 = texture2D (tex1, mut_uni4.xy).xyz;
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tmpvar_2 = tmpvar_4;
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c_1.xyz = (c_1.xyz + tmpvar_2);
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c_1.z = (c_1.z + uni1);
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mut_uni1 = (uni1 + 2.0);
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c_1.w = mut_uni1;
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gl_FragData[0] = c_1;
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}
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// stats: 4 alu 1 tex 0 flow
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// inputs: 1
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// #0: var_uv (high float) 4x1 [-1]
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// uniforms: 2 (total size: 0)
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// #0: uni1 (high float) 1x1 [-1]
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// #1: uni4 (medium float) 4x1 [-1]
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// textures: 1
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// #0: tex1 (low 2d) 0x0 [-1]
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