171 lines
3.7 KiB
Lua
171 lines
3.7 KiB
Lua
--
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-- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
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-- License: http://www.opensource.org/licenses/BSD-2-Clause
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--
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function bgfxProject(_name, _kind, _defines)
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project ("bgfx" .. _name)
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uuid (os.uuid("bgfx" .. _name))
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kind (_kind)
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if _kind == "SharedLib" then
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defines {
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"BGFX_SHARED_LIB_BUILD=1",
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}
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configuration { "vs20* or mingw*" }
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links {
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"gdi32",
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"psapi",
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}
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configuration { "mingw*" }
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linkoptions {
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"-shared",
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}
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configuration { "linux-*" }
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buildoptions {
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"-fPIC",
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}
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configuration {}
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end
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includedirs {
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BGFX_DIR, "../bx/include"),
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}
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defines {
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_defines,
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}
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if _OPTIONS["with-glfw"] then
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defines {
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"BGFX_CONFIG_MULTITHREADED=0",
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}
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end
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if _OPTIONS["with-ovr"] then
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defines {
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"BGFX_CONFIG_USE_OVR=1",
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}
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includedirs {
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"$(OVR_DIR)/LibOVR/Include",
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}
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end
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if (_OPTIONS["vs"] == "vs2012-xp")
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or (_OPTIONS["vs"] == "vs2013-xp") then
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configuration { "vs201*" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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end
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configuration { "Debug" }
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defines {
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"BGFX_CONFIG_DEBUG=1",
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}
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configuration { "android*" }
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links {
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"EGL",
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"GLESv2",
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}
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configuration { "vs2008" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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configuration { "winphone8* or winstore8*"}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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configuration { "osx" }
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links {
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"Cocoa.framework",
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}
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configuration { "not nacl" }
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includedirs {
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--nacl has GLES2 headers modified...
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path.join(BGFX_DIR, "3rdparty/khronos"),
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}
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configuration {}
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includedirs {
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path.join(BGFX_DIR, "include"),
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}
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files {
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path.join(BGFX_DIR, "include/**.h"),
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path.join(BGFX_DIR, "src/**.cpp"),
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path.join(BGFX_DIR, "src/**.h"),
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}
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removefiles {
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path.join(BGFX_DIR, "src/**.bin.h"),
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}
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if _OPTIONS["with-amalgamated"] then
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excludes {
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path.join(BGFX_DIR, "src/bgfx.cpp"),
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path.join(BGFX_DIR, "src/glcontext_egl.cpp"),
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path.join(BGFX_DIR, "src/glcontext_glx.cpp"),
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path.join(BGFX_DIR, "src/glcontext_ppapi.cpp"),
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path.join(BGFX_DIR, "src/glcontext_wgl.cpp"),
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path.join(BGFX_DIR, "src/image.cpp"),
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path.join(BGFX_DIR, "src/ovr.cpp"),
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path.join(BGFX_DIR, "src/renderdoc.cpp"),
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path.join(BGFX_DIR, "src/renderer_d3d9.cpp"),
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path.join(BGFX_DIR, "src/renderer_d3d11.cpp"),
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path.join(BGFX_DIR, "src/renderer_d3d12.cpp"),
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path.join(BGFX_DIR, "src/renderer_null.cpp"),
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path.join(BGFX_DIR, "src/renderer_gl.cpp"),
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path.join(BGFX_DIR, "src/renderer_vk.cpp"),
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path.join(BGFX_DIR, "src/shader_dx9bc.cpp"),
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path.join(BGFX_DIR, "src/shader_dxbc.cpp"),
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path.join(BGFX_DIR, "src/shader_spirv.cpp"),
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path.join(BGFX_DIR, "src/vertexdecl.cpp"),
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}
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configuration { "xcode4 or osx or ios*" }
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files {
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path.join(BGFX_DIR, "src/amalgamated.mm"),
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}
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excludes {
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path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
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path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
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path.join(BGFX_DIR, "src/renderer_mtl.mm"),
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path.join(BGFX_DIR, "src/amalgamated.cpp"),
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}
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configuration {}
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else
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configuration { "xcode4 or osx or ios*" }
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files {
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path.join(BGFX_DIR, "src/glcontext_eagl.mm"),
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path.join(BGFX_DIR, "src/glcontext_nsgl.mm"),
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path.join(BGFX_DIR, "src/renderer_mtl.mm"),
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}
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configuration {}
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excludes {
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path.join(BGFX_DIR, "src/amalgamated.**"),
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}
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end
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configuration {}
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copyLib()
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end
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