15 lines
252 B
GLSL
15 lines
252 B
GLSL
#version 450
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layout(xfb_buffer = 1, xfb_stride = 64) out;
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layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
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{
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float gl_PointSize;
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vec4 gl_Position;
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};
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void main()
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{
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gl_Position = vec4(1.0);
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gl_PointSize = 2.0;
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} |