614 lines
13 KiB
Lua
614 lines
13 KiB
Lua
--
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-- Copyright 2010-2022 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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--
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MODULE_DIR = path.getabsolute("../")
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newoption {
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trigger = "with-amalgamated",
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description = "Enable amalgamated build.",
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}
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newoption {
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trigger = "with-sdl",
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description = "Enable SDL entry.",
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}
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newoption {
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trigger = "with-glfw",
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description = "Enable GLFW entry.",
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}
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newoption {
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trigger = "with-wayland",
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description = "Use Wayland backend.",
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}
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newoption {
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trigger = "with-profiler",
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description = "Enable build with intrusive profiler.",
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}
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newoption {
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trigger = "with-shared-lib",
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description = "Enable building shared library.",
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}
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newoption {
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trigger = "with-tools",
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description = "Enable building tools.",
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}
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newoption {
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trigger = "with-combined-examples",
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description = "Enable building examples (combined as single executable).",
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}
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newoption {
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trigger = "with-examples",
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description = "Enable building examples.",
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}
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newoption {
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trigger = "with-webgpu",
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description = "Enable webgpu experimental renderer.",
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}
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newaction {
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trigger = "idl",
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description = "Generate bgfx interface source code",
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execute = function ()
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local gen = require "bgfx-codegen"
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local function generate(tempfile, outputfile, indent)
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local codes = gen.apply(tempfile)
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codes = gen.format(codes, {indent = indent})
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gen.write(codes, outputfile)
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print("Generating: " .. outputfile)
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end
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generate("temp.bgfx.h" , "../include/bgfx/c99/bgfx.h", " ")
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generate("temp.bgfx.idl.inl", "../src/bgfx.idl.inl", "\t")
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generate("temp.defines.h", "../include/bgfx/defines.h", "\t")
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do
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local csgen = require "bindings-cs"
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csgen.write(csgen.gen(), "../bindings/cs/bgfx.cs")
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csgen.write(csgen.gen_dllname(), "../bindings/cs/bgfx_dllname.cs")
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local dgen = require "bindings-d"
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dgen.write(dgen.gen_types(), "../bindings/d/types.d")
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dgen.write(dgen.gen_funcs(), "../bindings/d/funcs.d")
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local csgen = require "bindings-bf"
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csgen.write(csgen.gen(), "../bindings/bf/bgfx.bf")
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local ziggen = require "bindings-zig"
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ziggen.write(ziggen.gen(), "../bindings/zig/bgfx.zig")
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end
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os.exit()
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end
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}
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newaction {
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trigger = "version",
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description = "Generate bgfx version.h",
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execute = function ()
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local f = io.popen("git rev-list --count HEAD")
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local rev = string.match(f:read("*a"), ".*%S")
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local codegen = require "codegen"
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local idl = codegen.idl "bgfx.idl"
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print("1." .. idl._version .. "." .. rev)
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f:close()
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f = io.popen("git log --format=format:%H -1")
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local sha1 = f:read("*a")
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f:close()
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io.output(path.join(MODULE_DIR, "src/version.h"))
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io.write("/*\n")
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io.write(" * Copyright 2011-2022 Branimir Karadzic. All rights reserved.\n")
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io.write(" * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE\n")
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io.write(" */\n")
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io.write("\n")
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io.write("/*\n")
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io.write(" *\n")
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io.write(" * AUTO GENERATED! DO NOT EDIT!\n")
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io.write(" *\n")
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io.write(" */\n")
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io.write("\n")
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io.write("#define BGFX_REV_NUMBER " .. rev .. "\n")
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io.write("#define BGFX_REV_SHA1 \"" .. sha1 .. "\"\n")
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io.close()
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os.exit()
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end
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}
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solution "bgfx"
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configurations {
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"Debug",
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"Release",
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}
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if _ACTION ~= nil and _ACTION:match "^xcode" then
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platforms {
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"Native", -- let xcode decide based on the target output
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}
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else
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platforms {
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"x32",
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"x64",
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-- "Xbox360",
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"Native", -- for targets where bitness is not specified
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}
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end
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language "C++"
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startproject "example-00-helloworld"
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BGFX_DIR = path.getabsolute("..")
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BX_DIR = os.getenv("BX_DIR")
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BIMG_DIR = os.getenv("BIMG_DIR")
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local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build")
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local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty")
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if not BX_DIR then
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BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx"))
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end
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if not BIMG_DIR then
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BIMG_DIR = path.getabsolute(path.join(BGFX_DIR, "../bimg"))
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end
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if not os.isdir(BX_DIR) or not os.isdir(BIMG_DIR) then
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if not os.isdir(BX_DIR) then
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print("bx not found at \"" .. BX_DIR .. "\". git clone https://github.com/bkaradzic/bx?")
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end
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if not os.isdir(BIMG_DIR) then
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print("bimg not found at \"" .. BIMG_DIR .. "\". git clone https://github.com/bkaradzic/bimg?")
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end
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print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
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os.exit()
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end
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if _OPTIONS["with-webgpu"] then
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DAWN_DIR = os.getenv("DAWN_DIR")
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if not DAWN_DIR then
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DAWN_DIR = path.getabsolute(path.join(BGFX_DIR, "../dawn"))
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end
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if not os.isdir(DAWN_DIR) and "wasm*" ~= _OPTIONS["gcc"] then
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print("Dawn not found at \"" .. DAWN_DIR .. "\". git clone https://dawn.googlesource.com/dawn?")
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print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
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os.exit()
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end
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_OPTIONS["with-windows"] = "10.0"
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end
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dofile (path.join(BX_DIR, "scripts/toolchain.lua"))
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if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then
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return -- no action specified
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end
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function copyLib()
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end
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if _OPTIONS["with-wayland"] then
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defines { "WL_EGL_PLATFORM=1" }
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end
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if _OPTIONS["with-sdl"] then
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if os.is("windows") then
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if not os.getenv("SDL2_DIR") then
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print("Set SDL2_DIR environment variable.")
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end
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end
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end
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if _OPTIONS["with-profiler"] then
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defines {
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"ENTRY_CONFIG_PROFILER=1",
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"BGFX_CONFIG_PROFILER=1",
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}
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end
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function exampleProjectDefaults()
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debugdir (path.join(BGFX_DIR, "examples/runtime"))
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includedirs {
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path.join(BIMG_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BGFX_DIR, "examples/common"),
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}
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flags {
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"FatalWarnings",
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}
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links {
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"example-glue",
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"example-common",
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"bgfx",
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"bimg_decode",
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"bimg",
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}
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using_bx()
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if _OPTIONS["with-webgpu"] then
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usesWebGPU()
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end
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if _OPTIONS["with-sdl"] then
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defines { "ENTRY_CONFIG_USE_SDL=1" }
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links { "SDL2" }
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configuration { "linux or freebsd" }
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if _OPTIONS["with-wayland"] then
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links {
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"wayland-egl",
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}
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end
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configuration { "osx*" }
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libdirs { "$(SDL2_DIR)/lib" }
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configuration {}
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end
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if _OPTIONS["with-glfw"] then
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defines { "ENTRY_CONFIG_USE_GLFW=1" }
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links { "glfw3" }
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configuration { "linux or freebsd" }
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if _OPTIONS["with-wayland"] then
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links {
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"wayland-egl",
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}
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else
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links {
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"Xrandr",
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"Xinerama",
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"Xi",
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"Xxf86vm",
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"Xcursor",
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}
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end
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configuration { "osx*" }
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linkoptions {
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"-framework CoreVideo",
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}
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configuration {}
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end
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configuration { "vs*", "x32 or x64" }
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linkoptions {
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"/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
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}
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links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
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"DelayImp",
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}
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configuration { "vs201*", "x32 or x64" }
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linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
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"/DELAYLOAD:\"libEGL.dll\"",
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"/DELAYLOAD:\"libGLESv2.dll\"",
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}
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configuration { "mingw*" }
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targetextension ".exe"
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links {
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"gdi32",
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"psapi",
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}
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configuration { "vs20*", "x32 or x64" }
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links {
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"gdi32",
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"psapi",
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}
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configuration { "durango" }
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links {
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"d3d11_x",
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"d3d12_x",
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"combase",
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"kernelx",
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}
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configuration { "winstore*" }
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removelinks {
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"DelayImp",
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"gdi32",
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"psapi"
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}
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links {
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"d3d11",
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"d3d12",
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"dxgi"
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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-- WinRT targets need their own output directories or build files stomp over each other
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configuration { "x32", "winstore*" }
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targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
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configuration { "x64", "winstore*" }
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targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
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configuration { "ARM", "winstore*" }
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targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
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configuration { "mingw-clang" }
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kind "ConsoleApp"
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configuration { "android*" }
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kind "ConsoleApp"
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targetextension ".so"
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linkoptions {
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"-shared",
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}
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links {
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"EGL",
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"GLESv2",
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}
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configuration { "wasm*" }
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kind "ConsoleApp"
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linkoptions {
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"-s TOTAL_MEMORY=32MB",
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"-s ALLOW_MEMORY_GROWTH=1",
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"--preload-file ../../../examples/runtime@/"
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}
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removeflags {
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"OptimizeSpeed",
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}
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flags {
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"Optimize"
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}
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configuration { "linux-* or freebsd" }
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links {
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"X11",
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"GL",
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"pthread",
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}
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configuration { "rpi" }
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links {
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"X11",
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"brcmGLESv2",
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"brcmEGL",
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"bcm_host",
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"vcos",
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"vchiq_arm",
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"pthread",
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}
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configuration { "osx*" }
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linkoptions {
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"-framework Cocoa",
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"-framework IOKit",
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"-framework OpenGL",
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"-framework QuartzCore",
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"-weak_framework Metal",
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}
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configuration { "ios* or tvos*" }
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kind "ConsoleApp"
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linkoptions {
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"-framework CoreFoundation",
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"-framework Foundation",
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"-framework IOKit",
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"-framework OpenGLES",
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"-framework QuartzCore",
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"-framework UIKit",
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"-weak_framework Metal",
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}
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configuration { "xcode*", "ios" }
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kind "WindowedApp"
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files {
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path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"),
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}
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configuration { "xcode*", "tvos" }
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kind "WindowedApp"
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files {
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path.join(BGFX_DIR, "examples/runtime/tvOS-Info.plist"),
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}
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configuration {}
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strip()
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end
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function exampleProject(_combined, ...)
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if _combined then
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project ("examples")
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uuid (os.uuid("examples"))
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kind "WindowedApp"
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for _, name in ipairs({...}) do
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files {
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path.join(BGFX_DIR, "examples", name, "**.c"),
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path.join(BGFX_DIR, "examples", name, "**.cpp"),
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path.join(BGFX_DIR, "examples", name, "**.h"),
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}
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removefiles {
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path.join(BGFX_DIR, "examples", name, "**.bin.h"),
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}
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end
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files {
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path.join(BGFX_DIR, "examples/25-c99/helloworld.c"), -- hack for _main_
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}
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exampleProjectDefaults()
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else
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for _, name in ipairs({...}) do
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project ("example-" .. name)
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uuid (os.uuid("example-" .. name))
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kind "WindowedApp"
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files {
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path.join(BGFX_DIR, "examples", name, "**.c"),
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path.join(BGFX_DIR, "examples", name, "**.cpp"),
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path.join(BGFX_DIR, "examples", name, "**.h"),
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}
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removefiles {
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path.join(BGFX_DIR, "examples", name, "**.bin.h"),
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}
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defines {
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"ENTRY_CONFIG_IMPLEMENT_MAIN=1",
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}
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exampleProjectDefaults()
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end
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end
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end
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group "libs"
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dofile(path.join(BX_DIR, "scripts/bx.lua"))
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dofile(path.join(BIMG_DIR, "scripts/bimg.lua"))
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dofile(path.join(BIMG_DIR, "scripts/bimg_decode.lua"))
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dofile "bgfx.lua"
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local function userdefines()
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local defines = {}
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local BGFX_CONFIG = os.getenv("BGFX_CONFIG")
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if BGFX_CONFIG then
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for def in BGFX_CONFIG:gmatch "[^%s:]+" do
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table.insert(defines, "BGFX_CONFIG_" .. def)
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end
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end
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return defines
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end
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BGFX_CONFIG = userdefines()
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bgfxProject("", "StaticLib", BGFX_CONFIG)
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if _OPTIONS["with-shared-lib"] then
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group "libs"
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bgfxProject("-shared-lib", "SharedLib", BGFX_CONFIG)
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end
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if _OPTIONS["with-tools"] then
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group "libs"
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dofile(path.join(BIMG_DIR, "scripts/bimg_encode.lua"))
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end
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if _OPTIONS["with-examples"]
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or _OPTIONS["with-combined-examples"]
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or _OPTIONS["with-tools"] then
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group "examples"
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dofile "example-common.lua"
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end
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if _OPTIONS["with-examples"]
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or _OPTIONS["with-combined-examples"] then
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group "examples"
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exampleProject(_OPTIONS["with-combined-examples"]
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, "00-helloworld"
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, "01-cubes"
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, "02-metaballs"
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, "03-raymarch"
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, "04-mesh"
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, "05-instancing"
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, "06-bump"
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, "07-callback"
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, "08-update"
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, "09-hdr"
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, "10-font"
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, "11-fontsdf"
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, "12-lod"
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, "13-stencil"
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, "14-shadowvolumes"
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, "15-shadowmaps-simple"
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, "16-shadowmaps"
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, "18-ibl"
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, "19-oit"
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, "20-nanovg"
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, "21-deferred"
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, "22-windows"
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, "23-vectordisplay"
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, "24-nbody"
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, "26-occlusion"
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, "27-terrain"
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, "28-wireframe"
|
|
, "29-debugdraw"
|
|
, "30-picking"
|
|
, "31-rsm"
|
|
, "32-particles"
|
|
, "33-pom"
|
|
, "34-mvs"
|
|
, "35-dynamic"
|
|
, "36-sky"
|
|
, "37-gpudrivenrendering"
|
|
, "38-bloom"
|
|
, "39-assao"
|
|
, "40-svt"
|
|
, "41-tess"
|
|
, "42-bunnylod"
|
|
, "43-denoise"
|
|
, "44-sss"
|
|
, "45-bokeh"
|
|
, "46-fsr"
|
|
)
|
|
|
|
-- 17-drawstress requires multithreading, does not compile for singlethreaded wasm
|
|
if premake.gcc.namestyle == nil or not premake.gcc.namestyle == "Emscripten" then
|
|
exampleProject(false, "17-drawstress")
|
|
end
|
|
|
|
-- C99 source doesn't compile under WinRT settings
|
|
if not premake.vstudio.iswinrt() then
|
|
exampleProject(false, "25-c99")
|
|
end
|
|
end
|
|
|
|
if _OPTIONS["with-tools"] then
|
|
group "tools"
|
|
dofile "shaderc.lua"
|
|
dofile "texturec.lua"
|
|
dofile "texturev.lua"
|
|
dofile "geometryc.lua"
|
|
dofile "geometryv.lua"
|
|
end
|