22 lines
478 B
GLSL
22 lines
478 B
GLSL
struct VS_INPUT {
|
|
float4 Position : POSITION;
|
|
};
|
|
|
|
struct VS_OUTPUT {
|
|
float4 Position : SV_Position;
|
|
float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
|
|
};
|
|
|
|
VS_OUTPUT main(const VS_INPUT v)
|
|
{
|
|
VS_OUTPUT Output;
|
|
Output.Position = 0;
|
|
|
|
Output.ClipRect[0].x = 1;
|
|
Output.ClipRect[0].y = 2;
|
|
Output.ClipRect[1].x = 3;
|
|
Output.ClipRect[1].y = 4;
|
|
|
|
return Output;
|
|
}
|