38 lines
448 B
GLSL
38 lines
448 B
GLSL
#version 110
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uniform vec4 bigColor;
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varying vec4 BaseColor;
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uniform float d;
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void bar();
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float foo(vec4);
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float unreachableReturn();
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void main()
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{
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vec4 color = vec4(foo(BaseColor));
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bar();
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float f = unreachableReturn();
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gl_FragColor = color * f;
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}
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void bar()
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{
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}
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float unreachableReturn()
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{
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bar();
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if (d < 4.2)
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return 1.2;
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else
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return 4.5;
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}
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float foo(vec4 bar)
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{
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return bar.x + bar.y;
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}
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