153 lines
3.4 KiB
C++
153 lines
3.4 KiB
C++
#pragma once
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namespace Javelin {
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template<typename T>
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class ColorRgb {
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public:
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T r;
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T g;
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T b;
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ColorRgb()
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: r(0)
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, g(0)
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, b(0) {
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}
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ColorRgb(T red, T green, T blue)
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: r(red)
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, g(green)
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, b(blue) {
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}
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ColorRgb(const ColorRgb<T> &x)
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: r(x.r)
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, g(x.g)
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, b(x.b) {
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}
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ColorRgb<int> operator *(int x) {
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return ColorRgb<int>(r * x, g * x, b * x);
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}
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ColorRgb<int> operator +(const ColorRgb<T> &x) const {
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return ColorRgb<int>(r + (int)x.r, g + (int)x.g, b + (int)x.b);
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}
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ColorRgb<int> operator -(const ColorRgb<T> &x) const {
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return ColorRgb<int>(r - (int)x.r, g - (int)x.g, b - (int)x.b);
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}
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int operator %(const ColorRgb<T> &x) const {
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return r * (int)x.r + g * (int)x.g + b * (int)x.b;
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}
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bool operator ==(const ColorRgb<T> &x) const {
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return r == x.r && g == x.g && b == x.b;
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}
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bool operator !=(const ColorRgb<T> &x) const {
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return r != x.r || g != x.g || b != x.b;
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}
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void SetMin(const ColorRgb<T> &x) {
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if (x.r < r) {
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r = x.r;
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}
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if (x.g < g) {
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g = x.g;
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}
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if (x.b < b) {
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b = x.b;
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}
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}
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void SetMax(const ColorRgb<T> &x) {
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if (x.r > r) {
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r = x.r;
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}
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if (x.g > g) {
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g = x.g;
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}
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if (x.b > b) {
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b = x.b;
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}
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}
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};
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template<typename T>
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class ColorRgba : public ColorRgb<T> {
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public:
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T a;
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ColorRgba() :
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a(0) {
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}
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ColorRgba(T red, T green, T blue, T alpha)
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: ColorRgb<T>(red, green, blue)
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, a(alpha) {
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}
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ColorRgba(const ColorRgba<T> &x)
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: ColorRgb<T>(x.r, x.g, x.b)
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, a(x.a) {
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}
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ColorRgba<int> operator *(int x) {
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return ColorRgba<T>(ColorRgb<T>::r * x,
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ColorRgb<T>::g * x,
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ColorRgb<T>::b * x,
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a * x);
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}
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ColorRgba<int> operator +(const ColorRgba<T> &x) {
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return ColorRgba<T>(ColorRgb<T>::r + (int)x.r,
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ColorRgb<T>::g + (int)x.g,
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ColorRgb<T>::b + (int)x.b,
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a + (int)x.a);
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}
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ColorRgba<int> operator -(const ColorRgba<T> &x) {
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return ColorRgba<T>(ColorRgb<T>::r - (int)x.r,
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ColorRgb<T>::g - (int)x.g,
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ColorRgb<T>::b - (int)x.b,
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a - (int)x.a);
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}
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int operator %(const ColorRgba<T> &x) {
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return ColorRgb<T>::r * (int)x.r +
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ColorRgb<T>::g * (int)x.g +
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ColorRgb<T>::b * (int)x.b +
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a * (int)x.a;
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}
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bool operator ==(const ColorRgba<T> &x) {
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return ColorRgb<T>::r == x.r && ColorRgb<T>::g == x.g &&
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ColorRgb<T>::b == x.b && a == x.a;
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}
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bool operator !=(const ColorRgba<T> &x) {
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return ColorRgb<T>::r != x.r || ColorRgb<T>::g != x.g ||
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ColorRgb<T>::b != x.b || a != x.a;
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}
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void SetMin(const ColorRgba<T> &x) {
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ColorRgb<T>::SetMin(x);
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if (x.a < a) {
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a = x.a;
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}
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}
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void SetMax(const ColorRgba<T> &x) {
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ColorRgb<T>::SetMax(x);
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if (x.a > a) {
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a = x.a;
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}
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}
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};
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}
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