bgfx/scripts
2022-04-08 06:41:00 -07:00
..
bgfx-codegen.lua Updated IDL scripts. 2019-07-04 18:47:08 -07:00
bgfx.doxygen Switching to genie. 2014-09-10 21:04:42 -07:00
bgfx.idl Minor rewording & increase of clarity (#2752) 2022-03-31 18:07:21 -07:00
bgfx.lua Happy New Year! 2022-01-15 11:59:06 -08:00
bgfx.natvis Updated natvis. 2020-09-30 13:49:34 -07:00
bindings-bf.lua Happy New Year! 2022-01-15 11:59:06 -08:00
bindings-cs.lua Happy New Year! 2022-01-15 11:59:06 -08:00
bindings-d.lua Updated D bindings: enums expanded; added some C++ pre-processor functions (#2742) 2022-03-08 11:25:54 -08:00
bindings-zig.lua Update Zig binding generation (#2765) 2022-04-08 06:41:00 -07:00
build.ninja using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression 2019-04-13 16:07:06 +02:00
codegen.lua Minor rewording & increase of clarity (#2752) 2022-03-31 18:07:21 -07:00
doxygen.lua Updated IDL scripts. 2019-07-04 18:47:08 -07:00
example-common.lua Happy New Year! 2022-01-15 11:59:06 -08:00
genie.lua Added zig bindings generation (#2757) 2022-04-03 18:42:43 -07:00
geometryc.lua Happy New Year! 2022-01-15 11:59:06 -08:00
geometryv.lua Metal: Added GPU vendorId/deviceId detection. Fixed #2688. 2021-12-19 23:11:33 -08:00
idl.lua Updated IDL. 2019-07-14 21:19:46 -07:00
shader-embeded.mk Happy New Year! 2022-01-15 11:59:06 -08:00
shader.mk Happy New Year! 2022-01-15 11:59:06 -08:00
shaderc.lua Happy New Year! 2022-01-15 11:59:06 -08:00
temp.bgfx.h Happy New Year! 2022-01-15 11:59:06 -08:00
temp.bgfx.idl.inl Happy New Year! 2022-01-15 11:59:06 -08:00
temp.defines.h Happy New Year! 2022-01-15 11:59:06 -08:00
texturec.lua Happy New Year! 2022-01-15 11:59:06 -08:00
texturev.lua Metal: Added GPU vendorId/deviceId detection. Fixed #2688. 2021-12-19 23:11:33 -08:00
tools.mk Happy New Year! 2022-01-15 11:59:06 -08:00