.. |
bgfx-codegen.lua
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Updated IDL scripts.
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2019-07-04 18:47:08 -07:00 |
bgfx.doxygen
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Switching to genie.
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2014-09-10 21:04:42 -07:00 |
bgfx.idl
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Minor rewording & increase of clarity (#2752)
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2022-03-31 18:07:21 -07:00 |
bgfx.lua
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
bgfx.natvis
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Updated natvis.
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2020-09-30 13:49:34 -07:00 |
bindings-bf.lua
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
bindings-cs.lua
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
bindings-d.lua
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Updated D bindings: enums expanded; added some C++ pre-processor functions (#2742)
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2022-03-08 11:25:54 -08:00 |
bindings-zig.lua
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Update Zig binding generation (#2765)
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2022-04-08 06:41:00 -07:00 |
build.ninja
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using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
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2019-04-13 16:07:06 +02:00 |
codegen.lua
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Minor rewording & increase of clarity (#2752)
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2022-03-31 18:07:21 -07:00 |
doxygen.lua
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Updated IDL scripts.
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2019-07-04 18:47:08 -07:00 |
example-common.lua
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
genie.lua
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Added zig bindings generation (#2757)
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2022-04-03 18:42:43 -07:00 |
geometryc.lua
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
geometryv.lua
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Metal: Added GPU vendorId/deviceId detection. Fixed #2688.
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2021-12-19 23:11:33 -08:00 |
idl.lua
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Updated IDL.
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2019-07-14 21:19:46 -07:00 |
shader-embeded.mk
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
shader.mk
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
shaderc.lua
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
temp.bgfx.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
temp.bgfx.idl.inl
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
temp.defines.h
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
texturec.lua
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |
texturev.lua
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Metal: Added GPU vendorId/deviceId detection. Fixed #2688.
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2021-12-19 23:11:33 -08:00 |
tools.mk
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Happy New Year!
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2022-01-15 11:59:06 -08:00 |