bgfx/3rdparty/glslang/hlsl/hlslAttributes.cpp

107 lines
4.0 KiB
C++

//
// Copyright (C) 2016 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google, Inc., nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include "hlslAttributes.h"
#include "hlslParseHelper.h"
namespace glslang {
// Map the given string to an attribute enum from TAttributeType,
// or EatNone if invalid.
TAttributeType HlslParseContext::attributeFromName(const TString& nameSpace, const TString& name) const
{
// handle names within a namespace
if (nameSpace == "vk") {
if (name == "input_attachment_index")
return EatInputAttachment;
else if (name == "location")
return EatLocation;
else if (name == "binding")
return EatBinding;
else if (name == "global_cbuffer_binding")
return EatGlobalBinding;
else if (name == "builtin")
return EatBuiltIn;
else if (name == "constant_id")
return EatConstantId;
else if (name == "push_constant")
return EatPushConstant;
} else if (nameSpace.size() > 0)
return EatNone;
// handle names with no namespace
if (name == "allow_uav_condition")
return EatAllow_uav_condition;
else if (name == "branch")
return EatBranch;
else if (name == "call")
return EatCall;
else if (name == "domain")
return EatDomain;
else if (name == "earlydepthstencil")
return EatEarlyDepthStencil;
else if (name == "fastopt")
return EatFastOpt;
else if (name == "flatten")
return EatFlatten;
else if (name == "forcecase")
return EatForceCase;
else if (name == "instance")
return EatInstance;
else if (name == "maxtessfactor")
return EatMaxTessFactor;
else if (name == "maxvertexcount")
return EatMaxVertexCount;
else if (name == "numthreads")
return EatNumThreads;
else if (name == "outputcontrolpoints")
return EatOutputControlPoints;
else if (name == "outputtopology")
return EatOutputTopology;
else if (name == "partitioning")
return EatPartitioning;
else if (name == "patchconstantfunc")
return EatPatchConstantFunc;
else if (name == "unroll")
return EatUnroll;
else if (name == "loop")
return EatLoop;
else
return EatNone;
}
} // end namespace glslang