bgfx/3rdparty/glslang/StandAlone/ResourceLimits.h
Бранимир Караџић a9bc78b91f Updated glslang.
2019-02-09 12:15:10 -08:00

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2.3 KiB
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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
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// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string>
#include "../glslang/Include/ResourceLimits.h"
namespace glslang {
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
extern const TBuiltInResource DefaultTBuiltInResource;
// Returns the DefaultTBuiltInResource as a human-readable string.
std::string GetDefaultTBuiltInResourceString();
// Decodes the resource limits from |config| to |resources|.
void DecodeResourceLimits(TBuiltInResource* resources, char* config);
} // end namespace glslang
#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_