attilaz 75d5662f0b Metal: added support for binding buffers to vertex/fragment shader stages
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
..
2018-12-27 21:52:01 -05:00
2019-07-20 17:04:35 -07:00