5910 lines
168 KiB
C++
5910 lines
168 KiB
C++
/*
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* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include <bx/platform.h>
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#include "bgfx_p.h"
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#include <bgfx/embedded_shader.h>
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#include <bx/file.h>
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#include <bx/mutex.h>
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#include "topology.h"
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#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
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# include <objc/message.h>
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#elif BX_PLATFORM_WINDOWS
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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# endif // WIN32_LEAN_AND_MEAN
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# include <windows.h>
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#endif // BX_PLATFORM_OSX
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BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
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BX_ERROR_RESULT(BGFX_ERROR_FRAME_BUFFER_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 2) );
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BX_ERROR_RESULT(BGFX_ERROR_IDENTIFIER_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 3) );
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namespace bgfx
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{
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#define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
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#if BGFX_CONFIG_MULTITHREADED
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# define BGFX_CHECK_API_THREAD() \
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BX_ASSERT(NULL != s_ctx, "Library is not initialized yet."); \
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BX_ASSERT(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
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# define BGFX_CHECK_RENDER_THREAD() \
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BX_ASSERT( (NULL != s_ctx && s_ctx->m_singleThreaded) \
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|| ~BGFX_API_THREAD_MAGIC == s_threadIndex \
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, "Must be called from render thread." \
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)
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#else
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# define BGFX_CHECK_API_THREAD()
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED
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#define BGFX_CHECK_CAPS(_caps, _msg) \
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BX_ASSERT(0 != (g_caps.supported & (_caps) ) \
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, _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
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);
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#if BGFX_CONFIG_USE_TINYSTL
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void* TinyStlAllocator::static_allocate(size_t _bytes)
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{
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return bx::alloc(g_allocator, _bytes);
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}
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void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
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{
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if (NULL != _ptr)
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{
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bx::free(g_allocator, _ptr);
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}
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}
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#endif // BGFX_CONFIG_USE_TINYSTL
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struct CallbackStub : public CallbackI
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{
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virtual ~CallbackStub()
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{
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}
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virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
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{
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bgfx::trace(_filePath, _line, "BGFX FATAL 0x%08x: %s\n", _code, _str);
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if (Fatal::DebugCheck == _code)
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{
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bx::debugBreak();
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}
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else
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{
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abort();
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}
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}
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virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
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{
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char temp[2048];
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char* out = temp;
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va_list argListCopy;
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va_copy(argListCopy, _argList);
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int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
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int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
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va_end(argListCopy);
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if ( (int32_t)sizeof(temp) < total)
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{
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out = (char*)alloca(total+1);
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bx::memCopy(out, temp, len);
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bx::vsnprintf(out + len, total-len, _format, _argList);
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}
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out[total] = '\0';
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bx::debugOutput(out);
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}
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virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
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{
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}
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virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
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{
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}
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virtual void profilerEnd() override
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{
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}
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virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
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{
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return 0;
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}
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virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
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{
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return false;
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}
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virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
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{
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}
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virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
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{
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BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
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const int32_t len = bx::strLen(_filePath)+5;
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char* filePath = (char*)alloca(len);
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bx::strCopy(filePath, len, _filePath);
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bx::strCat(filePath, len, ".tga");
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bx::FileWriter writer;
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if (bx::open(&writer, filePath) )
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{
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bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
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bx::close(&writer);
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}
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}
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virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
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{
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BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
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}
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virtual void captureEnd() override
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{
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}
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virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
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{
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}
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};
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#ifndef BGFX_CONFIG_MEMORY_TRACKING
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# define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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const size_t kNaturalAlignment = 8;
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class AllocatorStub : public bx::AllocatorI
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{
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public:
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AllocatorStub()
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#if BGFX_CONFIG_MEMORY_TRACKING
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: m_numBlocks(0)
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, m_maxBlocks(0)
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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{
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}
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virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
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{
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if (0 == _size)
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{
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if (NULL != _ptr)
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{
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if (kNaturalAlignment >= _align)
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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{
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bx::MutexScope scope(m_mutex);
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BX_ASSERT(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
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--m_numBlocks;
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}
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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::free(_ptr);
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}
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else
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{
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bx::alignedFree(this, _ptr, _align, bx::Location(_file, _line) );
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}
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}
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return NULL;
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}
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else if (NULL == _ptr)
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{
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if (kNaturalAlignment >= _align)
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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{
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bx::MutexScope scope(m_mutex);
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++m_numBlocks;
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m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
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}
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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return ::malloc(_size);
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}
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return bx::alignedAlloc(this, _size, _align, bx::Location(_file, _line) );
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}
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if (kNaturalAlignment >= _align)
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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if (NULL == _ptr)
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{
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bx::MutexScope scope(m_mutex);
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++m_numBlocks;
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m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
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}
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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return ::realloc(_ptr, _size);
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}
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return bx::alignedRealloc(this, _ptr, _size, _align, bx::Location(_file, _line) );
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}
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void checkLeaks();
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protected:
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#if BGFX_CONFIG_MEMORY_TRACKING
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bx::Mutex m_mutex;
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uint32_t m_numBlocks;
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uint32_t m_maxBlocks;
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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};
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static CallbackStub* s_callbackStub = NULL;
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static AllocatorStub* s_allocatorStub = NULL;
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static bool s_graphicsDebuggerPresent = false;
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CallbackI* g_callback = NULL;
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bx::AllocatorI* g_allocator = NULL;
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Caps g_caps;
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#if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
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class ThreadData
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{
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BX_CLASS(ThreadData
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, NO_DEFAULT_CTOR
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, NO_COPY
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);
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public:
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ThreadData(uintptr_t _rhs)
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{
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union { uintptr_t ui; void* ptr; } cast = { _rhs };
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m_tls.set(cast.ptr);
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}
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operator uintptr_t() const
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{
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union { uintptr_t ui; void* ptr; } cast;
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cast.ptr = m_tls.get();
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return cast.ui;
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}
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uintptr_t operator=(uintptr_t _rhs)
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{
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union { uintptr_t ui; void* ptr; } cast = { _rhs };
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m_tls.set(cast.ptr);
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return _rhs;
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}
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bool operator==(uintptr_t _rhs) const
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{
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uintptr_t lhs = *this;
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return lhs == _rhs;
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}
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private:
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bx::TlsData m_tls;
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};
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static ThreadData s_threadIndex(0);
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#elif !BGFX_CONFIG_MULTITHREADED
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static uint32_t s_threadIndex(0);
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#else
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static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
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#endif
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static Context* s_ctx = NULL;
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static bool s_renderFrameCalled = false;
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InternalData g_internalData;
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PlatformData g_platformData;
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bool g_platformDataChangedSinceReset = false;
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static Handle::TypeName s_typeName[] =
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{
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{ "DIB", "DynamicIndexBuffer" },
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{ "DVB", "DynamicVertexBuffer" },
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{ "FB", "FrameBuffer" },
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{ "IB", "IndexBuffer" },
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{ "IndB", "IndirectBuffer" },
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{ "OQ", "OcclusionQuery" },
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{ "P", "Program" },
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{ "S", "Shader" },
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{ "T", "Texture" },
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{ "U", "Uniform" },
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{ "VB", "VertexBuffer" },
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{ "VL", "VertexLayout" },
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{ "?", "?" },
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_typeName) == Handle::Count+1, "");
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const Handle::TypeName& Handle::getTypeName(Handle::Enum _enum)
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{
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BX_ASSERT(_enum < Handle::Count, "Invalid Handle::Enum %d!", _enum);
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return s_typeName[bx::min(_enum, Handle::Count)];
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}
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void AllocatorStub::checkLeaks()
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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// BK - CallbackStub will be deleted after printing this info, so there is always one
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// leak if CallbackStub is used.
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BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
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, "\n\n"
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"\n########################################################"
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"\n"
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"\nMEMORY LEAK: Number of leaked blocks %d (Max blocks: %d)"
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"\n"
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"\n########################################################"
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"\n\n"
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, m_numBlocks
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, m_maxBlocks
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);
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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}
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void setPlatformData(const PlatformData& _data)
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{
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if (NULL != s_ctx)
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{
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BGFX_FATAL(true
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&& g_platformData.ndt == _data.ndt
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&& g_platformData.context == _data.context
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, Fatal::UnableToInitialize
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, "Only backbuffer pointer and native window handle can be changed after initialization!"
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);
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}
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bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
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g_platformDataChangedSinceReset = true;
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}
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const InternalData* getInternalData()
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{
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return &g_internalData;
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}
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uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
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{
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BGFX_CHECK_RENDER_THREAD();
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RendererContextI* rci = s_ctx->m_renderCtx;
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if (0 == rci->getInternal(_handle) )
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{
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return 0;
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}
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rci->overrideInternal(_handle, _ptr);
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return rci->getInternal(_handle);
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}
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uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint64_t _flags)
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{
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BGFX_CHECK_RENDER_THREAD();
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RendererContextI* rci = s_ctx->m_renderCtx;
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if (0 == rci->getInternal(_handle) )
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{
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return 0;
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}
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uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
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Memory* mem = const_cast<Memory*>(alloc(size) );
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bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic, bx::ErrorAssert{});
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TextureCreate tc;
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_depth = 0;
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tc.m_numLayers = 1;
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tc.m_numMips = bx::max<uint8_t>(1, _numMips);
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tc.m_format = _format;
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tc.m_cubeMap = false;
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tc.m_mem = NULL;
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bx::write(&writer, tc, bx::ErrorAssert{});
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rci->destroyTexture(_handle);
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rci->createTexture(_handle, mem, _flags, 0);
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release(mem);
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return rci->getInternal(_handle);
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}
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void setGraphicsDebuggerPresent(bool _present)
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{
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BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
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s_graphicsDebuggerPresent = _present;
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}
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bool isGraphicsDebuggerPresent()
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{
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return s_graphicsDebuggerPresent;
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}
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void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
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{
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va_list argList;
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va_start(argList, _format);
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char temp[8192];
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char* out = temp;
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int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
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if ( (int32_t)sizeof(temp) < len)
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{
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out = (char*)alloca(len+1);
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len = bx::vsnprintf(out, len, _format, argList);
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}
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out[len] = '\0';
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if (BX_UNLIKELY(NULL == g_callback) )
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{
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bx::debugPrintf("%s(%d): BGFX FATAL 0x%08x: %s", _filePath, _line, _code, out);
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abort();
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}
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else
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{
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g_callback->fatal(_filePath, _line, _code, out);
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}
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va_end(argList);
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}
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void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
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{
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va_list argList;
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va_start(argList, _format);
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if (BX_UNLIKELY(NULL == g_callback) )
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{
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bx::debugPrintfVargs(_format, argList);
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}
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else
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{
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g_callback->traceVargs(_filePath, _line, _format, argList);
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}
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va_end(argList);
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}
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#include "vs_debugfont.bin.h"
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#include "fs_debugfont.bin.h"
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#include "vs_clear.bin.h"
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#include "fs_clear0.bin.h"
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#include "fs_clear1.bin.h"
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#include "fs_clear2.bin.h"
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#include "fs_clear3.bin.h"
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#include "fs_clear4.bin.h"
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#include "fs_clear5.bin.h"
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#include "fs_clear6.bin.h"
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#include "fs_clear7.bin.h"
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static const EmbeddedShader s_embeddedShaders[] =
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{
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BGFX_EMBEDDED_SHADER(vs_debugfont),
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BGFX_EMBEDDED_SHADER(fs_debugfont),
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BGFX_EMBEDDED_SHADER(vs_clear),
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BGFX_EMBEDDED_SHADER(fs_clear0),
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BGFX_EMBEDDED_SHADER(fs_clear1),
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BGFX_EMBEDDED_SHADER(fs_clear2),
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BGFX_EMBEDDED_SHADER(fs_clear3),
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BGFX_EMBEDDED_SHADER(fs_clear4),
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BGFX_EMBEDDED_SHADER(fs_clear5),
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BGFX_EMBEDDED_SHADER(fs_clear6),
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BGFX_EMBEDDED_SHADER(fs_clear7),
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BGFX_EMBEDDED_SHADER_END()
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};
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|
|
ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
|
|
{
|
|
for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
|
|
{
|
|
if (0 == bx::strCmp(_name, es->name) )
|
|
{
|
|
for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
|
|
{
|
|
if (_type == esd->type
|
|
&& 1 < esd->size)
|
|
{
|
|
ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
|
|
if (isValid(handle) )
|
|
{
|
|
setName(handle, _name);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ShaderHandle handle = BGFX_INVALID_HANDLE;
|
|
return handle;
|
|
}
|
|
|
|
void dump(const VertexLayout& _layout)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
BX_TRACE("VertexLayout %08x (%08x), stride %d"
|
|
, _layout.m_hash
|
|
, bx::hash<bx::HashMurmur2A>(_layout.m_attributes)
|
|
, _layout.m_stride
|
|
);
|
|
|
|
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
{
|
|
if (UINT16_MAX != _layout.m_attributes[attr])
|
|
{
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
bool asInt;
|
|
_layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
|
|
|
|
BX_TRACE("\tattr %2d: %-20s num %d, type %d, norm [%c], asint [%c], offset %2d"
|
|
, attr
|
|
, getAttribName(Attrib::Enum(attr) )
|
|
, num
|
|
, type
|
|
, normalized ? 'x' : ' '
|
|
, asInt ? 'x' : ' '
|
|
, _layout.m_offset[attr]
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#include "charset.h"
|
|
|
|
void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
|
|
{
|
|
for (uint32_t ii = 0; ii < 256; ++ii)
|
|
{
|
|
uint8_t* pix = &_rgba[ii*8*_bpp];
|
|
for (uint32_t yy = 0; yy < _height; ++yy)
|
|
{
|
|
for (uint32_t xx = 0; xx < 8; ++xx)
|
|
{
|
|
uint8_t bit = 1<<(7-xx);
|
|
bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
|
|
}
|
|
|
|
pix += _pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
|
|
{
|
|
const bx::StringView str = bx::strFind(_ptr, _to);
|
|
if (!str.isEmpty()
|
|
&& 3 > str.getPtr()-_ptr)
|
|
{
|
|
char tmp[4];
|
|
|
|
int32_t len = int32_t(str.getPtr()-_ptr);
|
|
bx::strCopy(tmp, sizeof(tmp), _ptr, len);
|
|
|
|
uint32_t attr;
|
|
bx::fromString(&attr, tmp);
|
|
|
|
_ptr += len+1;
|
|
return uint8_t(attr);
|
|
}
|
|
|
|
return _default;
|
|
}
|
|
|
|
static uint8_t parseAttr(char*& _ptr, uint8_t _default)
|
|
{
|
|
char* ptr = _ptr;
|
|
if (*ptr++ != '[')
|
|
{
|
|
return _default;
|
|
}
|
|
|
|
if (0 == bx::strCmp(ptr, "0m", 2) )
|
|
{
|
|
_ptr = ptr + 2;
|
|
return _default;
|
|
}
|
|
|
|
uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
|
|
uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
|
|
|
|
uint8_t attr = (bg<<4) | fg;
|
|
_ptr = ptr;
|
|
return attr;
|
|
}
|
|
|
|
void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
|
|
{
|
|
if (_x < m_width && _y < m_height)
|
|
{
|
|
va_list argListCopy;
|
|
va_copy(argListCopy, _argList);
|
|
uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
|
|
char* temp = (char*)alloca(num);
|
|
va_copy(argListCopy, _argList);
|
|
num = bx::vsnprintf(temp, num, _format, argListCopy);
|
|
|
|
uint8_t attr = _attr;
|
|
MemSlot* mem = &m_mem[_y*m_width+_x];
|
|
for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
|
|
{
|
|
char ch = temp[ii];
|
|
if (BX_UNLIKELY(ch == '\x1b') )
|
|
{
|
|
char* ptr = &temp[ii+1];
|
|
attr = parseAttr(ptr, _attr);
|
|
ii += uint32_t(ptr - &temp[ii+1]);
|
|
}
|
|
else
|
|
{
|
|
mem->character = ch;
|
|
mem->attribute = attr;
|
|
++mem;
|
|
++xx;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static const uint32_t numCharsPerBatch = 1024;
|
|
static const uint32_t numBatchVertices = numCharsPerBatch*4;
|
|
static const uint32_t numBatchIndices = numCharsPerBatch*6;
|
|
|
|
void TextVideoMemBlitter::init(uint8_t scale)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
m_layout
|
|
.begin()
|
|
.add(Attrib::Position, 3, AttribType::Float)
|
|
.add(Attrib::Color0, 4, AttribType::Uint8, true)
|
|
.add(Attrib::Color1, 4, AttribType::Uint8, true)
|
|
.add(Attrib::TexCoord0, 2, AttribType::Float)
|
|
.end();
|
|
|
|
uint16_t width = 2048;
|
|
uint16_t height = 24;
|
|
uint8_t bpp = 1;
|
|
uint32_t pitch = width*bpp;
|
|
|
|
const Memory* mem;
|
|
|
|
mem = alloc(pitch*height);
|
|
uint8_t* rgba = mem->data;
|
|
charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
|
|
charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
|
|
m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
|
|
, BGFX_SAMPLER_MIN_POINT
|
|
| BGFX_SAMPLER_MAG_POINT
|
|
| BGFX_SAMPLER_MIP_POINT
|
|
| BGFX_SAMPLER_U_CLAMP
|
|
| BGFX_SAMPLER_V_CLAMP
|
|
, mem
|
|
);
|
|
|
|
ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
|
|
ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
|
|
|
|
BX_ASSERT(isValid(vsh) && isValid(fsh), "Failed to create embedded blit shaders");
|
|
|
|
m_program = createProgram(vsh, fsh, true);
|
|
|
|
m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_layout.m_stride, &m_layout);
|
|
m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
|
|
m_scale = bx::max<uint8_t>(scale, 1);
|
|
}
|
|
|
|
void TextVideoMemBlitter::shutdown()
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
|
|
if (isValid(m_program) )
|
|
{
|
|
destroy(m_program);
|
|
}
|
|
|
|
destroy(m_texture);
|
|
s_ctx->destroyTransientVertexBuffer(m_vb);
|
|
s_ctx->destroyTransientIndexBuffer(m_ib);
|
|
}
|
|
|
|
static const uint32_t s_paletteSrgb[] =
|
|
{
|
|
0x0, // Black
|
|
0xffa46534, // Blue
|
|
0xff069a4e, // Green
|
|
0xff9a9806, // Cyan
|
|
0xff0000cc, // Red
|
|
0xff7b5075, // Magenta
|
|
0xff00a0c4, // Brown
|
|
0xffcfd7d3, // Light Gray
|
|
0xff535755, // Dark Gray
|
|
0xffcf9f72, // Light Blue
|
|
0xff34e28a, // Light Green
|
|
0xffe2e234, // Light Cyan
|
|
0xff2929ef, // Light Red
|
|
0xffa87fad, // Light Magenta
|
|
0xff4fe9fc, // Yellow
|
|
0xffeceeee, // White
|
|
};
|
|
BX_STATIC_ASSERT(BX_COUNTOF(s_paletteSrgb) == 16);
|
|
|
|
static const uint32_t s_paletteLinear[] =
|
|
{
|
|
0x0, // Black
|
|
0xff5e2108, // Blue
|
|
0xff005213, // Green
|
|
0xff525000, // Cyan
|
|
0xff000099, // Red
|
|
0xff32142d, // Magenta
|
|
0xff00598c, // Brown
|
|
0xff9fada6, // Light Gray
|
|
0xff161817, // Dark Gray
|
|
0xff9f582a, // Light Blue
|
|
0xff08c140, // Light Green
|
|
0xffc1c108, // Light Cyan
|
|
0xff0505dc, // Light Red
|
|
0xff63366a, // Light Magenta
|
|
0xff13cff8, // Yellow
|
|
0xffd5dada // White
|
|
};
|
|
BX_STATIC_ASSERT(BX_COUNTOF(s_paletteLinear) == 16);
|
|
|
|
void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
|
|
{
|
|
struct Vertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
uint32_t m_fg;
|
|
uint32_t m_bg;
|
|
float m_u;
|
|
float m_v;
|
|
};
|
|
|
|
uint32_t yy = 0;
|
|
uint32_t xx = 0;
|
|
|
|
const float texelWidth = 1.0f/2048.0f;
|
|
const float texelHeight = 1.0f/24.0f;
|
|
const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight;
|
|
const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight;
|
|
const float fontHeight = (_mem.m_small ? 8.0f : 16.0f)*_blitter.m_scale;
|
|
const float fontWidth = 8.0f * _blitter.m_scale;
|
|
|
|
_renderCtx->blitSetup(_blitter);
|
|
|
|
const uint32_t* palette = 0 != (s_ctx->m_init.resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
|
|
? s_paletteLinear
|
|
: s_paletteSrgb
|
|
;
|
|
|
|
for (;yy < _mem.m_height;)
|
|
{
|
|
Vertex* vertex = (Vertex*)_blitter.m_vb->data;
|
|
uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
|
|
uint32_t startVertex = 0;
|
|
uint32_t numIndices = 0;
|
|
|
|
for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
|
|
{
|
|
xx = xx < _mem.m_width ? xx : 0;
|
|
const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
|
|
|
|
for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
|
|
{
|
|
uint32_t ch = line->character;
|
|
const uint8_t attr = line->attribute;
|
|
|
|
if (ch > 0xff)
|
|
{
|
|
ch = 0;
|
|
}
|
|
|
|
if (0 != (ch|attr)
|
|
&& (' ' != ch || 0 != (attr&0xf0) ) )
|
|
{
|
|
const uint32_t fg = palette[attr&0xf];
|
|
const uint32_t bg = palette[(attr>>4)&0xf];
|
|
|
|
Vertex vert[4] =
|
|
{
|
|
{ (xx )*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth, utop },
|
|
{ (xx+1)*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth, utop },
|
|
{ (xx+1)*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth, ubottom },
|
|
{ (xx )*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth, ubottom },
|
|
};
|
|
|
|
bx::memCopy(vertex, vert, sizeof(vert) );
|
|
vertex += 4;
|
|
|
|
indices[0] = uint16_t(startVertex+0);
|
|
indices[1] = uint16_t(startVertex+1);
|
|
indices[2] = uint16_t(startVertex+2);
|
|
indices[3] = uint16_t(startVertex+2);
|
|
indices[4] = uint16_t(startVertex+3);
|
|
indices[5] = uint16_t(startVertex+0);
|
|
|
|
startVertex += 4;
|
|
indices += 6;
|
|
|
|
numIndices += 6;
|
|
}
|
|
|
|
line++;
|
|
}
|
|
|
|
if (numIndices >= numBatchIndices)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
_renderCtx->blitRender(_blitter, numIndices);
|
|
}
|
|
}
|
|
|
|
void ClearQuad::init()
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
|
|
if (RendererType::Noop != g_caps.rendererType)
|
|
{
|
|
m_layout
|
|
.begin()
|
|
.add(Attrib::Position, 2, AttribType::Float)
|
|
.end();
|
|
|
|
ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
|
|
BX_ASSERT(isValid(vsh), "Failed to create clear quad embedded vertex shader \"vs_clear\"");
|
|
|
|
for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
char name[32];
|
|
bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
|
|
ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
|
|
BX_ASSERT(isValid(fsh), "Failed to create clear quad embedded fragment shader \"%s\"", name);
|
|
|
|
m_program[ii] = createProgram(vsh, fsh);
|
|
BX_ASSERT(isValid(m_program[ii]), "Failed to create clear quad program.");
|
|
destroy(fsh);
|
|
}
|
|
|
|
destroy(vsh);
|
|
|
|
struct Vertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
};
|
|
|
|
const uint16_t stride = m_layout.m_stride;
|
|
const bgfx::Memory* mem = bgfx::alloc(4 * stride);
|
|
Vertex* vertex = (Vertex*)mem->data;
|
|
BX_ASSERT(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
|
|
|
|
vertex->m_x = -1.0f;
|
|
vertex->m_y = -1.0f;
|
|
vertex++;
|
|
vertex->m_x = 1.0f;
|
|
vertex->m_y = -1.0f;
|
|
vertex++;
|
|
vertex->m_x = -1.0f;
|
|
vertex->m_y = 1.0f;
|
|
vertex++;
|
|
vertex->m_x = 1.0f;
|
|
vertex->m_y = 1.0f;
|
|
|
|
m_vb = s_ctx->createVertexBuffer(mem, m_layout, 0);
|
|
}
|
|
}
|
|
|
|
void ClearQuad::shutdown()
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
|
|
if (RendererType::Noop != g_caps.rendererType)
|
|
{
|
|
for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
if (isValid(m_program[ii]) )
|
|
{
|
|
destroy(m_program[ii]);
|
|
m_program[ii].idx = kInvalidHandle;
|
|
}
|
|
}
|
|
|
|
s_ctx->destroyVertexBuffer(m_vb);
|
|
}
|
|
}
|
|
|
|
const char* s_uniformTypeName[] =
|
|
{
|
|
"sampler1",
|
|
NULL,
|
|
"vec4",
|
|
"mat3",
|
|
"mat4",
|
|
};
|
|
BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
|
|
|
|
const char* getUniformTypeName(UniformType::Enum _enum)
|
|
{
|
|
BX_ASSERT(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
|
|
return s_uniformTypeName[_enum];
|
|
}
|
|
|
|
UniformType::Enum nameToUniformTypeEnum(const char* _name)
|
|
{
|
|
for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
|
|
{
|
|
if (NULL != s_uniformTypeName[ii]
|
|
&& 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
|
|
{
|
|
return UniformType::Enum(ii);
|
|
}
|
|
}
|
|
|
|
return UniformType::Count;
|
|
}
|
|
|
|
static const char* s_predefinedName[PredefinedUniform::Count] =
|
|
{
|
|
"u_viewRect",
|
|
"u_viewTexel",
|
|
"u_view",
|
|
"u_invView",
|
|
"u_proj",
|
|
"u_invProj",
|
|
"u_viewProj",
|
|
"u_invViewProj",
|
|
"u_model",
|
|
"u_modelView",
|
|
"u_modelViewProj",
|
|
"u_alphaRef4",
|
|
};
|
|
|
|
const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
|
|
{
|
|
return s_predefinedName[_enum];
|
|
}
|
|
|
|
PredefinedUniform::Enum nameToPredefinedUniformEnum(const bx::StringView& _name)
|
|
{
|
|
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
|
|
{
|
|
if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
|
|
{
|
|
return PredefinedUniform::Enum(ii);
|
|
}
|
|
}
|
|
|
|
return PredefinedUniform::Count;
|
|
}
|
|
|
|
void srtToMatrix4_x1(void* _dst, const void* _src)
|
|
{
|
|
Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
|
|
const Srt* srt = reinterpret_cast<const Srt*>(_src);
|
|
|
|
const float rx = srt->rotate[0];
|
|
const float ry = srt->rotate[1];
|
|
const float rz = srt->rotate[2];
|
|
const float rw = srt->rotate[3];
|
|
|
|
const float xx2 = 2.0f * rx * rx;
|
|
const float yy2 = 2.0f * ry * ry;
|
|
const float zz2 = 2.0f * rz * rz;
|
|
const float yx2 = 2.0f * ry * rx;
|
|
const float yz2 = 2.0f * ry * rz;
|
|
const float yw2 = 2.0f * ry * rw;
|
|
const float wz2 = 2.0f * rw * rz;
|
|
const float wx2 = 2.0f * rw * rx;
|
|
const float xz2 = 2.0f * rx * rz;
|
|
|
|
const float sx = srt->scale[0];
|
|
const float sy = srt->scale[1];
|
|
const float sz = srt->scale[2];
|
|
|
|
mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
|
|
mtx->un.val[ 1] = ( yx2 + wz2)*sx;
|
|
mtx->un.val[ 2] = ( xz2 - yw2)*sx;
|
|
mtx->un.val[ 3] = 0.0f;
|
|
|
|
mtx->un.val[ 4] = ( yx2 - wz2)*sy;
|
|
mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
|
|
mtx->un.val[ 6] = ( yz2 + wx2)*sy;
|
|
mtx->un.val[ 7] = 0.0f;
|
|
|
|
mtx->un.val[ 8] = ( xz2 + yw2)*sz;
|
|
mtx->un.val[ 9] = ( yz2 - wx2)*sz;
|
|
mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
|
|
mtx->un.val[11] = 0.0f;
|
|
|
|
const float tx = srt->translate[0];
|
|
const float ty = srt->translate[1];
|
|
const float tz = srt->translate[2];
|
|
|
|
mtx->un.val[12] = tx;
|
|
mtx->un.val[13] = ty;
|
|
mtx->un.val[14] = tz;
|
|
mtx->un.val[15] = 1.0f;
|
|
}
|
|
|
|
void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
|
|
{
|
|
uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
|
|
const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
|
|
|
|
using namespace bx;
|
|
|
|
const simd128_t r0 = simd_ld<simd128_t>(src);
|
|
src += _srcStride;
|
|
|
|
const simd128_t r1 = simd_ld<simd128_t>(src);
|
|
src += _srcStride;
|
|
|
|
const simd128_t r2 = simd_ld<simd128_t>(src);
|
|
src += _srcStride;
|
|
|
|
const simd128_t r3 = simd_ld<simd128_t>(src);
|
|
|
|
const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
|
|
const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
|
|
const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
|
|
const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
|
|
const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
|
|
const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
|
|
const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
|
|
const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
|
|
|
|
simd_st(dst, aeim);
|
|
dst += _dstStride;
|
|
|
|
simd_st(dst, bfjn);
|
|
dst += _dstStride;
|
|
|
|
simd_st(dst, cgko);
|
|
dst += _dstStride;
|
|
|
|
simd_st(dst, dhlp);
|
|
}
|
|
|
|
void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
|
|
{
|
|
uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
|
|
const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
|
|
|
|
srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
|
|
srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
|
|
srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
|
|
srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
|
|
}
|
|
|
|
void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
|
|
{
|
|
using namespace bx;
|
|
|
|
simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
|
|
const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
|
|
|
|
simd128_t rotate[4];
|
|
simd128_t translate[4];
|
|
simd128_t scale[4];
|
|
|
|
transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
|
|
transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
|
|
transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
|
|
|
|
const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
|
|
const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
|
|
const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
|
|
const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
|
|
|
|
const simd128_t tx = simd_ld<simd128_t>(translate + 0);
|
|
const simd128_t ty = simd_ld<simd128_t>(translate + 1);
|
|
const simd128_t tz = simd_ld<simd128_t>(translate + 2);
|
|
|
|
const simd128_t sx = simd_ld<simd128_t>(scale + 0);
|
|
const simd128_t sy = simd_ld<simd128_t>(scale + 1);
|
|
const simd128_t sz = simd_ld<simd128_t>(scale + 2);
|
|
|
|
const simd128_t zero = simd_splat(0.0f);
|
|
const simd128_t one = simd_splat(1.0f);
|
|
const simd128_t two = simd_splat(2.0f);
|
|
|
|
const simd128_t xx = simd_mul(rx, rx);
|
|
const simd128_t xx2 = simd_mul(two, xx);
|
|
const simd128_t yy = simd_mul(ry, ry);
|
|
const simd128_t yy2 = simd_mul(two, yy);
|
|
const simd128_t zz = simd_mul(rz, rz);
|
|
const simd128_t zz2 = simd_mul(two, zz);
|
|
const simd128_t yx = simd_mul(ry, rx);
|
|
const simd128_t yx2 = simd_mul(two, yx);
|
|
const simd128_t yz = simd_mul(ry, rz);
|
|
const simd128_t yz2 = simd_mul(two, yz);
|
|
const simd128_t yw = simd_mul(ry, rw);
|
|
const simd128_t yw2 = simd_mul(two, yw);
|
|
const simd128_t wz = simd_mul(rw, rz);
|
|
const simd128_t wz2 = simd_mul(two, wz);
|
|
const simd128_t wx = simd_mul(rw, rx);
|
|
const simd128_t wx2 = simd_mul(two, wx);
|
|
const simd128_t xz = simd_mul(rx, rz);
|
|
const simd128_t xz2 = simd_mul(two, xz);
|
|
const simd128_t t0x = simd_sub(one, yy2);
|
|
const simd128_t r0x = simd_sub(t0x, zz2);
|
|
const simd128_t r0y = simd_add(yx2, wz2);
|
|
const simd128_t r0z = simd_sub(xz2, yw2);
|
|
const simd128_t r1x = simd_sub(yx2, wz2);
|
|
const simd128_t omxx2 = simd_sub(one, xx2);
|
|
const simd128_t r1y = simd_sub(omxx2, zz2);
|
|
const simd128_t r1z = simd_add(yz2, wx2);
|
|
const simd128_t r2x = simd_add(xz2, yw2);
|
|
const simd128_t r2y = simd_sub(yz2, wx2);
|
|
const simd128_t r2z = simd_sub(omxx2, yy2);
|
|
|
|
simd128_t tmp[4];
|
|
tmp[0] = simd_mul(r0x, sx);
|
|
tmp[1] = simd_mul(r0y, sx);
|
|
tmp[2] = simd_mul(r0z, sx);
|
|
tmp[3] = zero;
|
|
transpose(dst + 0, sizeof(Matrix4), tmp);
|
|
|
|
tmp[0] = simd_mul(r1x, sy);
|
|
tmp[1] = simd_mul(r1y, sy);
|
|
tmp[2] = simd_mul(r1z, sy);
|
|
tmp[3] = zero;
|
|
transpose(dst + 1, sizeof(Matrix4), tmp);
|
|
|
|
tmp[0] = simd_mul(r2x, sz);
|
|
tmp[1] = simd_mul(r2y, sz);
|
|
tmp[2] = simd_mul(r2z, sz);
|
|
tmp[3] = zero;
|
|
transpose(dst + 2, sizeof(Matrix4), tmp);
|
|
|
|
tmp[0] = tx;
|
|
tmp[1] = ty;
|
|
tmp[2] = tz;
|
|
tmp[3] = one;
|
|
transpose(dst + 3, sizeof(Matrix4), tmp);
|
|
}
|
|
|
|
void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
|
|
{
|
|
uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
|
|
const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
|
|
|
|
if (!bx::isAligned(src, 16) )
|
|
{
|
|
for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
|
|
{
|
|
srtToMatrix4_x4_Ref(dst, src);
|
|
src += 4*sizeof(Srt);
|
|
dst += 4*sizeof(Matrix4);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
|
|
{
|
|
srtToMatrix4_x4_Simd(dst, src);
|
|
src += 4*sizeof(Srt);
|
|
dst += 4*sizeof(Matrix4);
|
|
}
|
|
}
|
|
|
|
for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
|
|
{
|
|
srtToMatrix4_x1(dst, src);
|
|
src += sizeof(Srt);
|
|
dst += sizeof(Matrix4);
|
|
}
|
|
}
|
|
|
|
void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
|
|
&& (_flags & BGFX_DISCARD_STATE))
|
|
{
|
|
m_uniformSet.clear();
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
|
|
&& isValid(_occlusionQuery) )
|
|
{
|
|
BX_ASSERT(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
|
|
, "OcclusionQuery %d was already used for this frame."
|
|
, _occlusionQuery.idx
|
|
);
|
|
m_occlusionQuerySet.insert(_occlusionQuery.idx);
|
|
}
|
|
|
|
if (m_discard)
|
|
{
|
|
discard(_flags);
|
|
return;
|
|
}
|
|
|
|
if (0 == m_draw.m_numVertices
|
|
&& 0 == m_draw.m_numIndices)
|
|
{
|
|
discard(_flags);
|
|
++m_numDropped;
|
|
return;
|
|
}
|
|
|
|
const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS <= renderItemIdx)
|
|
{
|
|
discard(_flags);
|
|
++m_numDropped;
|
|
return;
|
|
}
|
|
|
|
++m_numSubmitted;
|
|
|
|
UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
|
|
m_uniformEnd = uniformBuffer->getPos();
|
|
|
|
m_key.m_program = isValid(_program)
|
|
? _program
|
|
: ProgramHandle{0}
|
|
;
|
|
|
|
m_key.m_view = _id;
|
|
|
|
SortKey::Enum type;
|
|
switch (s_ctx->m_view[_id].m_mode)
|
|
{
|
|
case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
|
|
case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
|
|
case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
|
|
default: m_key.m_depth = _depth; type = SortKey::SortProgram; break;
|
|
}
|
|
|
|
uint64_t key = m_key.encodeDraw(type);
|
|
|
|
m_frame->m_sortKeys[renderItemIdx] = key;
|
|
m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
|
|
|
|
m_draw.m_uniformIdx = m_uniformIdx;
|
|
m_draw.m_uniformBegin = m_uniformBegin;
|
|
m_draw.m_uniformEnd = m_uniformEnd;
|
|
|
|
if (UINT8_MAX != m_draw.m_streamMask)
|
|
{
|
|
uint32_t numVertices = UINT32_MAX;
|
|
for (uint32_t idx = 0, streamMask = m_draw.m_streamMask
|
|
; 0 != streamMask
|
|
; streamMask >>= 1, idx += 1
|
|
)
|
|
{
|
|
const uint32_t ntz = bx::uint32_cnttz(streamMask);
|
|
streamMask >>= ntz;
|
|
idx += ntz;
|
|
numVertices = bx::min(numVertices, m_numVertices[idx]);
|
|
}
|
|
|
|
m_draw.m_numVertices = numVertices;
|
|
}
|
|
else
|
|
{
|
|
m_draw.m_numVertices = m_numVertices[0];
|
|
}
|
|
|
|
if (isValid(_occlusionQuery) )
|
|
{
|
|
m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
|
|
m_draw.m_occlusionQuery = _occlusionQuery;
|
|
}
|
|
|
|
m_frame->m_renderItem[renderItemIdx].draw = m_draw;
|
|
m_frame->m_renderItemBind[renderItemIdx] = m_bind;
|
|
|
|
m_draw.clear(_flags);
|
|
m_bind.clear(_flags);
|
|
if (_flags & BGFX_DISCARD_STATE)
|
|
{
|
|
m_uniformBegin = m_uniformEnd;
|
|
}
|
|
}
|
|
|
|
void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
|
|
{
|
|
m_uniformSet.clear();
|
|
}
|
|
|
|
if (m_discard)
|
|
{
|
|
discard(_flags);
|
|
return;
|
|
}
|
|
|
|
const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
|
|
{
|
|
discard(_flags);
|
|
++m_numDropped;
|
|
return;
|
|
}
|
|
|
|
++m_numSubmitted;
|
|
|
|
UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
|
|
m_uniformEnd = uniformBuffer->getPos();
|
|
|
|
m_compute.m_startMatrix = m_draw.m_startMatrix;
|
|
m_compute.m_numMatrices = m_draw.m_numMatrices;
|
|
m_compute.m_numX = bx::max(_numX, 1u);
|
|
m_compute.m_numY = bx::max(_numY, 1u);
|
|
m_compute.m_numZ = bx::max(_numZ, 1u);
|
|
|
|
m_key.m_program = _handle;
|
|
m_key.m_depth = 0;
|
|
m_key.m_view = _id;
|
|
m_key.m_seq = s_ctx->getSeqIncr(_id);
|
|
|
|
uint64_t key = m_key.encodeCompute();
|
|
m_frame->m_sortKeys[renderItemIdx] = key;
|
|
m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
|
|
|
|
m_compute.m_uniformIdx = m_uniformIdx;
|
|
m_compute.m_uniformBegin = m_uniformBegin;
|
|
m_compute.m_uniformEnd = m_uniformEnd;
|
|
m_frame->m_renderItem[renderItemIdx].compute = m_compute;
|
|
m_frame->m_renderItemBind[renderItemIdx] = m_bind;
|
|
|
|
m_compute.clear(_flags);
|
|
m_bind.clear(_flags);
|
|
m_uniformBegin = m_uniformEnd;
|
|
}
|
|
|
|
void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
|
|
, "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
|
|
, BGFX_CONFIG_MAX_BLIT_ITEMS
|
|
);
|
|
if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
|
|
{
|
|
uint16_t item = m_frame->m_numBlitItems++;
|
|
|
|
BlitItem& bi = m_frame->m_blitItem[item];
|
|
bi.m_srcX = _srcX;
|
|
bi.m_srcY = _srcY;
|
|
bi.m_srcZ = _srcZ;
|
|
bi.m_dstX = _dstX;
|
|
bi.m_dstY = _dstY;
|
|
bi.m_dstZ = _dstZ;
|
|
bi.m_width = _width;
|
|
bi.m_height = _height;
|
|
bi.m_depth = _depth;
|
|
bi.m_srcMip = _srcMip;
|
|
bi.m_dstMip = _dstMip;
|
|
bi.m_src = _src;
|
|
bi.m_dst = _dst;
|
|
|
|
BlitKey key;
|
|
key.m_view = _id;
|
|
key.m_item = item;
|
|
m_frame->m_blitKeys[item] = key.encode();
|
|
}
|
|
}
|
|
|
|
void Frame::sort()
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
|
|
|
|
ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
viewRemap[m_viewRemap[ii] ] = ViewId(ii);
|
|
|
|
View& view = m_view[ii];
|
|
Rect rect(0, 0, uint16_t(m_resolution.width), uint16_t(m_resolution.height) );
|
|
|
|
if (isValid(view.m_fbh) )
|
|
{
|
|
const FrameBufferRef& fbr = s_ctx->m_frameBufferRef[view.m_fbh.idx];
|
|
const BackbufferRatio::Enum bbRatio = fbr.m_window
|
|
? BackbufferRatio::Count
|
|
: BackbufferRatio::Enum(s_ctx->m_textureRef[fbr.un.m_th[0].idx].m_bbRatio)
|
|
;
|
|
|
|
if (BackbufferRatio::Count != bbRatio)
|
|
{
|
|
getTextureSizeFromRatio(bbRatio, rect.m_width, rect.m_height);
|
|
}
|
|
else
|
|
{
|
|
rect.m_width = fbr.m_width;
|
|
rect.m_height = fbr.m_height;
|
|
}
|
|
}
|
|
|
|
view.m_rect.intersect(rect);
|
|
|
|
if (!view.m_scissor.isZero() )
|
|
{
|
|
view.m_scissor.intersect(rect);
|
|
}
|
|
}
|
|
|
|
for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
|
|
{
|
|
m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
|
|
}
|
|
|
|
bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
|
|
|
|
for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
|
|
{
|
|
m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
|
|
}
|
|
|
|
bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
|
|
}
|
|
|
|
RenderFrame::Enum renderFrame(int32_t _msecs)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
|
|
{
|
|
if (s_renderFrameCalled)
|
|
{
|
|
BGFX_CHECK_RENDER_THREAD();
|
|
}
|
|
|
|
if (NULL == s_ctx)
|
|
{
|
|
s_renderFrameCalled = true;
|
|
s_threadIndex = ~BGFX_API_THREAD_MAGIC;
|
|
return RenderFrame::NoContext;
|
|
}
|
|
|
|
int32_t msecs = -1 == _msecs
|
|
? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
|
|
: _msecs
|
|
;
|
|
RenderFrame::Enum result = s_ctx->renderFrame(msecs);
|
|
if (RenderFrame::Exiting == result)
|
|
{
|
|
Context* ctx = s_ctx;
|
|
ctx->apiSemWait();
|
|
s_ctx = NULL;
|
|
ctx->renderSemPost();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
BX_ASSERT(false, "This call only makes sense if used with multi-threaded renderer.");
|
|
return RenderFrame::NoContext;
|
|
}
|
|
|
|
const uint32_t g_uniformTypeSize[UniformType::Count+1] =
|
|
{
|
|
sizeof(int32_t),
|
|
0,
|
|
4*sizeof(float),
|
|
3*3*sizeof(float),
|
|
4*4*sizeof(float),
|
|
1,
|
|
};
|
|
|
|
void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
|
|
{
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
|
|
write(opcode);
|
|
write(_value, g_uniformTypeSize[_type]*_num);
|
|
}
|
|
|
|
void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
|
|
{
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
|
|
write(opcode);
|
|
write(&_handle, sizeof(UniformHandle) );
|
|
}
|
|
|
|
void UniformBuffer::writeMarker(const char* _marker)
|
|
{
|
|
uint16_t num = (uint16_t)bx::strLen(_marker)+1;
|
|
uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
|
|
write(opcode);
|
|
write(_marker, num);
|
|
}
|
|
|
|
struct CapsFlags
|
|
{
|
|
uint64_t m_flag;
|
|
const char* m_str;
|
|
};
|
|
|
|
static const CapsFlags s_capsFlags[] =
|
|
{
|
|
#define CAPS_FLAGS(_x) { _x, #_x }
|
|
CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
|
|
CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
|
|
CAPS_FLAGS(BGFX_CAPS_COMPUTE),
|
|
CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
|
|
CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
|
|
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
|
|
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
|
|
CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
|
|
CAPS_FLAGS(BGFX_CAPS_HDR10),
|
|
CAPS_FLAGS(BGFX_CAPS_HIDPI),
|
|
CAPS_FLAGS(BGFX_CAPS_IMAGE_RW),
|
|
CAPS_FLAGS(BGFX_CAPS_INDEX32),
|
|
CAPS_FLAGS(BGFX_CAPS_INSTANCING),
|
|
CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
|
|
CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
|
|
CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
|
|
CAPS_FLAGS(BGFX_CAPS_TRANSPARENT_BACKBUFFER),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
|
|
CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
|
|
CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
|
|
CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
|
|
CAPS_FLAGS(BGFX_CAPS_PRIMITIVE_ID),
|
|
CAPS_FLAGS(BGFX_CAPS_VIEWPORT_LAYER_ARRAY),
|
|
#undef CAPS_FLAGS
|
|
};
|
|
|
|
static void dumpCaps()
|
|
{
|
|
BX_TRACE("");
|
|
|
|
if (0 < g_caps.numGPUs)
|
|
{
|
|
BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
|
|
BX_TRACE("\t +---------------- Index");
|
|
BX_TRACE("\t | +------------- Device ID");
|
|
BX_TRACE("\t | | +-------- Vendor ID");
|
|
for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
|
|
{
|
|
const Caps::GPU& gpu = g_caps.gpu[ii];
|
|
BX_UNUSED(gpu);
|
|
|
|
BX_TRACE("\t %d: %04x %04x"
|
|
, ii
|
|
, gpu.deviceId
|
|
, gpu.vendorId
|
|
);
|
|
}
|
|
|
|
BX_TRACE("");
|
|
}
|
|
|
|
BX_TRACE("GPU device, Device ID: %04x, Vendor ID: %04x", g_caps.deviceId, g_caps.vendorId);
|
|
BX_TRACE("");
|
|
|
|
RendererType::Enum renderers[RendererType::Count];
|
|
uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
|
|
|
|
BX_TRACE("Supported renderer backends (%d):", num);
|
|
for (uint32_t ii = 0; ii < num; ++ii)
|
|
{
|
|
BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
|
|
}
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("Sort key masks:");
|
|
BX_TRACE("\t View %016" PRIx64, kSortKeyViewMask);
|
|
BX_TRACE("\t Draw bit %016" PRIx64, kSortKeyDrawBit);
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("\tD Type %016" PRIx64, kSortKeyDrawTypeMask);
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("\tD0 Blend %016" PRIx64, kSortKeyDraw0BlendMask);
|
|
BX_TRACE("\tD0 Program %016" PRIx64, kSortKeyDraw0ProgramMask);
|
|
BX_TRACE("\tD0 Depth %016" PRIx64, kSortKeyDraw0DepthMask);
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("\tD1 Depth %016" PRIx64, kSortKeyDraw1DepthMask);
|
|
BX_TRACE("\tD1 Blend %016" PRIx64, kSortKeyDraw1BlendMask);
|
|
BX_TRACE("\tD1 Program %016" PRIx64, kSortKeyDraw1ProgramMask);
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("\tD2 Seq %016" PRIx64, kSortKeyDraw2SeqMask);
|
|
BX_TRACE("\tD2 Blend %016" PRIx64, kSortKeyDraw2BlendMask);
|
|
BX_TRACE("\tD2 Program %016" PRIx64, kSortKeyDraw2ProgramMask);
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("\t C Seq %016" PRIx64, kSortKeyComputeSeqMask);
|
|
BX_TRACE("\t C Program %016" PRIx64, kSortKeyComputeProgramMask);
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("Capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
|
|
, s_ctx->m_renderCtx->getRendererName()
|
|
, g_caps.vendorId
|
|
, g_caps.deviceId
|
|
);
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
|
|
{
|
|
BX_TRACE("\t[%c] %s"
|
|
, 0 != (g_caps.supported & s_capsFlags[ii].m_flag) ? 'x' : ' '
|
|
, s_capsFlags[ii].m_str
|
|
);
|
|
}
|
|
BX_UNUSED(s_capsFlags);
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("Limits:");
|
|
#define LIMITS(_x) BX_TRACE("\t%-24s%10d", #_x, g_caps.limits._x)
|
|
LIMITS(maxDrawCalls);
|
|
LIMITS(maxBlits);
|
|
LIMITS(maxTextureSize);
|
|
LIMITS(maxTextureLayers);
|
|
LIMITS(maxViews);
|
|
LIMITS(maxFrameBuffers);
|
|
LIMITS(maxFBAttachments);
|
|
LIMITS(maxPrograms);
|
|
LIMITS(maxShaders);
|
|
LIMITS(maxTextures);
|
|
LIMITS(maxTextureSamplers);
|
|
LIMITS(maxComputeBindings);
|
|
LIMITS(maxVertexLayouts);
|
|
LIMITS(maxVertexStreams);
|
|
LIMITS(maxIndexBuffers);
|
|
LIMITS(maxVertexBuffers);
|
|
LIMITS(maxDynamicIndexBuffers);
|
|
LIMITS(maxDynamicVertexBuffers);
|
|
LIMITS(maxUniforms);
|
|
LIMITS(maxOcclusionQueries);
|
|
LIMITS(maxEncoders);
|
|
LIMITS(minResourceCbSize);
|
|
LIMITS(transientVbSize);
|
|
LIMITS(transientIbSize);
|
|
#undef LIMITS
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("Supported texture formats:");
|
|
BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
|
|
BX_TRACE("\t |+--------------- 2D: sRGB format");
|
|
BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
|
|
BX_TRACE("\t |||+------------- 3D: sRGB format");
|
|
BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
|
|
BX_TRACE("\t |||||+----------- Cube: sRGB format");
|
|
BX_TRACE("\t ||||||+---------- vertex format");
|
|
BX_TRACE("\t |||||||+--------- image: i = read-write / r = read / w = write");
|
|
BX_TRACE("\t ||||||||+-------- framebuffer");
|
|
BX_TRACE("\t |||||||||+------- MSAA framebuffer");
|
|
BX_TRACE("\t ||||||||||+------ MSAA texture");
|
|
BX_TRACE("\t |||||||||||+----- Auto-generated mips");
|
|
BX_TRACE("\t |||||||||||| +-- name");
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
if (TextureFormat::Unknown != ii
|
|
&& TextureFormat::UnknownDepth != ii)
|
|
{
|
|
uint32_t flags = g_caps.formats[ii];
|
|
BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
|
|
, (flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ) &&
|
|
(flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE) ? 'i' : flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ ? 'r' : flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE ? 'w' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
|
|
, getName(TextureFormat::Enum(ii) )
|
|
);
|
|
BX_UNUSED(flags);
|
|
}
|
|
}
|
|
|
|
BX_TRACE("");
|
|
BX_TRACE("NDC depth [%d, 1], origin %s left."
|
|
, g_caps.homogeneousDepth ? -1 : 0
|
|
, g_caps.originBottomLeft ? "bottom" : "top"
|
|
);
|
|
|
|
BX_TRACE("");
|
|
}
|
|
|
|
void dump(const Resolution& _resolution)
|
|
{
|
|
const uint32_t reset = _resolution.reset;
|
|
const uint32_t msaa = (reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
|
|
BX_UNUSED(reset, msaa);
|
|
|
|
BX_TRACE("Reset back-buffer swap chain:");
|
|
BX_TRACE("\t%dx%d, format: %s, numBackBuffers: %d, maxFrameLatency: %d"
|
|
, _resolution.width
|
|
, _resolution.height
|
|
, TextureFormat::Count == _resolution.format
|
|
? "*default*"
|
|
: bimg::getName(bimg::TextureFormat::Enum(_resolution.format) )
|
|
, _resolution.numBackBuffers
|
|
, _resolution.maxFrameLatency
|
|
);
|
|
|
|
BX_TRACE("\t[%c] MSAAx%d", 0 != msaa ? 'x' : ' ', 1<<msaa);
|
|
BX_TRACE("\t[%c] Fullscreen", 0 != (reset & BGFX_RESET_FULLSCREEN) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] V-sync", 0 != (reset & BGFX_RESET_VSYNC) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Max Anisotropy", 0 != (reset & BGFX_RESET_MAXANISOTROPY) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Capture", 0 != (reset & BGFX_RESET_CAPTURE) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Flush After Render", 0 != (reset & BGFX_RESET_FLUSH_AFTER_RENDER) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Flip After Render", 0 != (reset & BGFX_RESET_FLIP_AFTER_RENDER) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] sRGB Back Buffer", 0 != (reset & BGFX_RESET_SRGB_BACKBUFFER) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Transparent Back Buffer", 0 != (reset & BGFX_RESET_TRANSPARENT_BACKBUFFER) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] HDR10", 0 != (reset & BGFX_RESET_HDR10) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Hi-DPI", 0 != (reset & BGFX_RESET_HIDPI) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Depth Clamp", 0 != (reset & BGFX_RESET_DEPTH_CLAMP) ? 'x' : ' ');
|
|
BX_TRACE("\t[%c] Suspend", 0 != (reset & BGFX_RESET_SUSPEND) ? 'x' : ' ');
|
|
}
|
|
|
|
TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
|
|
{
|
|
const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
|
|
bool convert = 0 == formatCaps;
|
|
|
|
if (_imageContainer.m_cubeMap)
|
|
{
|
|
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
|
|
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
|
|
;
|
|
}
|
|
else if (_imageContainer.m_depth > 1)
|
|
{
|
|
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
|
|
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
|
|
;
|
|
}
|
|
else
|
|
{
|
|
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
|
|
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
|
|
;
|
|
}
|
|
|
|
if (convert)
|
|
{
|
|
return TextureFormat::BGRA8;
|
|
}
|
|
|
|
return TextureFormat::Enum(_imageContainer.m_format);
|
|
}
|
|
|
|
const char* getName(TextureFormat::Enum _fmt)
|
|
{
|
|
return bimg::getName(bimg::TextureFormat::Enum(_fmt));
|
|
}
|
|
|
|
const char* getName(UniformHandle _handle)
|
|
{
|
|
return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
|
|
}
|
|
|
|
const char* getName(ShaderHandle _handle)
|
|
{
|
|
return s_ctx->m_shaderRef[_handle.idx].m_name.getPtr();
|
|
}
|
|
|
|
static const char* s_topologyName[] =
|
|
{
|
|
"Triangles",
|
|
"TriStrip",
|
|
"Lines",
|
|
"LineStrip",
|
|
"Points",
|
|
};
|
|
BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
|
|
|
|
const char* getName(Topology::Enum _topology)
|
|
{
|
|
return s_topologyName[bx::min(_topology, Topology::PointList)];
|
|
}
|
|
|
|
const char* getShaderTypeName(uint32_t _magic)
|
|
{
|
|
if (isShaderType(_magic, 'C') )
|
|
{
|
|
return "Compute";
|
|
}
|
|
else if (isShaderType(_magic, 'F') )
|
|
{
|
|
return "Fragment";
|
|
}
|
|
else if (isShaderType(_magic, 'V') )
|
|
{
|
|
return "Vertex";
|
|
}
|
|
|
|
BX_ASSERT(false, "Invalid shader type!");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static TextureFormat::Enum s_emulatedFormats[] =
|
|
{
|
|
TextureFormat::BC1,
|
|
TextureFormat::BC2,
|
|
TextureFormat::BC3,
|
|
TextureFormat::BC4,
|
|
TextureFormat::BC5,
|
|
TextureFormat::ETC1,
|
|
TextureFormat::ETC2,
|
|
TextureFormat::ETC2A,
|
|
TextureFormat::ETC2A1,
|
|
TextureFormat::PTC12,
|
|
TextureFormat::PTC14,
|
|
TextureFormat::PTC12A,
|
|
TextureFormat::PTC14A,
|
|
TextureFormat::PTC22,
|
|
TextureFormat::PTC24,
|
|
TextureFormat::ATC,
|
|
TextureFormat::ATCE,
|
|
TextureFormat::ATCI,
|
|
TextureFormat::ASTC4x4,
|
|
TextureFormat::ASTC5x4,
|
|
TextureFormat::ASTC5x5,
|
|
TextureFormat::ASTC6x5,
|
|
TextureFormat::ASTC6x6,
|
|
TextureFormat::ASTC8x5,
|
|
TextureFormat::ASTC8x6,
|
|
TextureFormat::ASTC8x8,
|
|
TextureFormat::ASTC10x5,
|
|
TextureFormat::ASTC10x6,
|
|
TextureFormat::ASTC10x8,
|
|
TextureFormat::ASTC10x10,
|
|
TextureFormat::ASTC12x10,
|
|
TextureFormat::ASTC12x12,
|
|
TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
|
|
TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
|
|
};
|
|
|
|
bool Context::init(const Init& _init)
|
|
{
|
|
if (m_rendererInitialized)
|
|
{
|
|
BX_TRACE("Already initialized!");
|
|
return false;
|
|
}
|
|
|
|
m_headless = true
|
|
&& RendererType::Noop != _init.type
|
|
&& NULL == _init.platformData.ndt
|
|
&& NULL == _init.platformData.nwh
|
|
&& NULL == _init.platformData.context
|
|
&& NULL == _init.platformData.backBuffer
|
|
&& NULL == _init.platformData.backBufferDS
|
|
;
|
|
BX_WARN(!m_headless, "bgfx platform data like window handle or backbuffer is not set, creating headless device.");
|
|
|
|
if (m_headless
|
|
&& 0 != _init.resolution.width
|
|
&& 0 != _init.resolution.height)
|
|
{
|
|
BX_TRACE("Initializing headless mode, resolution of non-existing backbuffer can't be larger than 0x0!");
|
|
return false;
|
|
}
|
|
|
|
m_init = _init;
|
|
m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
|
|
m_init.resolution.numBackBuffers = bx::clamp<uint8_t>(_init.resolution.numBackBuffers, 2, BGFX_CONFIG_MAX_BACK_BUFFERS);
|
|
m_init.resolution.maxFrameLatency = bx::min<uint8_t>(_init.resolution.maxFrameLatency, BGFX_CONFIG_MAX_FRAME_LATENCY);
|
|
m_init.resolution.debugTextScale = bx::clamp<uint8_t>(_init.resolution.debugTextScale, 1, BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE);
|
|
dump(m_init.resolution);
|
|
|
|
bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
|
|
|
|
m_exit = false;
|
|
m_flipped = true;
|
|
m_debug = BGFX_DEBUG_NONE;
|
|
m_frameTimeLast = bx::getHPCounter();
|
|
m_flipAfterRender = !!(m_init.resolution.reset & BGFX_RESET_FLIP_AFTER_RENDER);
|
|
|
|
m_submit->create(_init.limits.minResourceCbSize);
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
m_render->create(_init.limits.minResourceCbSize);
|
|
|
|
if (s_renderFrameCalled)
|
|
{
|
|
// When bgfx::renderFrame is called before init render thread
|
|
// should not be created.
|
|
BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
|
|
m_singleThreaded = true
|
|
&& ~BGFX_API_THREAD_MAGIC == s_threadIndex
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("Creating rendering thread.");
|
|
m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
|
|
m_singleThreaded = false;
|
|
}
|
|
#else
|
|
BX_TRACE("Multithreaded renderer is disabled.");
|
|
m_singleThreaded = true;
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
|
|
|
|
s_threadIndex = BGFX_API_THREAD_MAGIC;
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
|
|
{
|
|
m_viewRemap[ii] = ViewId(ii);
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
resetView(ViewId(ii) );
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
|
|
{
|
|
m_clearColor[ii][0] = 0.0f;
|
|
m_clearColor[ii][1] = 0.0f;
|
|
m_clearColor[ii][2] = 0.0f;
|
|
m_clearColor[ii][3] = 1.0f;
|
|
}
|
|
|
|
m_vertexLayoutRef.init();
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
|
|
cmdbuf.write(_init);
|
|
|
|
frameNoRenderWait();
|
|
|
|
m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
|
|
m_encoder = (EncoderImpl*)bx::alignedAlloc(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders, BX_ALIGNOF(EncoderImpl) );
|
|
m_encoderStats = (EncoderStats*)bx::alloc(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
|
|
for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
|
|
{
|
|
BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
|
|
}
|
|
|
|
uint16_t idx = m_encoderHandle->alloc();
|
|
BX_ASSERT(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
|
|
m_encoder[0].begin(m_submit, 0);
|
|
m_encoder0 = BX_ENABLED(BGFX_CONFIG_ENCODER_API_ONLY)
|
|
? NULL
|
|
: reinterpret_cast<Encoder*>(&m_encoder[0])
|
|
;
|
|
|
|
// Make sure renderer init is called from render thread.
|
|
// g_caps is initialized and available after this point.
|
|
frame();
|
|
|
|
if (!m_rendererInitialized)
|
|
{
|
|
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
|
|
frame();
|
|
frame();
|
|
m_vertexLayoutRef.shutdown(m_layoutHandle);
|
|
m_submit->destroy();
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
m_render->destroy();
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
|
|
{
|
|
const uint32_t fmt = s_emulatedFormats[ii];
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
|
|
{
|
|
bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
|
|
}
|
|
|
|
g_caps.rendererType = m_renderCtx->getRendererType();
|
|
initAttribTypeSizeTable(g_caps.rendererType);
|
|
|
|
g_caps.supported &= _init.capabilities;
|
|
g_caps.supported |= 0
|
|
| (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
|
|
| (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
|
|
;
|
|
|
|
dumpCaps();
|
|
|
|
m_textVideoMemBlitter.init(m_init.resolution.debugTextScale);
|
|
m_clearQuad.init();
|
|
|
|
m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
|
|
m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
|
|
frame();
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
|
|
{
|
|
m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
|
|
m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
|
|
frame();
|
|
}
|
|
|
|
g_internalData.caps = getCaps();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Context::shutdown()
|
|
{
|
|
getCommandBuffer(CommandBuffer::RendererShutdownBegin);
|
|
frame();
|
|
|
|
destroyTransientVertexBuffer(m_submit->m_transientVb);
|
|
destroyTransientIndexBuffer(m_submit->m_transientIb);
|
|
m_textVideoMemBlitter.shutdown();
|
|
m_clearQuad.shutdown();
|
|
frame();
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
|
|
{
|
|
destroyTransientVertexBuffer(m_submit->m_transientVb);
|
|
destroyTransientIndexBuffer(m_submit->m_transientIb);
|
|
frame();
|
|
}
|
|
|
|
frame(); // If any VertexLayouts needs to be destroyed.
|
|
|
|
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
|
|
frame();
|
|
|
|
m_encoder[0].end(true);
|
|
m_encoderHandle->free(0);
|
|
bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
|
|
m_encoderHandle = NULL;
|
|
|
|
for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
|
|
{
|
|
m_encoder[ii].~EncoderImpl();
|
|
}
|
|
|
|
bx::alignedFree(g_allocator, m_encoder, BX_ALIGNOF(EncoderImpl) );
|
|
bx::free(g_allocator, m_encoderStats);
|
|
|
|
m_dynVertexBufferAllocator.compact();
|
|
m_dynIndexBufferAllocator.compact();
|
|
|
|
BX_ASSERT(
|
|
m_layoutHandle.getNumHandles() == m_vertexLayoutRef.m_vertexLayoutMap.getNumElements()
|
|
, "VertexLayoutRef mismatch, num handles %d, handles in hash map %d."
|
|
, m_layoutHandle.getNumHandles()
|
|
, m_vertexLayoutRef.m_vertexLayoutMap.getNumElements()
|
|
);
|
|
|
|
m_vertexLayoutRef.shutdown(m_layoutHandle);
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
// Render thread shutdown sequence.
|
|
renderSemWait(); // Wait for previous frame.
|
|
apiSemPost(); // OK to set context to NULL.
|
|
// s_ctx is NULL here.
|
|
renderSemWait(); // In RenderFrame::Exiting state.
|
|
|
|
if (m_thread.isRunning() )
|
|
{
|
|
m_thread.shutdown();
|
|
}
|
|
|
|
m_render->destroy();
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
bx::memSet(&g_internalData, 0, sizeof(InternalData) );
|
|
s_ctx = NULL;
|
|
|
|
m_submit->destroy();
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
#define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
|
|
BX_MACRO_BLOCK_BEGIN \
|
|
if (0 != _handleAlloc.getNumHandles() ) \
|
|
{ \
|
|
BX_TRACE("LEAK: %s %d (max: %d)" \
|
|
, _name \
|
|
, _handleAlloc.getNumHandles() \
|
|
, _handleAlloc.getMaxHandles() \
|
|
); \
|
|
for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
|
|
{ \
|
|
BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
|
|
} \
|
|
} \
|
|
BX_MACRO_BLOCK_END
|
|
|
|
#define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
|
|
BX_MACRO_BLOCK_BEGIN \
|
|
if (0 != _handleAlloc.getNumHandles() ) \
|
|
{ \
|
|
BX_TRACE("LEAK: %s %d (max: %d)" \
|
|
, _name \
|
|
, _handleAlloc.getNumHandles() \
|
|
, _handleAlloc.getMaxHandles() \
|
|
); \
|
|
for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
|
|
{ \
|
|
uint16_t idx = _handleAlloc.getHandleAt(ii); \
|
|
const _type& ref = _ref[idx]; BX_UNUSED(ref); \
|
|
BX_TRACE("\t%3d: %4d %s" \
|
|
, ii \
|
|
, idx \
|
|
, ref.m_name.getPtr() \
|
|
); \
|
|
} \
|
|
} \
|
|
BX_MACRO_BLOCK_END
|
|
|
|
#define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
|
|
BX_MACRO_BLOCK_BEGIN \
|
|
if (0 != _handleAlloc.getNumHandles() ) \
|
|
{ \
|
|
BX_TRACE("LEAK: %s %d (max: %d)" \
|
|
, _name \
|
|
, _handleAlloc.getNumHandles() \
|
|
, _handleAlloc.getMaxHandles() \
|
|
); \
|
|
for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
|
|
{ \
|
|
uint16_t idx = _handleAlloc.getHandleAt(ii); \
|
|
const _type& ref = _ref[idx]; BX_UNUSED(ref); \
|
|
BX_TRACE("\t%3d: %4d %s (count %d)" \
|
|
, ii \
|
|
, idx \
|
|
, ref.m_name.getPtr() \
|
|
, ref.m_refCount \
|
|
); \
|
|
} \
|
|
} \
|
|
BX_MACRO_BLOCK_END
|
|
|
|
CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
|
|
CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
|
|
CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
|
|
CHECK_HANDLE_LEAK ("VertexLayoutHandle", m_layoutHandle );
|
|
CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
|
|
CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
|
|
CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
|
|
CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
|
|
CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
|
|
CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
|
|
CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
|
|
#undef CHECK_HANDLE_LEAK
|
|
#undef CHECK_HANDLE_LEAK_NAME
|
|
}
|
|
}
|
|
|
|
void Context::freeDynamicBuffers()
|
|
{
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicIndexBufferHandles = 0;
|
|
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicVertexBufferHandles = 0;
|
|
|
|
for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
|
|
{
|
|
m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
|
|
}
|
|
m_numFreeOcclusionQueryHandles = 0;
|
|
}
|
|
|
|
void Context::freeAllHandles(Frame* _frame)
|
|
{
|
|
for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_freeVertexLayout.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
m_layoutHandle.free(_frame->m_freeVertexLayout.get(ii).idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
|
|
{
|
|
m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
|
|
}
|
|
}
|
|
|
|
Encoder* Context::begin(bool _forThread)
|
|
{
|
|
EncoderImpl* encoder = &m_encoder[0];
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
|
|
{
|
|
bx::MutexScope scopeLock(m_encoderApiLock);
|
|
|
|
uint16_t idx = m_encoderHandle->alloc();
|
|
if (kInvalidHandle == idx)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
encoder = &m_encoder[idx];
|
|
encoder->begin(m_submit, uint8_t(idx) );
|
|
}
|
|
#else
|
|
BX_UNUSED(_forThread);
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
return reinterpret_cast<Encoder*>(encoder);
|
|
}
|
|
|
|
void Context::end(Encoder* _encoder)
|
|
{
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
|
|
if (encoder != &m_encoder[0])
|
|
{
|
|
encoder->end(true);
|
|
m_encoderEndSem.post();
|
|
}
|
|
#else
|
|
BX_UNUSED(_encoder);
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
}
|
|
|
|
uint32_t Context::frame(bool _capture)
|
|
{
|
|
m_encoder[0].end(true);
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
bx::MutexScope resourceApiScope(m_resourceApiLock);
|
|
|
|
encoderApiWait();
|
|
bx::MutexScope encoderApiScope(m_encoderApiLock);
|
|
#else
|
|
encoderApiWait();
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
m_submit->m_capture = _capture;
|
|
|
|
uint32_t frameNum = m_submit->m_frameNum;
|
|
|
|
BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
|
|
// wait for render thread to finish
|
|
renderSemWait();
|
|
frameNoRenderWait();
|
|
|
|
m_encoder[0].begin(m_submit, 0);
|
|
|
|
return frameNum;
|
|
}
|
|
|
|
void Context::frameNoRenderWait()
|
|
{
|
|
swap();
|
|
|
|
// release render thread
|
|
apiSemPost();
|
|
}
|
|
|
|
void Context::swap()
|
|
{
|
|
freeDynamicBuffers();
|
|
m_submit->m_resolution = m_init.resolution;
|
|
m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
|
|
m_submit->m_debug = m_debug;
|
|
m_submit->m_perfStats.numViews = 0;
|
|
|
|
bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
|
|
bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
|
|
|
|
if (m_colorPaletteDirty > 0)
|
|
{
|
|
--m_colorPaletteDirty;
|
|
bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
|
|
}
|
|
|
|
freeAllHandles(m_submit);
|
|
m_submit->resetFreeHandles();
|
|
|
|
m_submit->finish();
|
|
|
|
bx::swap(m_render, m_submit);
|
|
|
|
bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
|
|
|
|
if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
|
|
|| m_singleThreaded)
|
|
{
|
|
renderFrame();
|
|
}
|
|
|
|
uint32_t nextFrameNum = m_render->m_frameNum + 1;
|
|
m_submit->start(nextFrameNum);
|
|
|
|
bx::memSet(m_seq, 0, sizeof(m_seq) );
|
|
|
|
m_submit->m_textVideoMem->resize(
|
|
m_render->m_textVideoMem->m_small
|
|
, m_init.resolution.width
|
|
, m_init.resolution.height
|
|
);
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
|
|
m_frameTimeLast = now;
|
|
}
|
|
|
|
///
|
|
RendererContextI* rendererCreate(const Init& _init);
|
|
|
|
///
|
|
void rendererDestroy(RendererContextI* _renderCtx);
|
|
|
|
void Context::flip()
|
|
{
|
|
if (m_rendererInitialized
|
|
&& !m_flipped)
|
|
{
|
|
m_renderCtx->flip();
|
|
m_flipped = true;
|
|
|
|
if (m_renderCtx->isDeviceRemoved() )
|
|
{
|
|
// Something horribly went wrong, fallback to noop renderer.
|
|
rendererDestroy(m_renderCtx);
|
|
|
|
Init init;
|
|
init.type = RendererType::Noop;
|
|
m_renderCtx = rendererCreate(init);
|
|
g_caps.rendererType = RendererType::Noop;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
|
|
struct NSAutoreleasePoolScope
|
|
{
|
|
NSAutoreleasePoolScope()
|
|
{
|
|
id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
|
|
typedef id(*objc_msgSend_init)(void*, SEL);
|
|
pool = ((objc_msgSend_init)objc_msgSend)(obj, sel_getUid("init") );
|
|
}
|
|
|
|
~NSAutoreleasePoolScope()
|
|
{
|
|
typedef void(*objc_msgSend_release)(void*, SEL);
|
|
((objc_msgSend_release)objc_msgSend)(pool, sel_getUid("release") );
|
|
}
|
|
|
|
id pool;
|
|
};
|
|
#endif // BX_PLATFORM_OSX
|
|
|
|
RenderFrame::Enum Context::renderFrame(int32_t _msecs)
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
|
|
|
|
#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
|
|
NSAutoreleasePoolScope pool;
|
|
#endif // BX_PLATFORM_OSX
|
|
|
|
if (!m_flipAfterRender)
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
|
|
flip();
|
|
}
|
|
|
|
if (apiSemWait(_msecs) )
|
|
{
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
|
|
rendererExecCommands(m_render->m_cmdPre);
|
|
}
|
|
|
|
if (m_rendererInitialized)
|
|
{
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
|
|
m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
|
|
m_flipped = false;
|
|
}
|
|
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Screenshot", 0xff2040ff);
|
|
for (uint8_t ii = 0, num = m_render->m_numScreenShots; ii < num; ++ii)
|
|
{
|
|
const ScreenShot& screenShot = m_render->m_screenShot[ii];
|
|
m_renderCtx->requestScreenShot(screenShot.handle, screenShot.filePath.getCPtr() );
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
|
|
rendererExecCommands(m_render->m_cmdPost);
|
|
}
|
|
|
|
renderSemPost();
|
|
|
|
if (m_flipAfterRender)
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
|
|
flip();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return RenderFrame::Timeout;
|
|
}
|
|
|
|
return m_exit
|
|
? RenderFrame::Exiting
|
|
: RenderFrame::Render
|
|
;
|
|
}
|
|
|
|
void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
|
|
{
|
|
_uniformBuffer->reset(_begin);
|
|
while (_uniformBuffer->getPos() < _end)
|
|
{
|
|
uint32_t opcode = _uniformBuffer->read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
uint32_t size = g_uniformTypeSize[type]*num;
|
|
const char* data = _uniformBuffer->read(size);
|
|
if (UniformType::Count > type)
|
|
{
|
|
if (copy)
|
|
{
|
|
_renderCtx->updateUniform(loc, data, size);
|
|
}
|
|
else
|
|
{
|
|
_renderCtx->updateUniform(loc, *(const char**)(data), size);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_renderCtx->setMarker(data, uint16_t(size)-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
|
|
{
|
|
if (m_textureUpdateBatch.sort() )
|
|
{
|
|
const uint32_t pos = _cmdbuf.m_pos;
|
|
|
|
uint32_t currentKey = UINT32_MAX;
|
|
|
|
for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
|
|
{
|
|
_cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
Rect rect;
|
|
_cmdbuf.read(rect);
|
|
|
|
uint16_t zz;
|
|
_cmdbuf.read(zz);
|
|
|
|
uint16_t depth;
|
|
_cmdbuf.read(depth);
|
|
|
|
uint16_t pitch;
|
|
_cmdbuf.read(pitch);
|
|
|
|
const Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint32_t key = m_textureUpdateBatch.m_keys[ii];
|
|
if (key != currentKey)
|
|
{
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
m_renderCtx->updateTextureEnd();
|
|
}
|
|
currentKey = key;
|
|
m_renderCtx->updateTextureBegin(handle, side, mip);
|
|
}
|
|
|
|
m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
m_renderCtx->updateTextureEnd();
|
|
}
|
|
|
|
m_textureUpdateBatch.reset();
|
|
|
|
_cmdbuf.m_pos = pos;
|
|
}
|
|
}
|
|
|
|
typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
|
|
typedef void (*RendererDestroyFn)();
|
|
|
|
#define BGFX_RENDERER_CONTEXT(_namespace) \
|
|
namespace _namespace \
|
|
{ \
|
|
extern RendererContextI* rendererCreate(const Init& _init); \
|
|
extern void rendererDestroy(); \
|
|
}
|
|
|
|
BGFX_RENDERER_CONTEXT(noop);
|
|
BGFX_RENDERER_CONTEXT(agc);
|
|
BGFX_RENDERER_CONTEXT(d3d11);
|
|
BGFX_RENDERER_CONTEXT(d3d12);
|
|
BGFX_RENDERER_CONTEXT(gnm);
|
|
BGFX_RENDERER_CONTEXT(mtl);
|
|
BGFX_RENDERER_CONTEXT(nvn);
|
|
BGFX_RENDERER_CONTEXT(gl);
|
|
BGFX_RENDERER_CONTEXT(vk);
|
|
|
|
#undef BGFX_RENDERER_CONTEXT
|
|
|
|
struct RendererCreator
|
|
{
|
|
RendererCreateFn createFn;
|
|
RendererDestroyFn destroyFn;
|
|
const char* name;
|
|
bool supported;
|
|
};
|
|
|
|
static RendererCreator s_rendererCreator[] =
|
|
{
|
|
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
|
|
{ agc::rendererCreate, agc::rendererDestroy, BGFX_RENDERER_AGC_NAME, !!BGFX_CONFIG_RENDERER_AGC }, // GNM
|
|
{ d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
|
|
{ d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
|
|
{ gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
|
|
#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
|
|
{ mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
|
|
#else
|
|
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
|
|
#endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
|
|
{ nvn::rendererCreate, nvn::rendererDestroy, BGFX_RENDERER_NVN_NAME, !!BGFX_CONFIG_RENDERER_NVN }, // NVN
|
|
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
|
|
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
|
|
{ vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
|
|
};
|
|
BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
|
|
|
|
bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
|
|
{
|
|
#if BX_PLATFORM_WINDOWS
|
|
static const uint8_t s_condition[] =
|
|
{
|
|
VER_LESS_EQUAL,
|
|
VER_GREATER_EQUAL,
|
|
};
|
|
|
|
OSVERSIONINFOEXA ovi;
|
|
bx::memSet(&ovi, 0, sizeof(ovi) );
|
|
ovi.dwOSVersionInfoSize = sizeof(ovi);
|
|
// _WIN32_WINNT_WINBLUE 0x0603
|
|
// _WIN32_WINNT_WIN8 0x0602
|
|
// _WIN32_WINNT_WIN7 0x0601
|
|
// _WIN32_WINNT_VISTA 0x0600
|
|
ovi.dwMajorVersion = HIBYTE(_version);
|
|
ovi.dwMinorVersion = LOBYTE(_version);
|
|
DWORDLONG cond = 0;
|
|
VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
|
|
VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
|
|
return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
|
|
#else
|
|
BX_UNUSED(_op, _version);
|
|
return false;
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
}
|
|
|
|
RendererContextI* rendererCreate(const Init& _init)
|
|
{
|
|
int32_t scores[RendererType::Count];
|
|
uint32_t numScores = 0;
|
|
|
|
for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
|
|
{
|
|
RendererType::Enum renderer = RendererType::Enum(ii);
|
|
if (s_rendererCreator[ii].supported)
|
|
{
|
|
int32_t score = 0;
|
|
if (_init.type == renderer)
|
|
{
|
|
score += 1000;
|
|
}
|
|
|
|
score += RendererType::Noop != renderer ? 1 : 0;
|
|
|
|
if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
|
|
{
|
|
if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
|
|
{
|
|
score += RendererType::Direct3D11 == renderer ? 20 : 0;
|
|
score += RendererType::Direct3D12 == renderer ? 10 : 0;
|
|
}
|
|
else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
|
|
{
|
|
score += RendererType::Direct3D11 == renderer ? 20 : 0;
|
|
score += RendererType::Direct3D12 == renderer ? -100 : 0;
|
|
}
|
|
else
|
|
{
|
|
score += RendererType::Direct3D12 == renderer ? -100 : 0;
|
|
}
|
|
}
|
|
else if (BX_ENABLED(BX_PLATFORM_LINUX) )
|
|
{
|
|
score += RendererType::Vulkan == renderer ? 50 : 0;
|
|
score += RendererType::OpenGL == renderer ? 40 : 0;
|
|
score += RendererType::OpenGLES == renderer ? 30 : 0;
|
|
score += RendererType::Direct3D12 == renderer ? 20 : 0;
|
|
score += RendererType::Direct3D11 == renderer ? 10 : 0;
|
|
}
|
|
else if (BX_ENABLED(BX_PLATFORM_OSX) )
|
|
{
|
|
score += RendererType::Metal == renderer ? 20 : 0;
|
|
score += RendererType::OpenGL == renderer ? 10 : 0;
|
|
}
|
|
else if (BX_ENABLED(BX_PLATFORM_IOS) )
|
|
{
|
|
score += RendererType::Metal == renderer ? 20 : 0;
|
|
score += RendererType::OpenGLES == renderer ? 10 : 0;
|
|
}
|
|
else if (BX_ENABLED(0
|
|
|| BX_PLATFORM_ANDROID
|
|
|| BX_PLATFORM_EMSCRIPTEN
|
|
|| BX_PLATFORM_RPI
|
|
) )
|
|
{
|
|
score += RendererType::OpenGLES == renderer ? 20 : 0;
|
|
}
|
|
else if (BX_ENABLED(BX_PLATFORM_PS4) )
|
|
{
|
|
score += RendererType::Gnm == renderer ? 20 : 0;
|
|
}
|
|
else if (BX_ENABLED(0
|
|
|| BX_PLATFORM_XBOXONE
|
|
|| BX_PLATFORM_WINRT
|
|
) )
|
|
{
|
|
score += RendererType::Direct3D12 == renderer ? 20 : 0;
|
|
score += RendererType::Direct3D11 == renderer ? 10 : 0;
|
|
}
|
|
|
|
scores[numScores++] = (score<<8) | uint8_t(renderer);
|
|
}
|
|
}
|
|
|
|
bx::quickSort(scores, numScores, bx::compareDescending<int32_t>);
|
|
|
|
RendererContextI* renderCtx = NULL;
|
|
for (uint32_t ii = 0; ii < numScores; ++ii)
|
|
{
|
|
RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
|
|
renderCtx = s_rendererCreator[renderer].createFn(_init);
|
|
if (NULL != renderCtx)
|
|
{
|
|
break;
|
|
}
|
|
|
|
s_rendererCreator[renderer].supported = false;
|
|
}
|
|
|
|
return renderCtx;
|
|
}
|
|
|
|
void rendererDestroy(RendererContextI* _renderCtx)
|
|
{
|
|
if (NULL != _renderCtx)
|
|
{
|
|
s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
|
|
}
|
|
}
|
|
|
|
void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
|
|
{
|
|
_cmdbuf.reset();
|
|
|
|
bool end = false;
|
|
|
|
if (NULL == m_renderCtx)
|
|
{
|
|
uint8_t command;
|
|
_cmdbuf.read(command);
|
|
|
|
switch (command)
|
|
{
|
|
case CommandBuffer::RendererShutdownEnd:
|
|
m_exit = true;
|
|
return;
|
|
|
|
case CommandBuffer::End:
|
|
return;
|
|
|
|
default:
|
|
{
|
|
BX_ASSERT(CommandBuffer::RendererInit == command
|
|
, "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
|
|
, command
|
|
);
|
|
BX_ASSERT(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
|
|
Init init;
|
|
_cmdbuf.read(init);
|
|
|
|
m_renderCtx = rendererCreate(init);
|
|
|
|
m_rendererInitialized = NULL != m_renderCtx;
|
|
|
|
if (!m_rendererInitialized)
|
|
{
|
|
_cmdbuf.read(command);
|
|
BX_ASSERT(CommandBuffer::End == command, "Unexpected command %d?"
|
|
, command
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
uint8_t command;
|
|
_cmdbuf.read(command);
|
|
|
|
switch (command)
|
|
{
|
|
case CommandBuffer::RendererShutdownBegin:
|
|
{
|
|
BX_ASSERT(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
m_rendererInitialized = false;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::RendererShutdownEnd:
|
|
{
|
|
BX_ASSERT(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
|
|
|
|
rendererDestroy(m_renderCtx);
|
|
m_renderCtx = NULL;
|
|
|
|
m_exit = true;
|
|
}
|
|
BX_FALLTHROUGH;
|
|
|
|
case CommandBuffer::End:
|
|
end = true;
|
|
break;
|
|
|
|
case CommandBuffer::CreateIndexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
|
|
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
const Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createIndexBuffer(handle, mem, flags);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyIndexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
|
|
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexLayout:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateVertexLayout", 0xff2040ff);
|
|
|
|
VertexLayoutHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
VertexLayout layout;
|
|
_cmdbuf.read(layout);
|
|
|
|
m_renderCtx->createVertexLayout(handle, layout);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexLayout:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyVertexLayout", 0xff2040ff);
|
|
|
|
VertexLayoutHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyVertexLayout(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
|
|
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
const Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
VertexLayoutHandle layoutHandle;
|
|
_cmdbuf.read(layoutHandle);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createVertexBuffer(handle, mem, layoutHandle, flags);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
|
|
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicIndexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
|
|
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicIndexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
|
|
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
const Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicIndexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
|
|
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyDynamicIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicVertexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
|
|
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicVertexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
|
|
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
const Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicVertexBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
|
|
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyDynamicVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateShader:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
|
|
|
|
ShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
const Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
m_renderCtx->createShader(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyShader:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
|
|
|
|
ShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyShader(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateProgram:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
|
|
|
|
ProgramHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
ShaderHandle vsh;
|
|
_cmdbuf.read(vsh);
|
|
|
|
ShaderHandle fsh;
|
|
_cmdbuf.read(fsh);
|
|
|
|
m_renderCtx->createProgram(handle, vsh, fsh);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyProgram:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
|
|
|
|
ProgramHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyProgram(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateTexture:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
const Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint64_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
uint8_t skip;
|
|
_cmdbuf.read(skip);
|
|
|
|
void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
|
|
if (NULL != ptr)
|
|
{
|
|
setDirectAccessPtr(handle, ptr);
|
|
}
|
|
|
|
bx::MemoryReader reader(mem->data, mem->size);
|
|
bx::Error err;
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic, &err);
|
|
|
|
if (BGFX_CHUNK_MAGIC_TEX == magic)
|
|
{
|
|
TextureCreate tc;
|
|
bx::read(&reader, tc, &err);
|
|
|
|
if (NULL != tc.m_mem)
|
|
{
|
|
release(tc.m_mem);
|
|
}
|
|
}
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateTexture:
|
|
{
|
|
BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
|
|
|
|
if (m_textureUpdateBatch.isFull() )
|
|
{
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
uint32_t value = _cmdbuf.m_pos;
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
_cmdbuf.skip<Rect>();
|
|
_cmdbuf.skip<uint16_t>();
|
|
_cmdbuf.skip<uint16_t>();
|
|
_cmdbuf.skip<uint16_t>();
|
|
_cmdbuf.skip<Memory*>();
|
|
|
|
uint32_t key = (handle.idx<<16)
|
|
| (side<<8)
|
|
| mip
|
|
;
|
|
|
|
m_textureUpdateBatch.add(key, value);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::ReadTexture:
|
|
{
|
|
BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
void* data;
|
|
_cmdbuf.read(data);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
m_renderCtx->readTexture(handle, data, mip);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::ResizeTexture:
|
|
{
|
|
BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint16_t width;
|
|
_cmdbuf.read(width);
|
|
|
|
uint16_t height;
|
|
_cmdbuf.read(height);
|
|
|
|
uint8_t numMips;
|
|
_cmdbuf.read(numMips);
|
|
|
|
uint16_t numLayers;
|
|
_cmdbuf.read(numLayers);
|
|
|
|
m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyTexture:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyTexture(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateFrameBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
|
|
|
|
FrameBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
bool window;
|
|
_cmdbuf.read(window);
|
|
|
|
if (window)
|
|
{
|
|
void* nwh;
|
|
_cmdbuf.read(nwh);
|
|
|
|
uint16_t width;
|
|
_cmdbuf.read(width);
|
|
|
|
uint16_t height;
|
|
_cmdbuf.read(height);
|
|
|
|
TextureFormat::Enum format;
|
|
_cmdbuf.read(format);
|
|
|
|
TextureFormat::Enum depthFormat;
|
|
_cmdbuf.read(depthFormat);
|
|
|
|
m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
|
|
}
|
|
else
|
|
{
|
|
uint8_t num;
|
|
_cmdbuf.read(num);
|
|
|
|
Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
|
_cmdbuf.read(attachment, sizeof(Attachment) * num);
|
|
|
|
m_renderCtx->createFrameBuffer(handle, num, attachment);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyFrameBuffer:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
|
|
|
|
FrameBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyFrameBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateUniform:
|
|
{
|
|
BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
|
|
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
UniformType::Enum type;
|
|
_cmdbuf.read(type);
|
|
|
|
uint16_t num;
|
|
_cmdbuf.read(num);
|
|
|
|
uint8_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* name = (const char*)_cmdbuf.skip(len);
|
|
|
|
m_renderCtx->createUniform(handle, type, num, name);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyUniform:
|
|
{
|
|
BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
|
|
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyUniform(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateViewName:
|
|
{
|
|
BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
|
|
|
|
ViewId id;
|
|
_cmdbuf.read(id);
|
|
|
|
uint16_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* name = (const char*)_cmdbuf.skip(len);
|
|
|
|
m_renderCtx->updateViewName(id, name);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::InvalidateOcclusionQuery:
|
|
{
|
|
BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
|
|
|
|
OcclusionQueryHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->invalidateOcclusionQuery(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::SetName:
|
|
{
|
|
BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
|
|
|
|
Handle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint16_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* name = (const char*)_cmdbuf.skip(len);
|
|
|
|
m_renderCtx->setName(handle, name, len-1);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
BX_ASSERT(false, "Invalid command: %d", command);
|
|
break;
|
|
}
|
|
} while (!end);
|
|
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
uint32_t weldVertices(void* _output, const VertexLayout& _layout, const void* _data, uint32_t _num, bool _index32, float _epsilon)
|
|
{
|
|
return weldVertices(_output, _layout, _data, _num, _index32, _epsilon, g_allocator);
|
|
}
|
|
|
|
uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
|
|
{
|
|
return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
|
|
}
|
|
|
|
void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
|
|
{
|
|
topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
|
|
}
|
|
|
|
uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
|
|
{
|
|
_enum = _max == 0 ? NULL : _enum;
|
|
|
|
uint8_t num = 0;
|
|
for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
|
|
{
|
|
if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
|
|
&& windowsVersionIs(Condition::LessEqual, 0x0502) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (NULL == _enum)
|
|
{
|
|
num++;
|
|
}
|
|
else
|
|
{
|
|
if (num < _max
|
|
&& s_rendererCreator[ii].supported)
|
|
{
|
|
_enum[num++] = RendererType::Enum(ii);
|
|
}
|
|
}
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
const char* getRendererName(RendererType::Enum _type)
|
|
{
|
|
BX_ASSERT(_type < RendererType::Count, "Invalid renderer type %d.", _type);
|
|
return s_rendererCreator[_type].name;
|
|
}
|
|
|
|
PlatformData::PlatformData()
|
|
: ndt(NULL)
|
|
, nwh(NULL)
|
|
, context(NULL)
|
|
, backBuffer(NULL)
|
|
, backBufferDS(NULL)
|
|
, type(NativeWindowHandleType::Default)
|
|
{
|
|
}
|
|
|
|
Resolution::Resolution()
|
|
: format(TextureFormat::RGBA8)
|
|
, width(1280)
|
|
, height(720)
|
|
, reset(BGFX_RESET_NONE)
|
|
, numBackBuffers(2)
|
|
, maxFrameLatency(0)
|
|
, debugTextScale(0)
|
|
{
|
|
}
|
|
|
|
Init::Limits::Limits()
|
|
: maxEncoders(BGFX_CONFIG_DEFAULT_MAX_ENCODERS)
|
|
, minResourceCbSize(BGFX_CONFIG_MIN_RESOURCE_COMMAND_BUFFER_SIZE)
|
|
, transientVbSize(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE)
|
|
, transientIbSize(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE)
|
|
{
|
|
}
|
|
|
|
Init::Init()
|
|
: type(RendererType::Count)
|
|
, vendorId(BGFX_PCI_ID_NONE)
|
|
, deviceId(0)
|
|
, capabilities(UINT64_MAX)
|
|
, debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
, profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
, callback(NULL)
|
|
, allocator(NULL)
|
|
{
|
|
}
|
|
|
|
void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _numLayers, uint16_t _mip, uint8_t _resolve)
|
|
{
|
|
access = _access;
|
|
handle = _handle;
|
|
mip = _mip;
|
|
layer = _layer;
|
|
numLayers = _numLayers;
|
|
resolve = _resolve;
|
|
}
|
|
|
|
bool init(const Init& _userInit)
|
|
{
|
|
if (NULL != s_ctx)
|
|
{
|
|
BX_TRACE("bgfx is already initialized.");
|
|
return false;
|
|
}
|
|
|
|
Init init = _userInit;
|
|
|
|
init.limits.maxEncoders = bx::clamp<uint16_t>(init.limits.maxEncoders, 1, (0 != BGFX_CONFIG_MULTITHREADED) ? 128 : 1);
|
|
init.limits.minResourceCbSize = bx::min<uint32_t>(init.limits.minResourceCbSize, BGFX_CONFIG_MIN_RESOURCE_COMMAND_BUFFER_SIZE);
|
|
|
|
struct ErrorState
|
|
{
|
|
enum Enum
|
|
{
|
|
Default,
|
|
ContextAllocated,
|
|
};
|
|
};
|
|
|
|
ErrorState::Enum errorState = ErrorState::Default;
|
|
|
|
if (NULL != init.allocator)
|
|
{
|
|
g_allocator = init.allocator;
|
|
}
|
|
else
|
|
{
|
|
bx::DefaultAllocator allocator;
|
|
g_allocator =
|
|
s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
|
|
}
|
|
|
|
if (NULL != init.callback)
|
|
{
|
|
g_callback = init.callback;
|
|
}
|
|
else
|
|
{
|
|
g_callback =
|
|
s_callbackStub = BX_NEW(g_allocator, CallbackStub);
|
|
}
|
|
|
|
bx::memSet(&g_caps, 0, sizeof(g_caps) );
|
|
g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
|
|
g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
|
|
g_caps.limits.maxTextureSize = 0;
|
|
g_caps.limits.maxTextureLayers = 1;
|
|
g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
|
|
g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
|
|
g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
|
|
g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
|
|
g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
|
|
g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
|
|
g_caps.limits.maxComputeBindings = 0;
|
|
g_caps.limits.maxVertexLayouts = BGFX_CONFIG_MAX_VERTEX_LAYOUTS;
|
|
g_caps.limits.maxVertexStreams = 1;
|
|
g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
|
|
g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
|
|
g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
|
|
g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
|
|
g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
|
|
g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
|
|
g_caps.limits.maxFBAttachments = 1;
|
|
g_caps.limits.maxEncoders = init.limits.maxEncoders;
|
|
g_caps.limits.minResourceCbSize = init.limits.minResourceCbSize;
|
|
g_caps.limits.transientVbSize = init.limits.transientVbSize;
|
|
g_caps.limits.transientIbSize = init.limits.transientIbSize;
|
|
|
|
g_caps.vendorId = init.vendorId;
|
|
g_caps.deviceId = init.deviceId;
|
|
|
|
BX_TRACE("Init...");
|
|
|
|
// bgfx 1.104.7082
|
|
// ^ ^^^ ^^^^
|
|
// | | +--- Commit number (https://github.com/bkaradzic/bgfx / git rev-list --count HEAD)
|
|
// | +------- API version (from https://github.com/bkaradzic/bgfx/blob/master/scripts/bgfx.idl#L4)
|
|
// +--------- Major revision (always 1)
|
|
BX_TRACE("Version 1.%d.%d (commit: " BGFX_REV_SHA1 ")", BGFX_API_VERSION, BGFX_REV_NUMBER);
|
|
|
|
errorState = ErrorState::ContextAllocated;
|
|
|
|
s_ctx = BX_ALIGNED_NEW(g_allocator, Context, Context::kAlignment);
|
|
if (s_ctx->init(init) )
|
|
{
|
|
BX_TRACE("Init complete.");
|
|
return true;
|
|
}
|
|
|
|
BX_TRACE("Init failed.");
|
|
|
|
switch (errorState)
|
|
{
|
|
case ErrorState::ContextAllocated:
|
|
bx::deleteObject(g_allocator, s_ctx, Context::kAlignment);
|
|
s_ctx = NULL;
|
|
BX_FALLTHROUGH;
|
|
|
|
case ErrorState::Default:
|
|
if (NULL != s_callbackStub)
|
|
{
|
|
bx::deleteObject(g_allocator, s_callbackStub);
|
|
s_callbackStub = NULL;
|
|
}
|
|
|
|
if (NULL != s_allocatorStub)
|
|
{
|
|
bx::DefaultAllocator allocator;
|
|
bx::deleteObject(&allocator, s_allocatorStub);
|
|
s_allocatorStub = NULL;
|
|
}
|
|
|
|
s_threadIndex = 0;
|
|
g_callback = NULL;
|
|
g_allocator = NULL;
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
BX_TRACE("Shutdown...");
|
|
|
|
BGFX_CHECK_API_THREAD();
|
|
Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
|
|
ctx->shutdown();
|
|
BX_ASSERT(NULL == s_ctx, "bgfx is should be uninitialized here.");
|
|
|
|
bx::deleteObject(g_allocator, ctx, Context::kAlignment);
|
|
|
|
BX_TRACE("Shutdown complete.");
|
|
|
|
if (NULL != s_allocatorStub)
|
|
{
|
|
s_allocatorStub->checkLeaks();
|
|
}
|
|
|
|
if (NULL != s_callbackStub)
|
|
{
|
|
bx::deleteObject(g_allocator, s_callbackStub);
|
|
s_callbackStub = NULL;
|
|
}
|
|
|
|
if (NULL != s_allocatorStub)
|
|
{
|
|
bx::DefaultAllocator allocator;
|
|
bx::deleteObject(&allocator, s_allocatorStub);
|
|
s_allocatorStub = NULL;
|
|
}
|
|
|
|
s_threadIndex = 0;
|
|
g_callback = NULL;
|
|
g_allocator = NULL;
|
|
}
|
|
|
|
void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
BX_ASSERT(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
|
|
s_ctx->reset(_width, _height, _flags, _format);
|
|
}
|
|
|
|
Encoder* begin(bool _forThread)
|
|
{
|
|
return s_ctx->begin(_forThread);
|
|
}
|
|
|
|
#define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
|
|
|
|
void Encoder::setMarker(const char* _marker)
|
|
{
|
|
BGFX_ENCODER(setMarker(_marker) );
|
|
}
|
|
|
|
void Encoder::setState(uint64_t _state, uint32_t _rgba)
|
|
{
|
|
BX_ASSERT(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
|
|
BGFX_ENCODER(setState(_state, _rgba) );
|
|
}
|
|
|
|
void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
BGFX_ENCODER(setCondition(_handle, _visible) );
|
|
}
|
|
|
|
void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
|
|
{
|
|
BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
|
|
}
|
|
|
|
uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
|
|
}
|
|
|
|
void Encoder::setScissor(uint16_t _cache)
|
|
{
|
|
BGFX_ENCODER(setScissor(_cache) );
|
|
}
|
|
|
|
uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
|
|
{
|
|
return BGFX_ENCODER(setTransform(_mtx, _num) );
|
|
}
|
|
|
|
uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
|
|
{
|
|
return BGFX_ENCODER(allocTransform(_transform, _num) );
|
|
}
|
|
|
|
void Encoder::setTransform(uint32_t _cache, uint16_t _num)
|
|
{
|
|
BGFX_ENCODER(setTransform(_cache, _num) );
|
|
}
|
|
|
|
void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
|
|
const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
|
|
BX_ASSERT(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
|
|
BX_ASSERT(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
|
|
BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
|
|
}
|
|
|
|
void Encoder::setIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
setIndexBuffer(_handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
|
|
const IndexBuffer& ib = s_ctx->m_indexBuffers[_handle.idx];
|
|
BGFX_ENCODER(setIndexBuffer(_handle, ib, _firstIndex, _numIndices) );
|
|
}
|
|
|
|
void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
{
|
|
setIndexBuffer(_handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
|
|
const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
|
|
BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
|
|
}
|
|
|
|
void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
|
|
{
|
|
setIndexBuffer(_tib, 0, UINT32_MAX);
|
|
}
|
|
|
|
void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BX_ASSERT(NULL != _tib, "_tib can't be NULL");
|
|
BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
|
|
BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
|
|
}
|
|
|
|
void Encoder::setVertexBuffer(
|
|
uint8_t _stream
|
|
, VertexBufferHandle _handle
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
, VertexLayoutHandle _layoutHandle
|
|
)
|
|
{
|
|
BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
|
|
BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
|
|
BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle) );
|
|
}
|
|
|
|
void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
|
|
{
|
|
setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void Encoder::setVertexBuffer(
|
|
uint8_t _stream
|
|
, DynamicVertexBufferHandle _handle
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
, VertexLayoutHandle _layoutHandle
|
|
)
|
|
{
|
|
BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
|
|
BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
|
|
const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
|
|
BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices, _layoutHandle) );
|
|
}
|
|
|
|
void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
|
|
{
|
|
setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void Encoder::setVertexBuffer(
|
|
uint8_t _stream
|
|
, const TransientVertexBuffer* _tvb
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
, VertexLayoutHandle _layoutHandle
|
|
)
|
|
{
|
|
BX_ASSERT(NULL != _tvb, "_tvb can't be NULL");
|
|
BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
|
|
BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
|
|
BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle) );
|
|
}
|
|
|
|
void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
|
|
{
|
|
setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
|
|
}
|
|
|
|
void Encoder::setVertexCount(uint32_t _numVertices)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
|
|
BGFX_ENCODER(setVertexCount(_numVertices) );
|
|
}
|
|
|
|
void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
|
|
{
|
|
setInstanceDataBuffer(_idb, 0, UINT32_MAX);
|
|
}
|
|
|
|
void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
|
|
{
|
|
BX_ASSERT(NULL != _idb, "_idb can't be NULL");
|
|
BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
|
|
}
|
|
|
|
void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
|
|
const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
|
|
BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
|
|
}
|
|
|
|
void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
|
|
const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
|
|
BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
|
|
, dvb.m_startVertex + _startVertex
|
|
, _num
|
|
, dvb.m_stride
|
|
) );
|
|
}
|
|
|
|
void Encoder::setInstanceCount(uint32_t _numInstances)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
|
|
BGFX_ENCODER(setInstanceCount(_numInstances) );
|
|
}
|
|
|
|
void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
|
|
{
|
|
BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
|
|
BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
|
|
BX_ASSERT(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
|
|
|
|
if (isValid(_handle) )
|
|
{
|
|
const TextureRef& ref = s_ctx->m_textureRef[_handle.idx];
|
|
BX_ASSERT(!ref.isReadBack()
|
|
, "Can't sample from texture which was created with BGFX_TEXTURE_READ_BACK. This is CPU only texture."
|
|
);
|
|
BX_UNUSED(ref);
|
|
}
|
|
|
|
BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
|
|
}
|
|
|
|
void Encoder::touch(ViewId _id)
|
|
{
|
|
discard();
|
|
submit(_id, BGFX_INVALID_HANDLE);
|
|
}
|
|
|
|
void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
|
|
submit(_id, _program, handle, _depth, _flags);
|
|
}
|
|
|
|
void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
BX_ASSERT(false
|
|
|| !isValid(_occlusionQuery)
|
|
|| 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
|
|
, "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
|
|
);
|
|
BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
|
|
BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
|
|
BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _flags) );
|
|
}
|
|
|
|
void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
|
|
BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
|
|
BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _flags) );
|
|
}
|
|
|
|
void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, IndexBufferHandle _numHandle, uint32_t _numIndex, uint16_t _numMax, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
|
|
BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
|
|
BGFX_CHECK_HANDLE("submit", s_ctx->m_indexBufferHandle, _numHandle);
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT_COUNT, "Draw indirect count is not supported!");
|
|
BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _numHandle, _numIndex, _numMax, _depth, _flags) );
|
|
}
|
|
|
|
void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BX_ASSERT(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
|
|
BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
|
|
BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
|
|
}
|
|
|
|
void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BX_ASSERT(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
|
|
BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
|
|
BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
|
|
}
|
|
|
|
void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BX_ASSERT(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
|
|
BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
|
|
const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
|
|
BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
|
|
}
|
|
|
|
void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BX_ASSERT(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
|
|
BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
|
|
const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
|
|
BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
|
|
}
|
|
|
|
void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BX_ASSERT(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
|
|
BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
|
|
VertexBufferHandle handle = { _handle.idx };
|
|
BGFX_ENCODER(setBuffer(_stage, handle, _access) );
|
|
}
|
|
|
|
void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
|
|
{
|
|
BX_ASSERT(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
|
|
BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
|
|
_format = TextureFormat::Count == _format
|
|
? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
|
|
: _format
|
|
;
|
|
BX_ASSERT(_format != TextureFormat::BGRA8
|
|
, "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
|
|
);
|
|
|
|
if (isValid(_handle) )
|
|
{
|
|
const TextureRef& ref = s_ctx->m_textureRef[_handle.idx];
|
|
BX_ASSERT(!ref.isReadBack()
|
|
, "Can't texture (handle %d, '%S') which was created with BGFX_TEXTURE_READ_BACK with compute. This is CPU only texture."
|
|
, _handle.idx
|
|
, &ref.m_name
|
|
);
|
|
BX_UNUSED(ref);
|
|
}
|
|
|
|
BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
|
|
}
|
|
|
|
void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
|
|
BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
|
|
BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ, _flags) );
|
|
}
|
|
|
|
void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
|
|
BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
|
|
BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
|
|
BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num, _flags) );
|
|
}
|
|
|
|
void Encoder::discard(uint8_t _flags)
|
|
{
|
|
BGFX_ENCODER(discard(_flags) );
|
|
}
|
|
|
|
void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
|
|
{
|
|
blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
|
|
}
|
|
|
|
void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
|
|
BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
|
|
BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
|
|
|
|
const TextureRef& src = s_ctx->m_textureRef[_src.idx];
|
|
const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
|
|
|
|
BX_ASSERT(dst.isBlitDst()
|
|
, "Blit destination texture (handle %d, '%S') is not created with `BGFX_TEXTURE_BLIT_DST` flag."
|
|
, _dst.idx
|
|
, &dst.m_name
|
|
);
|
|
|
|
BX_ASSERT(src.m_format == dst.m_format
|
|
, "Texture format must match (src %s, dst %s)."
|
|
, bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
|
|
, bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
|
|
);
|
|
BX_ASSERT(_srcMip < src.m_numMips, "Invalid blit src mip (%d > %d)", _srcMip, src.m_numMips - 1);
|
|
BX_ASSERT(_dstMip < dst.m_numMips, "Invalid blit dst mip (%d > %d)", _dstMip, dst.m_numMips - 1);
|
|
|
|
uint32_t srcWidth = bx::max<uint32_t>(1, src.m_width >> _srcMip);
|
|
uint32_t srcHeight = bx::max<uint32_t>(1, src.m_height >> _srcMip);
|
|
uint32_t dstWidth = bx::max<uint32_t>(1, dst.m_width >> _dstMip);
|
|
uint32_t dstHeight = bx::max<uint32_t>(1, dst.m_height >> _dstMip);
|
|
|
|
uint32_t srcDepth = src.isCubeMap() ? 6 : bx::max<uint32_t>(1, src.m_depth >> _srcMip);
|
|
uint32_t dstDepth = dst.isCubeMap() ? 6 : bx::max<uint32_t>(1, dst.m_depth >> _dstMip);
|
|
|
|
BX_ASSERT(_srcX < srcWidth && _srcY < srcHeight && _srcZ < srcDepth
|
|
, "Blit src coordinates out of range (%d, %d, %d) >= (%d, %d, %d)"
|
|
, _srcX, _srcY, _srcZ
|
|
, srcWidth, srcHeight, srcDepth
|
|
);
|
|
BX_ASSERT(_dstX < dstWidth && _dstY < dstHeight && _dstZ < dstDepth
|
|
, "Blit dst coordinates out of range (%d, %d, %d) >= (%d, %d, %d)"
|
|
, _dstX, _dstY, _dstZ
|
|
, dstWidth, dstHeight, dstDepth
|
|
);
|
|
|
|
srcWidth = bx::min<uint32_t>(srcWidth, _srcX + _width ) - _srcX;
|
|
srcHeight = bx::min<uint32_t>(srcHeight, _srcY + _height) - _srcY;
|
|
srcDepth = bx::min<uint32_t>(srcDepth, _srcZ + _depth ) - _srcZ;
|
|
dstWidth = bx::min<uint32_t>(dstWidth, _dstX + _width ) - _dstX;
|
|
dstHeight = bx::min<uint32_t>(dstHeight, _dstY + _height) - _dstY;
|
|
dstDepth = bx::min<uint32_t>(dstDepth, _dstZ + _depth ) - _dstZ;
|
|
|
|
const uint16_t width = uint16_t(bx::min(srcWidth, dstWidth ) );
|
|
const uint16_t height = uint16_t(bx::min(srcHeight, dstHeight) );
|
|
const uint16_t depth = uint16_t(bx::min(srcDepth, dstDepth ) );
|
|
|
|
BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, width, height, depth) );
|
|
}
|
|
|
|
#undef BGFX_ENCODER
|
|
|
|
void end(Encoder* _encoder)
|
|
{
|
|
s_ctx->end(_encoder);
|
|
}
|
|
|
|
uint32_t frame(bool _capture)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
return s_ctx->frame(_capture);
|
|
}
|
|
|
|
const Caps* getCaps()
|
|
{
|
|
return &g_caps;
|
|
}
|
|
|
|
const Stats* getStats()
|
|
{
|
|
return s_ctx->getPerfStats();
|
|
}
|
|
|
|
RendererType::Enum getRendererType()
|
|
{
|
|
return g_caps.rendererType;
|
|
}
|
|
|
|
const Memory* alloc(uint32_t _size)
|
|
{
|
|
BX_ASSERT(0 < _size, "Invalid memory operation. _size is 0.");
|
|
Memory* mem = (Memory*)bx::alloc(g_allocator, sizeof(Memory) + _size);
|
|
mem->size = _size;
|
|
mem->data = (uint8_t*)mem + sizeof(Memory);
|
|
return mem;
|
|
}
|
|
|
|
const Memory* copy(const void* _data, uint32_t _size)
|
|
{
|
|
BX_ASSERT(0 < _size, "Invalid memory operation. _size is 0.");
|
|
const Memory* mem = alloc(_size);
|
|
bx::memCopy(mem->data, _data, _size);
|
|
return mem;
|
|
}
|
|
|
|
struct MemoryRef
|
|
{
|
|
Memory mem;
|
|
ReleaseFn releaseFn;
|
|
void* userData;
|
|
};
|
|
|
|
const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
|
|
{
|
|
MemoryRef* memRef = (MemoryRef*)bx::alloc(g_allocator, sizeof(MemoryRef) );
|
|
memRef->mem.size = _size;
|
|
memRef->mem.data = (uint8_t*)_data;
|
|
memRef->releaseFn = _releaseFn;
|
|
memRef->userData = _userData;
|
|
return &memRef->mem;
|
|
}
|
|
|
|
bool isMemoryRef(const Memory* _mem)
|
|
{
|
|
return _mem->data != (uint8_t*)_mem + sizeof(Memory);
|
|
}
|
|
|
|
void release(const Memory* _mem)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
Memory* mem = const_cast<Memory*>(_mem);
|
|
if (isMemoryRef(mem) )
|
|
{
|
|
MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
|
|
if (NULL != memRef->releaseFn)
|
|
{
|
|
memRef->releaseFn(mem->data, memRef->userData);
|
|
}
|
|
}
|
|
bx::free(g_allocator, mem);
|
|
}
|
|
|
|
void setDebug(uint32_t _debug)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
s_ctx->setDebug(_debug);
|
|
}
|
|
|
|
void dbgTextClear(uint8_t _attr, bool _small)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
s_ctx->dbgTextClear(_attr, _small);
|
|
}
|
|
|
|
void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
|
|
{
|
|
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
|
|
}
|
|
|
|
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
|
|
}
|
|
|
|
IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
|
|
{
|
|
BX_ASSERT(
|
|
0 == (_flags & BGFX_BUFFER_INDEX32) || 0 != (g_caps.supported & BGFX_CAPS_INDEX32)
|
|
, "32-bit indices are not supported. Use bgfx::getCaps to check BGFX_CAPS_INDEX32 backend renderer capabilities."
|
|
);
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createIndexBuffer(_mem, _flags);
|
|
}
|
|
|
|
void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
|
|
{
|
|
s_ctx->setName(_handle, bx::StringView(_name, _len) );
|
|
}
|
|
|
|
void destroy(IndexBufferHandle _handle)
|
|
{
|
|
s_ctx->destroyIndexBuffer(_handle);
|
|
}
|
|
|
|
VertexLayoutHandle createVertexLayout(const VertexLayout& _layout)
|
|
{
|
|
return s_ctx->createVertexLayout(_layout);
|
|
}
|
|
|
|
void destroy(VertexLayoutHandle _handle)
|
|
{
|
|
s_ctx->destroyVertexLayout(_handle);
|
|
}
|
|
|
|
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
BX_ASSERT(isValid(_layout), "Invalid VertexLayout.");
|
|
return s_ctx->createVertexBuffer(_mem, _layout, _flags);
|
|
}
|
|
|
|
void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
|
|
{
|
|
s_ctx->setName(_handle, bx::StringView(_name, _len) );
|
|
}
|
|
|
|
void destroy(VertexBufferHandle _handle)
|
|
{
|
|
s_ctx->destroyVertexBuffer(_handle);
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
|
|
{
|
|
return s_ctx->createDynamicIndexBuffer(_num, _flags);
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
|
|
{
|
|
BX_ASSERT(
|
|
0 == (_flags & BGFX_BUFFER_INDEX32) || 0 != (g_caps.supported & BGFX_CAPS_INDEX32)
|
|
, "32-bit indices are not supported. Use bgfx::getCaps to check BGFX_CAPS_INDEX32 backend renderer capabilities."
|
|
);
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createDynamicIndexBuffer(_mem, _flags);
|
|
}
|
|
|
|
void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
s_ctx->update(_handle, _startIndex, _mem);
|
|
}
|
|
|
|
void destroy(DynamicIndexBufferHandle _handle)
|
|
{
|
|
s_ctx->destroyDynamicIndexBuffer(_handle);
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexLayout& _layout, uint16_t _flags)
|
|
{
|
|
BX_ASSERT(isValid(_layout), "Invalid VertexLayout.");
|
|
return s_ctx->createDynamicVertexBuffer(_num, _layout, _flags);
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
BX_ASSERT(isValid(_layout), "Invalid VertexLayout.");
|
|
return s_ctx->createDynamicVertexBuffer(_mem, _layout, _flags);
|
|
}
|
|
|
|
void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
s_ctx->update(_handle, _startVertex, _mem);
|
|
}
|
|
|
|
void destroy(DynamicVertexBufferHandle _handle)
|
|
{
|
|
s_ctx->destroyDynamicVertexBuffer(_handle);
|
|
}
|
|
|
|
uint32_t getAvailTransientIndexBuffer(uint32_t _num, bool _index32)
|
|
{
|
|
BX_ASSERT(0 < _num, "Requesting 0 indices.");
|
|
return s_ctx->getAvailTransientIndexBuffer(_num, _index32);
|
|
}
|
|
|
|
uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexLayout& _layout)
|
|
{
|
|
BX_ASSERT(0 < _num, "Requesting 0 vertices.");
|
|
BX_ASSERT(isValid(_layout), "Invalid VertexLayout.");
|
|
return s_ctx->getAvailTransientVertexBuffer(_num, _layout.m_stride);
|
|
}
|
|
|
|
uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
BX_ASSERT(0 < _num, "Requesting 0 instances.");
|
|
return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
|
|
}
|
|
|
|
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num, bool _index32)
|
|
{
|
|
BX_ASSERT(NULL != _tib, "_tib can't be NULL");
|
|
BX_ASSERT(0 < _num, "Requesting 0 indices.");
|
|
BX_ASSERT(
|
|
!_index32 || 0 != (g_caps.supported & BGFX_CAPS_INDEX32)
|
|
, "32-bit indices are not supported. Use bgfx::getCaps to check BGFX_CAPS_INDEX32 backend renderer capabilities."
|
|
);
|
|
|
|
s_ctx->allocTransientIndexBuffer(_tib, _num, _index32);
|
|
|
|
const uint32_t indexSize = _tib->isIndex16 ? 2 : 4;
|
|
BX_ASSERT(_num == _tib->size/ indexSize
|
|
, "Failed to allocate transient index buffer (requested %d, available %d). "
|
|
"Use bgfx::getAvailTransient* functions to ensure availability."
|
|
, _num
|
|
, _tib->size/indexSize
|
|
);
|
|
BX_UNUSED(indexSize);
|
|
}
|
|
|
|
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexLayout& _layout)
|
|
{
|
|
BX_ASSERT(NULL != _tvb, "_tvb can't be NULL");
|
|
BX_ASSERT(0 < _num, "Requesting 0 vertices.");
|
|
BX_ASSERT(isValid(_layout), "Invalid VertexLayout.");
|
|
|
|
VertexLayoutHandle layoutHandle;
|
|
{
|
|
BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
|
|
layoutHandle = s_ctx->findOrCreateVertexLayout(_layout, true);
|
|
}
|
|
BX_ASSERT(isValid(layoutHandle), "Failed to allocate vertex layout handle (BGFX_CONFIG_MAX_VERTEX_LAYOUTS, max: %d).", BGFX_CONFIG_MAX_VERTEX_LAYOUTS);
|
|
|
|
s_ctx->allocTransientVertexBuffer(_tvb, _num, layoutHandle, _layout.m_stride);
|
|
|
|
BX_ASSERT(_num == _tvb->size / _layout.m_stride
|
|
, "Failed to allocate transient vertex buffer (requested %d, available %d). "
|
|
"Use bgfx::getAvailTransient* functions to ensure availability."
|
|
, _num
|
|
, _tvb->size / _layout.m_stride
|
|
);
|
|
}
|
|
|
|
bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexLayout& _layout, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices, bool _index32)
|
|
{
|
|
BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
|
|
|
|
if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _layout)
|
|
&& _numIndices == getAvailTransientIndexBuffer(_numIndices, _index32) )
|
|
{
|
|
allocTransientVertexBuffer(_tvb, _numVertices, _layout);
|
|
allocTransientIndexBuffer(_tib, _numIndices, _index32);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
|
|
BX_ASSERT(bx::isAligned(_stride, 16), "Stride must be multiple of 16.");
|
|
BX_ASSERT(0 < _num, "Requesting 0 instanced data vertices.");
|
|
s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
|
|
BX_ASSERT(_num == _idb->size / _stride
|
|
, "Failed to allocate instance data buffer (requested %d, available %d). "
|
|
"Use bgfx::getAvailTransient* functions to ensure availability."
|
|
, _num
|
|
, _idb->size / _stride
|
|
);
|
|
}
|
|
|
|
IndirectBufferHandle createIndirectBuffer(uint32_t _num)
|
|
{
|
|
return s_ctx->createIndirectBuffer(_num);
|
|
}
|
|
|
|
void destroy(IndirectBufferHandle _handle)
|
|
{
|
|
s_ctx->destroyIndirectBuffer(_handle);
|
|
}
|
|
|
|
ShaderHandle createShader(const Memory* _mem)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createShader(_mem);
|
|
}
|
|
|
|
uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
|
|
{
|
|
BX_WARN(NULL == _uniforms || 0 != _max
|
|
, "Passing uniforms array pointer, but array maximum capacity is set to 0."
|
|
);
|
|
|
|
uint16_t num = s_ctx->getShaderUniforms(_handle, _uniforms, _max);
|
|
|
|
BX_WARN(0 == _max || num <= _max
|
|
, "Shader has more uniforms that capacity of output array. Output is truncated (num %d, max %d)."
|
|
, num
|
|
, _max
|
|
);
|
|
|
|
return num;
|
|
}
|
|
|
|
void setName(ShaderHandle _handle, const char* _name, int32_t _len)
|
|
{
|
|
s_ctx->setName(_handle, bx::StringView(_name, _len) );
|
|
}
|
|
|
|
void destroy(ShaderHandle _handle)
|
|
{
|
|
s_ctx->destroyShader(_handle);
|
|
}
|
|
|
|
ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
|
|
{
|
|
if (!isValid(_fsh) )
|
|
{
|
|
return createProgram(_vsh, _destroyShaders);
|
|
}
|
|
|
|
return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
|
|
}
|
|
|
|
ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
|
|
{
|
|
return s_ctx->createProgram(_csh, _destroyShader);
|
|
}
|
|
|
|
void destroy(ProgramHandle _handle)
|
|
{
|
|
s_ctx->destroyProgram(_handle);
|
|
}
|
|
|
|
void isFrameBufferValid(uint8_t _num, const Attachment* _attachment, bx::Error* _err)
|
|
{
|
|
BX_ERROR_SCOPE(_err, "Frame buffer validation");
|
|
|
|
uint8_t color = 0;
|
|
uint8_t depth = 0;
|
|
|
|
const TextureRef& firstTexture = s_ctx->m_textureRef[_attachment[0].handle.idx];
|
|
|
|
const uint16_t firstAttachmentWidth = bx::max<uint16_t>(firstTexture.m_width >> _attachment[0].mip, 1);
|
|
const uint16_t firstAttachmentHeight = bx::max<uint16_t>(firstTexture.m_height >> _attachment[0].mip, 1);
|
|
|
|
for (uint32_t ii = 0; ii < _num; ++ii)
|
|
{
|
|
const Attachment& at = _attachment[ii];
|
|
const TextureHandle texHandle = at.handle;
|
|
const TextureRef& tr = s_ctx->m_textureRef[texHandle.idx];
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& isValid(texHandle)
|
|
&& s_ctx->m_textureHandle.isValid(texHandle.idx)
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Invalid texture attachment."
|
|
, "Attachment %d, texture handle %d."
|
|
, ii
|
|
, texHandle.idx
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& at.mip < tr.m_numMips
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Invalid texture mip level."
|
|
, "Attachment %d, Mip %d, texture (handle %d) number of mips %d."
|
|
, ii
|
|
, at.mip
|
|
, texHandle.idx
|
|
, tr.m_numMips
|
|
);
|
|
|
|
{
|
|
const uint16_t numLayers = tr.is3D()
|
|
? bx::max<uint16_t>(tr.m_depth >> at.mip, 1)
|
|
: tr.m_numLayers * (tr.isCubeMap() ? 6 : 1)
|
|
;
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& (at.layer + at.numLayers) <= numLayers
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Invalid texture layer range."
|
|
, "Attachment %d, Layer: %d, Num: %d, Max number of layers: %d."
|
|
, ii
|
|
, at.layer
|
|
, at.numLayers
|
|
, numLayers
|
|
);
|
|
}
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& _attachment[0].numLayers == at.numLayers
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Mismatch in attachment layer count."
|
|
, "Attachment %d, Given: %d, Expected: %d."
|
|
, ii
|
|
, at.numLayers
|
|
, _attachment[0].numLayers
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& firstTexture.m_bbRatio == tr.m_bbRatio
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Mismatch in texture back-buffer ratio."
|
|
, "Attachment %d, Given: %d, Expected: %d."
|
|
, ii
|
|
, tr.m_bbRatio
|
|
, firstTexture.m_bbRatio
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& firstTexture.m_numSamples == tr.m_numSamples
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Mismatch in texture sample count."
|
|
, "Attachment %d, Given: %d, Expected: %d."
|
|
, ii
|
|
, tr.m_numSamples
|
|
, firstTexture.m_numSamples
|
|
);
|
|
|
|
if (BackbufferRatio::Count == firstTexture.m_bbRatio)
|
|
{
|
|
const uint16_t width = bx::max<uint16_t>(tr.m_width >> at.mip, 1);
|
|
const uint16_t height = bx::max<uint16_t>(tr.m_height >> at.mip, 1);
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& width == firstAttachmentWidth
|
|
&& height == firstAttachmentHeight
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Mismatch in texture size."
|
|
, "Attachment %d, Given: %dx%d, Expected: %dx%d."
|
|
, ii
|
|
, width
|
|
, height
|
|
, firstAttachmentWidth
|
|
, firstAttachmentHeight
|
|
);
|
|
}
|
|
|
|
if (bimg::isDepth(bimg::TextureFormat::Enum(tr.m_format) ) )
|
|
{
|
|
++depth;
|
|
|
|
BGFX_ERROR_CHECK(
|
|
// if BGFX_TEXTURE_RT_MSAA_X2 or greater than BGFX_TEXTURE_RT_WRITE_ONLY is required
|
|
// if BGFX_TEXTURE_RT with no MSSA then WRITE_ONLY is not required.
|
|
(1 == ((tr.m_flags & BGFX_TEXTURE_RT_MSAA_MASK) >> BGFX_TEXTURE_RT_MSAA_SHIFT))
|
|
|| (0 != (tr.m_flags & BGFX_TEXTURE_RT_WRITE_ONLY))
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Frame buffer depth MSAA texture cannot be resolved. It must be created with `BGFX_TEXTURE_RT_WRITE_ONLY` flag."
|
|
, "Attachment %d, texture flags 0x%016" PRIx64 "."
|
|
, ii
|
|
, tr.m_flags
|
|
);
|
|
}
|
|
else
|
|
{
|
|
++color;
|
|
}
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& 0 == (tr.m_flags & BGFX_TEXTURE_READ_BACK)
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Frame buffer texture cannot be created with `BGFX_TEXTURE_READ_BACK`."
|
|
, "Attachment %d, texture flags 0x%016" PRIx64 "."
|
|
, ii
|
|
, tr.m_flags
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& 0 != (tr.m_flags & BGFX_TEXTURE_RT_MASK)
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Frame buffer texture is not created with one of `BGFX_TEXTURE_RT*` flags."
|
|
, "Attachment %d, texture flags 0x%016" PRIx64 "."
|
|
, ii
|
|
, tr.m_flags
|
|
);
|
|
}
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& color <= g_caps.limits.maxFBAttachments
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "Too many frame buffer color attachments."
|
|
, "Num: %d, Max: %d."
|
|
, _num
|
|
, g_caps.limits.maxFBAttachments
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(true
|
|
&& depth <= 1
|
|
, _err
|
|
, BGFX_ERROR_FRAME_BUFFER_VALIDATION
|
|
, "There can be only one depth texture attachment."
|
|
, "Num depth attachments %d."
|
|
, depth
|
|
);
|
|
}
|
|
|
|
bool isFrameBufferValid(uint8_t _num, const Attachment* _attachment)
|
|
{
|
|
BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
|
|
bx::Error err;
|
|
isFrameBufferValid(_num, _attachment, &err);
|
|
return err.isOk();
|
|
}
|
|
|
|
static void isTextureValid(uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
|
|
{
|
|
BX_ERROR_SCOPE(_err, "Texture validation");
|
|
|
|
const bool is3DTexture = 1 < _depth;
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| !_cubeMap
|
|
|| !is3DTexture
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Texture can't be 3D and cube map at the same time."
|
|
, ""
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| !is3DTexture
|
|
|| 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D)
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Texture3D is not supported! "
|
|
"Use bgfx::getCaps to check `BGFX_CAPS_TEXTURE_3D` backend renderer capabilities."
|
|
, ""
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| _width <= g_caps.limits.maxTextureSize
|
|
|| _height <= g_caps.limits.maxTextureSize
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Requested texture width/height is above the `maxTextureSize` limit."
|
|
, "Texture width x height requested %d x %d (Max: %d)."
|
|
, _width
|
|
, _height
|
|
, g_caps.limits.maxTextureSize
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| 0 == (_flags & BGFX_TEXTURE_RT_MASK)
|
|
|| 0 == (_flags & BGFX_TEXTURE_READ_BACK)
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Can't create render target with `BGFX_TEXTURE_READ_BACK` flag."
|
|
, ""
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| 0 == (_flags & BGFX_TEXTURE_COMPUTE_WRITE)
|
|
|| 0 == (_flags & BGFX_TEXTURE_READ_BACK)
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Can't create compute texture with `BGFX_TEXTURE_READ_BACK` flag."
|
|
, ""
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| 1 >= _numLayers
|
|
|| 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY)
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Texture array is not supported! "
|
|
"Use bgfx::getCaps to check `BGFX_CAPS_TEXTURE_2D_ARRAY` backend renderer capabilities."
|
|
, ""
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| _numLayers <= g_caps.limits.maxTextureLayers
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Requested number of texture array layers is above the `maxTextureLayers` limit."
|
|
, "Number of texture array layers requested %d (Max: %d)."
|
|
, _numLayers
|
|
, g_caps.limits.maxTextureLayers
|
|
);
|
|
|
|
bool formatSupported;
|
|
if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
|
|
{
|
|
formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
|
|
}
|
|
else
|
|
{
|
|
formatSupported = 0 != (g_caps.formats[_format] & (0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_2D
|
|
| BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
|
|
| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
|
) );
|
|
}
|
|
|
|
uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
|
|
|
|
if (_cubeMap)
|
|
{
|
|
formatSupported = 0 != (g_caps.formats[_format] & (0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
|
|
) );
|
|
srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
|
|
}
|
|
else if (is3DTexture)
|
|
{
|
|
formatSupported = 0 != (g_caps.formats[_format] & (0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
|
|
) );
|
|
srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
|
|
}
|
|
|
|
if (formatSupported
|
|
&& 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
|
|
{
|
|
formatSupported = 0 != (g_caps.formats[_format] & (0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
|
|
) );
|
|
}
|
|
|
|
BGFX_ERROR_CHECK(
|
|
formatSupported
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "Texture format is not supported! "
|
|
"Use bgfx::isTextureValid to check support for texture format before creating it."
|
|
, "Texture format: %s."
|
|
, getName(_format)
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| 0 == (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
|
|
|| 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA)
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "MSAA sampling for this texture format is not supported."
|
|
, "Texture format: %s."
|
|
, getName(_format)
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| 0 == (_flags & BGFX_TEXTURE_SRGB)
|
|
|| 0 != (g_caps.formats[_format] & srgbCaps & (0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
|
|
) )
|
|
, _err
|
|
, BGFX_ERROR_TEXTURE_VALIDATION
|
|
, "sRGB sampling for this texture format is not supported."
|
|
, "Texture format: %s."
|
|
, getName(_format)
|
|
);
|
|
}
|
|
|
|
bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
|
|
{
|
|
bx::Error err;
|
|
isTextureValid(0, 0, _depth, _cubeMap, _numLayers, _format, _flags, &err);
|
|
return err.isOk();
|
|
}
|
|
|
|
void isIdentifierValid(const bx::StringView& _name, bx::Error* _err)
|
|
{
|
|
BX_ERROR_SCOPE(_err, "Uniform identifier validation");
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| !_name.isEmpty()
|
|
, _err
|
|
, BGFX_ERROR_IDENTIFIER_VALIDATION
|
|
, "Identifier can't be empty."
|
|
, ""
|
|
);
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| PredefinedUniform::Count == nameToPredefinedUniformEnum(_name)
|
|
, _err
|
|
, BGFX_ERROR_IDENTIFIER_VALIDATION
|
|
, "Identifier can't use predefined uniform name."
|
|
, ""
|
|
);
|
|
|
|
const char ch = *_name.getPtr();
|
|
BGFX_ERROR_CHECK(false
|
|
|| bx::isAlpha(ch)
|
|
|| '_' == ch
|
|
, _err
|
|
, BGFX_ERROR_IDENTIFIER_VALIDATION
|
|
, "The first character of an identifier should be either an alphabet character or an underscore."
|
|
, ""
|
|
);
|
|
|
|
bool result = true;
|
|
|
|
for (const char* ptr = _name.getPtr() + 1, *term = _name.getTerm()
|
|
; ptr != term && result
|
|
; ++ptr
|
|
)
|
|
{
|
|
result &= bx::isAlphaNum(*ptr) || '_' == *ptr;
|
|
}
|
|
|
|
BGFX_ERROR_CHECK(false
|
|
|| result
|
|
, _err
|
|
, BGFX_ERROR_IDENTIFIER_VALIDATION
|
|
, "Identifier contains invalid characters. Identifier must be the alphabet character, number, or underscore."
|
|
, ""
|
|
);
|
|
}
|
|
|
|
void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
|
|
{
|
|
bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
|
|
}
|
|
|
|
TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
|
|
}
|
|
|
|
void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
|
|
{
|
|
switch (_ratio)
|
|
{
|
|
case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
|
|
case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
|
|
case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
|
|
case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
|
|
case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_width = bx::max<uint16_t>(1, _width);
|
|
_height = bx::max<uint16_t>(1, _height);
|
|
}
|
|
|
|
static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
|
|
{
|
|
if (BackbufferRatio::Count != _ratio)
|
|
{
|
|
_width = uint16_t(s_ctx->m_init.resolution.width);
|
|
_height = uint16_t(s_ctx->m_init.resolution.height);
|
|
getTextureSizeFromRatio(_ratio, _width, _height);
|
|
}
|
|
|
|
bx::ErrorAssert err;
|
|
isTextureValid(_width, _height, 0, false, _numLayers, _format, _flags, &err);
|
|
|
|
if (!err.isOk() )
|
|
{
|
|
return BGFX_INVALID_HANDLE;
|
|
}
|
|
|
|
const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
|
|
_numLayers = bx::max<uint16_t>(_numLayers, 1);
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
|
&& NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
|
|
BX_ASSERT(ti.storageSize == _mem->size
|
|
, "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic, bx::ErrorAssert{});
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_depth = 0;
|
|
tc.m_numLayers = _numLayers;
|
|
tc.m_numMips = numMips;
|
|
tc.m_format = _format;
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc, bx::ErrorAssert{});
|
|
|
|
return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
|
|
}
|
|
|
|
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
|
|
{
|
|
BX_ASSERT(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
|
|
return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
|
|
}
|
|
|
|
TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
|
|
{
|
|
BX_ASSERT(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
|
|
return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
|
|
}
|
|
|
|
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
|
|
{
|
|
bx::ErrorAssert err;
|
|
isTextureValid(_width, _height, _depth, false, 1, _format, _flags, &err);
|
|
|
|
if (!err.isOk() )
|
|
{
|
|
return BGFX_INVALID_HANDLE;
|
|
}
|
|
|
|
const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
|
&& NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
|
|
BX_ASSERT(ti.storageSize == _mem->size
|
|
, "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic, bx::ErrorAssert{});
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_depth = _depth;
|
|
tc.m_numLayers = 1;
|
|
tc.m_numMips = numMips;
|
|
tc.m_format = _format;
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc, bx::ErrorAssert{});
|
|
|
|
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
|
|
}
|
|
|
|
TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
|
|
{
|
|
bx::ErrorAssert err;
|
|
isTextureValid(_size, _size, 0, true, _numLayers, _format, _flags, &err);
|
|
|
|
if (!err.isOk() )
|
|
{
|
|
return BGFX_INVALID_HANDLE;
|
|
}
|
|
|
|
const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
|
|
_numLayers = bx::max<uint16_t>(_numLayers, 1);
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
|
&& NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
|
|
BX_ASSERT(ti.storageSize == _mem->size
|
|
, "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic, bx::ErrorAssert{});
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _size;
|
|
tc.m_height = _size;
|
|
tc.m_depth = 0;
|
|
tc.m_numLayers = _numLayers;
|
|
tc.m_numMips = numMips;
|
|
tc.m_format = _format;
|
|
tc.m_cubeMap = true;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc, bx::ErrorAssert{});
|
|
|
|
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
|
|
}
|
|
|
|
void setName(TextureHandle _handle, const char* _name, int32_t _len)
|
|
{
|
|
s_ctx->setName(_handle, bx::StringView(_name, _len) );
|
|
}
|
|
|
|
void* getDirectAccessPtr(TextureHandle _handle)
|
|
{
|
|
return s_ctx->getDirectAccessPtr(_handle);
|
|
}
|
|
|
|
void destroy(TextureHandle _handle)
|
|
{
|
|
s_ctx->destroyTexture(_handle);
|
|
}
|
|
|
|
void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
if (_width == 0
|
|
|| _height == 0)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
|
|
}
|
|
}
|
|
|
|
void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
|
|
|
|
if (0 == _width
|
|
|| 0 == _height
|
|
|| 0 == _depth)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
|
|
}
|
|
}
|
|
|
|
void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
|
|
{
|
|
BX_ASSERT(NULL != _mem, "_mem can't be NULL");
|
|
BX_ASSERT(_side <= 5, "Invalid side %d.", _side);
|
|
if (0 == _width
|
|
|| 0 == _height)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
|
|
}
|
|
}
|
|
|
|
uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
|
|
{
|
|
BX_ASSERT(NULL != _data, "_data can't be NULL");
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
|
|
return s_ctx->readTexture(_handle, _data, _mip);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
|
|
{
|
|
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
|
|
TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
|
|
return createFrameBuffer(1, &th, true);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
|
|
{
|
|
BX_ASSERT(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
|
|
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
|
|
TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
|
|
return createFrameBuffer(1, &th, true);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
|
|
{
|
|
Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
|
for (uint8_t ii = 0; ii < _num; ++ii)
|
|
{
|
|
Attachment& at = attachment[ii];
|
|
at.init(_handles[ii], Access::Write, 0, 1, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
|
|
}
|
|
return createFrameBuffer(_num, attachment, _destroyTextures);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
|
|
{
|
|
BX_ASSERT(_num != 0, "Number of frame buffer attachments can't be 0.");
|
|
BX_ASSERT(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
|
|
, _num
|
|
, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
);
|
|
BX_ASSERT(NULL != _attachment, "_attachment can't be NULL");
|
|
return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
|
|
BX_WARN(_width > 0 && _height > 0
|
|
, "Invalid frame buffer dimensions (width %d, height %d)."
|
|
, _width
|
|
, _height
|
|
);
|
|
BX_ASSERT(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
|
|
, "Invalid texture format for color (%s)."
|
|
, bimg::getName(bimg::TextureFormat::Enum(_format) )
|
|
);
|
|
BX_ASSERT(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
|
|
, "Invalid texture format for depth (%s)."
|
|
, bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
|
|
);
|
|
return s_ctx->createFrameBuffer(
|
|
_nwh
|
|
, bx::max<uint16_t>(_width, 1)
|
|
, bx::max<uint16_t>(_height, 1)
|
|
, _format
|
|
, _depthFormat
|
|
);
|
|
}
|
|
|
|
void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
|
|
{
|
|
s_ctx->setName(_handle, bx::StringView(_name, _len) );
|
|
}
|
|
|
|
TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
|
|
{
|
|
return s_ctx->getTexture(_handle, _attachment);
|
|
}
|
|
|
|
void destroy(FrameBufferHandle _handle)
|
|
{
|
|
s_ctx->destroyFrameBuffer(_handle);
|
|
}
|
|
|
|
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
|
|
{
|
|
return s_ctx->createUniform(_name, _type, _num);
|
|
}
|
|
|
|
void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
|
|
{
|
|
s_ctx->getUniformInfo(_handle, _info);
|
|
}
|
|
|
|
void destroy(UniformHandle _handle)
|
|
{
|
|
s_ctx->destroyUniform(_handle);
|
|
}
|
|
|
|
OcclusionQueryHandle createOcclusionQuery()
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
return s_ctx->createOcclusionQuery();
|
|
}
|
|
|
|
OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
return s_ctx->getResult(_handle, _result);
|
|
}
|
|
|
|
void destroy(OcclusionQueryHandle _handle)
|
|
{
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
s_ctx->destroyOcclusionQuery(_handle);
|
|
}
|
|
|
|
void setPaletteColor(uint8_t _index, uint32_t _rgba)
|
|
{
|
|
const uint8_t rr = uint8_t(_rgba>>24);
|
|
const uint8_t gg = uint8_t(_rgba>>16);
|
|
const uint8_t bb = uint8_t(_rgba>> 8);
|
|
const uint8_t aa = uint8_t(_rgba>> 0);
|
|
|
|
const float rgba[4] =
|
|
{
|
|
rr * 1.0f/255.0f,
|
|
gg * 1.0f/255.0f,
|
|
bb * 1.0f/255.0f,
|
|
aa * 1.0f/255.0f,
|
|
};
|
|
|
|
s_ctx->setPaletteColor(_index, rgba);
|
|
}
|
|
|
|
void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
|
|
{
|
|
float rgba[4] = { _r, _g, _b, _a };
|
|
s_ctx->setPaletteColor(_index, rgba);
|
|
}
|
|
|
|
void setPaletteColor(uint8_t _index, const float _rgba[4])
|
|
{
|
|
s_ctx->setPaletteColor(_index, _rgba);
|
|
}
|
|
|
|
bool checkView(ViewId _id)
|
|
{
|
|
// workaround GCC 4.9 type-limit check.
|
|
const uint32_t id = _id;
|
|
return id < BGFX_CONFIG_MAX_VIEWS;
|
|
}
|
|
|
|
void setViewName(ViewId _id, const char* _name)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewName(_id, _name);
|
|
}
|
|
|
|
void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewRect(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
|
|
uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
|
|
uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
|
|
getTextureSizeFromRatio(_ratio, width, height);
|
|
setViewRect(_id, _x, _y, width, height);
|
|
}
|
|
|
|
void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewScissor(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
|
|
}
|
|
|
|
void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
|
|
}
|
|
|
|
void setViewMode(ViewId _id, ViewMode::Enum _mode)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewMode(_id, _mode);
|
|
}
|
|
|
|
void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewFrameBuffer(_id, _handle);
|
|
}
|
|
|
|
void setViewTransform(ViewId _id, const void* _view, const void* _proj)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewTransform(_id, _view, _proj);
|
|
}
|
|
|
|
void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewOrder(_id, _num, _order);
|
|
}
|
|
|
|
void resetView(ViewId _id)
|
|
{
|
|
BX_ASSERT(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->resetView(_id);
|
|
}
|
|
|
|
#define BGFX_CHECK_ENCODER0() \
|
|
BGFX_CHECK_API_THREAD(); \
|
|
BGFX_FATAL(NULL != s_ctx->m_encoder0, Fatal::DebugCheck \
|
|
, "bgfx is configured to allow only encoder API. See: `BGFX_CONFIG_ENCODER_API_ONLY`.")
|
|
|
|
void setMarker(const char* _marker)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setMarker(_marker);
|
|
}
|
|
|
|
void setState(uint64_t _state, uint32_t _rgba)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setState(_state, _rgba);
|
|
}
|
|
|
|
void setCondition(OcclusionQueryHandle _handle, bool _visible)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setCondition(_handle, _visible);
|
|
}
|
|
|
|
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
|
|
}
|
|
|
|
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
|
|
}
|
|
|
|
void setScissor(uint16_t _cache)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setScissor(_cache);
|
|
}
|
|
|
|
uint32_t setTransform(const void* _mtx, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
return s_ctx->m_encoder0->setTransform(_mtx, _num);
|
|
}
|
|
|
|
uint32_t allocTransform(Transform* _transform, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
return s_ctx->m_encoder0->allocTransform(_transform, _num);
|
|
}
|
|
|
|
void setTransform(uint32_t _cache, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setTransform(_cache, _num);
|
|
}
|
|
|
|
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setUniform(_handle, _value, _num);
|
|
}
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setIndexBuffer(_handle);
|
|
}
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
|
}
|
|
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setIndexBuffer(_handle);
|
|
}
|
|
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
|
}
|
|
|
|
void setIndexBuffer(const TransientIndexBuffer* _tib)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setIndexBuffer(_tib);
|
|
}
|
|
|
|
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
|
|
}
|
|
|
|
void setVertexBuffer(
|
|
uint8_t _stream
|
|
, VertexBufferHandle _handle
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
, VertexLayoutHandle _layoutHandle
|
|
)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
|
|
}
|
|
|
|
void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setVertexBuffer(_stream, _handle);
|
|
}
|
|
|
|
void setVertexBuffer(
|
|
uint8_t _stream
|
|
, DynamicVertexBufferHandle _handle
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
, VertexLayoutHandle _layoutHandle
|
|
)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
|
|
}
|
|
|
|
void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setVertexBuffer(_stream, _handle);
|
|
}
|
|
|
|
void setVertexBuffer(
|
|
uint8_t _stream
|
|
, const TransientVertexBuffer* _tvb
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
, VertexLayoutHandle _layoutHandle
|
|
)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle);
|
|
}
|
|
|
|
void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb);
|
|
}
|
|
|
|
void setVertexCount(uint32_t _numVertices)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setVertexCount(_numVertices);
|
|
}
|
|
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
|
|
}
|
|
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
|
|
}
|
|
|
|
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
|
|
}
|
|
|
|
void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
|
|
}
|
|
|
|
void setInstanceCount(uint32_t _numInstances)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setInstanceCount(_numInstances);
|
|
}
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
|
|
}
|
|
|
|
void touch(ViewId _id)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->touch(_id);
|
|
}
|
|
|
|
void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->submit(_id, _program, _depth, _flags);
|
|
}
|
|
|
|
void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _flags);
|
|
}
|
|
|
|
void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _flags);
|
|
}
|
|
|
|
void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, IndexBufferHandle _numHandle, uint32_t _numIndex, uint16_t _numMax, uint32_t _depth, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _numHandle, _numIndex, _numMax, _depth, _flags);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
|
|
}
|
|
|
|
void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
|
|
}
|
|
|
|
void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
|
|
}
|
|
|
|
void discard(uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->discard(_flags);
|
|
}
|
|
|
|
void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->blit(_id, _dst, _dstX, _dstY, _src, _srcX, _srcY, _width, _height);
|
|
}
|
|
|
|
void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
BGFX_CHECK_ENCODER0();
|
|
s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
|
|
}
|
|
|
|
void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
|
|
{
|
|
BGFX_CHECK_API_THREAD();
|
|
s_ctx->requestScreenShot(_handle, _filePath);
|
|
}
|
|
|
|
#undef BGFX_CHECK_ENCODER0
|
|
|
|
} // namespace bgfx
|
|
|
|
#if BGFX_CONFIG_PREFER_DISCRETE_GPU
|
|
extern "C"
|
|
{
|
|
// When laptop setup has integrated and discrete GPU, following driver workarounds will
|
|
// select discrete GPU:
|
|
|
|
// Reference(s):
|
|
// - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
|
|
//
|
|
__declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
|
|
|
|
// Reference(s):
|
|
// - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
|
|
//
|
|
__declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
|
|
}
|
|
#endif // BGFX_CONFIG_PREFER_DISCRETE_GPU
|
|
|
|
#define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
|
|
BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
|
|
|
|
BGFX_TEXTURE_FORMAT_BIMG(BC1);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BC2);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BC3);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BC4);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BC5);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BC6H);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BC7);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ETC1);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ETC2);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
|
|
BGFX_TEXTURE_FORMAT_BIMG(PTC12);
|
|
BGFX_TEXTURE_FORMAT_BIMG(PTC14);
|
|
BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
|
|
BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
|
|
BGFX_TEXTURE_FORMAT_BIMG(PTC22);
|
|
BGFX_TEXTURE_FORMAT_BIMG(PTC24);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ATC);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ATCE);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ATCI);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC5x4);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC6x5);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC8x8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x6);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x10);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC12x10);
|
|
BGFX_TEXTURE_FORMAT_BIMG(ASTC12x12);
|
|
BGFX_TEXTURE_FORMAT_BIMG(Unknown);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R1);
|
|
BGFX_TEXTURE_FORMAT_BIMG(A8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R8I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R8U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R8S);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R16);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R16I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R16U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R16F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R16S);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R32I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R32U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R32F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG8I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG8U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG8S);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG16);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG16I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG16U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG16F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG16S);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG32I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG32U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG32F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGB8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(B5G6R5);
|
|
BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BGRA4);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
|
|
BGFX_TEXTURE_FORMAT_BIMG(BGR5A1);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
|
|
BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D16);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D24);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D24S8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D32);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D16F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D24F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D32F);
|
|
BGFX_TEXTURE_FORMAT_BIMG(D0S8);
|
|
BGFX_TEXTURE_FORMAT_BIMG(Count);
|
|
|
|
#undef BGFX_TEXTURE_FORMAT_BIMG
|
|
|
|
#include <bgfx/c99/bgfx.h>
|
|
|
|
#define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_SAMPLER_INTERNAL_DEFAULT
|
|
| BGFX_SAMPLER_INTERNAL_SHARED
|
|
, BGFX_SAMPLER_RESERVED_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_RESET_INTERNAL_FORCE
|
|
, BGFX_RESET_RESERVED_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_STATE_INTERNAL_SCISSOR
|
|
| BGFX_STATE_INTERNAL_OCCLUSION_QUERY
|
|
, BGFX_STATE_RESERVED_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
|
|
, BGFX_SUBMIT_INTERNAL_RESERVED_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT( (0
|
|
| BGFX_STATE_ALPHA_REF_MASK
|
|
| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
|
|
| BGFX_STATE_BLEND_EQUATION_MASK
|
|
| BGFX_STATE_BLEND_INDEPENDENT
|
|
| BGFX_STATE_BLEND_MASK
|
|
| BGFX_STATE_CONSERVATIVE_RASTER
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_DEPTH_TEST_MASK
|
|
| BGFX_STATE_FRONT_CCW
|
|
| BGFX_STATE_LINEAA
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_POINT_SIZE_MASK
|
|
| BGFX_STATE_PT_MASK
|
|
| BGFX_STATE_RESERVED_MASK
|
|
| BGFX_STATE_WRITE_MASK
|
|
) == (0
|
|
^ BGFX_STATE_ALPHA_REF_MASK
|
|
^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
|
|
^ BGFX_STATE_BLEND_EQUATION_MASK
|
|
^ BGFX_STATE_BLEND_INDEPENDENT
|
|
^ BGFX_STATE_BLEND_MASK
|
|
^ BGFX_STATE_CONSERVATIVE_RASTER
|
|
^ BGFX_STATE_CULL_MASK
|
|
^ BGFX_STATE_DEPTH_TEST_MASK
|
|
^ BGFX_STATE_FRONT_CCW
|
|
^ BGFX_STATE_LINEAA
|
|
^ BGFX_STATE_MSAA
|
|
^ BGFX_STATE_POINT_SIZE_MASK
|
|
^ BGFX_STATE_PT_MASK
|
|
^ BGFX_STATE_RESERVED_MASK
|
|
^ BGFX_STATE_WRITE_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
|
|
|
|
BX_STATIC_ASSERT( (0
|
|
| BGFX_CAPS_ALPHA_TO_COVERAGE
|
|
| BGFX_CAPS_BLEND_INDEPENDENT
|
|
| BGFX_CAPS_COMPUTE
|
|
| BGFX_CAPS_CONSERVATIVE_RASTER
|
|
| BGFX_CAPS_DRAW_INDIRECT
|
|
| BGFX_CAPS_FRAGMENT_DEPTH
|
|
| BGFX_CAPS_FRAGMENT_ORDERING
|
|
| BGFX_CAPS_GRAPHICS_DEBUGGER
|
|
| BGFX_CAPS_HDR10
|
|
| BGFX_CAPS_HIDPI
|
|
| BGFX_CAPS_INDEX32
|
|
| BGFX_CAPS_INSTANCING
|
|
| BGFX_CAPS_OCCLUSION_QUERY
|
|
| BGFX_CAPS_RENDERER_MULTITHREADED
|
|
| BGFX_CAPS_SWAP_CHAIN
|
|
| BGFX_CAPS_TEXTURE_2D_ARRAY
|
|
| BGFX_CAPS_TEXTURE_3D
|
|
| BGFX_CAPS_TEXTURE_BLIT
|
|
| BGFX_CAPS_TEXTURE_CUBE_ARRAY
|
|
| BGFX_CAPS_TEXTURE_DIRECT_ACCESS
|
|
| BGFX_CAPS_TEXTURE_READ_BACK
|
|
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
|
|
| BGFX_CAPS_VERTEX_ID
|
|
| BGFX_CAPS_PRIMITIVE_ID
|
|
| BGFX_CAPS_VIEWPORT_LAYER_ARRAY
|
|
| BGFX_CAPS_DRAW_INDIRECT_COUNT
|
|
) == (0
|
|
^ BGFX_CAPS_ALPHA_TO_COVERAGE
|
|
^ BGFX_CAPS_BLEND_INDEPENDENT
|
|
^ BGFX_CAPS_COMPUTE
|
|
^ BGFX_CAPS_CONSERVATIVE_RASTER
|
|
^ BGFX_CAPS_DRAW_INDIRECT
|
|
^ BGFX_CAPS_FRAGMENT_DEPTH
|
|
^ BGFX_CAPS_FRAGMENT_ORDERING
|
|
^ BGFX_CAPS_GRAPHICS_DEBUGGER
|
|
^ BGFX_CAPS_HDR10
|
|
^ BGFX_CAPS_HIDPI
|
|
^ BGFX_CAPS_INDEX32
|
|
^ BGFX_CAPS_INSTANCING
|
|
^ BGFX_CAPS_OCCLUSION_QUERY
|
|
^ BGFX_CAPS_RENDERER_MULTITHREADED
|
|
^ BGFX_CAPS_SWAP_CHAIN
|
|
^ BGFX_CAPS_TEXTURE_2D_ARRAY
|
|
^ BGFX_CAPS_TEXTURE_3D
|
|
^ BGFX_CAPS_TEXTURE_BLIT
|
|
^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
|
|
^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
|
|
^ BGFX_CAPS_TEXTURE_READ_BACK
|
|
^ BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
|
|
^ BGFX_CAPS_VERTEX_ID
|
|
^ BGFX_CAPS_PRIMITIVE_ID
|
|
^ BGFX_CAPS_VIEWPORT_LAYER_ARRAY
|
|
^ BGFX_CAPS_DRAW_INDIRECT_COUNT
|
|
) );
|
|
|
|
#undef FLAGS_MASK_TEST
|
|
|
|
namespace bgfx
|
|
{
|
|
struct CallbackC99 : public CallbackI
|
|
{
|
|
virtual ~CallbackC99()
|
|
{
|
|
}
|
|
|
|
virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
|
|
{
|
|
m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
|
|
}
|
|
|
|
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
|
|
{
|
|
m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
|
|
}
|
|
|
|
virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
|
|
{
|
|
m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
|
|
}
|
|
|
|
virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
|
|
{
|
|
m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
|
|
}
|
|
|
|
virtual void profilerEnd() override
|
|
{
|
|
m_interface->vtbl->profiler_end(m_interface);
|
|
}
|
|
|
|
virtual uint32_t cacheReadSize(uint64_t _id) override
|
|
{
|
|
return m_interface->vtbl->cache_read_size(m_interface, _id);
|
|
}
|
|
|
|
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
|
|
{
|
|
return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
|
|
}
|
|
|
|
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
|
|
{
|
|
m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
|
|
}
|
|
|
|
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
|
|
{
|
|
m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
|
|
}
|
|
|
|
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
|
|
{
|
|
m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
|
|
}
|
|
|
|
virtual void captureEnd() override
|
|
{
|
|
m_interface->vtbl->capture_end(m_interface);
|
|
}
|
|
|
|
virtual void captureFrame(const void* _data, uint32_t _size) override
|
|
{
|
|
m_interface->vtbl->capture_frame(m_interface, _data, _size);
|
|
}
|
|
|
|
bgfx_callback_interface_t* m_interface;
|
|
};
|
|
|
|
class AllocatorC99 : public bx::AllocatorI
|
|
{
|
|
public:
|
|
virtual ~AllocatorC99()
|
|
{
|
|
}
|
|
|
|
virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
|
|
{
|
|
return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
|
|
}
|
|
|
|
bgfx_allocator_interface_t* m_interface;
|
|
};
|
|
|
|
} // namespace bgfx
|
|
|
|
#include "bgfx.idl.inl"
|