bgfx/3rdparty/dxsdk/include/d3d12.h
Branimir Karadžić eacbed31fc Updated DX headers.
2017-12-04 21:13:29 -08:00

8865 lines
317 KiB
C++

/*-------------------------------------------------------------------------------------
*
* Copyright (c) Microsoft Corporation
*
*-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0622 */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d12_h__
#define __d3d12_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D12Object_FWD_DEFINED__
#define __ID3D12Object_FWD_DEFINED__
typedef interface ID3D12Object ID3D12Object;
#endif /* __ID3D12Object_FWD_DEFINED__ */
#ifndef __ID3D12DeviceChild_FWD_DEFINED__
#define __ID3D12DeviceChild_FWD_DEFINED__
typedef interface ID3D12DeviceChild ID3D12DeviceChild;
#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */
#ifndef __ID3D12RootSignature_FWD_DEFINED__
#define __ID3D12RootSignature_FWD_DEFINED__
typedef interface ID3D12RootSignature ID3D12RootSignature;
#endif /* __ID3D12RootSignature_FWD_DEFINED__ */
#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__
#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__
typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer;
#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */
#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__
#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__
typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer;
#endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */
#ifndef __ID3D12Pageable_FWD_DEFINED__
#define __ID3D12Pageable_FWD_DEFINED__
typedef interface ID3D12Pageable ID3D12Pageable;
#endif /* __ID3D12Pageable_FWD_DEFINED__ */
#ifndef __ID3D12Heap_FWD_DEFINED__
#define __ID3D12Heap_FWD_DEFINED__
typedef interface ID3D12Heap ID3D12Heap;
#endif /* __ID3D12Heap_FWD_DEFINED__ */
#ifndef __ID3D12Resource_FWD_DEFINED__
#define __ID3D12Resource_FWD_DEFINED__
typedef interface ID3D12Resource ID3D12Resource;
#endif /* __ID3D12Resource_FWD_DEFINED__ */
#ifndef __ID3D12CommandAllocator_FWD_DEFINED__
#define __ID3D12CommandAllocator_FWD_DEFINED__
typedef interface ID3D12CommandAllocator ID3D12CommandAllocator;
#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */
#ifndef __ID3D12Fence_FWD_DEFINED__
#define __ID3D12Fence_FWD_DEFINED__
typedef interface ID3D12Fence ID3D12Fence;
#endif /* __ID3D12Fence_FWD_DEFINED__ */
#ifndef __ID3D12PipelineState_FWD_DEFINED__
#define __ID3D12PipelineState_FWD_DEFINED__
typedef interface ID3D12PipelineState ID3D12PipelineState;
#endif /* __ID3D12PipelineState_FWD_DEFINED__ */
#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__
#define __ID3D12DescriptorHeap_FWD_DEFINED__
typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap;
#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */
#ifndef __ID3D12QueryHeap_FWD_DEFINED__
#define __ID3D12QueryHeap_FWD_DEFINED__
typedef interface ID3D12QueryHeap ID3D12QueryHeap;
#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */
#ifndef __ID3D12CommandSignature_FWD_DEFINED__
#define __ID3D12CommandSignature_FWD_DEFINED__
typedef interface ID3D12CommandSignature ID3D12CommandSignature;
#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */
#ifndef __ID3D12CommandList_FWD_DEFINED__
#define __ID3D12CommandList_FWD_DEFINED__
typedef interface ID3D12CommandList ID3D12CommandList;
#endif /* __ID3D12CommandList_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__
#define __ID3D12GraphicsCommandList_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList;
#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__
#define __ID3D12GraphicsCommandList1_FWD_DEFINED__
typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1;
#endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */
#ifndef __ID3D12CommandQueue_FWD_DEFINED__
#define __ID3D12CommandQueue_FWD_DEFINED__
typedef interface ID3D12CommandQueue ID3D12CommandQueue;
#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */
#ifndef __ID3D12Device_FWD_DEFINED__
#define __ID3D12Device_FWD_DEFINED__
typedef interface ID3D12Device ID3D12Device;
#endif /* __ID3D12Device_FWD_DEFINED__ */
#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__
#define __ID3D12PipelineLibrary_FWD_DEFINED__
typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary;
#endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */
#ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__
#define __ID3D12PipelineLibrary1_FWD_DEFINED__
typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1;
#endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */
#ifndef __ID3D12Device1_FWD_DEFINED__
#define __ID3D12Device1_FWD_DEFINED__
typedef interface ID3D12Device1 ID3D12Device1;
#endif /* __ID3D12Device1_FWD_DEFINED__ */
#ifndef __ID3D12Device2_FWD_DEFINED__
#define __ID3D12Device2_FWD_DEFINED__
typedef interface ID3D12Device2 ID3D12Device2;
#endif /* __ID3D12Device2_FWD_DEFINED__ */
#ifndef __ID3D12Tools_FWD_DEFINED__
#define __ID3D12Tools_FWD_DEFINED__
typedef interface ID3D12Tools ID3D12Tools;
#endif /* __ID3D12Tools_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgicommon.h"
#include "dxgiformat.h"
#include "d3dcommon.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d12_0000_0000 */
/* [local] */
#ifndef _D3D12_CONSTANTS
#define _D3D12_CONSTANTS
#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff )
#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 )
#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 )
#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 )
#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 )
#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 )
#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 )
#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 )
#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 )
#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 )
#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 )
#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 )
#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 )
#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 )
#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 )
#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 )
#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 )
#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 )
#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 )
#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 )
#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 )
#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 )
#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 )
#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 )
#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 )
#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 )
#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 )
#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 )
#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 )
#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 )
#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 )
#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 )
#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 )
#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 )
#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 )
#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 )
#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 )
#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 )
#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 )
#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 )
#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 )
#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 )
#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 )
#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 )
#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 )
#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 )
#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 )
#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 )
#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 )
#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 )
#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 )
#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 )
#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 )
#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 )
#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 )
#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 )
#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 )
#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 )
#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 )
#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 )
#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 )
#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 )
#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 )
#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 )
#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 )
#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )
#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )
#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )
#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )
#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D12_DEFAULT_DEPTH_BIAS ( 0 )
#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )
#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 )
#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )
#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 )
#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 )
#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 )
#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff )
#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 )
#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 )
#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 )
#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 )
#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )
#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff )
#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 )
#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff )
#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 )
#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 )
#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )
#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )
#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 )
#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 )
#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 )
#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff )
#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 )
#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 )
#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )
#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )
#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )
#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )
#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )
#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )
#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )
#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )
#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )
#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )
#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 )
#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 )
#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 )
#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 )
#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 )
#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 )
#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 )
#define D3D12_GS_OUTPUT_ELEMENTS ( 32 )
#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 )
#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff )
#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )
#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )
#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 )
#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 )
#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 )
#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 )
#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 )
#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 )
#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 )
#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 )
#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 )
#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 )
#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 )
#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 )
#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff )
#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff )
#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff )
#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff )
#define D3D12_LINEAR_GAMMA ( 1.0f )
#define D3D12_MAJOR_VERSION ( 12 )
#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )
#define D3D12_MAX_DEPTH ( 1.0f )
#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 )
#define D3D12_MAX_MAXANISOTROPY ( 16 )
#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 )
#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )
#define D3D12_MAX_ROOT_COST ( 64 )
#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 )
#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 )
#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 )
#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 )
#define D3D12_MINOR_VERSION ( 0 )
#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D12_MIN_DEPTH ( 0.0f )
#define D3D12_MIN_MAXANISOTROPY ( 0 )
#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )
#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )
#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 )
#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )
#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff )
#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 )
#define D3D12_PACKED_TILE ( 0xffffffff )
#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 )
#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 )
#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 )
#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 )
#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 )
#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff )
#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 )
#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff )
#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )
#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 )
#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 )
#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 )
#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 )
#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 )
#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )
#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 )
#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 )
#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 )
#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 )
#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 )
#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 )
#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D12_REQ_MAXANISOTROPY ( 16 )
#define D3D12_REQ_MIP_LEVELS ( 15 )
#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 )
#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 )
#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 )
#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )
#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 )
#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 )
#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 )
#define D3D12_REQ_SUBRESOURCES ( 30720 )
#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 )
#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 )
#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 )
#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 )
#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 )
#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 )
#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff )
#define D3D12_SHADER_MAJOR_VERSION ( 5 )
#define D3D12_SHADER_MAX_INSTANCES ( 65535 )
#define D3D12_SHADER_MAX_INTERFACES ( 253 )
#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 )
#define D3D12_SHADER_MAX_TYPES ( 65535 )
#define D3D12_SHADER_MINOR_VERSION ( 1 )
#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 )
#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 )
#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 )
#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 )
#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 )
#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 )
#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 )
#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff )
#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff )
#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 )
#define D3D12_SO_STREAM_COUNT ( 4 )
#define D3D12_SPEC_DATE_DAY ( 14 )
#define D3D12_SPEC_DATE_MONTH ( 11 )
#define D3D12_SPEC_DATE_YEAR ( 2014 )
#define D3D12_SPEC_VERSION ( 1.16 )
#define D3D12_SRGB_GAMMA ( 2.2f )
#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )
#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )
#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )
#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )
#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )
#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )
#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 )
#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 )
#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 )
#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 )
#define D3D12_STANDARD_VECTOR_SIZE ( 4 )
#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 )
#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 )
#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff )
#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 )
#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 )
#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 )
#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 )
#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 )
#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 )
#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 )
#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 )
#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 )
#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 )
#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 )
#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 )
#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 )
#define D3D12_UAV_SLOT_COUNT ( 64 )
#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 )
#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 )
#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 )
#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 )
#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 )
#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 )
#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 )
#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 )
#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 )
#endif
typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
typedef
enum D3D12_COMMAND_LIST_TYPE
{
D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
D3D12_COMMAND_LIST_TYPE_COPY = 3
} D3D12_COMMAND_LIST_TYPE;
typedef
enum D3D12_COMMAND_QUEUE_FLAGS
{
D3D12_COMMAND_QUEUE_FLAG_NONE = 0,
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1
} D3D12_COMMAND_QUEUE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS );
typedef
enum D3D12_COMMAND_QUEUE_PRIORITY
{
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000
} D3D12_COMMAND_QUEUE_PRIORITY;
typedef struct D3D12_COMMAND_QUEUE_DESC
{
D3D12_COMMAND_LIST_TYPE Type;
INT Priority;
D3D12_COMMAND_QUEUE_FLAGS Flags;
UINT NodeMask;
} D3D12_COMMAND_QUEUE_DESC;
typedef
enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
{
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4
} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
typedef
enum D3D12_INPUT_CLASSIFICATION
{
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1
} D3D12_INPUT_CLASSIFICATION;
typedef struct D3D12_INPUT_ELEMENT_DESC
{
LPCSTR SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D12_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D12_INPUT_ELEMENT_DESC;
typedef
enum D3D12_FILL_MODE
{
D3D12_FILL_MODE_WIREFRAME = 2,
D3D12_FILL_MODE_SOLID = 3
} D3D12_FILL_MODE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
typedef D3D_PRIMITIVE D3D12_PRIMITIVE;
typedef
enum D3D12_CULL_MODE
{
D3D12_CULL_MODE_NONE = 1,
D3D12_CULL_MODE_FRONT = 2,
D3D12_CULL_MODE_BACK = 3
} D3D12_CULL_MODE;
typedef struct D3D12_SO_DECLARATION_ENTRY
{
UINT Stream;
LPCSTR SemanticName;
UINT SemanticIndex;
BYTE StartComponent;
BYTE ComponentCount;
BYTE OutputSlot;
} D3D12_SO_DECLARATION_ENTRY;
typedef struct D3D12_VIEWPORT
{
FLOAT TopLeftX;
FLOAT TopLeftY;
FLOAT Width;
FLOAT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D12_VIEWPORT;
typedef RECT D3D12_RECT;
typedef struct D3D12_BOX
{
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D12_BOX;
typedef
enum D3D12_COMPARISON_FUNC
{
D3D12_COMPARISON_FUNC_NEVER = 1,
D3D12_COMPARISON_FUNC_LESS = 2,
D3D12_COMPARISON_FUNC_EQUAL = 3,
D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
D3D12_COMPARISON_FUNC_GREATER = 5,
D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
D3D12_COMPARISON_FUNC_ALWAYS = 8
} D3D12_COMPARISON_FUNC;
typedef
enum D3D12_DEPTH_WRITE_MASK
{
D3D12_DEPTH_WRITE_MASK_ZERO = 0,
D3D12_DEPTH_WRITE_MASK_ALL = 1
} D3D12_DEPTH_WRITE_MASK;
typedef
enum D3D12_STENCIL_OP
{
D3D12_STENCIL_OP_KEEP = 1,
D3D12_STENCIL_OP_ZERO = 2,
D3D12_STENCIL_OP_REPLACE = 3,
D3D12_STENCIL_OP_INCR_SAT = 4,
D3D12_STENCIL_OP_DECR_SAT = 5,
D3D12_STENCIL_OP_INVERT = 6,
D3D12_STENCIL_OP_INCR = 7,
D3D12_STENCIL_OP_DECR = 8
} D3D12_STENCIL_OP;
typedef struct D3D12_DEPTH_STENCILOP_DESC
{
D3D12_STENCIL_OP StencilFailOp;
D3D12_STENCIL_OP StencilDepthFailOp;
D3D12_STENCIL_OP StencilPassOp;
D3D12_COMPARISON_FUNC StencilFunc;
} D3D12_DEPTH_STENCILOP_DESC;
typedef struct D3D12_DEPTH_STENCIL_DESC
{
BOOL DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D12_DEPTH_STENCILOP_DESC FrontFace;
D3D12_DEPTH_STENCILOP_DESC BackFace;
} D3D12_DEPTH_STENCIL_DESC;
typedef struct D3D12_DEPTH_STENCIL_DESC1
{
BOOL DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D12_DEPTH_STENCILOP_DESC FrontFace;
D3D12_DEPTH_STENCILOP_DESC BackFace;
BOOL DepthBoundsTestEnable;
} D3D12_DEPTH_STENCIL_DESC1;
typedef
enum D3D12_BLEND
{
D3D12_BLEND_ZERO = 1,
D3D12_BLEND_ONE = 2,
D3D12_BLEND_SRC_COLOR = 3,
D3D12_BLEND_INV_SRC_COLOR = 4,
D3D12_BLEND_SRC_ALPHA = 5,
D3D12_BLEND_INV_SRC_ALPHA = 6,
D3D12_BLEND_DEST_ALPHA = 7,
D3D12_BLEND_INV_DEST_ALPHA = 8,
D3D12_BLEND_DEST_COLOR = 9,
D3D12_BLEND_INV_DEST_COLOR = 10,
D3D12_BLEND_SRC_ALPHA_SAT = 11,
D3D12_BLEND_BLEND_FACTOR = 14,
D3D12_BLEND_INV_BLEND_FACTOR = 15,
D3D12_BLEND_SRC1_COLOR = 16,
D3D12_BLEND_INV_SRC1_COLOR = 17,
D3D12_BLEND_SRC1_ALPHA = 18,
D3D12_BLEND_INV_SRC1_ALPHA = 19
} D3D12_BLEND;
typedef
enum D3D12_BLEND_OP
{
D3D12_BLEND_OP_ADD = 1,
D3D12_BLEND_OP_SUBTRACT = 2,
D3D12_BLEND_OP_REV_SUBTRACT = 3,
D3D12_BLEND_OP_MIN = 4,
D3D12_BLEND_OP_MAX = 5
} D3D12_BLEND_OP;
typedef
enum D3D12_COLOR_WRITE_ENABLE
{
D3D12_COLOR_WRITE_ENABLE_RED = 1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA )
} D3D12_COLOR_WRITE_ENABLE;
typedef
enum D3D12_LOGIC_OP
{
D3D12_LOGIC_OP_CLEAR = 0,
D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) ,
D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) ,
D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) ,
D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) ,
D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) ,
D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) ,
D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) ,
D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) ,
D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) ,
D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) ,
D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) ,
D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) ,
D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) ,
D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) ,
D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 )
} D3D12_LOGIC_OP;
typedef struct D3D12_RENDER_TARGET_BLEND_DESC
{
BOOL BlendEnable;
BOOL LogicOpEnable;
D3D12_BLEND SrcBlend;
D3D12_BLEND DestBlend;
D3D12_BLEND_OP BlendOp;
D3D12_BLEND SrcBlendAlpha;
D3D12_BLEND DestBlendAlpha;
D3D12_BLEND_OP BlendOpAlpha;
D3D12_LOGIC_OP LogicOp;
UINT8 RenderTargetWriteMask;
} D3D12_RENDER_TARGET_BLEND_DESC;
typedef struct D3D12_BLEND_DESC
{
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ];
} D3D12_BLEND_DESC;
/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT.
IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
typedef
enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D12_CONSERVATIVE_RASTERIZATION_MODE;
typedef struct D3D12_RASTERIZER_DESC
{
D3D12_FILL_MODE FillMode;
D3D12_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D12_RASTERIZER_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D12Object_INTERFACE_DEFINED__
#define __ID3D12Object_INTERFACE_DEFINED__
/* interface ID3D12Object */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Object;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8")
ID3D12Object : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetName(
_In_z_ LPCWSTR Name) = 0;
};
#else /* C style interface */
typedef struct ID3D12ObjectVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Object * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Object * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Object * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Object * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Object * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Object * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Object * This,
_In_z_ LPCWSTR Name);
END_INTERFACE
} ID3D12ObjectVtbl;
interface ID3D12Object
{
CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Object_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Object_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Object_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Object_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Object_INTERFACE_DEFINED__ */
#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__
#define __ID3D12DeviceChild_INTERFACE_DEFINED__
/* interface ID3D12DeviceChild */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DeviceChild;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357")
ID3D12DeviceChild : public ID3D12Object
{
public:
virtual HRESULT STDMETHODCALLTYPE GetDevice(
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceChildVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DeviceChild * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DeviceChild * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DeviceChild * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12DeviceChild * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12DeviceChild * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12DeviceChild * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12DeviceChild * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12DeviceChild * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12DeviceChildVtbl;
interface ID3D12DeviceChild
{
CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DeviceChild_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DeviceChild_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12DeviceChild_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */
#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__
#define __ID3D12RootSignature_INTERFACE_DEFINED__
/* interface ID3D12RootSignature */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12RootSignature;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214")
ID3D12RootSignature : public ID3D12DeviceChild
{
public:
};
#else /* C style interface */
typedef struct ID3D12RootSignatureVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12RootSignature * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12RootSignature * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12RootSignature * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12RootSignature * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12RootSignature * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12RootSignature * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12RootSignature * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12RootSignature * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12RootSignatureVtbl;
interface ID3D12RootSignature
{
CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12RootSignature_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12RootSignature_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12RootSignature_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0001 */
/* [local] */
typedef struct D3D12_SHADER_BYTECODE
{
_Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode;
SIZE_T BytecodeLength;
} D3D12_SHADER_BYTECODE;
typedef struct D3D12_STREAM_OUTPUT_DESC
{
_Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
UINT NumEntries;
_Field_size_full_(NumStrides) const UINT *pBufferStrides;
UINT NumStrides;
UINT RasterizedStream;
} D3D12_STREAM_OUTPUT_DESC;
typedef struct D3D12_INPUT_LAYOUT_DESC
{
_Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
UINT NumElements;
} D3D12_INPUT_LAYOUT_DESC;
typedef
enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
{
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2
} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
typedef struct D3D12_CACHED_PIPELINE_STATE
{
_Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob;
SIZE_T CachedBlobSizeInBytes;
} D3D12_CACHED_PIPELINE_STATE;
typedef
enum D3D12_PIPELINE_STATE_FLAGS
{
D3D12_PIPELINE_STATE_FLAG_NONE = 0,
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1
} D3D12_PIPELINE_STATE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );
typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE VS;
D3D12_SHADER_BYTECODE PS;
D3D12_SHADER_BYTECODE DS;
D3D12_SHADER_BYTECODE HS;
D3D12_SHADER_BYTECODE GS;
D3D12_STREAM_OUTPUT_DESC StreamOutput;
D3D12_BLEND_DESC BlendState;
UINT SampleMask;
D3D12_RASTERIZER_DESC RasterizerState;
D3D12_DEPTH_STENCIL_DESC DepthStencilState;
D3D12_INPUT_LAYOUT_DESC InputLayout;
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
UINT NumRenderTargets;
DXGI_FORMAT RTVFormats[ 8 ];
DXGI_FORMAT DSVFormat;
DXGI_SAMPLE_DESC SampleDesc;
UINT NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_GRAPHICS_PIPELINE_STATE_DESC;
typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE CS;
UINT NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_COMPUTE_PIPELINE_STATE_DESC;
struct D3D12_RT_FORMAT_ARRAY
{
DXGI_FORMAT RTFormats[ 8 ];
UINT NumRenderTargets;
} ;
typedef struct D3D12_PIPELINE_STATE_STREAM_DESC
{
_In_ SIZE_T SizeInBytes;
_In_reads_(_Inexpressible_("Dependent on size of subobjects")) void *pPipelineStateSubobjectStream;
} D3D12_PIPELINE_STATE_STREAM_DESC;
typedef
enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS + 1 ) ,
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 + 1 )
} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;
typedef
enum D3D12_FEATURE
{
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
D3D12_FEATURE_FORMAT_INFO = 5,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
D3D12_FEATURE_SHADER_MODEL = 7,
D3D12_FEATURE_D3D12_OPTIONS1 = 8,
D3D12_FEATURE_ROOT_SIGNATURE = 12,
D3D12_FEATURE_ARCHITECTURE1 = 16,
D3D12_FEATURE_D3D12_OPTIONS2 = 18,
D3D12_FEATURE_SHADER_CACHE = 19,
D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20
} D3D12_FEATURE;
typedef
enum D3D12_SHADER_MIN_PRECISION_SUPPORT
{
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2
} D3D12_SHADER_MIN_PRECISION_SUPPORT;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT );
typedef
enum D3D12_TILED_RESOURCES_TIER
{
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
D3D12_TILED_RESOURCES_TIER_1 = 1,
D3D12_TILED_RESOURCES_TIER_2 = 2,
D3D12_TILED_RESOURCES_TIER_3 = 3
} D3D12_TILED_RESOURCES_TIER;
typedef
enum D3D12_RESOURCE_BINDING_TIER
{
D3D12_RESOURCE_BINDING_TIER_1 = 1,
D3D12_RESOURCE_BINDING_TIER_2 = 2,
D3D12_RESOURCE_BINDING_TIER_3 = 3
} D3D12_RESOURCE_BINDING_TIER;
typedef
enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
{
D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3
} D3D12_CONSERVATIVE_RASTERIZATION_TIER;
typedef
enum D3D12_FORMAT_SUPPORT1
{
D3D12_FORMAT_SUPPORT1_NONE = 0,
D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000
} D3D12_FORMAT_SUPPORT1;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 );
typedef
enum D3D12_FORMAT_SUPPORT2
{
D3D12_FORMAT_SUPPORT2_NONE = 0,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
D3D12_FORMAT_SUPPORT2_TILED = 0x200,
D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
} D3D12_FORMAT_SUPPORT2;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 );
typedef
enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
{
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1
} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS );
typedef
enum D3D12_CROSS_NODE_SHARING_TIER
{
D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
D3D12_CROSS_NODE_SHARING_TIER_2 = 3
} D3D12_CROSS_NODE_SHARING_TIER;
typedef
enum D3D12_RESOURCE_HEAP_TIER
{
D3D12_RESOURCE_HEAP_TIER_1 = 1,
D3D12_RESOURCE_HEAP_TIER_2 = 2
} D3D12_RESOURCE_HEAP_TIER;
typedef
enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
{
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0,
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1,
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2
} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
{
_Out_ BOOL DoublePrecisionFloatShaderOps;
_Out_ BOOL OutputMergerLogicOp;
_Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
_Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
_Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
_Out_ BOOL PSSpecifiedStencilRefSupported;
_Out_ BOOL TypedUAVLoadAdditionalFormats;
_Out_ BOOL ROVsSupported;
_Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
_Out_ UINT MaxGPUVirtualAddressBitsPerResource;
_Out_ BOOL StandardSwizzle64KBSupported;
_Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
_Out_ BOOL CrossAdapterRowMajorTextureSupported;
_Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
_Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
{
_Out_ BOOL WaveOps;
_Out_ UINT WaveLaneCountMin;
_Out_ UINT WaveLaneCountMax;
_Out_ UINT TotalLaneCount;
_Out_ BOOL ExpandedComputeResourceStates;
_Out_ BOOL Int64ShaderOps;
} D3D12_FEATURE_DATA_D3D12_OPTIONS1;
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
{
_Out_ BOOL DepthBoundsTestSupported;
_Out_ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
} D3D12_FEATURE_DATA_D3D12_OPTIONS2;
typedef
enum D3D_ROOT_SIGNATURE_VERSION
{
D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2
} D3D_ROOT_SIGNATURE_VERSION;
typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
{
_Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion;
} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
{
_In_ UINT NodeIndex;
_Out_ BOOL TileBasedRenderer;
_Out_ BOOL UMA;
_Out_ BOOL CacheCoherentUMA;
} D3D12_FEATURE_DATA_ARCHITECTURE;
typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
{
_In_ UINT NodeIndex;
_Out_ BOOL TileBasedRenderer;
_Out_ BOOL UMA;
_Out_ BOOL CacheCoherentUMA;
_Out_ BOOL IsolatedMMU;
} D3D12_FEATURE_DATA_ARCHITECTURE1;
typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
{
_In_ UINT NumFeatureLevels;
_In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
_Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
} D3D12_FEATURE_DATA_FEATURE_LEVELS;
typedef
enum D3D_SHADER_MODEL
{
D3D_SHADER_MODEL_5_1 = 0x51,
D3D_SHADER_MODEL_6_0 = 0x60
} D3D_SHADER_MODEL;
typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
{
_Inout_ D3D_SHADER_MODEL HighestShaderModel;
} D3D12_FEATURE_DATA_SHADER_MODEL;
typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
{
_In_ DXGI_FORMAT Format;
_Out_ D3D12_FORMAT_SUPPORT1 Support1;
_Out_ D3D12_FORMAT_SUPPORT2 Support2;
} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
{
_In_ DXGI_FORMAT Format;
_In_ UINT SampleCount;
_In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
_Out_ UINT NumQualityLevels;
} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
{
DXGI_FORMAT Format;
UINT8 PlaneCount;
} D3D12_FEATURE_DATA_FORMAT_INFO;
typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
{
UINT MaxGPUVirtualAddressBitsPerResource;
UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
typedef
enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
{
D3D12_SHADER_CACHE_SUPPORT_NONE = 0,
D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8
} D3D12_SHADER_CACHE_SUPPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS );
typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
{
_Out_ D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
} D3D12_FEATURE_DATA_SHADER_CACHE;
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
{
_In_ D3D12_COMMAND_LIST_TYPE CommandListType;
_In_ UINT Priority;
_Out_ BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
typedef struct D3D12_RESOURCE_ALLOCATION_INFO
{
UINT64 SizeInBytes;
UINT64 Alignment;
} D3D12_RESOURCE_ALLOCATION_INFO;
typedef
enum D3D12_HEAP_TYPE
{
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4
} D3D12_HEAP_TYPE;
typedef
enum D3D12_CPU_PAGE_PROPERTY
{
D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3
} D3D12_CPU_PAGE_PROPERTY;
typedef
enum D3D12_MEMORY_POOL
{
D3D12_MEMORY_POOL_UNKNOWN = 0,
D3D12_MEMORY_POOL_L0 = 1,
D3D12_MEMORY_POOL_L1 = 2
} D3D12_MEMORY_POOL;
typedef struct D3D12_HEAP_PROPERTIES
{
D3D12_HEAP_TYPE Type;
D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
D3D12_MEMORY_POOL MemoryPoolPreference;
UINT CreationNodeMask;
UINT VisibleNodeMask;
} D3D12_HEAP_PROPERTIES;
typedef
enum D3D12_HEAP_FLAGS
{
D3D12_HEAP_FLAG_NONE = 0,
D3D12_HEAP_FLAG_SHARED = 0x1,
D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84
} D3D12_HEAP_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS );
typedef struct D3D12_HEAP_DESC
{
UINT64 SizeInBytes;
D3D12_HEAP_PROPERTIES Properties;
UINT64 Alignment;
D3D12_HEAP_FLAGS Flags;
} D3D12_HEAP_DESC;
typedef
enum D3D12_RESOURCE_DIMENSION
{
D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D12_RESOURCE_DIMENSION_BUFFER = 1,
D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4
} D3D12_RESOURCE_DIMENSION;
typedef
enum D3D12_TEXTURE_LAYOUT
{
D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3
} D3D12_TEXTURE_LAYOUT;
typedef
enum D3D12_RESOURCE_FLAGS
{
D3D12_RESOURCE_FLAG_NONE = 0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20
} D3D12_RESOURCE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS );
typedef struct D3D12_RESOURCE_DESC
{
D3D12_RESOURCE_DIMENSION Dimension;
UINT64 Alignment;
UINT64 Width;
UINT Height;
UINT16 DepthOrArraySize;
UINT16 MipLevels;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D12_TEXTURE_LAYOUT Layout;
D3D12_RESOURCE_FLAGS Flags;
} D3D12_RESOURCE_DESC;
typedef struct D3D12_DEPTH_STENCIL_VALUE
{
FLOAT Depth;
UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;
typedef struct D3D12_CLEAR_VALUE
{
DXGI_FORMAT Format;
union
{
FLOAT Color[ 4 ];
D3D12_DEPTH_STENCIL_VALUE DepthStencil;
} ;
} D3D12_CLEAR_VALUE;
typedef struct D3D12_RANGE
{
SIZE_T Begin;
SIZE_T End;
} D3D12_RANGE;
typedef struct D3D12_RANGE_UINT64
{
UINT64 Begin;
UINT64 End;
} D3D12_RANGE_UINT64;
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
UINT Subresource;
D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64;
typedef struct D3D12_SUBRESOURCE_INFO
{
UINT64 Offset;
UINT RowPitch;
UINT DepthPitch;
} D3D12_SUBRESOURCE_INFO;
typedef struct D3D12_TILED_RESOURCE_COORDINATE
{
UINT X;
UINT Y;
UINT Z;
UINT Subresource;
} D3D12_TILED_RESOURCE_COORDINATE;
typedef struct D3D12_TILE_REGION_SIZE
{
UINT NumTiles;
BOOL UseBox;
UINT Width;
UINT16 Height;
UINT16 Depth;
} D3D12_TILE_REGION_SIZE;
typedef
enum D3D12_TILE_RANGE_FLAGS
{
D3D12_TILE_RANGE_FLAG_NONE = 0,
D3D12_TILE_RANGE_FLAG_NULL = 1,
D3D12_TILE_RANGE_FLAG_SKIP = 2,
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4
} D3D12_TILE_RANGE_FLAGS;
typedef struct D3D12_SUBRESOURCE_TILING
{
UINT WidthInTiles;
UINT16 HeightInTiles;
UINT16 DepthInTiles;
UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING;
typedef struct D3D12_TILE_SHAPE
{
UINT WidthInTexels;
UINT HeightInTexels;
UINT DepthInTexels;
} D3D12_TILE_SHAPE;
typedef struct D3D12_PACKED_MIP_INFO
{
UINT8 NumStandardMips;
UINT8 NumPackedMips;
UINT NumTilesForPackedMips;
UINT StartTileIndexInOverallResource;
} D3D12_PACKED_MIP_INFO;
typedef
enum D3D12_TILE_MAPPING_FLAGS
{
D3D12_TILE_MAPPING_FLAG_NONE = 0,
D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1
} D3D12_TILE_MAPPING_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS );
typedef
enum D3D12_TILE_COPY_FLAGS
{
D3D12_TILE_COPY_FLAG_NONE = 0,
D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4
} D3D12_TILE_COPY_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS );
typedef
enum D3D12_RESOURCE_STATES
{
D3D12_RESOURCE_STATE_COMMON = 0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) ,
D3D12_RESOURCE_STATE_PRESENT = 0,
D3D12_RESOURCE_STATE_PREDICATION = 0x200
} D3D12_RESOURCE_STATES;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES );
typedef
enum D3D12_RESOURCE_BARRIER_TYPE
{
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) ,
D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 )
} D3D12_RESOURCE_BARRIER_TYPE;
typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
{
ID3D12Resource *pResource;
UINT Subresource;
D3D12_RESOURCE_STATES StateBefore;
D3D12_RESOURCE_STATES StateAfter;
} D3D12_RESOURCE_TRANSITION_BARRIER;
typedef struct D3D12_RESOURCE_ALIASING_BARRIER
{
ID3D12Resource *pResourceBefore;
ID3D12Resource *pResourceAfter;
} D3D12_RESOURCE_ALIASING_BARRIER;
typedef struct D3D12_RESOURCE_UAV_BARRIER
{
ID3D12Resource *pResource;
} D3D12_RESOURCE_UAV_BARRIER;
typedef
enum D3D12_RESOURCE_BARRIER_FLAGS
{
D3D12_RESOURCE_BARRIER_FLAG_NONE = 0,
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2
} D3D12_RESOURCE_BARRIER_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS );
typedef struct D3D12_RESOURCE_BARRIER
{
D3D12_RESOURCE_BARRIER_TYPE Type;
D3D12_RESOURCE_BARRIER_FLAGS Flags;
union
{
D3D12_RESOURCE_TRANSITION_BARRIER Transition;
D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
D3D12_RESOURCE_UAV_BARRIER UAV;
} ;
} D3D12_RESOURCE_BARRIER;
typedef struct D3D12_SUBRESOURCE_FOOTPRINT
{
DXGI_FORMAT Format;
UINT Width;
UINT Height;
UINT Depth;
UINT RowPitch;
} D3D12_SUBRESOURCE_FOOTPRINT;
typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
UINT64 Offset;
D3D12_SUBRESOURCE_FOOTPRINT Footprint;
} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
typedef
enum D3D12_TEXTURE_COPY_TYPE
{
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1
} D3D12_TEXTURE_COPY_TYPE;
typedef struct D3D12_TEXTURE_COPY_LOCATION
{
ID3D12Resource *pResource;
D3D12_TEXTURE_COPY_TYPE Type;
union
{
D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
UINT SubresourceIndex;
} ;
} D3D12_TEXTURE_COPY_LOCATION;
typedef
enum D3D12_RESOLVE_MODE
{
D3D12_RESOLVE_MODE_DECOMPRESS = 0,
D3D12_RESOLVE_MODE_MIN = 1,
D3D12_RESOLVE_MODE_MAX = 2,
D3D12_RESOLVE_MODE_AVERAGE = 3
} D3D12_RESOLVE_MODE;
typedef struct D3D12_SAMPLE_POSITION
{
INT8 X;
INT8 Y;
} D3D12_SAMPLE_POSITION;
typedef
enum D3D12_SHADER_COMPONENT_MAPPING
{
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5
} D3D12_SHADER_COMPONENT_MAPPING;
#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7
#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3
#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4))
#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \
(((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<D3D12_SHADER_COMPONENT_MAPPING_SHIFT)| \
(((Src2)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*2))| \
(((Src3)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*3))| \
D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES))
#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(ComponentToExtract,Mapping) ((D3D12_SHADER_COMPONENT_MAPPING)(Mapping >> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))
#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3)
typedef
enum D3D12_BUFFER_SRV_FLAGS
{
D3D12_BUFFER_SRV_FLAG_NONE = 0,
D3D12_BUFFER_SRV_FLAG_RAW = 0x1
} D3D12_BUFFER_SRV_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS );
typedef struct D3D12_BUFFER_SRV
{
UINT64 FirstElement;
UINT NumElements;
UINT StructureByteStride;
D3D12_BUFFER_SRV_FLAGS Flags;
} D3D12_BUFFER_SRV;
typedef struct D3D12_TEX1D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_SRV;
typedef struct D3D12_TEX1D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_ARRAY_SRV;
typedef struct D3D12_TEX2D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT PlaneSlice;
FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_SRV;
typedef struct D3D12_TEX2D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_ARRAY_SRV;
typedef struct D3D12_TEX3D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEX3D_SRV;
typedef struct D3D12_TEXCUBE_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_SRV;
typedef struct D3D12_TEXCUBE_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_ARRAY_SRV;
typedef struct D3D12_TEX2DMS_SRV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_SRV;
typedef struct D3D12_TEX2DMS_ARRAY_SRV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV;
typedef
enum D3D12_SRV_DIMENSION
{
D3D12_SRV_DIMENSION_UNKNOWN = 0,
D3D12_SRV_DIMENSION_BUFFER = 1,
D3D12_SRV_DIMENSION_TEXTURE1D = 2,
D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_SRV_DIMENSION_TEXTURE2D = 4,
D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_SRV_DIMENSION_TEXTURE3D = 8,
D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10
} D3D12_SRV_DIMENSION;
typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_SRV_DIMENSION ViewDimension;
UINT Shader4ComponentMapping;
union
{
D3D12_BUFFER_SRV Buffer;
D3D12_TEX1D_SRV Texture1D;
D3D12_TEX1D_ARRAY_SRV Texture1DArray;
D3D12_TEX2D_SRV Texture2D;
D3D12_TEX2D_ARRAY_SRV Texture2DArray;
D3D12_TEX2DMS_SRV Texture2DMS;
D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D12_TEX3D_SRV Texture3D;
D3D12_TEXCUBE_SRV TextureCube;
D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
} ;
} D3D12_SHADER_RESOURCE_VIEW_DESC;
typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
} D3D12_CONSTANT_BUFFER_VIEW_DESC;
typedef
enum D3D12_FILTER
{
D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D12_FILTER_ANISOTROPIC = 0x55,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
} D3D12_FILTER;
typedef
enum D3D12_FILTER_TYPE
{
D3D12_FILTER_TYPE_POINT = 0,
D3D12_FILTER_TYPE_LINEAR = 1
} D3D12_FILTER_TYPE;
typedef
enum D3D12_FILTER_REDUCTION_TYPE
{
D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3
} D3D12_FILTER_REDUCTION_TYPE;
#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 )
#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 )
#define D3D12_FILTER_TYPE_MASK ( 0x3 )
#define D3D12_MIN_FILTER_SHIFT ( 4 )
#define D3D12_MAG_FILTER_SHIFT ( 2 )
#define D3D12_MIP_FILTER_SHIFT ( 0 )
#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 )
#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \
( ( D3D12_FILTER ) ( \
( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \
( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \
( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \
( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) )
#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \
( ( D3D12_FILTER ) ( \
D3D12_ANISOTROPIC_FILTERING_BIT | \
D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \
D3D12_FILTER_TYPE_LINEAR, \
D3D12_FILTER_TYPE_LINEAR, \
reduction ) ) )
#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \
( ( D3D12_FILTER_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) )
#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \
( ( D3D12_FILTER_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) )
#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \
( ( D3D12_FILTER_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) )
#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \
( ( D3D12_FILTER_REDUCTION_TYPE ) \
( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) )
#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \
( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON )
#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \
( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \
( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \
( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \
( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) )
typedef
enum D3D12_TEXTURE_ADDRESS_MODE
{
D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
} D3D12_TEXTURE_ADDRESS_MODE;
typedef struct D3D12_SAMPLER_DESC
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
FLOAT BorderColor[ 4 ];
FLOAT MinLOD;
FLOAT MaxLOD;
} D3D12_SAMPLER_DESC;
typedef
enum D3D12_BUFFER_UAV_FLAGS
{
D3D12_BUFFER_UAV_FLAG_NONE = 0,
D3D12_BUFFER_UAV_FLAG_RAW = 0x1
} D3D12_BUFFER_UAV_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS );
typedef struct D3D12_BUFFER_UAV
{
UINT64 FirstElement;
UINT NumElements;
UINT StructureByteStride;
UINT64 CounterOffsetInBytes;
D3D12_BUFFER_UAV_FLAGS Flags;
} D3D12_BUFFER_UAV;
typedef struct D3D12_TEX1D_UAV
{
UINT MipSlice;
} D3D12_TEX1D_UAV;
typedef struct D3D12_TEX1D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_UAV;
typedef struct D3D12_TEX2D_UAV
{
UINT MipSlice;
UINT PlaneSlice;
} D3D12_TEX2D_UAV;
typedef struct D3D12_TEX2D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_UAV;
typedef struct D3D12_TEX3D_UAV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_UAV;
typedef
enum D3D12_UAV_DIMENSION
{
D3D12_UAV_DIMENSION_UNKNOWN = 0,
D3D12_UAV_DIMENSION_BUFFER = 1,
D3D12_UAV_DIMENSION_TEXTURE1D = 2,
D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_UAV_DIMENSION_TEXTURE2D = 4,
D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_UAV_DIMENSION_TEXTURE3D = 8
} D3D12_UAV_DIMENSION;
typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_UAV_DIMENSION ViewDimension;
union
{
D3D12_BUFFER_UAV Buffer;
D3D12_TEX1D_UAV Texture1D;
D3D12_TEX1D_ARRAY_UAV Texture1DArray;
D3D12_TEX2D_UAV Texture2D;
D3D12_TEX2D_ARRAY_UAV Texture2DArray;
D3D12_TEX3D_UAV Texture3D;
} ;
} D3D12_UNORDERED_ACCESS_VIEW_DESC;
typedef struct D3D12_BUFFER_RTV
{
UINT64 FirstElement;
UINT NumElements;
} D3D12_BUFFER_RTV;
typedef struct D3D12_TEX1D_RTV
{
UINT MipSlice;
} D3D12_TEX1D_RTV;
typedef struct D3D12_TEX1D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_RTV;
typedef struct D3D12_TEX2D_RTV
{
UINT MipSlice;
UINT PlaneSlice;
} D3D12_TEX2D_RTV;
typedef struct D3D12_TEX2DMS_RTV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_RTV;
typedef struct D3D12_TEX2D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_RTV;
typedef struct D3D12_TEX2DMS_ARRAY_RTV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_RTV;
typedef struct D3D12_TEX3D_RTV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_RTV;
typedef
enum D3D12_RTV_DIMENSION
{
D3D12_RTV_DIMENSION_UNKNOWN = 0,
D3D12_RTV_DIMENSION_BUFFER = 1,
D3D12_RTV_DIMENSION_TEXTURE1D = 2,
D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_RTV_DIMENSION_TEXTURE2D = 4,
D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_RTV_DIMENSION_TEXTURE3D = 8
} D3D12_RTV_DIMENSION;
typedef struct D3D12_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_RTV_DIMENSION ViewDimension;
union
{
D3D12_BUFFER_RTV Buffer;
D3D12_TEX1D_RTV Texture1D;
D3D12_TEX1D_ARRAY_RTV Texture1DArray;
D3D12_TEX2D_RTV Texture2D;
D3D12_TEX2D_ARRAY_RTV Texture2DArray;
D3D12_TEX2DMS_RTV Texture2DMS;
D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D12_TEX3D_RTV Texture3D;
} ;
} D3D12_RENDER_TARGET_VIEW_DESC;
typedef struct D3D12_TEX1D_DSV
{
UINT MipSlice;
} D3D12_TEX1D_DSV;
typedef struct D3D12_TEX1D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_DSV;
typedef struct D3D12_TEX2D_DSV
{
UINT MipSlice;
} D3D12_TEX2D_DSV;
typedef struct D3D12_TEX2D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2D_ARRAY_DSV;
typedef struct D3D12_TEX2DMS_DSV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV;
typedef struct D3D12_TEX2DMS_ARRAY_DSV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_DSV;
typedef
enum D3D12_DSV_FLAGS
{
D3D12_DSV_FLAG_NONE = 0,
D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2
} D3D12_DSV_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS );
typedef
enum D3D12_DSV_DIMENSION
{
D3D12_DSV_DIMENSION_UNKNOWN = 0,
D3D12_DSV_DIMENSION_TEXTURE1D = 1,
D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
D3D12_DSV_DIMENSION_TEXTURE2D = 3,
D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
} D3D12_DSV_DIMENSION;
typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_DSV_DIMENSION ViewDimension;
D3D12_DSV_FLAGS Flags;
union
{
D3D12_TEX1D_DSV Texture1D;
D3D12_TEX1D_ARRAY_DSV Texture1DArray;
D3D12_TEX2D_DSV Texture2D;
D3D12_TEX2D_ARRAY_DSV Texture2DArray;
D3D12_TEX2DMS_DSV Texture2DMS;
D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
} ;
} D3D12_DEPTH_STENCIL_VIEW_DESC;
typedef
enum D3D12_CLEAR_FLAGS
{
D3D12_CLEAR_FLAG_DEPTH = 0x1,
D3D12_CLEAR_FLAG_STENCIL = 0x2
} D3D12_CLEAR_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS );
typedef
enum D3D12_FENCE_FLAGS
{
D3D12_FENCE_FLAG_NONE = 0,
D3D12_FENCE_FLAG_SHARED = 0x1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2
} D3D12_FENCE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS );
typedef
enum D3D12_DESCRIPTOR_HEAP_TYPE
{
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) ,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) ,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) ,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 )
} D3D12_DESCRIPTOR_HEAP_TYPE;
typedef
enum D3D12_DESCRIPTOR_HEAP_FLAGS
{
D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0,
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1
} D3D12_DESCRIPTOR_HEAP_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS );
typedef struct D3D12_DESCRIPTOR_HEAP_DESC
{
D3D12_DESCRIPTOR_HEAP_TYPE Type;
UINT NumDescriptors;
D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
UINT NodeMask;
} D3D12_DESCRIPTOR_HEAP_DESC;
typedef
enum D3D12_DESCRIPTOR_RANGE_TYPE
{
D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) ,
D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) ,
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 )
} D3D12_DESCRIPTOR_RANGE_TYPE;
typedef struct D3D12_DESCRIPTOR_RANGE
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
UINT NumDescriptors;
UINT BaseShaderRegister;
UINT RegisterSpace;
UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE;
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
{
UINT NumDescriptorRanges;
_Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE;
typedef struct D3D12_ROOT_CONSTANTS
{
UINT ShaderRegister;
UINT RegisterSpace;
UINT Num32BitValues;
} D3D12_ROOT_CONSTANTS;
typedef struct D3D12_ROOT_DESCRIPTOR
{
UINT ShaderRegister;
UINT RegisterSpace;
} D3D12_ROOT_DESCRIPTOR;
typedef
enum D3D12_SHADER_VISIBILITY
{
D3D12_SHADER_VISIBILITY_ALL = 0,
D3D12_SHADER_VISIBILITY_VERTEX = 1,
D3D12_SHADER_VISIBILITY_HULL = 2,
D3D12_SHADER_VISIBILITY_DOMAIN = 3,
D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
D3D12_SHADER_VISIBILITY_PIXEL = 5
} D3D12_SHADER_VISIBILITY;
typedef
enum D3D12_ROOT_PARAMETER_TYPE
{
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) ,
D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) ,
D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) ,
D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 )
} D3D12_ROOT_PARAMETER_TYPE;
typedef struct D3D12_ROOT_PARAMETER
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
union
{
D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
D3D12_ROOT_CONSTANTS Constants;
D3D12_ROOT_DESCRIPTOR Descriptor;
} ;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER;
typedef
enum D3D12_ROOT_SIGNATURE_FLAGS
{
D3D12_ROOT_SIGNATURE_FLAG_NONE = 0,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40
} D3D12_ROOT_SIGNATURE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );
typedef
enum D3D12_STATIC_BORDER_COLOR
{
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) ,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 )
} D3D12_STATIC_BORDER_COLOR;
typedef struct D3D12_STATIC_SAMPLER_DESC
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
D3D12_STATIC_BORDER_COLOR BorderColor;
FLOAT MinLOD;
FLOAT MaxLOD;
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_STATIC_SAMPLER_DESC;
typedef struct D3D12_ROOT_SIGNATURE_DESC
{
UINT NumParameters;
_Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters;
UINT NumStaticSamplers;
_Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC;
typedef
enum D3D12_DESCRIPTOR_RANGE_FLAGS
{
D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8
} D3D12_DESCRIPTOR_RANGE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS );
typedef struct D3D12_DESCRIPTOR_RANGE1
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
UINT NumDescriptors;
UINT BaseShaderRegister;
UINT RegisterSpace;
D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE1;
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
{
UINT NumDescriptorRanges;
_Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE1;
typedef
enum D3D12_ROOT_DESCRIPTOR_FLAGS
{
D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8
} D3D12_ROOT_DESCRIPTOR_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS );
typedef struct D3D12_ROOT_DESCRIPTOR1
{
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
} D3D12_ROOT_DESCRIPTOR1;
typedef struct D3D12_ROOT_PARAMETER1
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
union
{
D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
D3D12_ROOT_CONSTANTS Constants;
D3D12_ROOT_DESCRIPTOR1 Descriptor;
} ;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER1;
typedef struct D3D12_ROOT_SIGNATURE_DESC1
{
UINT NumParameters;
_Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters;
UINT NumStaticSamplers;
_Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC1;
typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
D3D_ROOT_SIGNATURE_VERSION Version;
union
{
D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
} ;
} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec;
#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__
#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__
/* interface ID3D12RootSignatureDeserializer */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12RootSignatureDeserializer;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046")
ID3D12RootSignatureDeserializer : public IUnknown
{
public:
virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12RootSignatureDeserializerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12RootSignatureDeserializer * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12RootSignatureDeserializer * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12RootSignatureDeserializer * This);
const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )(
ID3D12RootSignatureDeserializer * This);
END_INTERFACE
} ID3D12RootSignatureDeserializerVtbl;
interface ID3D12RootSignatureDeserializer
{
CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12RootSignatureDeserializer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12RootSignatureDeserializer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \
( (This)->lpVtbl -> GetRootSignatureDesc(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */
#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__
#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__
/* interface ID3D12VersionedRootSignatureDeserializer */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0")
ID3D12VersionedRootSignatureDeserializer : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion(
D3D_ROOT_SIGNATURE_VERSION convertToVersion,
_Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0;
virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12VersionedRootSignatureDeserializerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12VersionedRootSignatureDeserializer * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12VersionedRootSignatureDeserializer * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12VersionedRootSignatureDeserializer * This);
HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )(
ID3D12VersionedRootSignatureDeserializer * This,
D3D_ROOT_SIGNATURE_VERSION convertToVersion,
_Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc);
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )(
ID3D12VersionedRootSignatureDeserializer * This);
END_INTERFACE
} ID3D12VersionedRootSignatureDeserializerVtbl;
interface ID3D12VersionedRootSignatureDeserializer
{
CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12VersionedRootSignatureDeserializer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \
( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) )
#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \
( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0003 */
/* [local] */
typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(
_In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature,
_In_ D3D_ROOT_SIGNATURE_VERSION Version,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
HRESULT WINAPI D3D12SerializeRootSignature(
_In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature,
_In_ D3D_ROOT_SIGNATURE_VERSION Version,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
HRESULT WINAPI D3D12CreateRootSignatureDeserializer(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
HRESULT WINAPI D3D12SerializeVersionedRootSignature(
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(
_In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSizeInBytes,
_In_ REFIID pRootSignatureDeserializerInterface,
_Out_ void** ppRootSignatureDeserializer);
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE;
typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
{
UINT64 ptr;
} D3D12_GPU_DESCRIPTOR_HANDLE;
// If rects are supplied in D3D12_DISCARD_REGION, below, the resource
// must have 2D subresources with all specified subresources the same dimension.
typedef struct D3D12_DISCARD_REGION
{
UINT NumRects;
_In_reads_(NumRects) const D3D12_RECT *pRects;
UINT FirstSubresource;
UINT NumSubresources;
} D3D12_DISCARD_REGION;
typedef
enum D3D12_QUERY_HEAP_TYPE
{
D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3
} D3D12_QUERY_HEAP_TYPE;
typedef struct D3D12_QUERY_HEAP_DESC
{
D3D12_QUERY_HEAP_TYPE Type;
UINT Count;
UINT NodeMask;
} D3D12_QUERY_HEAP_DESC;
typedef
enum D3D12_QUERY_TYPE
{
D3D12_QUERY_TYPE_OCCLUSION = 0,
D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
D3D12_QUERY_TYPE_TIMESTAMP = 2,
D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7
} D3D12_QUERY_TYPE;
typedef
enum D3D12_PREDICATION_OP
{
D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1
} D3D12_PREDICATION_OP;
typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
{
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
UINT64 HSInvocations;
UINT64 DSInvocations;
UINT64 CSInvocations;
} D3D12_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D12_QUERY_DATA_SO_STATISTICS
{
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D12_QUERY_DATA_SO_STATISTICS;
typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT64 SizeInBytes;
D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
} D3D12_STREAM_OUTPUT_BUFFER_VIEW;
typedef struct D3D12_DRAW_ARGUMENTS
{
UINT VertexCountPerInstance;
UINT InstanceCount;
UINT StartVertexLocation;
UINT StartInstanceLocation;
} D3D12_DRAW_ARGUMENTS;
typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
{
UINT IndexCountPerInstance;
UINT InstanceCount;
UINT StartIndexLocation;
INT BaseVertexLocation;
UINT StartInstanceLocation;
} D3D12_DRAW_INDEXED_ARGUMENTS;
typedef struct D3D12_DISPATCH_ARGUMENTS
{
UINT ThreadGroupCountX;
UINT ThreadGroupCountY;
UINT ThreadGroupCountZ;
} D3D12_DISPATCH_ARGUMENTS;
typedef struct D3D12_VERTEX_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
UINT StrideInBytes;
} D3D12_VERTEX_BUFFER_VIEW;
typedef struct D3D12_INDEX_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
DXGI_FORMAT Format;
} D3D12_INDEX_BUFFER_VIEW;
typedef
enum D3D12_INDIRECT_ARGUMENT_TYPE
{
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) ,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 )
} D3D12_INDIRECT_ARGUMENT_TYPE;
typedef struct D3D12_INDIRECT_ARGUMENT_DESC
{
D3D12_INDIRECT_ARGUMENT_TYPE Type;
union
{
struct
{
UINT Slot;
} VertexBuffer;
struct
{
UINT RootParameterIndex;
UINT DestOffsetIn32BitValues;
UINT Num32BitValuesToSet;
} Constant;
struct
{
UINT RootParameterIndex;
} ConstantBufferView;
struct
{
UINT RootParameterIndex;
} ShaderResourceView;
struct
{
UINT RootParameterIndex;
} UnorderedAccessView;
} ;
} D3D12_INDIRECT_ARGUMENT_DESC;
typedef struct D3D12_COMMAND_SIGNATURE_DESC
{
UINT ByteStride;
UINT NumArgumentDescs;
_Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
UINT NodeMask;
} D3D12_COMMAND_SIGNATURE_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_s_ifspec;
#ifndef __ID3D12Pageable_INTERFACE_DEFINED__
#define __ID3D12Pageable_INTERFACE_DEFINED__
/* interface ID3D12Pageable */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Pageable;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6")
ID3D12Pageable : public ID3D12DeviceChild
{
public:
};
#else /* C style interface */
typedef struct ID3D12PageableVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Pageable * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Pageable * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Pageable * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Pageable * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Pageable * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Pageable * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Pageable * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Pageable * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12PageableVtbl;
interface ID3D12Pageable
{
CONST_VTBL struct ID3D12PageableVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Pageable_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Pageable_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Pageable_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */
#ifndef __ID3D12Heap_INTERFACE_DEFINED__
#define __ID3D12Heap_INTERFACE_DEFINED__
/* interface ID3D12Heap */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Heap;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3")
ID3D12Heap : public ID3D12Pageable
{
public:
virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12HeapVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Heap * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Heap * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Heap * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Heap * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Heap * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Heap * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Heap * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Heap * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
D3D12_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12Heap * This);
END_INTERFACE
} ID3D12HeapVtbl;
interface ID3D12Heap
{
CONST_VTBL struct ID3D12HeapVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Heap_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Heap_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Heap_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Heap_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */
#ifndef __ID3D12Resource_INTERFACE_DEFINED__
#define __ID3D12Resource_INTERFACE_DEFINED__
/* interface ID3D12Resource */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Resource;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad")
ID3D12Resource : public ID3D12Pageable
{
public:
virtual HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
_In_opt_ const D3D12_RANGE *pReadRange,
_Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0;
virtual void STDMETHODCALLTYPE Unmap(
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange) = 0;
virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0;
virtual HRESULT STDMETHODCALLTYPE WriteToSubresource(
UINT DstSubresource,
_In_opt_ const D3D12_BOX *pDstBox,
_In_ const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch) = 0;
virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource(
_Out_ void *pDstData,
UINT DstRowPitch,
UINT DstDepthPitch,
UINT SrcSubresource,
_In_opt_ const D3D12_BOX *pSrcBox) = 0;
virtual HRESULT STDMETHODCALLTYPE GetHeapProperties(
_Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties,
_Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0;
};
#else /* C style interface */
typedef struct ID3D12ResourceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Resource * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Resource * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Resource * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Resource * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Resource * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Resource * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Resource * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Resource * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
HRESULT ( STDMETHODCALLTYPE *Map )(
ID3D12Resource * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pReadRange,
_Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData);
void ( STDMETHODCALLTYPE *Unmap )(
ID3D12Resource * This,
UINT Subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange);
D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12Resource * This);
D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )(
ID3D12Resource * This);
HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )(
ID3D12Resource * This,
UINT DstSubresource,
_In_opt_ const D3D12_BOX *pDstBox,
_In_ const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch);
HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )(
ID3D12Resource * This,
_Out_ void *pDstData,
UINT DstRowPitch,
UINT DstDepthPitch,
UINT SrcSubresource,
_In_opt_ const D3D12_BOX *pSrcBox);
HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )(
ID3D12Resource * This,
_Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties,
_Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags);
END_INTERFACE
} ID3D12ResourceVtbl;
interface ID3D12Resource
{
CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Resource_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Resource_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Resource_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \
( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) )
#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \
( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) )
#define ID3D12Resource_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#define ID3D12Resource_GetGPUVirtualAddress(This) \
( (This)->lpVtbl -> GetGPUVirtualAddress(This) )
#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) )
#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \
( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__
#define __ID3D12CommandAllocator_INTERFACE_DEFINED__
/* interface ID3D12CommandAllocator */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandAllocator;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24")
ID3D12CommandAllocator : public ID3D12Pageable
{
public:
virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12CommandAllocatorVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandAllocator * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandAllocator * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandAllocator * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandAllocator * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandAllocator * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandAllocator * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandAllocator * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandAllocator * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12CommandAllocator * This);
END_INTERFACE
} ID3D12CommandAllocatorVtbl;
interface ID3D12CommandAllocator
{
CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandAllocator_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandAllocator_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandAllocator_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12CommandAllocator_Reset(This) \
( (This)->lpVtbl -> Reset(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */
#ifndef __ID3D12Fence_INTERFACE_DEFINED__
#define __ID3D12Fence_INTERFACE_DEFINED__
/* interface ID3D12Fence */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Fence;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76")
ID3D12Fence : public ID3D12Pageable
{
public:
virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0;
virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion(
UINT64 Value,
HANDLE hEvent) = 0;
virtual HRESULT STDMETHODCALLTYPE Signal(
UINT64 Value) = 0;
};
#else /* C style interface */
typedef struct ID3D12FenceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Fence * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Fence * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Fence * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Fence * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Fence * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Fence * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Fence * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12Fence * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )(
ID3D12Fence * This);
HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )(
ID3D12Fence * This,
UINT64 Value,
HANDLE hEvent);
HRESULT ( STDMETHODCALLTYPE *Signal )(
ID3D12Fence * This,
UINT64 Value);
END_INTERFACE
} ID3D12FenceVtbl;
interface ID3D12Fence
{
CONST_VTBL struct ID3D12FenceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Fence_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Fence_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Fence_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12Fence_GetCompletedValue(This) \
( (This)->lpVtbl -> GetCompletedValue(This) )
#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \
( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) )
#define ID3D12Fence_Signal(This,Value) \
( (This)->lpVtbl -> Signal(This,Value) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */
#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__
#define __ID3D12PipelineState_INTERFACE_DEFINED__
/* interface ID3D12PipelineState */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12PipelineState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445")
ID3D12PipelineState : public ID3D12Pageable
{
public:
virtual HRESULT STDMETHODCALLTYPE GetCachedBlob(
_COM_Outptr_ ID3DBlob **ppBlob) = 0;
};
#else /* C style interface */
typedef struct ID3D12PipelineStateVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12PipelineState * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12PipelineState * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12PipelineState * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12PipelineState * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12PipelineState * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12PipelineState * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12PipelineState * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12PipelineState * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )(
ID3D12PipelineState * This,
_COM_Outptr_ ID3DBlob **ppBlob);
END_INTERFACE
} ID3D12PipelineStateVtbl;
interface ID3D12PipelineState
{
CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12PipelineState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12PipelineState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12PipelineState_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \
( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */
#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__
#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__
/* interface ID3D12DescriptorHeap */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DescriptorHeap;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51")
ID3D12DescriptorHeap : public ID3D12Pageable
{
public:
virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0;
virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12DescriptorHeapVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DescriptorHeap * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DescriptorHeap * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DescriptorHeap * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12DescriptorHeap * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12DescriptorHeap * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12DescriptorHeap * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12DescriptorHeap * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12DescriptorHeap * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12DescriptorHeap * This);
D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )(
ID3D12DescriptorHeap * This);
D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )(
ID3D12DescriptorHeap * This);
END_INTERFACE
} ID3D12DescriptorHeapVtbl;
interface ID3D12DescriptorHeap
{
CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DescriptorHeap_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DescriptorHeap_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12DescriptorHeap_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12DescriptorHeap_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \
( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) )
#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \
( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */
#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__
#define __ID3D12QueryHeap_INTERFACE_DEFINED__
/* interface ID3D12QueryHeap */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12QueryHeap;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4")
ID3D12QueryHeap : public ID3D12Pageable
{
public:
};
#else /* C style interface */
typedef struct ID3D12QueryHeapVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12QueryHeap * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12QueryHeap * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12QueryHeap * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12QueryHeap * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12QueryHeap * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12QueryHeap * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12QueryHeap * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12QueryHeap * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12QueryHeapVtbl;
interface ID3D12QueryHeap
{
CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12QueryHeap_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12QueryHeap_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12QueryHeap_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__
#define __ID3D12CommandSignature_INTERFACE_DEFINED__
/* interface ID3D12CommandSignature */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandSignature;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1")
ID3D12CommandSignature : public ID3D12Pageable
{
public:
};
#else /* C style interface */
typedef struct ID3D12CommandSignatureVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandSignature * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandSignature * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandSignature * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandSignature * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandSignature * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandSignature * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandSignature * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandSignature * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
END_INTERFACE
} ID3D12CommandSignatureVtbl;
interface ID3D12CommandSignature
{
CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandSignature_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandSignature_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandSignature_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandList_INTERFACE_DEFINED__
#define __ID3D12CommandList_INTERFACE_DEFINED__
/* interface ID3D12CommandList */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandList;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5")
ID3D12CommandList : public ID3D12DeviceChild
{
public:
virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12CommandListVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandList * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandList * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandList * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandList * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandList * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandList * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandList * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandList * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12CommandList * This);
END_INTERFACE
} ID3D12CommandListVtbl;
interface ID3D12CommandList
{
CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandList_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandList_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandList_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12CommandList_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455")
ID3D12GraphicsCommandList : public ID3D12CommandList
{
public:
virtual HRESULT STDMETHODCALLTYPE Close( void) = 0;
virtual HRESULT STDMETHODCALLTYPE Reset(
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState) = 0;
virtual void STDMETHODCALLTYPE ClearState(
_In_opt_ ID3D12PipelineState *pPipelineState) = 0;
virtual void STDMETHODCALLTYPE DrawInstanced(
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation) = 0;
virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation) = 0;
virtual void STDMETHODCALLTYPE Dispatch(
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ) = 0;
virtual void STDMETHODCALLTYPE CopyBufferRegion(
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes) = 0;
virtual void STDMETHODCALLTYPE CopyTextureRegion(
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox) = 0;
virtual void STDMETHODCALLTYPE CopyResource(
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource) = 0;
virtual void STDMETHODCALLTYPE CopyTiles(
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags) = 0;
virtual void STDMETHODCALLTYPE ResolveSubresource(
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format) = 0;
virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0;
virtual void STDMETHODCALLTYPE RSSetViewports(
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0;
virtual void STDMETHODCALLTYPE RSSetScissorRects(
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE OMSetBlendFactor(
_In_opt_ const FLOAT BlendFactor[ 4 ]) = 0;
virtual void STDMETHODCALLTYPE OMSetStencilRef(
_In_ UINT StencilRef) = 0;
virtual void STDMETHODCALLTYPE SetPipelineState(
_In_ ID3D12PipelineState *pPipelineState) = 0;
virtual void STDMETHODCALLTYPE ResourceBarrier(
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0;
virtual void STDMETHODCALLTYPE ExecuteBundle(
_In_ ID3D12GraphicsCommandList *pCommandList) = 0;
virtual void STDMETHODCALLTYPE SetDescriptorHeaps(
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootSignature(
_In_opt_ ID3D12RootSignature *pRootSignature) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootSignature(
_In_opt_ ID3D12RootSignature *pRootSignature) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0;
virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant(
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant(
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants(
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants(
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView(
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0;
virtual void STDMETHODCALLTYPE IASetIndexBuffer(
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0;
virtual void STDMETHODCALLTYPE IASetVertexBuffers(
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0;
virtual void STDMETHODCALLTYPE SOSetTargets(
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0;
virtual void STDMETHODCALLTYPE OMSetRenderTargets(
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0;
virtual void STDMETHODCALLTYPE ClearDepthStencilView(
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE ClearRenderTargetView(
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE DiscardResource(
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0;
virtual void STDMETHODCALLTYPE BeginQuery(
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index) = 0;
virtual void STDMETHODCALLTYPE EndQuery(
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index) = 0;
virtual void STDMETHODCALLTYPE ResolveQueryData(
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset) = 0;
virtual void STDMETHODCALLTYPE SetPredication(
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation) = 0;
virtual void STDMETHODCALLTYPE SetMarker(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE BeginEvent(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE EndEvent( void) = 0;
virtual void STDMETHODCALLTYPE ExecuteIndirect(
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandListVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList * This);
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList * This);
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList * This,
_In_opt_ const FLOAT BlendFactor[ 4 ]);
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList * This,
_In_ UINT StencilRef);
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12PipelineState *pPipelineState);
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList * This);
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
END_INTERFACE
} ID3D12GraphicsCommandListVtbl;
interface ID3D12GraphicsCommandList
{
CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */
#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__
#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__
/* interface ID3D12GraphicsCommandList1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12GraphicsCommandList1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7")
ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList
{
public:
virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT(
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0;
virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64(
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0;
virtual void STDMETHODCALLTYPE OMSetDepthBounds(
_In_ FLOAT Min,
_In_ FLOAT Max) = 0;
virtual void STDMETHODCALLTYPE SetSamplePositions(
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions) = 0;
virtual void STDMETHODCALLTYPE ResolveSubresourceRegion(
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode) = 0;
};
#else /* C style interface */
typedef struct ID3D12GraphicsCommandList1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12GraphicsCommandList1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12GraphicsCommandList1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12GraphicsCommandList1 * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12GraphicsCommandList1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12GraphicsCommandList1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12GraphicsCommandList1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12GraphicsCommandList1 * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12GraphicsCommandList1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )(
ID3D12GraphicsCommandList1 * This);
HRESULT ( STDMETHODCALLTYPE *Close )(
ID3D12GraphicsCommandList1 * This);
HRESULT ( STDMETHODCALLTYPE *Reset )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12CommandAllocator *pAllocator,
_In_opt_ ID3D12PipelineState *pInitialState);
void ( STDMETHODCALLTYPE *ClearState )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12PipelineState *pPipelineState);
void ( STDMETHODCALLTYPE *DrawInstanced )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT VertexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartVertexLocation,
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT IndexCountPerInstance,
_In_ UINT InstanceCount,
_In_ UINT StartIndexLocation,
_In_ INT BaseVertexLocation,
_In_ UINT StartInstanceLocation);
void ( STDMETHODCALLTYPE *Dispatch )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT ThreadGroupCountX,
_In_ UINT ThreadGroupCountY,
_In_ UINT ThreadGroupCountZ);
void ( STDMETHODCALLTYPE *CopyBufferRegion )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT64 NumBytes);
void ( STDMETHODCALLTYPE *CopyTextureRegion )(
ID3D12GraphicsCommandList1 * This,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
_In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc,
_In_opt_ const D3D12_BOX *pSrcBox);
void ( STDMETHODCALLTYPE *CopyResource )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstResource,
_In_ ID3D12Resource *pSrcResource);
void ( STDMETHODCALLTYPE *CopyTiles )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pTiledResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize,
_In_ ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);
void ( STDMETHODCALLTYPE *ResolveSubresource )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_ DXGI_FORMAT Format);
void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
void ( STDMETHODCALLTYPE *RSSetViewports )(
ID3D12GraphicsCommandList1 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
_In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports);
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
ID3D12GraphicsCommandList1 * This,
_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
_In_reads_( NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *OMSetBlendFactor )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ const FLOAT BlendFactor[ 4 ]);
void ( STDMETHODCALLTYPE *OMSetStencilRef )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT StencilRef);
void ( STDMETHODCALLTYPE *SetPipelineState )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12PipelineState *pPipelineState);
void ( STDMETHODCALLTYPE *ResourceBarrier )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumBarriers,
_In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers);
void ( STDMETHODCALLTYPE *ExecuteBundle )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12GraphicsCommandList *pCommandList);
void ( STDMETHODCALLTYPE *SetDescriptorHeaps )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumDescriptorHeaps,
_In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps);
void ( STDMETHODCALLTYPE *SetComputeRootSignature )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12RootSignature *pRootSignature);
void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT SrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ UINT Num32BitValuesToSet,
_In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData,
_In_ UINT DestOffsetIn32BitValues);
void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT RootParameterIndex,
_In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView);
void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews);
void ( STDMETHODCALLTYPE *SOSetTargets )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT StartSlot,
_In_ UINT NumViews,
_In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumRenderTargetDescriptors,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
_In_ BOOL RTsSingleHandleToDescriptorRange,
_In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
_In_ D3D12_CLEAR_FLAGS ClearFlags,
_In_ FLOAT Depth,
_In_ UINT8 Stencil,
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
_In_ const FLOAT ColorRGBA[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const UINT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
ID3D12GraphicsCommandList1 * This,
_In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
_In_ ID3D12Resource *pResource,
_In_ const FLOAT Values[ 4 ],
_In_ UINT NumRects,
_In_reads_(NumRects) const D3D12_RECT *pRects);
void ( STDMETHODCALLTYPE *DiscardResource )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DISCARD_REGION *pRegion);
void ( STDMETHODCALLTYPE *BeginQuery )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
void ( STDMETHODCALLTYPE *EndQuery )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT Index);
void ( STDMETHODCALLTYPE *ResolveQueryData )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12QueryHeap *pQueryHeap,
_In_ D3D12_QUERY_TYPE Type,
_In_ UINT StartIndex,
_In_ UINT NumQueries,
_In_ ID3D12Resource *pDestinationBuffer,
_In_ UINT64 AlignedDestinationBufferOffset);
void ( STDMETHODCALLTYPE *SetPredication )(
ID3D12GraphicsCommandList1 * This,
_In_opt_ ID3D12Resource *pBuffer,
_In_ UINT64 AlignedBufferOffset,
_In_ D3D12_PREDICATION_OP Operation);
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12GraphicsCommandList1 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12GraphicsCommandList1 * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12GraphicsCommandList1 * This);
void ( STDMETHODCALLTYPE *ExecuteIndirect )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12CommandSignature *pCommandSignature,
_In_ UINT MaxCommandCount,
_In_ ID3D12Resource *pArgumentBuffer,
_In_ UINT64 ArgumentBufferOffset,
_In_opt_ ID3D12Resource *pCountBuffer,
_In_ UINT64 CountBufferOffset);
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
_In_ ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset,
UINT Dependencies,
_In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources,
_In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges);
void ( STDMETHODCALLTYPE *OMSetDepthBounds )(
ID3D12GraphicsCommandList1 * This,
_In_ FLOAT Min,
_In_ FLOAT Max);
void ( STDMETHODCALLTYPE *SetSamplePositions )(
ID3D12GraphicsCommandList1 * This,
_In_ UINT NumSamplesPerPixel,
_In_ UINT NumPixels,
_In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions);
void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )(
ID3D12GraphicsCommandList1 * This,
_In_ ID3D12Resource *pDstResource,
_In_ UINT DstSubresource,
_In_ UINT DstX,
_In_ UINT DstY,
_In_ ID3D12Resource *pSrcResource,
_In_ UINT SrcSubresource,
_In_opt_ D3D12_RECT *pSrcRect,
_In_ DXGI_FORMAT Format,
_In_ D3D12_RESOLVE_MODE ResolveMode);
END_INTERFACE
} ID3D12GraphicsCommandList1Vtbl;
interface ID3D12GraphicsCommandList1
{
CONST_VTBL struct ID3D12GraphicsCommandList1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12GraphicsCommandList1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12GraphicsCommandList1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12GraphicsCommandList1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12GraphicsCommandList1_GetType(This) \
( (This)->lpVtbl -> GetType(This) )
#define ID3D12GraphicsCommandList1_Close(This) \
( (This)->lpVtbl -> Close(This) )
#define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \
( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) )
#define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \
( (This)->lpVtbl -> ClearState(This,pPipelineState) )
#define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \
( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) )
#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \
( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) )
#define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
#define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) )
#define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \
( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) )
#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \
( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) )
#define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \
( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) )
#define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \
( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) )
#define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \
( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) )
#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \
( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) )
#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \
( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) )
#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \
( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) )
#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \
( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) )
#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \
( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) )
#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pView) )
#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \
( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) )
#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) )
#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \
( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \
( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \
( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) )
#define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \
( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) )
#define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \
( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) )
#define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \
( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) )
#define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \
( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) )
#define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12GraphicsCommandList1_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \
( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) )
#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \
( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) )
#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \
( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) )
#define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \
( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) )
#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \
( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */
#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__
#define __ID3D12CommandQueue_INTERFACE_DEFINED__
/* interface ID3D12CommandQueue */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12CommandQueue;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed")
ID3D12CommandQueue : public ID3D12Pageable
{
public:
virtual void STDMETHODCALLTYPE UpdateTileMappings(
_In_ ID3D12Resource *pResource,
UINT NumResourceRegions,
_In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
_In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes,
_In_opt_ ID3D12Heap *pHeap,
UINT NumRanges,
_In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags,
_In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets,
_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
D3D12_TILE_MAPPING_FLAGS Flags) = 0;
virtual void STDMETHODCALLTYPE CopyTileMappings(
_In_ ID3D12Resource *pDstResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
_In_ ID3D12Resource *pSrcResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pRegionSize,
D3D12_TILE_MAPPING_FLAGS Flags) = 0;
virtual void STDMETHODCALLTYPE ExecuteCommandLists(
_In_ UINT NumCommandLists,
_In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0;
virtual void STDMETHODCALLTYPE SetMarker(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE BeginEvent(
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size) = 0;
virtual void STDMETHODCALLTYPE EndEvent( void) = 0;
virtual HRESULT STDMETHODCALLTYPE Signal(
ID3D12Fence *pFence,
UINT64 Value) = 0;
virtual HRESULT STDMETHODCALLTYPE Wait(
ID3D12Fence *pFence,
UINT64 Value) = 0;
virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency(
_Out_ UINT64 *pFrequency) = 0;
virtual HRESULT STDMETHODCALLTYPE GetClockCalibration(
_Out_ UINT64 *pGpuTimestamp,
_Out_ UINT64 *pCpuTimestamp) = 0;
virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12CommandQueueVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12CommandQueue * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12CommandQueue * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12CommandQueue * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12CommandQueue * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12CommandQueue * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12CommandQueue * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12CommandQueue * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12CommandQueue * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
void ( STDMETHODCALLTYPE *UpdateTileMappings )(
ID3D12CommandQueue * This,
_In_ ID3D12Resource *pResource,
UINT NumResourceRegions,
_In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
_In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes,
_In_opt_ ID3D12Heap *pHeap,
UINT NumRanges,
_In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags,
_In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets,
_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
D3D12_TILE_MAPPING_FLAGS Flags);
void ( STDMETHODCALLTYPE *CopyTileMappings )(
ID3D12CommandQueue * This,
_In_ ID3D12Resource *pDstResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
_In_ ID3D12Resource *pSrcResource,
_In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
_In_ const D3D12_TILE_REGION_SIZE *pRegionSize,
D3D12_TILE_MAPPING_FLAGS Flags);
void ( STDMETHODCALLTYPE *ExecuteCommandLists )(
ID3D12CommandQueue * This,
_In_ UINT NumCommandLists,
_In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists);
void ( STDMETHODCALLTYPE *SetMarker )(
ID3D12CommandQueue * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
void ( STDMETHODCALLTYPE *BeginEvent )(
ID3D12CommandQueue * This,
UINT Metadata,
_In_reads_bytes_opt_(Size) const void *pData,
UINT Size);
void ( STDMETHODCALLTYPE *EndEvent )(
ID3D12CommandQueue * This);
HRESULT ( STDMETHODCALLTYPE *Signal )(
ID3D12CommandQueue * This,
ID3D12Fence *pFence,
UINT64 Value);
HRESULT ( STDMETHODCALLTYPE *Wait )(
ID3D12CommandQueue * This,
ID3D12Fence *pFence,
UINT64 Value);
HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )(
ID3D12CommandQueue * This,
_Out_ UINT64 *pFrequency);
HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )(
ID3D12CommandQueue * This,
_Out_ UINT64 *pGpuTimestamp,
_Out_ UINT64 *pCpuTimestamp);
D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )(
ID3D12CommandQueue * This);
END_INTERFACE
} ID3D12CommandQueueVtbl;
interface ID3D12CommandQueue
{
CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12CommandQueue_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12CommandQueue_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12CommandQueue_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \
( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) )
#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \
( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) )
#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \
( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) )
#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \
( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) )
#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \
( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) )
#define ID3D12CommandQueue_EndEvent(This) \
( (This)->lpVtbl -> EndEvent(This) )
#define ID3D12CommandQueue_Signal(This,pFence,Value) \
( (This)->lpVtbl -> Signal(This,pFence,Value) )
#define ID3D12CommandQueue_Wait(This,pFence,Value) \
( (This)->lpVtbl -> Wait(This,pFence,Value) )
#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \
( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) )
#define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \
( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) )
#define ID3D12CommandQueue_GetDesc(This) \
( (This)->lpVtbl -> GetDesc(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0018 */
/* [local] */
#ifdef __midl
#ifndef LUID_DEFINED
#define LUID_DEFINED 1
typedef struct __LUID
{
DWORD LowPart;
LONG HighPart;
} LUID;
typedef struct __LUID *PLUID;
#endif
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_s_ifspec;
#ifndef __ID3D12Device_INTERFACE_DEFINED__
#define __ID3D12Device_INTERFACE_DEFINED__
/* interface ID3D12Device */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7")
ID3D12Device : public ID3D12Object
{
public:
virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue(
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator(
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState(
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState(
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandList(
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList) = 0;
virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap(
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap) = 0;
virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize(
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateRootSignature(
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature) = 0;
virtual void STDMETHODCALLTYPE CreateConstantBufferView(
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateShaderResourceView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateUnorderedAccessView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateRenderTargetView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateDepthStencilView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateSampler(
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CopyDescriptors(
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0;
virtual void STDMETHODCALLTYPE CopyDescriptorsSimple(
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0;
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo(
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0;
virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties(
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource(
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateHeap(
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource(
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateReservedResource(
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle(
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName(
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle) = 0;
virtual HRESULT STDMETHODCALLTYPE MakeResident(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0;
virtual HRESULT STDMETHODCALLTYPE Evict(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateFence(
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence) = 0;
virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0;
virtual void STDMETHODCALLTYPE GetCopyableFootprints(
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap(
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE SetStablePowerState(
BOOL Enable) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature(
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature) = 0;
virtual void STDMETHODCALLTYPE GetResourceTiling(
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0;
virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device * This,
_In_z_ LPCWSTR Name);
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device * This);
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device * This);
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device * This,
BOOL Enable);
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device * This);
END_INTERFACE
} ID3D12DeviceVtbl;
interface ID3D12Device
{
CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#define ID3D12Device_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device_INTERFACE_DEFINED__ */
#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__
#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__
/* interface ID3D12PipelineLibrary */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12PipelineLibrary;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f")
ID3D12PipelineLibrary : public ID3D12DeviceChild
{
public:
virtual HRESULT STDMETHODCALLTYPE StorePipeline(
_In_opt_ LPCWSTR pName,
_In_ ID3D12PipelineState *pPipeline) = 0;
virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline(
_In_ LPCWSTR pName,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline(
_In_ LPCWSTR pName,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0;
virtual HRESULT STDMETHODCALLTYPE Serialize(
_Out_writes_(DataSizeInBytes) void *pData,
SIZE_T DataSizeInBytes) = 0;
};
#else /* C style interface */
typedef struct ID3D12PipelineLibraryVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12PipelineLibrary * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12PipelineLibrary * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12PipelineLibrary * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12PipelineLibrary * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12PipelineLibrary * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12PipelineLibrary * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12PipelineLibrary * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12PipelineLibrary * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
HRESULT ( STDMETHODCALLTYPE *StorePipeline )(
ID3D12PipelineLibrary * This,
_In_opt_ LPCWSTR pName,
_In_ ID3D12PipelineState *pPipeline);
HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )(
ID3D12PipelineLibrary * This,
_In_ LPCWSTR pName,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )(
ID3D12PipelineLibrary * This,
_In_ LPCWSTR pName,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )(
ID3D12PipelineLibrary * This);
HRESULT ( STDMETHODCALLTYPE *Serialize )(
ID3D12PipelineLibrary * This,
_Out_writes_(DataSizeInBytes) void *pData,
SIZE_T DataSizeInBytes);
END_INTERFACE
} ID3D12PipelineLibraryVtbl;
interface ID3D12PipelineLibrary
{
CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12PipelineLibrary_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12PipelineLibrary_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12PipelineLibrary_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \
( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) )
#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary_GetSerializedSize(This) \
( (This)->lpVtbl -> GetSerializedSize(This) )
#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \
( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */
#ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__
#define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__
/* interface ID3D12PipelineLibrary1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12PipelineLibrary1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3")
ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary
{
public:
virtual HRESULT STDMETHODCALLTYPE LoadPipeline(
_In_ LPCWSTR pName,
_In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
};
#else /* C style interface */
typedef struct ID3D12PipelineLibrary1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12PipelineLibrary1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12PipelineLibrary1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12PipelineLibrary1 * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12PipelineLibrary1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12PipelineLibrary1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12PipelineLibrary1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12PipelineLibrary1 * This,
_In_z_ LPCWSTR Name);
HRESULT ( STDMETHODCALLTYPE *GetDevice )(
ID3D12PipelineLibrary1 * This,
REFIID riid,
_COM_Outptr_opt_ void **ppvDevice);
HRESULT ( STDMETHODCALLTYPE *StorePipeline )(
ID3D12PipelineLibrary1 * This,
_In_opt_ LPCWSTR pName,
_In_ ID3D12PipelineState *pPipeline);
HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )(
ID3D12PipelineLibrary1 * This,
_In_ LPCWSTR pName,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )(
ID3D12PipelineLibrary1 * This,
_In_ LPCWSTR pName,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )(
ID3D12PipelineLibrary1 * This);
HRESULT ( STDMETHODCALLTYPE *Serialize )(
ID3D12PipelineLibrary1 * This,
_Out_writes_(DataSizeInBytes) void *pData,
SIZE_T DataSizeInBytes);
HRESULT ( STDMETHODCALLTYPE *LoadPipeline )(
ID3D12PipelineLibrary1 * This,
_In_ LPCWSTR pName,
_In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
END_INTERFACE
} ID3D12PipelineLibrary1Vtbl;
interface ID3D12PipelineLibrary1
{
CONST_VTBL struct ID3D12PipelineLibrary1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12PipelineLibrary1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12PipelineLibrary1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12PipelineLibrary1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
#define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \
( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) )
#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) )
#define ID3D12PipelineLibrary1_GetSerializedSize(This) \
( (This)->lpVtbl -> GetSerializedSize(This) )
#define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \
( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) )
#define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> LoadPipeline(This,pName,pDesc,riid,ppPipelineState) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0021 */
/* [local] */
typedef
enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
{
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS );
typedef
enum D3D12_RESIDENCY_PRIORITY
{
D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000
} D3D12_RESIDENCY_PRIORITY;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0021_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0021_v0_0_s_ifspec;
#ifndef __ID3D12Device1_INTERFACE_DEFINED__
#define __ID3D12Device1_INTERFACE_DEFINED__
/* interface ID3D12Device1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e")
ID3D12Device1 : public ID3D12Device
{
public:
virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary(
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary) = 0;
virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion(
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent) = 0;
virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device1 * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device1 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device1 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device1 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device1 * This,
_In_z_ LPCWSTR Name);
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device1 * This);
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device1 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device1 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device1 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device1 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device1 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device1 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device1 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device1 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device1 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device1 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device1 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device1 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device1 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device1 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device1 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device1 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device1 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device1 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device1 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device1 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device1 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device1 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device1 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device1 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device1 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device1 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device1 * This);
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device1 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device1 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device1 * This,
BOOL Enable);
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device1 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device1 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device1 * This);
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device1 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device1 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device1 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
END_INTERFACE
} ID3D12Device1Vtbl;
interface ID3D12Device1
{
CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device1_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device1_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#define ID3D12Device1_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#define ID3D12Device1_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device1_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device1_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#define ID3D12Device1_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */
#ifndef __ID3D12Device2_INTERFACE_DEFINED__
#define __ID3D12Device2_INTERFACE_DEFINED__
/* interface ID3D12Device2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328")
ID3D12Device2 : public ID3D12Device1
{
public:
virtual HRESULT STDMETHODCALLTYPE CreatePipelineState(
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
};
#else /* C style interface */
typedef struct ID3D12Device2Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device2 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device2 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device2 * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device2 * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device2 * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device2 * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device2 * This,
_In_z_ LPCWSTR Name);
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device2 * This);
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device2 * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device2 * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device2 * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device2 * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device2 * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device2 * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device2 * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device2 * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device2 * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device2 * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device2 * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device2 * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device2 * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device2 * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device2 * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device2 * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device2 * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device2 * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device2 * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device2 * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device2 * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device2 * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device2 * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device2 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device2 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device2 * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device2 * This);
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device2 * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device2 * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device2 * This,
BOOL Enable);
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device2 * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device2 * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device2 * This);
HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )(
ID3D12Device2 * This,
_In_reads_(BlobLength) const void *pLibraryBlob,
SIZE_T BlobLength,
REFIID riid,
_COM_Outptr_ void **ppPipelineLibrary);
HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )(
ID3D12Device2 * This,
_In_reads_(NumFences) ID3D12Fence *const *ppFences,
_In_reads_(NumFences) const UINT64 *pFenceValues,
UINT NumFences,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags,
HANDLE hEvent);
HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )(
ID3D12Device2 * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects,
_In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities);
HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )(
ID3D12Device2 * This,
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
END_INTERFACE
} ID3D12Device2Vtbl;
interface ID3D12Device2
{
CONST_VTBL struct ID3D12Device2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Device2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Device2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Device2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D12Device2_SetName(This,Name) \
( (This)->lpVtbl -> SetName(This,Name) )
#define ID3D12Device2_GetNodeCount(This) \
( (This)->lpVtbl -> GetNodeCount(This) )
#define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \
( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) )
#define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \
( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) )
#define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) )
#define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \
( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) )
#define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) )
#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \
( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) )
#define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \
( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) )
#define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) )
#define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \
( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) )
#define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) )
#define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \
( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) )
#define ID3D12Device2_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \
( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) )
#define ID3D12Device2_GetCustomHeapProperties(This,nodeMask,heapType) \
( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) )
#define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \
( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) )
#define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \
( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) )
#define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \
( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) )
#define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \
( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) )
#define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \
( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) )
#define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) )
#define ID3D12Device2_Evict(This,NumObjects,ppObjects) \
( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) )
#define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) )
#define ID3D12Device2_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \
( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) )
#define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \
( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) )
#define ID3D12Device2_SetStablePowerState(This,Enable) \
( (This)->lpVtbl -> SetStablePowerState(This,Enable) )
#define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \
( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) )
#define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#define ID3D12Device2_GetAdapterLuid(This) \
( (This)->lpVtbl -> GetAdapterLuid(This) )
#define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \
( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) )
#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \
( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) )
#define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \
( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) )
#define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \
( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Device2_INTERFACE_DEFINED__ */
#ifndef __ID3D12Tools_INTERFACE_DEFINED__
#define __ID3D12Tools_INTERFACE_DEFINED__
/* interface ID3D12Tools */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Tools;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5")
ID3D12Tools : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE EnableShaderInstrumentation(
BOOL bEnable) = 0;
virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12ToolsVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Tools * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Tools * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Tools * This);
void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )(
ID3D12Tools * This,
BOOL bEnable);
BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )(
ID3D12Tools * This);
END_INTERFACE
} ID3D12ToolsVtbl;
interface ID3D12Tools
{
CONST_VTBL struct ID3D12ToolsVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Tools_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Tools_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Tools_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \
( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) )
#define ID3D12Tools_ShaderInstrumentationEnabled(This) \
( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Tools_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12_0000_0024 */
/* [local] */
typedef struct D3D12_SUBRESOURCE_DATA
{
const void *pData;
LONG_PTR RowPitch;
LONG_PTR SlicePitch;
} D3D12_SUBRESOURCE_DATA;
typedef struct D3D12_MEMCPY_DEST
{
void *pData;
SIZE_T RowPitch;
SIZE_T SlicePitch;
} D3D12_MEMCPY_DEST;
#if !defined( D3D12_IGNORE_SDK_LAYERS )
#include "d3d12sdklayers.h"
#endif
///////////////////////////////////////////////////////////////////////////
// D3D12CreateDevice
// ------------------
//
// pAdapter
// If NULL, D3D12CreateDevice will choose the primary adapter.
// If non-NULL, D3D12CreateDevice will use the provided adapter.
// MinimumFeatureLevel
// The minimum feature level required for successful device creation.
// riid
// The interface IID of the device to be returned. Expected: ID3D12Device.
// ppDevice
// Pointer to returned interface. May be NULL.
//
// Return Values
// Any of those documented for
// CreateDXGIFactory1
// IDXGIFactory::EnumAdapters
// D3D12CreateDevice
//
///////////////////////////////////////////////////////////////////////////
typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*,
D3D_FEATURE_LEVEL,
_In_ REFIID, _COM_Outptr_opt_ void** );
HRESULT WINAPI D3D12CreateDevice(
_In_opt_ IUnknown* pAdapter,
D3D_FEATURE_LEVEL MinimumFeatureLevel,
_In_ REFIID riid, // Expected: ID3D12Device
_COM_Outptr_opt_ void** ppDevice );
typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );
HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );
// --------------------------------------------------------------------------------------------------------------------------------
// D3D12EnableExperimentalFeatures
//
// Pass in a list of feature GUIDs to be enabled together.
//
// If a particular feature requires some configuration information on enablement, it will have
// a configuration struct that can be passed alongside the GUID.
//
// Some features might use an interface IID as the GUID. For these, once the feature is enabled via
// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface
// for manipulating the feature. This allows for control that might not cleanly be expressed by just
// the configuration struct that D3D12EnableExperimentalFeatures provides.
//
// If this method is called and a change to existing feature enablement is made,
// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one
// singleton device for a process. Removing the devices when configuration changes prevents
// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.
//
// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.
// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed
// in are known to be incompatible with each other, or other errors.
// Returns S_OK otherwise.
//
// --------------------------------------------------------------------------------------------------------------------------------
HRESULT WINAPI D3D12EnableExperimentalFeatures(
UINT NumFeatures,
__in_ecount(NumFeatures) const IID* pIIDs,
__in_ecount_opt(NumFeatures) void* pConfigurationStructs,
__in_ecount_opt(NumFeatures) UINT* pConfigurationStructSizes);
// --------------------------------------------------------------------------------------------------------------------------------
// Experimental Feature: D3D12ExperimentalShaderModels
//
// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,
// meaning shader models that haven't been finalized for use in retail.
//
// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.
//
// --------------------------------------------------------------------------------------------------------------------------------
static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */
0x76f5573e,
0xf13a,
0x40f5,
{ 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }
};
DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);
DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);
DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);
DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);
DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);
DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);
DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);
DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);
DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);
DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);
DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);
DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);
DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);
DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);
DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);
DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);
DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);
DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);
DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);
DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);
DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);
DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);
DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);
DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0024_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0024_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif