15 lines
220 B
GLSL
15 lines
220 B
GLSL
struct VI {
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float4 m[2];
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uint2 coord;
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linear float4 b;
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};
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VI main(float4 d, VI vi, float4 e) : SV_POSITION
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{
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VI local;
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local.b = vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e;
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return local;
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}
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